use new metal sounds

master
Juraj Vajda 2016-11-13 16:53:40 +01:00
parent a6258b2d37
commit 52a3e9e988
3 changed files with 11 additions and 11 deletions

View File

@ -53,7 +53,7 @@ function spawners_env.create(mob_name, mod_prefix, size, offset, mesh, texture,
light_source = 4,
drawtype = "allfaces",
walkable = true,
sounds = default.node_sound_stone_defaults(),
sounds = default.node_sound_metal_defaults(),
damage_per_second = 4,
sunlight_propagates = true,
tiles = {
@ -92,7 +92,7 @@ function spawners_env.create(mob_name, mod_prefix, size, offset, mesh, texture,
light_source = 2,
drawtype = "allfaces",
walkable = true,
sounds = default.node_sound_stone_defaults(),
sounds = default.node_sound_metal_defaults(),
sunlight_propagates = true,
tiles = {
{
@ -124,7 +124,7 @@ function spawners_env.create(mob_name, mod_prefix, size, offset, mesh, texture,
paramtype = "light",
drawtype = "allfaces",
walkable = true,
sounds = default.node_sound_stone_defaults(),
sounds = default.node_sound_metal_defaults(),
sunlight_propagates = true,
tiles = {"spawners_env_spawner.png"},
is_ground_content = true,
@ -158,7 +158,7 @@ function spawners_env.create(mob_name, mod_prefix, size, offset, mesh, texture,
light_source = 2,
drawtype = "allfaces",
walkable = true,
sounds = default.node_sound_stone_defaults(),
sounds = default.node_sound_metal_defaults(),
damage_per_second = 4,
sunlight_propagates = true,
tiles = {"spawners_env_spawner.png^[colorize:#FF000030"},

View File

@ -53,7 +53,7 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
light_source = 6 ,
drawtype = "allfaces",
walkable = true,
sounds = default.node_sound_stone_defaults(),
sounds = default.node_sound_metal_defaults(),
damage_per_second = 4,
sunlight_propagates = true,
tiles = {"spawners_mobs_spawner_16.png"},
@ -127,7 +127,7 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
light_source = 2,
drawtype = "allfaces",
walkable = true,
sounds = default.node_sound_stone_defaults(),
sounds = default.node_sound_metal_defaults(),
sunlight_propagates = true,
tiles = {
{
@ -157,7 +157,7 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
paramtype = "light",
drawtype = "allfaces",
walkable = true,
sounds = default.node_sound_stone_defaults(),
sounds = default.node_sound_metal_defaults(),
sunlight_propagates = true,
tiles = {"spawners_mobs_spawner_16.png"},
is_ground_content = true,
@ -191,7 +191,7 @@ function spawners_mobs.create(mob_name, mod_prefix, size, offset, mesh, texture,
light_source = 2,
drawtype = "allfaces",
walkable = true,
sounds = default.node_sound_stone_defaults(),
sounds = default.node_sound_metal_defaults(),
damage_per_second = 4,
sunlight_propagates = true,
tiles = {"spawners_mobs_spawner_16.png^[colorize:#FF000030"},

View File

@ -165,7 +165,7 @@ function spawners_ores.create_ore(ore_name, mod_prefix, size, offset, texture, s
light_source = 4,
drawtype = "allfaces",
walkable = true,
sounds = default.node_sound_stone_defaults(),
sounds = default.node_sound_metal_defaults(),
damage_per_second = 4,
sunlight_propagates = true,
tiles = {
@ -195,7 +195,7 @@ function spawners_ores.create_ore(ore_name, mod_prefix, size, offset, texture, s
light_source = 2,
drawtype = "allfaces",
walkable = true,
sounds = default.node_sound_stone_defaults(),
sounds = default.node_sound_metal_defaults(),
sunlight_propagates = true,
tiles = {
{
@ -223,7 +223,7 @@ function spawners_ores.create_ore(ore_name, mod_prefix, size, offset, texture, s
paramtype = "light",
drawtype = "allfaces",
walkable = true,
sounds = default.node_sound_stone_defaults(),
sounds = default.node_sound_metal_defaults(),
sunlight_propagates = true,
tiles = {"spawners_ores_spawner.png"},
is_ground_content = true,