use new metal sounds
parent
a6258b2d37
commit
52a3e9e988
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@ -53,7 +53,7 @@ function spawners_env.create(mob_name, mod_prefix, size, offset, mesh, texture,
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light_source = 4,
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drawtype = "allfaces",
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walkable = true,
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_metal_defaults(),
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damage_per_second = 4,
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sunlight_propagates = true,
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tiles = {
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@ -92,7 +92,7 @@ function spawners_env.create(mob_name, mod_prefix, size, offset, mesh, texture,
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light_source = 2,
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drawtype = "allfaces",
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walkable = true,
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_metal_defaults(),
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sunlight_propagates = true,
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tiles = {
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{
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@ -124,7 +124,7 @@ function spawners_env.create(mob_name, mod_prefix, size, offset, mesh, texture,
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paramtype = "light",
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drawtype = "allfaces",
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walkable = true,
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_metal_defaults(),
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sunlight_propagates = true,
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tiles = {"spawners_env_spawner.png"},
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is_ground_content = true,
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@ -158,7 +158,7 @@ function spawners_env.create(mob_name, mod_prefix, size, offset, mesh, texture,
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light_source = 2,
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drawtype = "allfaces",
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walkable = true,
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_metal_defaults(),
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damage_per_second = 4,
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sunlight_propagates = true,
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tiles = {"spawners_env_spawner.png^[colorize:#FF000030"},
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@ -53,7 +53,7 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
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light_source = 6 ,
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drawtype = "allfaces",
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walkable = true,
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_metal_defaults(),
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damage_per_second = 4,
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sunlight_propagates = true,
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tiles = {"spawners_mobs_spawner_16.png"},
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@ -127,7 +127,7 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
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light_source = 2,
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drawtype = "allfaces",
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walkable = true,
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_metal_defaults(),
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sunlight_propagates = true,
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tiles = {
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{
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@ -157,7 +157,7 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
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paramtype = "light",
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drawtype = "allfaces",
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walkable = true,
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_metal_defaults(),
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sunlight_propagates = true,
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tiles = {"spawners_mobs_spawner_16.png"},
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is_ground_content = true,
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@ -191,7 +191,7 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
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light_source = 2,
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drawtype = "allfaces",
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walkable = true,
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_metal_defaults(),
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damage_per_second = 4,
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sunlight_propagates = true,
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tiles = {"spawners_mobs_spawner_16.png^[colorize:#FF000030"},
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@ -165,7 +165,7 @@ function spawners_ores.create_ore(ore_name, mod_prefix, size, offset, texture, s
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light_source = 4,
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drawtype = "allfaces",
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walkable = true,
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_metal_defaults(),
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damage_per_second = 4,
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sunlight_propagates = true,
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tiles = {
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@ -195,7 +195,7 @@ function spawners_ores.create_ore(ore_name, mod_prefix, size, offset, texture, s
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light_source = 2,
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drawtype = "allfaces",
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walkable = true,
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_metal_defaults(),
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sunlight_propagates = true,
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tiles = {
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{
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@ -223,7 +223,7 @@ function spawners_ores.create_ore(ore_name, mod_prefix, size, offset, texture, s
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paramtype = "light",
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drawtype = "allfaces",
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walkable = true,
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sounds = default.node_sound_stone_defaults(),
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sounds = default.node_sound_metal_defaults(),
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sunlight_propagates = true,
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tiles = {"spawners_ores_spawner.png"},
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is_ground_content = true,
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