small fix for mobs spawners and added ores spawners

master
Juraj Vajda 2016-10-09 21:36:09 +02:00
parent 401284e05e
commit 5aa363f8c8
14 changed files with 85 additions and 104 deletions

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@ -1,6 +1,6 @@
-- main tables
spawners = {}
spawners.mob_tables = {}
spawners_mobs = {}
spawners_mobs.mob_tables = {}
-- check if mods exists and build tables
for k, mob_mod in ipairs(ENABLED_MODS) do
@ -13,8 +13,7 @@ for k, mob_mod in ipairs(ENABLED_MODS) do
-- disabled extra check for mobs redo due to incompatibility with Lua 5.1, this method is available from Lua 5.2
-- if mob_mod == "mobs" and not (mobs.mod == "redo") then goto continue end
table.insert(spawners.mob_tables, {name=mob.name, mod_prefix=mob_mod, egg_name_custom=mob.egg_name_custom, dummy_size=mob.dummy_size, dummy_offset=mob.dummy_offset, dummy_mesh=mob.dummy_mesh, dummy_texture=mob.dummy_texture, night_only=mob.night_only, sound_custom=mob.sound_custom})
table.insert(spawners_mobs.mob_tables, {name=mob.name, mod_prefix=mob_mod, egg_name_custom=mob.egg_name_custom, dummy_size=mob.dummy_size, dummy_offset=mob.dummy_offset, dummy_mesh=mob.dummy_mesh, dummy_texture=mob.dummy_texture, night_only=mob.night_only, sound_custom=mob.sound_custom})
-- use custom egg or create a default egg
if mob.egg_name_custom ~= "" then
mob_egg = mob.egg_name_custom
@ -40,7 +39,7 @@ for k, mob_mod in ipairs(ENABLED_MODS) do
end
-- start spawning mobs
function spawners.start_spawning(pos, how_many, mob_name, mod_prefix, sound_custom)
function spawners_mobs.start_spawning(pos, how_many, mob_name, mod_prefix, sound_custom)
if not (pos or how_many or mob_name) then return end
local sound_name
@ -80,7 +79,7 @@ function spawners.start_spawning(pos, how_many, mob_name, mod_prefix, sound_cust
end
end
function spawners.check_around_radius(pos)
function spawners_mobs.check_around_radius(pos)
local player_near = false
local radius = 21
@ -93,8 +92,8 @@ function spawners.check_around_radius(pos)
return player_near
end
function spawners.check_node_status(pos, mob, night_only)
local player_near = spawners.check_around_radius(pos)
function spawners_mobs.check_node_status(pos, mob, night_only)
local player_near = spawners_mobs.check_around_radius(pos)
if player_near then
local random_pos = false

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@ -2,4 +2,4 @@ default
xpanes?
fire?
mobs?
creatures?
creatures?

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@ -15,4 +15,4 @@ if minetest.get_modpath("mobs") then
dofile(minetest.get_modpath(MOD_NAME).."/nodes_additional.lua")
end
print ("[Mod] Spawners Mobs 0.6 Loaded.")
print ("[Mod] Spawners Mobs 0.6 Loaded.")

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@ -4,7 +4,7 @@ local max_obj_per_mapblock = tonumber(minetest.setting_get("max_objects_per_bloc
-- * CREATE ALL SPAWNERS NODES *
--
function spawners.create(mob_name, mod_prefix, size, offset, mesh, texture, night_only, sound_custom)
function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture, night_only, sound_custom)
--
-- DUMMY INSIDE THE SPAWNER
@ -127,7 +127,7 @@ function spawners.create(mob_name, mod_prefix, size, offset, mesh, texture, nigh
groups = {cracky=1,level=2},
stack_max = 1,
on_construct = function(pos)
local random_pos, waiting = spawners.check_node_status(pos, mob_name, night_only)
local random_pos, waiting = spawners_mobs.check_node_status(pos, mob_name, night_only)
if random_pos then
minetest.set_node(pos, {name="spawners_mobs:"..mod_prefix.."_"..mob_name.."_spawner_active"})
@ -180,7 +180,7 @@ function spawners.create(mob_name, mod_prefix, size, offset, mesh, texture, nigh
catch_up = false,
action = function(pos, node, active_object_count, active_object_count_wider)
local random_pos, waiting = spawners.check_node_status(pos, mob_name, night_only)
local random_pos, waiting = spawners_mobs.check_node_status(pos, mob_name, night_only)
-- minetest.log("action", "[Mod][Spawners] checking for: "..mob_name.." at "..minetest.pos_to_string(pos))
@ -208,7 +208,7 @@ function spawners.create(mob_name, mod_prefix, size, offset, mesh, texture, nigh
end
-- enough place to spawn more mobs
spawners.start_spawning(random_pos, 1, "spawners_mobs:"..mob_name, mod_prefix, sound_custom)
spawners_mobs.start_spawning(random_pos, 1, "spawners_mobs:"..mob_name, mod_prefix, sound_custom)
elseif waiting then
-- waiting status
@ -235,9 +235,9 @@ end
-- CALL 'CREATE' FOR ALL SPAWNERS
--
for i, mob_table in ipairs(spawners.mob_tables) do
for i, mob_table in ipairs(spawners_mobs.mob_tables) do
if mob_table then
spawners.create(mob_table.name, mob_table.mod_prefix, mob_table.dummy_size, mob_table.dummy_offset, mob_table.dummy_mesh, mob_table.dummy_texture, mob_table.night_only, mob_table.sound_custom)
spawners_mobs.create(mob_table.name, mob_table.mod_prefix, mob_table.dummy_size, mob_table.dummy_offset, mob_table.dummy_mesh, mob_table.dummy_texture, mob_table.night_only, mob_table.sound_custom)
end
end

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@ -1,7 +1,7 @@
-- main tables
spawners = {}
spawners_ores = {}
function spawners.add_effects(pos, radius)
function spawners_ores.add_effects(pos, radius)
minetest.add_particlespawner({
amount = 32,
time = 2,
@ -15,12 +15,12 @@ function spawners.add_effects(pos, radius)
maxexptime = 2,
minsize = .5,
maxsize = 8,
texture = "spawners_smoke_particle.png",
texture = "spawners_ores_smoke_particle.png",
})
end
-- start spawning ores
function spawners.start_spawning_ores(pos, ore_name, sound_custom, spawners_pos)
function spawners_ores.start_spawning_ores(pos, ore_name, sound_custom, spawners_pos)
if not pos or not ore_name then return end
local sound_name
local player_near = false
@ -38,7 +38,7 @@ function spawners.start_spawning_ores(pos, ore_name, sound_custom, spawners_pos)
for i=1, how_many do
if i > 1 then
player_near, pos = spawners.check_around_radius_ores(pos, "default:stone")
player_near, pos = spawners_ores.check_around_radius_ores(pos, "default:stone")
if not pos then return end
@ -49,7 +49,7 @@ function spawners.start_spawning_ores(pos, ore_name, sound_custom, spawners_pos)
})
minetest.set_node(pos, {name=ore_name})
spawners.add_effects(pos, 1)
spawners_ores.add_effects(pos, 1)
else
minetest.sound_play(sound_name, {
pos = pos,
@ -58,14 +58,28 @@ function spawners.start_spawning_ores(pos, ore_name, sound_custom, spawners_pos)
})
minetest.set_node(pos, {name=ore_name})
spawners.add_effects(pos, 1)
spawners_ores.add_effects(pos, 1)
end
end
end
function spawners.check_around_radius_ores(pos, check_node)
local player_near = spawners.check_around_radius(pos);
function spawners_ores.check_around_radius(pos)
local player_near = false
local radius = 21
local node_ore_pos = nil
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, radius)) do
if obj:is_player() then
player_near = true
end
end
return player_near
end
function spawners_ores.check_around_radius_ores(pos, check_node)
local player_near = spawners_ores.check_around_radius(pos);
local found_node = false
local node_ore_pos = nil
if check_node then
@ -80,10 +94,10 @@ function spawners.check_around_radius_ores(pos, check_node)
return player_near, found_node
end
function spawners.check_node_status_ores(pos, ore_name, check_node)
function spawners_ores.check_node_status_ores(pos, ore_name, check_node)
if not check_node then return end
local player_near, found_node = spawners.check_around_radius_ores(pos, check_node)
local player_near, found_node = spawners_ores.check_around_radius_ores(pos, check_node)
if player_near and found_node then
return true, found_node

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@ -1 +1,3 @@
default
xpanes?
fire?

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@ -1,42 +1,9 @@
-- Main settings
dofile(minetest.get_modpath("spawners").."/settings.txt")
-- Spawners configurations
dofile(minetest.get_modpath("spawners").."/config.lua")
MOD_NAME = minetest.get_current_modname()
-- API
dofile(minetest.get_modpath("spawners").."/API.lua")
-- Spawners for mobs
dofile(minetest.get_modpath("spawners").."/spawners_mobs.lua")
dofile(minetest.get_modpath(MOD_NAME).."/api.lua")
-- Spawners for ores
dofile(minetest.get_modpath("spawners").."/spawners_ores.lua")
dofile(minetest.get_modpath(MOD_NAME).."/spawners_ores.lua")
-- include mummy mobs redo addon (mob)
if minetest.get_modpath("mobs") then
dofile(minetest.get_modpath("spawners").."/mob_mummy.lua")
end
-- Spawners Pyramids
if SPAWN_PYRAMIDS then
dofile(minetest.get_modpath("spawners").."/pyramids.lua")
print("[Mod][spawners] Pyramids enabled")
end
-- Add Spawners to dungeons, temples..
if SPAWNERS_GENERATE then
dofile(minetest.get_modpath("spawners").."/spawners_gen.lua")
print("[Mod][spawners] Spawners generate enabled")
end
-- Add Chests to dungeons, temples..
if CHESTS_GENERATE then
dofile(minetest.get_modpath("spawners").."/chests_gen.lua")
print("[Mod][spawners] Chests generate enabled")
end
print ("[Mod] Spawners 0.6 Loaded.")
print ("[Mod] Spawners Ores 0.6 Loaded.")

View File

@ -13,7 +13,13 @@ local ore_formspec =
"listring[current_player;main]"..
default.get_hotbar_bg(0, 4.25)
function spawners.get_formspec(pos)
local function can_dig(pos, player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("fuel")
end
function spawners_ores.get_formspec(pos)
-- Inizialize metadata
local meta = minetest.get_meta(pos)
@ -32,12 +38,6 @@ function spawners.get_formspec(pos)
meta:set_string("formspec", ore_formspec)
end
local function can_dig(pos, player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("fuel")
end
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
minetest.record_protection_violation(pos, player:get_player_name())
@ -87,8 +87,8 @@ local function on_receive_fields(pos, formname, fields, sender)
local fuellist = inv:get_list("fuel")
if inv:is_empty("fuel") then
if ore_node.name ~= "spawners:stone_with_"..ingot[3].."_spawner" then
minetest.swap_node(pos, {name="spawners:stone_with_"..ingot[3].."_spawner"})
if ore_node.name ~= "spawners_ores:stone_with_"..ingot[3].."_spawner" then
minetest.swap_node(pos, {name="spawners_ores:stone_with_"..ingot[3].."_spawner"})
end
meta:set_string("infotext", ingot[3].." ore spawner is empty")
else
@ -107,12 +107,12 @@ local function on_receive_fields(pos, formname, fields, sender)
ingot[3] = "iron"
end
local waiting, found_node = spawners.check_node_status_ores(pos, "stone_with_"..ingot[3], "default:stone")
local waiting, found_node = spawners_ores.check_node_status_ores(pos, "stone_with_"..ingot[3], "default:stone")
if found_node then
minetest.swap_node(pos, {name="spawners:stone_with_"..ingot[3].."_spawner_active"})
minetest.swap_node(pos, {name="spawners_ores:stone_with_"..ingot[3].."_spawner_active"})
elseif waiting then
minetest.swap_node(pos, {name="spawners:stone_with_"..ingot[3].."_spawner_waiting"})
minetest.swap_node(pos, {name="spawners_ores:stone_with_"..ingot[3].."_spawner_waiting"})
meta:set_string("infotext", "Waiting status - player was away or no stone around, "..ingot[3].." ore spawner fuel: "..inv:get_stack("fuel", 1):get_count())
else
@ -122,7 +122,7 @@ local function on_receive_fields(pos, formname, fields, sender)
end
-- Ores creation
function spawners.create_ore(ore_name, mod_prefix, size, offset, texture, sound_custom)
function spawners_ores.create_ore(ore_name, mod_prefix, size, offset, texture, sound_custom)
-- dummy inside the spawner
local dummy_ore_definition = {
hp_max = 1,
@ -150,16 +150,16 @@ function spawners.create_ore(ore_name, mod_prefix, size, offset, texture, sound_
self.timer = self.timer + dtime
local n = minetest.get_node_or_nil(self.object:getpos())
if self.timer > 2 then
if n and n.name and n.name ~= "spawners:"..ore_name.."_spawner_active" and n.name ~= "spawners:"..ore_name.."_spawner_waiting" and n.name ~= "spawners:"..ore_name.."_spawner" then
if n and n.name and n.name ~= "spawners_ores:"..ore_name.."_spawner_active" and n.name ~= "spawners_ores:"..ore_name.."_spawner_waiting" and n.name ~= "spawners_ores:"..ore_name.."_spawner" then
self.object:remove()
end
end
end
minetest.register_entity("spawners:dummy_ore_"..ore_name, dummy_ore_definition)
minetest.register_entity("spawners_ores:dummy_ore_"..ore_name, dummy_ore_definition)
-- node spawner active
minetest.register_node("spawners:"..ore_name.."_spawner_active", {
minetest.register_node("spawners_ores:"..ore_name.."_spawner_active", {
description = ore_name.." spawner active",
paramtype = "light",
light_source = 4,
@ -170,7 +170,7 @@ function spawners.create_ore(ore_name, mod_prefix, size, offset, texture, sound_
sunlight_propagates = true,
tiles = {
{
name = "spawners_spawner_animated.png",
name = "spawners_ores_spawner_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 32,
@ -181,7 +181,7 @@ function spawners.create_ore(ore_name, mod_prefix, size, offset, texture, sound_
},
is_ground_content = true,
groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1},
drop = "spawners:"..ore_name.."_spawner",
drop = "spawners_ores:"..ore_name.."_spawner",
can_dig = can_dig,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_take = allow_metadata_inventory_take,
@ -189,7 +189,7 @@ function spawners.create_ore(ore_name, mod_prefix, size, offset, texture, sound_
})
-- node spawner waiting - no stone around or no fuel
minetest.register_node("spawners:"..ore_name.."_spawner_waiting", {
minetest.register_node("spawners_ores:"..ore_name.."_spawner_waiting", {
description = ore_name.." spawner waiting",
paramtype = "light",
light_source = 2,
@ -199,7 +199,7 @@ function spawners.create_ore(ore_name, mod_prefix, size, offset, texture, sound_
sunlight_propagates = true,
tiles = {
{
name = "spawners_spawner_waiting_animated.png",
name = "spawners_ores_spawner_waiting_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 32,
@ -210,7 +210,7 @@ function spawners.create_ore(ore_name, mod_prefix, size, offset, texture, sound_
},
is_ground_content = true,
groups = {cracky=1,level=2,not_in_creative_inventory=1},
drop = "spawners:"..ore_name.."_spawner",
drop = "spawners_ores:"..ore_name.."_spawner",
can_dig = can_dig,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_take = allow_metadata_inventory_take,
@ -218,22 +218,22 @@ function spawners.create_ore(ore_name, mod_prefix, size, offset, texture, sound_
})
-- node spawner inactive (default)
minetest.register_node("spawners:"..ore_name.."_spawner", {
minetest.register_node("spawners_ores:"..ore_name.."_spawner", {
description = ore_name.." spawner",
paramtype = "light",
drawtype = "allfaces",
walkable = true,
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
tiles = {"spawners_spawner.png"},
tiles = {"spawners_ores_spawner.png"},
is_ground_content = true,
groups = {cracky=1,level=2},
stack_max = 1,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
spawners.get_formspec(pos)
spawners_ores.get_formspec(pos)
pos.y = pos.y + offset
minetest.add_entity(pos,"spawners:dummy_ore_"..ore_name)
minetest.add_entity(pos,"spawners_ores:dummy_ore_"..ore_name)
meta:set_string("infotext", ore[3].." ore spawner is empty")
end,
@ -246,21 +246,20 @@ function spawners.create_ore(ore_name, mod_prefix, size, offset, texture, sound_
-- ABM
minetest.register_abm({
nodenames = {"spawners:"..ore_name.."_spawner_active", "spawners:"..ore_name.."_spawner_waiting"},
nodenames = {"spawners_ores:"..ore_name.."_spawner_active", "spawners_ores:"..ore_name.."_spawner_waiting"},
interval = 5.0,
chance = 5,
action = function(pos, node, active_object_count, active_object_count_wider)
local waiting, found_node = spawners.check_node_status_ores(pos, ore_name, "default:stone")
local waiting, found_node = spawners_ores.check_node_status_ores(pos, ore_name, "default:stone")
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if found_node then
-- make sure the right node status is shown
if node.name ~= "spawners:"..ore_name.."_spawner_active" then
minetest.swap_node(pos, {name="spawners:"..ore_name.."_spawner_active"})
if node.name ~= "spawners_ores:"..ore_name.."_spawner_active" then
minetest.swap_node(pos, {name="spawners_ores:"..ore_name.."_spawner_active"})
end
@ -274,18 +273,18 @@ function spawners.create_ore(ore_name, mod_prefix, size, offset, texture, sound_
meta:set_string("infotext", ore[3].." ore spawner fuel: "..inv:get_stack("fuel", 1):get_count())
-- enough place to spawn more ores
spawners.start_spawning_ores(found_node, "default:"..ore_name, sound_custom)
spawners_ores.start_spawning_ores(found_node, "default:"..ore_name, sound_custom)
-- empty / no fuel
if inv:is_empty("fuel") then
minetest.swap_node(pos, {name="spawners:"..ore_name.."_spawner"})
minetest.swap_node(pos, {name="spawners_ores:"..ore_name.."_spawner"})
meta:set_string("infotext", ore[3].." ore spawner is empty.")
end
else
-- waiting status
if node.name ~= "spawners:"..ore_name.."_spawner_waiting" then
minetest.swap_node(pos, {name="spawners:"..ore_name.."_spawner_waiting"})
if node.name ~= "spawners_ores:"..ore_name.."_spawner_waiting" then
minetest.swap_node(pos, {name="spawners_ores:"..ore_name.."_spawner_waiting"})
meta:set_string("infotext", "Waiting status - player was away or no stone around, "..ore[3].." ore spawner fuel: "..inv:get_stack("fuel", 1):get_count())
end
@ -297,18 +296,18 @@ function spawners.create_ore(ore_name, mod_prefix, size, offset, texture, sound_
end
-- default:stone_with_gold
spawners.create_ore("stone_with_gold", "", {x=.33,y=.33}, 0, {"default_stone.png^default_mineral_gold.png"}, "strike")
spawners_ores.create_ore("stone_with_gold", "", {x=.33,y=.33}, 0, {"default_stone.png^default_mineral_gold.png"}, "spawners_ores_strike")
-- default:stone_with_iron
spawners.create_ore("stone_with_iron", "", {x=.33,y=.33}, 0, {"default_stone.png^default_mineral_gold.png"}, "strike")
spawners_ores.create_ore("stone_with_iron", "", {x=.33,y=.33}, 0, {"default_stone.png^default_mineral_gold.png"}, "spawners_ores_strike")
-- default:stone_with_copper
spawners.create_ore("stone_with_copper", "", {x=.33,y=.33}, 0, {"default_stone.png^default_mineral_gold.png"}, "strike")
spawners_ores.create_ore("stone_with_copper", "", {x=.33,y=.33}, 0, {"default_stone.png^default_mineral_gold.png"}, "spawners_ores_strike")
-- recipes
minetest.register_craft({
output = "spawners:stone_with_gold_spawner",
output = "spawners_ores:stone_with_gold_spawner",
recipe = {
{"default:diamondblock", "fire:flint_and_steel", "default:diamondblock"},
{"xpanes:bar_flat", "default:goldblock", "xpanes:bar_flat"},
@ -317,7 +316,7 @@ minetest.register_craft({
})
minetest.register_craft({
output = "spawners:stone_with_iron_spawner",
output = "spawners_ores:stone_with_iron_spawner",
recipe = {
{"default:diamondblock", "fire:flint_and_steel", "default:diamondblock"},
{"xpanes:bar_flat", "default:steelblock", "xpanes:bar_flat"},
@ -326,7 +325,7 @@ minetest.register_craft({
})
minetest.register_craft({
output = "spawners:stone_with_copper_spawner",
output = "spawners_ores:stone_with_copper_spawner",
recipe = {
{"default:diamondblock", "fire:flint_and_steel", "default:diamondblock"},
{"xpanes:bar_flat", "default:copperblock", "xpanes:bar_flat"},

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