pyramids spawning (BlockMen), environmental spawners

master
juraj 2016-03-01 22:14:13 +01:00
parent 80f72575fa
commit 2d2c12aa2c
12 changed files with 741 additions and 143 deletions

28
API.lua
View File

@ -12,10 +12,7 @@ for k, mob_mod in ipairs(ENABLED_MODS) do
if mob_mod == "mobs" and not (mobs.mod == "redo") then goto continue end
-- include spawners mob addons
dofile(minetest.get_modpath("spawners").."/mob_mummy.lua")
table.insert(spawners.mob_tables, {name=mob.name, mod_prefix=mob_mod, egg_name_custom=mob.egg_name_custom, dummy_size=mob.dummy_size, dummy_offset=mob.dummy_offset, dummy_mesh=mob.dummy_mesh, dummy_texture=mob.dummy_texture, night_only=mob.night_only, sound_custom=mob.sound_custom})
table.insert(spawners.mob_tables, {name=mob.name, mod_prefix=mob_mod, egg_name_custom=mob.egg_name_custom, dummy_size=mob.dummy_size, dummy_offset=mob.dummy_offset, dummy_mesh=mob.dummy_mesh, dummy_texture=mob.dummy_texture, night_only=mob.night_only, sound_custom=mob.sound_custom, env=mob.env})
-- use custom egg or create a default egg
if mob.egg_name_custom ~= "" then
@ -24,25 +21,28 @@ for k, mob_mod in ipairs(ENABLED_MODS) do
mob_egg = mob_mod..":"..mob.name
end
-- recipes
minetest.register_craft({
output = "spawners:"..mob_mod.."_"..mob.name.."_spawner",
recipe = {
{"default:diamondblock", "fake_fire:flint_and_steel", "default:diamondblock"},
{"xpanes:bar", mob_egg, "xpanes:bar"},
{"default:diamondblock", "xpanes:bar", "default:diamondblock"},
}
})
-- recipes - not for environmental spawners
if not mob.env then
minetest.register_craft({
output = "spawners:"..mob_mod.."_"..mob.name.."_spawner",
recipe = {
{"default:diamondblock", "fake_fire:flint_and_steel", "default:diamondblock"},
{"xpanes:bar", mob_egg, "xpanes:bar"},
{"default:diamondblock", "xpanes:bar", "default:diamondblock"},
}
})
end
::continue::
end
else
-- print something ?
end
end
-- start spawning mobs
function spawners.start_spawning(pos, how_many, mob_name, mod_prefix, sound_custom)
if not pos or not how_many or not mob_name then return end
if not (pos or how_many or mob_name) then return end
local sound_name
-- remove 'spawners:' from the string

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@ -17,24 +17,11 @@
-- [*] -> MANDATORY - has to be filled in!
-- mods what should be enabled and loded, remove/add the one you want to load
ENABLED_MODS = {"mobs", "pyramids", "creatures", "spawners"}
ENABLED_MODS = {"mobs", "pyramids", "creatures"}
-- mobs properties - setup all you mobs here
MOBS_PROPS = {
["spawners"] = { -- SPAWNERS (THIS) MOD CONFIG
{
name="mummy",
egg_name_custom="",
dummy_size={x=0.4,y=0.4},
dummy_offset=0,
dummy_mesh="spawners_mob_mummy.b3d",
dummy_texture={"spawners_mob_mummy.png"},
night_only="disable",
sound_custom="spawners_mob_mummy"
}
},
["mobs"] = { -- MOBS REDO CONFIG
{
name="sheep_white",
@ -204,3 +191,38 @@ MOBS_PROPS = {
}
}
}
--
-- check for 3rd party dependencies
--
-- include mummy mobs redo addon (spawner)
if minetest.get_modpath("mobs") then
-- enable spawner
table.insert(ENABLED_MODS, "spawners")
-- configure spawner
MOBS_PROPS["spawners"] = {
{
name="mummy",
egg_name_custom="",
dummy_size={x=0.4,y=0.4},
dummy_offset=0,
dummy_mesh="spawners_mob_mummy.b3d",
dummy_texture={"spawners_mob_mummy.png"},
night_only="disable",
sound_custom="spawners_mob_mummy"
},
{
name="mummy",
egg_name_custom="",
dummy_size={x=0.4,y=0.4},
dummy_offset=0,
dummy_mesh="spawners_mob_mummy.b3d",
dummy_texture={"spawners_mob_mummy.png"},
night_only="disable",
sound_custom="spawners_mob_mummy",
env=true
}
}
end

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@ -1,6 +1,5 @@
default
mobs?
creatures?
pyramids?
fake_fire?
xpanes?

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@ -1,10 +1,16 @@
-- user settings
dofile(minetest.get_modpath("spawners").."/config.lua")
-- API
dofile(minetest.get_modpath("spawners").."/API.lua")
-- Spawners for mobs
dofile(minetest.get_modpath("spawners").."/spawners_mobs.lua")
-- Spawners for ores
dofile(minetest.get_modpath("spawners").."/spawners_ores.lua")
print ("[Mod] Spawners 0.5 Loaded.")
-- Spawners Pyramids
dofile(minetest.get_modpath("spawners").."/pyramids.lua")
print ("[Mod] Spawners 0.6 Loaded.")

247
pyramids.lua Normal file
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@ -0,0 +1,247 @@
-- Pyramids by BlockMen
pyramids = {}
dofile(minetest.get_modpath("spawners").."/pyramids_nodes.lua")
dofile(minetest.get_modpath("spawners").."/pyramids_room.lua")
-- include mummy mobs redo addon
if minetest.get_modpath("mobs") then
dofile(minetest.get_modpath("spawners").."/mob_mummy.lua")
end
local chest_stuff = {
{name="default:apple", max = 3},
{name="default:torch", max = 10},
{name="default:aspen_sapling", max = 5},
{name="farming:bread", max = 3},
{name="default:steel_ingot", max = 2},
{name="default:gold_ingot", max = 2},
{name="default:bronze_ingot", max = 2},
{name="default:copper_ingot", max = 2},
{name="default:diamond", max = 1},
{name="default:pick_steel", max = 1},
{name="default:pick_diamond", max = 1},
{name="default:pick_bronze", max = 1},
{name="default:pick_mese", max = 1},
{name="default:pick_stone", max = 1},
{name="default:pick_wood", max = 1},
{name="default:sword_bronze", max = 1},
{name="default:sword_diamond", max = 1},
{name="default:sword_mese", max = 1},
{name="default:sword_steel", max = 1},
{name="default:sword_stone", max = 1},
{name="default:sword_wood", max = 1},
{name="default:shovel_bronze", max = 1},
{name="default:shovel_diamond", max = 1},
{name="default:shovel_mese", max = 1},
{name="default:shovel_steel", max = 1},
{name="default:shovel_stone", max = 1},
{name="default:shovel_wood", max = 1},
{name="default:axe_bronze", max = 1},
{name="default:axe_diamond", max = 1},
{name="default:axe_mese", max = 1},
{name="default:axe_steel", max = 1},
{name="default:axe_stone", max = 1},
{name="default:axe_wood", max = 1},
}
function pyramids.fill_chest(pos)
minetest.after(2, function()
local n = minetest.get_node(pos)
if n and n.name and n.name == "default:chest" then
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
if math.random(1,10) < 5 then return end
for i=0,2,1 do
local stuff = chest_stuff[math.random(1,#chest_stuff)]
if stuff.name == "farming:bread" and not minetest.get_modpath("farming") then stuff = chest_stuff[1] end
local stack = {name=stuff.name, count = math.random(1,stuff.max)}
if not inv:contains_item("main", stack) then
inv:set_stack("main", math.random(1,32), stack)
end
end
end
end)
end
function pyramids.spawn_mummy(pos, number)
-- needs mobs redo
if minetest.get_modpath("mobs") then
for i=0,number do
minetest.add_entity(pos,"spawners:mummy")
end
end
end
local function add_spawner(pos)
-- needs mobs redo
if minetest.get_modpath("mobs") then
minetest.set_node(pos, {name="spawners:spawners_mummy_spawner_env"})
if not minetest.setting_getbool("only_peaceful_mobs") then pyramids.spawn_mummy({x=pos.x,y=pos.y,z=pos.z-2},2)
end
end
end
local function can_replace(pos)
local n = minetest.get_node_or_nil(pos)
if n and n.name and minetest.registered_nodes[n.name] and not minetest.registered_nodes[n.name].walkable then
return true
elseif not n then
return true
else
return false
end
end
local function underground(pos)
local p2 = pos
local cnt = 0
local mat = "desert_sand"
p2.y = p2.y-1
while can_replace(p2)==true do
cnt = cnt+1
if cnt > 25 then break end
if cnt>math.random(2,4) then mat = "desert_stone"end
minetest.set_node(p2, {name="default:"..mat})
p2.y = p2.y-1
end
end
local function make_entrance(pos)
local gang = {x=pos.x+10,y=pos.y, z=pos.z}
for iy=2,3,1 do
for iz=0,6,1 do
minetest.remove_node({x=gang.x+1,y=gang.y+iy,z=gang.z+iz})
if iz >=3 and iy == 3 then
minetest.set_node({x=gang.x,y=gang.y+iy+1,z=gang.z+iz}, {name="default:sandstonebrick"})
minetest.set_node({x=gang.x+1,y=gang.y+iy+1,z=gang.z+iz}, {name="default:sandstonebrick"})
minetest.set_node({x=gang.x+2,y=gang.y+iy+1,z=gang.z+iz}, {name="default:sandstonebrick"})
end
end
end
end
local function make(pos)
minetest.log("action", "Created pyramid at ("..pos.x..","..pos.y..","..pos.z..")")
for iy=0,10,1 do
for ix=iy,22-iy,1 do
for iz=iy,22-iy,1 do
if iy <1 then underground({x=pos.x+ix,y=pos.y,z=pos.z+iz}) end
minetest.set_node({x=pos.x+ix,y=pos.y+iy,z=pos.z+iz}, {name="default:sandstonebrick"})
for yy=1,10-iy,1 do
local n = minetest.get_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz})
if n and n.name and n.name == "default:desert_stone" then minetest.set_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz},{name="default:desert_sand"}) end
end
end
end
end
pyramids.make_room(pos)
minetest.after(2, pyramids.make_traps, pos)
-- needs mobs redo
if minetest.get_modpath("mobs") then
add_spawner({x=pos.x+11,y=pos.y+2, z=pos.z+16})
end
make_entrance({x=pos.x,y=pos.y, z=pos.z})
end
local perl1 = {SEED1 = 9130, OCTA1 = 3, PERS1 = 0.5, SCAL1 = 250} -- Values should match minetest mapgen V6 desert noise.
local function hlp_fnct(pos, name)
local n = minetest.get_node_or_nil(pos)
if n and n.name and n.name == name then
return true
else
return false
end
end
local function ground(pos, old)
local p2 = pos
while hlp_fnct(p2, "air") do
p2.y = p2.y -1
end
if p2.y < old.y then
return p2
else
return old
end
end
minetest.register_on_generated(function(minp, maxp, seed)
if maxp.y < 0 then return end
math.randomseed(seed)
local cnt = 0
local perlin1 = minetest.get_perlin(perl1.SEED1, perl1.OCTA1, perl1.PERS1, perl1.SCAL1)
local noise1 = perlin1:get2d({x=minp.x,y=minp.y})--,z=minp.z})
if noise1 > 0.25 or noise1 < -0.26 then
local mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
local p2 = minetest.find_node_near(mpos, 25, {"default:desert_sand"})
while p2 == nil and cnt < 5 do
cnt = cnt+1
mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
p2 = minetest.find_node_near(mpos, 25, {"default:desert_sand"})
end
if p2 == nil then return end
if p2.y < 0 then return end
local off = 0
local opos1 = {x=p2.x+22,y=p2.y-1,z=p2.z+22}
local opos2 = {x=p2.x+22,y=p2.y-1,z=p2.z}
local opos3 = {x=p2.x,y=p2.y-1,z=p2.z+22}
local opos1_n = minetest.get_node_or_nil(opos1)
local opos2_n = minetest.get_node_or_nil(opos2)
local opos3_n = minetest.get_node_or_nil(opos3)
if opos1_n and opos1_n.name and opos1_n.name == "air" then
p2 = ground(opos1, p2)
end
if opos2_n and opos2_n.name and opos2_n.name == "air" then
p2 = ground(opos2, p2)
end
if opos3_n and opos3_n.name and opos3_n.name == "air" then
p2 = ground(opos3, p2)
end
p2.y = p2.y - 3
if p2.y < 0 then p2.y = 0 end
if minetest.find_node_near(p2, 25, {"default:water_source"}) ~= nil or minetest.find_node_near(p2, 22, {"default:dirt_with_grass"}) ~= nil or minetest.find_node_near(p2, 52, {"default:sandstonebrick"}) ~= nil then return end
if math.random(0,10) > 7 then return end
minetest.after(0.8,make,p2)
end
end)
--
-- backwards compatibility
--
-- spawner mummy
minetest.register_alias("pyramids:spawner_mummy", "spawners:spawners_mummy_spawner_env")
-- minetest.register_alias("pyramids:mummy_spawner", "spawners:spawners_mummy_spawner_env")
-- spawn egg
minetest.register_alias("pyramids:spawn_egg", "spawners:mummy")
-- mummy entity
minetest.register_alias("pyramids:mummy", "spawners:mummy")
-- deco stone 1
minetest.register_alias("pyramids:deco_stone1", "spawners:deco_stone1")
-- deco stone 2
minetest.register_alias("pyramids:deco_stone2", "spawners:deco_stone2")
-- deco stone 3
minetest.register_alias("pyramids:deco_stone3", "spawners:deco_stone3")
-- deco trap
minetest.register_alias("pyramids:trap", "spawners:trap")
-- deco trap 2
minetest.register_alias("pyramids:trap_2", "spawners:trap_2")

50
pyramids_nodes.lua Normal file
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@ -0,0 +1,50 @@
local img = {"eye", "men", "sun"}
for i=1,3 do
minetest.register_node("spawners:deco_stone"..i, {
description = "Sandstone with "..img[i],
tiles = {"default_sandstone.png^pyramids_"..img[i]..".png"},
is_ground_content = true,
groups = {crumbly=2,cracky=3},
sounds = default.node_sound_stone_defaults(),
})
end
trap_on_timer = function (pos, elapsed)
local objs = minetest.get_objects_inside_radius(pos, 2)
for i, obj in pairs(objs) do
if obj:is_player() then
local n = minetest.get_node(pos)
if n and n.name then
if minetest.registered_nodes[n.name].crack and minetest.registered_nodes[n.name].crack < 2 then
minetest.set_node(pos, {name="spawners:trap_2"})
nodeupdate(pos)
end
end
end
end
return true
end
minetest.register_node("spawners:trap", {
description = "Cracked sandstone brick",
tiles = {"default_sandstone_brick.png^pyramids_crack.png"},
is_ground_content = true,
groups = {crumbly=2,cracky=3},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
minetest.get_node_timer(pos):start(0.1)
end,
crack = 1,
on_timer = trap_on_timer,
drop = "",
})
minetest.register_node("spawners:trap_2", {
description = "trapstone",
tiles = {"default_sandstone_brick.png^pyramids_crack.png^[transformR90"},
is_ground_content = true,
groups = {crumbly=2,cracky=3,falling_node=1,not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
drop = "",
})

78
pyramids_room.lua Normal file
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@ -0,0 +1,78 @@
local room = {"a","a","a","a","a","a","a","a","a",
"a","c","a","c","a","c","a","c","a",
"a","s","a","s","a","s","a","s","a",
"a","a","a","a","a","a","a","a","a",
"a","a","a","a","a","a","a","a","a",
"a","a","a","a","a","a","a","a","a",
"a","s","a","s","a","s","a","s","a",
"a","c","a","c","a","c","a","c","a",
"a","a","a","a","a","a","a","a","a"}
local trap = {"b","b","b","b","b","b","b","b","b",
"l","b","l","b","l","b","l","b","b",
"l","b","l","b","l","b","l","b","b",
"l","b","l","l","l","b","l","l","b",
"l","l","b","l","b","l","l","b","b",
"l","b","l","l","l","l","l","l","b",
"l","b","l","b","l","b","l","b","b",
"l","b","l","b","l","b","l","b","b",
"b","b","b","b","b","b","b","b","b"}
local code = {}
code["s"] = "sandstone"
code["eye"] = "deco_stone1"
code["men"] = "deco_stone2"
code["sun"] = "deco_stone3"
code["c"] = "chest"
code["b"] = "sandstonebrick"
code["a"] = "air"
code["l"] = "lava_source"
code["t"] = "trap"
local function replace(str,iy)
local out = "default:"
if iy < 4 and str == "c" then str = "a" end
if iy == 0 and str == "s" then out = "spawners:" str = "sun" end
if iy == 3 and str == "s" then out = "spawners:" str = "men" end
if str == "a" then out = "" end
return out..code[str]
end
local function replace2(str,iy)
local out = "default:"
if iy == 0 and str == "l" then out = "spawners:" str = "t"
elseif iy < 3 and str == "l" then str = "a" end
if str == "a" then out = "" end
return out..code[str]
end
function pyramids.make_room(pos)
local loch = {x=pos.x+7,y=pos.y+5, z=pos.z+7}
for iy=0,4,1 do
for ix=0,8,1 do
for iz=0,8,1 do
local n_str = room[tonumber(ix*9+iz+1)]
local p2 = 0
if n_str == "c" then
if ix < 3 then p2 = 1 else p2 = 3 end
pyramids.fill_chest({x=loch.x+ix,y=loch.y-iy,z=loch.z+iz})
end
minetest.set_node({x=loch.x+ix,y=loch.y-iy,z=loch.z+iz}, {name=replace(n_str,iy), param2=p2})
end
end
end
end
function pyramids.make_traps(pos)
local loch = {x=pos.x+7,y=pos.y, z=pos.z+7}
for iy=0,4,1 do
for ix=0,8,1 do
for iz=0,8,1 do
local n_str = trap[tonumber(ix*9+iz+1)]
local p2 = 0
minetest.set_node({x=loch.x+ix,y=loch.y-iy,z=loch.z+iz}, {name=replace2(n_str,iy), param2=p2})
end
end
end
end

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@ -1,7 +1,15 @@
local max_obj_per_mapblock = tonumber(minetest.setting_get("max_objects_per_block"))
function spawners.create(mob_name, mod_prefix, size, offset, mesh, texture, night_only, sound_custom)
-- dummy inside the spawner
--
-- * CREATE ALL SPAWNERS NODES *
--
function spawners.create(mob_name, mod_prefix, size, offset, mesh, texture, night_only, sound_custom, env)
--
-- DUMMY INSIDE THE SPAWNER
--
local dummy_definition = {
hp_max = 1,
physical = true,
@ -27,7 +35,7 @@ function spawners.create(mob_name, mod_prefix, size, offset, mesh, texture, nigh
self.timer = self.timer + dtime
local n = minetest.get_node_or_nil(self.object:getpos())
if self.timer > 2 then
if n and n.name and n.name ~= "spawners:"..mod_prefix.."_"..mob_name.."_spawner_active" then
if n and n.name and n.name ~= "spawners:"..mod_prefix.."_"..mob_name.."_spawner_active" and n.name ~= "spawners:"..mod_prefix.."_"..mob_name.."_spawner_active_env" then
self.object:remove()
end
end
@ -35,111 +43,289 @@ function spawners.create(mob_name, mod_prefix, size, offset, mesh, texture, nigh
minetest.register_entity("spawners:dummy_"..mod_prefix.."_"..mob_name, dummy_definition)
-- node spawner active
minetest.register_node("spawners:"..mod_prefix.."_"..mob_name.."_spawner_active", {
description = mod_prefix.."_"..mob_name.." spawner active",
paramtype = "light",
light_source = 4,
drawtype = "allfaces",
walkable = true,
sounds = default.node_sound_stone_defaults(),
damage_per_second = 4,
sunlight_propagates = true,
tiles = {
{
name = "spawners_spawner_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 32,
aspect_h = 32,
length = 2.0
},
}
},
is_ground_content = true,
groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1},
drop = "spawners:"..mod_prefix.."_"..mob_name.."_spawner",
on_construct = function(pos)
pos.y = pos.y + offset
minetest.add_entity(pos,"spawners:dummy_"..mod_prefix.."_"..mob_name)
end,
})
--
-- * CRAFTING SPAWNERS *
--
-- node spawner waiting for light - everything is ok but too much light or not enough light
minetest.register_node("spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting", {
description = mod_prefix.."_"..mob_name.." spawner waiting",
paramtype = "light",
light_source = 2,
drawtype = "allfaces",
walkable = true,
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
tiles = {
{
name = "spawners_spawner_waiting_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 32,
aspect_h = 32,
length = 2.0
},
}
},
is_ground_content = true,
groups = {cracky=1,level=2,not_in_creative_inventory=1},
drop = "spawners:"..mod_prefix.."_"..mob_name.."_spawner",
})
if not env then
-- node spawner inactive (default)
minetest.register_node("spawners:"..mod_prefix.."_"..mob_name.."_spawner", {
description = mod_prefix.."_"..mob_name.." spawner",
paramtype = "light",
drawtype = "allfaces",
walkable = true,
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
tiles = {"spawners_spawner.png"},
is_ground_content = true,
groups = {cracky=1,level=2},
stack_max = 1,
on_construct = function(pos)
local random_pos, waiting = spawners.check_node_status(pos, mob_name, night_only)
-- print("[Mod][Spawners] Registering Crafting Spawner.")
if random_pos then
minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_active"})
elseif waiting then
minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting"})
else
end
end,
})
--
-- ACTIVE SPAWNER
--
-- node spawner overheated
minetest.register_node("spawners:"..mod_prefix.."_"..mob_name.."_spawner_overheat", {
description = mod_prefix.."_"..mob_name.." spawner overheated",
paramtype = "light",
light_source = 2,
drawtype = "allfaces",
walkable = true,
sounds = default.node_sound_stone_defaults(),
catch_up = false,
damage_per_second = 4,
sunlight_propagates = true,
tiles = {"spawners_spawner.png^[colorize:#FF000030"},
is_ground_content = true,
groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1},
drop = "spawners:"..mod_prefix.."_"..mob_name.."_spawner",
on_construct = function(pos)
minetest.get_node_timer(pos):start(60)
end,
on_timer = function(pos, elapsed)
minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner"})
end,
})
minetest.register_node("spawners:"..mod_prefix.."_"..mob_name.."_spawner_active", {
description = mod_prefix.."_"..mob_name.." spawner active",
paramtype = "light",
light_source = 4,
drawtype = "allfaces",
walkable = true,
sounds = default.node_sound_stone_defaults(),
damage_per_second = 4,
sunlight_propagates = true,
tiles = {
{
name = "spawners_spawner_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 32,
aspect_h = 32,
length = 2.0
},
}
},
is_ground_content = true,
groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1},
drop = "spawners:"..mod_prefix.."_"..mob_name.."_spawner",
on_construct = function(pos)
pos.y = pos.y + offset
minetest.add_entity(pos,"spawners:dummy_"..mod_prefix.."_"..mob_name)
end,
})
--
-- WAITING SPAWNER
--
-- waiting for light - everything is ok but too much light or not enough light
minetest.register_node("spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting", {
description = mod_prefix.."_"..mob_name.." spawner waiting",
paramtype = "light",
light_source = 2,
drawtype = "allfaces",
walkable = true,
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
tiles = {
{
name = "spawners_spawner_waiting_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 32,
aspect_h = 32,
length = 2.0
},
}
},
is_ground_content = true,
groups = {cracky=1,level=2,not_in_creative_inventory=1},
drop = "spawners:"..mod_prefix.."_"..mob_name.."_spawner",
})
--
-- INACTIVE SPAWNER (DEFAULT)
--
minetest.register_node("spawners:"..mod_prefix.."_"..mob_name.."_spawner", {
description = mod_prefix.."_"..mob_name.." spawner",
paramtype = "light",
drawtype = "allfaces",
walkable = true,
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
tiles = {"spawners_spawner.png"},
is_ground_content = true,
groups = {cracky=1,level=2},
stack_max = 1,
on_construct = function(pos)
local random_pos, waiting = spawners.check_node_status(pos, mob_name, night_only)
if random_pos then
minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_active"})
elseif waiting then
minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting"})
else
end
end,
})
--
-- OVERHEATED SPAWNER
--
minetest.register_node("spawners:"..mod_prefix.."_"..mob_name.."_spawner_overheat", {
description = mod_prefix.."_"..mob_name.." spawner overheated",
paramtype = "light",
light_source = 2,
drawtype = "allfaces",
walkable = true,
sounds = default.node_sound_stone_defaults(),
catch_up = false,
damage_per_second = 4,
sunlight_propagates = true,
tiles = {"spawners_spawner.png^[colorize:#FF000030"},
is_ground_content = true,
groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1},
drop = "spawners:"..mod_prefix.."_"..mob_name.."_spawner",
on_construct = function(pos)
minetest.get_node_timer(pos):start(60)
end,
on_timer = function(pos, elapsed)
minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner"})
end,
})
else
--
-- * ENVIRONMENTAL SPAWNERS *
--
-- minetest.log("action", "[Mod][Spawners] Registering Environmental Spawner.")
--
-- ACTIVE SPAWNER ENV
--
minetest.register_node("spawners:"..mod_prefix.."_"..mob_name.."_spawner_active_env", {
description = mod_prefix.."_"..mob_name.." spawner active env",
paramtype = "light",
light_source = 4,
drawtype = "allfaces",
walkable = true,
sounds = default.node_sound_stone_defaults(),
damage_per_second = 4,
sunlight_propagates = true,
tiles = {
{
name = "spawners_spawner_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 32,
aspect_h = 32,
length = 2.0
},
}
},
is_ground_content = true,
groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1},
drop = {
max_items = 1,
items = {
{items = {"spawners:"..mod_prefix.."_"..mob_name.."_spawner"}, rarity = 20}
}
},
on_construct = function(pos)
pos.y = pos.y + offset
minetest.add_entity(pos,"spawners:dummy_"..mod_prefix.."_"..mob_name)
end,
})
--
-- WAITING SPAWNER ENV
--
-- waiting for light - everything is ok but too much light or not enough light
minetest.register_node("spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting_env", {
description = mod_prefix.."_"..mob_name.." spawner waiting env",
paramtype = "light",
light_source = 2,
drawtype = "allfaces",
walkable = true,
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
tiles = {
{
name = "spawners_spawner_waiting_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 32,
aspect_h = 32,
length = 2.0
},
}
},
is_ground_content = true,
groups = {cracky=1,level=2,not_in_creative_inventory=1},
drop = {
max_items = 1,
items = {
{items = {"spawners:"..mod_prefix.."_"..mob_name.."_spawner"}, rarity = 20}
}
},
})
--
-- INACTIVE SPAWNER (DEFAULT) ENV
--
minetest.register_node("spawners:"..mod_prefix.."_"..mob_name.."_spawner_env", {
description = mod_prefix.."_"..mob_name.." spawner env",
paramtype = "light",
drawtype = "allfaces",
walkable = true,
sounds = default.node_sound_stone_defaults(),
sunlight_propagates = true,
tiles = {"spawners_spawner.png"},
is_ground_content = true,
groups = {cracky=1,level=2,not_in_creative_inventory=1},
stack_max = 1,
drop = {
max_items = 1,
items = {
{items = {"spawners:"..mod_prefix.."_"..mob_name.."_spawner"}, rarity = 20}
}
},
on_construct = function(pos)
local random_pos, waiting = spawners.check_node_status(pos, mob_name, night_only)
if random_pos then
minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_active_env"})
elseif waiting then
minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting_env"})
else
end
end,
})
--
-- OVERHEATED SPAWNER ENV
--
minetest.register_node("spawners:"..mod_prefix.."_"..mob_name.."_spawner_overheat_env", {
description = mod_prefix.."_"..mob_name.." spawner overheated env",
paramtype = "light",
light_source = 2,
drawtype = "allfaces",
walkable = true,
sounds = default.node_sound_stone_defaults(),
catch_up = false,
damage_per_second = 4,
sunlight_propagates = true,
tiles = {"spawners_spawner.png^[colorize:#FF000030"},
is_ground_content = true,
groups = {cracky=1,level=2,igniter=1,not_in_creative_inventory=1},
drop = {
max_items = 1,
items = {
{items = {"spawners:"..mod_prefix.."_"..mob_name.."_spawner"}, rarity = 20}
}
},
on_construct = function(pos)
minetest.get_node_timer(pos):start(60)
end,
on_timer = function(pos, elapsed)
minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_env"})
end,
})
end
--
-- * ABM *
--
-- abm
minetest.register_abm({
nodenames = {"spawners:"..mod_prefix.."_"..mob_name.."_spawner", "spawners:"..mod_prefix.."_"..mob_name.."_spawner_active", "spawners:"..mod_prefix.."_"..mob_name.."_spawner_overheat", "spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting"},
nodenames = {
"spawners:"..mod_prefix.."_"..mob_name.."_spawner",
"spawners:"..mod_prefix.."_"..mob_name.."_spawner_active",
"spawners:"..mod_prefix.."_"..mob_name.."_spawner_overheat",
"spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting",
"spawners:"..mod_prefix.."_"..mob_name.."_spawner_env",
"spawners:"..mod_prefix.."_"..mob_name.."_spawner_active_env",
"spawners:"..mod_prefix.."_"..mob_name.."_spawner_overheat_env",
"spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting_env"
},
neighbors = {"air"},
interval = 10.0,
chance = 5,
@ -147,18 +333,25 @@ function spawners.create(mob_name, mod_prefix, size, offset, mesh, texture, nigh
local random_pos, waiting = spawners.check_node_status(pos, mob_name, night_only)
local ext = ""
-- additional name extention for environmental spawners
if env and env ~= nil then
ext = "_env"
end
if random_pos then
-- do not spawn if too many active entities in map block and call cooldown
if active_object_count_wider > max_obj_per_mapblock then
-- make sure the right node status is shown
if node.name ~= "spawners:"..mob_name.."_spawner_overheat" then
minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_overheat"})
if node.name ~= "spawners:"..mob_name.."_spawner_overheat"..ext then
minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_overheat"..ext})
end
-- extend the timeout if still too many entities in map block
if node.name == "spawners:"..mod_prefix.."_"..mob_name.."_spawner_overheat" then
if node.name == "spawners:"..mod_prefix.."_"..mob_name.."_spawner_overheat"..ext then
minetest.get_node_timer(pos):stop()
minetest.get_node_timer(pos):start(60)
end
@ -167,8 +360,8 @@ function spawners.create(mob_name, mod_prefix, size, offset, mesh, texture, nigh
end
-- make sure the right node status is shown
if node.name ~= "spawners:"..mod_prefix.."_"..mob_name.."_spawner_active" then
minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_active"})
if node.name ~= "spawners:"..mod_prefix.."_"..mob_name.."_spawner_active"..ext then
minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_active"..ext})
end
-- enough place to spawn more mobs
@ -176,8 +369,8 @@ function spawners.create(mob_name, mod_prefix, size, offset, mesh, texture, nigh
elseif waiting then
-- waiting status
if node.name ~= "spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting" then
minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting"})
if node.name ~= "spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting"..ext then
minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner_waiting"..ext})
end
else
-- no random_pos found
@ -185,8 +378,8 @@ function spawners.create(mob_name, mod_prefix, size, offset, mesh, texture, nigh
minetest.get_node_timer(pos):stop()
end
if node.name ~= "spawners:"..mod_prefix.."_"..mob_name.."_spawner" then
minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner"})
if node.name ~= "spawners:"..mod_prefix.."_"..mob_name.."_spawner"..ext then
minetest.set_node(pos, {name="spawners:"..mod_prefix.."_"..mob_name.."_spawner"..ext})
end
end
@ -195,10 +388,13 @@ function spawners.create(mob_name, mod_prefix, size, offset, mesh, texture, nigh
end
-- create all spawners
--
-- CALL 'CREATE' FOR ALL SPAWNERS
--
for i, mob_table in ipairs(spawners.mob_tables) do
if mob_table then
spawners.create(mob_table.name, mob_table.mod_prefix, mob_table.dummy_size, mob_table.dummy_offset, mob_table.dummy_mesh, mob_table.dummy_texture, mob_table.night_only, mob_table.sound_custom)
spawners.create(mob_table.name, mob_table.mod_prefix, mob_table.dummy_size, mob_table.dummy_offset, mob_table.dummy_mesh, mob_table.dummy_texture, mob_table.night_only, mob_table.sound_custom, mob_table.env)
end
end

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