mobs longer reach, mummy teleports to attacker

master
Juraj Vajda 2018-11-18 15:08:53 -05:00
parent eb97641e72
commit 7d8d7e7f96
4 changed files with 69 additions and 18 deletions

View File

@ -6,7 +6,7 @@ local bunny_evil_def = {
attack_type = "dogfight",
group_attack = true,
pathfinding = false,
reach = 2,
reach = 3,
damage = 3,
hp_min = 35,
hp_max = 65,

View File

@ -70,6 +70,57 @@ local mummy_def = {
max_hear_distance = 8
})
end,
_timer = 0,
_random_trigger = 5,
do_custom = function(self, dtime)
if not self._timer then
self._timer = 0
end
if not self._random_trigger then
self._random_trigger = math.random(5, 20)
end
self._timer = self._timer + dtime
if self._timer > self._random_trigger then
self._timer = 0
self._random_trigger = math.random(5, 20)
if not self.attack then
return
end
local mob_pos = self.object:get_pos()
local player_pos = self.attack:get_pos()
local distance = vector.distance(mob_pos, player_pos)
-- don't teleport when closer than 'reach' distance in mod def
if distance <= 3 then
return
end
if self.attack:is_player() then
-- health check
if self.attack:get_hp() > 0 then
-- play sound
minetest.sound_play("spawners_mobs_teleport", {
object = self.object,
gain = 1.0,
max_hear_distance = 20
})
local player_look_dir = self.attack:get_look_dir()
player_look_dir.y = 0
local to_pos = vector.add(player_pos, player_look_dir)
-- teleport player
self.object:set_pos(to_pos)
end
end
end
end,
-- on_rightclick = function(self, clicker)
-- if mobs:feed_tame(self, clicker, 8, true, true) then

View File

@ -9,7 +9,7 @@ local uruk_hai_def = {
pathfinding = false,
attack_type = "dogfight",
group_attack = true,
reach = 2,
reach = 3,
damage = 6,
armor = 100,
collisionbox = {-0.3,-1.0,-0.3, 0.3,0.8,0.3},

View File

@ -1,6 +1,6 @@
--
--
-- CREATE ALL SPAWNERS NODES
--
--
function spawners_mobs.create(mob_table, idx)
local mob_name = mob_table.name
local mod_prefix = mob_table.mod_prefix
@ -8,9 +8,9 @@ function spawners_mobs.create(mob_table, idx)
local mesh = mob_table.dummy_mesh
local texture = mob_table.dummy_texture
--
--
-- DUMMY INSIDE THE SPAWNER
--
--
minetest.register_entity("spawners_mobs:dummy_"..mod_prefix.."_"..mob_name, {
hp_max = 1,
visual = "mesh",
@ -30,9 +30,9 @@ function spawners_mobs.create(mob_table, idx)
end
})
--
--
-- DEFAULT SPAWNER
--
--
minetest.register_node("spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner", {
description = mod_prefix.."_"..mob_name.." spawner",
paramtype = "light",
@ -73,9 +73,9 @@ function spawners_mobs.create(mob_table, idx)
end
})
--
--
-- WAITING SPAWNER
--
--
minetest.register_node("spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_waiting", {
description = mod_prefix.."_"..mob_name.." spawner waiting",
paramtype = "light",
@ -103,9 +103,9 @@ function spawners_mobs.create(mob_table, idx)
on_timer = spawners_mobs.on_timer
})
--
--
-- RUSTY SPAWNER
--
--
minetest.register_node("spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_rusty", {
description = mod_prefix.."_"..mob_name.." spawner rusty",
paramtype = "light",
@ -120,9 +120,9 @@ function spawners_mobs.create(mob_table, idx)
drop = "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner"
})
--
--
-- replacement LBM for pre-nodetimer spawners
--
--
minetest.register_lbm({
name = "spawners_mobs:start_nodetimer_"..mod_prefix.."_"..mob_name.."_spawner",
nodenames = "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner",
@ -131,15 +131,15 @@ function spawners_mobs.create(mob_table, idx)
end,
})
--
--
-- COMPATIBILITY
--
--
minetest.register_alias("spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_active", "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner")
end
--
--
-- INIT 'CREATE' FOR ALL SPAWNERS
--
--
for i, mob_table in ipairs(spawners_mobs.mob_tables) do
spawners_mobs.create(mob_table, i)
end