mob spawners with particles - initial commit

master
Juraj Vajda 2016-10-15 15:41:59 +02:00
parent bd7af578f0
commit 69bf8949d3
2 changed files with 106 additions and 19 deletions

View File

@ -38,6 +38,21 @@ for k, mob_mod in ipairs(ENABLED_MODS) do
end
end
function spawners_mobs.meta_get_int(key, pos)
local meta = minetest.get_meta(pos)
return meta:get_int(key)
end
function spawners_mobs.meta_set_int(key, value, pos)
local meta = minetest.get_meta(pos)
meta:set_int(key, value)
end
function spawners_mobs.meta_set_str(key, value, pos)
local meta = minetest.get_meta(pos)
meta:set_string(key, value)
end
-- particles
function spawners_mobs.cloud_booom(pos)
minetest.add_particlespawner({
@ -53,7 +68,7 @@ function spawners_mobs.cloud_booom(pos)
maxexptime = 3,
minsize = 4,
maxsize = 8,
texture = "spawners_mobs_smoke2_particle.png",
texture = "spawners_mobs_smoke2_particle.png^[transform"..math.random(0,3),
})
end
@ -88,17 +103,17 @@ function spawners_mobs.add_smoke_effects(pos)
minacc = vector.new({x=-0.1, y=0.1, z=-0.1}),
maxacc = vector.new({x=0.1, y=0.3, z=0.1}),
minexptime = .5,
maxexptime = 1.5,
maxexptime = 2,
minsize = .5,
maxsize = 2,
texture = "spawners_mobs_smoke_particle.png",
texture = "spawners_mobs_smoke_particle.png^[transform"..math.random(0,3),
})
return id
end
-- start spawning mobs
function spawners_mobs.start_spawning(random_pos, how_many, mob_name, mod_prefix, sound_custom, pos)
function spawners_mobs.start_spawning(random_pos, how_many, mob_name, mod_prefix, sound_custom)
if not (random_pos or how_many or mob_name) then return end
local sound_name
@ -123,7 +138,7 @@ function spawners_mobs.start_spawning(random_pos, how_many, mob_name, mod_prefix
end
for i=1,how_many do
random_pos.y = random_pos.y+1
random_pos.y = random_pos.y+0.5
spawners_mobs.cloud_booom(random_pos)
@ -200,7 +215,7 @@ function spawners_mobs.check_node_status(pos, mob, night_only)
end
if #spawn_positions < 1 then
-- spawner is cloed from all sides
-- spawner is closed from all sides
return false
else
-- pick random from the open sides
@ -242,9 +257,10 @@ function spawners_mobs.check_node_status(pos, mob, night_only)
end
end
end
-- random_pos, waiting
return random_pos, false
else
-- random_pos, waiting
return false, true
end
end

View File

@ -60,28 +60,72 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
is_ground_content = true,
groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1},
drop = "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner",
on_construct = function(pos)
spawners_mobs.meta_set_str("infotext", mod_prefix.." "..mob_name.." spawner (active)", pos)
pos.y = pos.y + offset
print("activating dummy")
minetest.add_entity(pos,"spawners_mobs:dummy_"..mod_prefix.."_"..mob_name)
-- add particles
local id_flame = spawners_mobs.add_flame_effects(pos)
local id_smoke = spawners_mobs.add_smoke_effects(pos)
local meta = minetest.get_meta(pos)
print("construct: "..id_flame)
print("construct: "..id_smoke)
meta:set_int("id_flame", id_flame)
meta:set_int("id_smoke", id_smoke)
-- print("construct: "..id_flame)
-- print("construct: "..id_smoke)
spawners_mobs.meta_set_int("id_flame", id_flame, pos)
spawners_mobs.meta_set_int("id_smoke", id_smoke, pos)
minetest.get_node_timer(pos):start(10)
end,
on_destruct = function(pos)
local meta = minetest.get_meta(pos)
local id_flame = meta:get_int("id_flame")
local id_smoke = meta:get_int("id_smoke")
-- delete particles
local id_flame = spawners_mobs.meta_get_int("id_flame", pos)
local id_smoke = spawners_mobs.meta_get_int("id_smoke", pos)
if id_flame and id_smoke and id_flame ~= nil and id_smoke ~= nil then
-- print("destruct: "..id_flame)
-- print("destruct: "..id_smoke)
minetest.delete_particlespawner(id_flame)
minetest.delete_particlespawner(id_smoke)
end
end,
on_timer = function(pos, elapsed)
local id_flame = spawners_mobs.meta_get_int("id_flame", pos)
local id_smoke = spawners_mobs.meta_get_int("id_smoke", pos)
local player_near = spawners_mobs.check_around_radius(pos)
-- delete particles
if id_flame and id_smoke and id_flame ~= nil and id_smoke ~= nil and player_near == false then
print("player_near: false")
print("destruct: "..id_flame)
print("destruct: "..id_smoke)
minetest.delete_particlespawner(id_flame)
minetest.delete_particlespawner(id_smoke)
spawners_mobs.meta_set_int("id_flame", nil, pos)
spawners_mobs.meta_set_int("id_smoke", nil, pos)
end
-- add particles
if player_near == true then
-- delete particles before adding new ones
if id_flame and id_smoke and id_flame ~= nil and id_smoke ~= nil then
print("player_near: true")
print("destruct: "..id_flame)
print("destruct: "..id_smoke)
minetest.delete_particlespawner(id_flame)
minetest.delete_particlespawner(id_smoke)
end
id_flame = spawners_mobs.add_flame_effects(pos)
id_smoke = spawners_mobs.add_smoke_effects(pos)
print("construct: "..id_flame)
print("construct: "..id_smoke)
spawners_mobs.meta_set_int("id_flame", id_flame, pos)
spawners_mobs.meta_set_int("id_smoke", id_smoke, pos)
end
minetest.get_node_timer(pos):start(10)
end,
})
@ -112,6 +156,9 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
is_ground_content = true,
groups = {cracky=1,level=2,not_in_creative_inventory=1},
drop = "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner",
on_construct = function(pos)
spawners_mobs.meta_set_str("infotext", mod_prefix.." "..mob_name.." spawner (waiting)", pos)
end,
})
--
@ -132,11 +179,17 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
on_construct = function(pos)
local random_pos, waiting = spawners_mobs.check_node_status(pos, mob_name, night_only)
spawners_mobs.meta_set_str("infotext", mod_prefix.." "..mob_name.." spawner (inactive)", pos)
if random_pos then
minetest.set_node(pos, {name="spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_active"})
-- set active node after dummy was removed
minetest.after(2, function()
minetest.set_node(pos, {name="spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_active"})
end)
elseif waiting then
minetest.set_node(pos, {name="spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_waiting"})
else
print("no position and not waiting")
end
end,
})
@ -159,6 +212,7 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1},
drop = "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner",
on_construct = function(pos)
spawners_mobs.meta_set_str("infotext", mod_prefix.." "..mob_name.." spawner (overheated)", pos)
minetest.get_node_timer(pos):start(60)
end,
on_timer = function(pos, elapsed)
@ -166,6 +220,23 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
end,
})
--
-- * LBM *
--
-- minetest.register_lbm({
-- name = "spawners_mobs:set_to_active",
-- nodenames = {
-- "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_active",
-- "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_overheat",
-- "spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_waiting"
-- },
-- run_at_every_load = true,
-- action = function(pos, node)
-- minetest.set_node(pos, {name="spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner"})
-- end,
-- })
--
-- * ABM *
--
@ -211,7 +282,7 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
end
-- enough place to spawn more mobs
spawners_mobs.start_spawning(random_pos, 1, "spawners_mobs:"..mob_name, mod_prefix, sound_custom, pos)
spawners_mobs.start_spawning(random_pos, 1, "spawners_mobs:"..mob_name, mod_prefix, sound_custom)
elseif waiting then
-- waiting status
@ -235,7 +306,7 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
end
--
-- CALL 'CREATE' FOR ALL SPAWNERS
-- * INIT 'CREATE' FOR ALL SPAWNERS *
--
for i, mob_table in ipairs(spawners_mobs.mob_tables) do