Added protector_flip bool for .conf settings

This commit is contained in:
TenPlus1 2016-07-20 16:23:12 +01:00
parent a9981e3518
commit f5dd6da563
2 changed files with 27 additions and 2 deletions

View File

@ -37,6 +37,8 @@ Released under WTFPL
1.7 - Included an edited version of WTFPL doors mod since protected doors didn't
work with the doors mod in the latest daily build... Now it's fine :)
added support for "protection_bypass" privelage.
1.8 - Added 'protector_flip' setting to stop players using lag to grief into
another players house, it flips them around to stop them digging.
Usage: (requires server privelage)
@ -53,4 +55,4 @@ remove all names from list
/delprot -
Whenever a player is near any protectors with name1 or name2 then it will be
replaced by an air block.
replaced by an air block.

View File

@ -5,6 +5,7 @@ protector = {}
protector.mod = "redo"
protector.radius = (tonumber(minetest.setting_get("protector_radius")) or 5)
protector.drop = minetest.setting_getbool("protector_drop") or false
protector.flip = minetest.setting_getbool("protector_flip") or false
protector.hurt = (tonumber(minetest.setting_get("protector_hurt")) or 0)
-- Intllib
@ -246,6 +247,29 @@ function minetest.is_protected(pos, digger)
player:set_hp(player:get_hp() - protector.hurt)
end
-- flip player around when protection violated
if protector.flip
and player then
local pla_pos = player:getpos()
local vec = {
x = pos.x - pla_pos.x,
y = pos.y - pla_pos.y,
z = pos.z - pla_pos.z
}
if vec.x ~= 0
and vec.z ~= 0 then
local yaw = math.atan(vec.z / vec.x) + 3 * math.pi / 2
if pos.x > pla_pos.x then
yaw = yaw + math.pi
end
player:set_look_yaw(yaw)
end
end
-- drop tool/item if protection violated
if protector.drop == true
and player then
@ -270,7 +294,6 @@ function minetest.is_protected(pos, digger)
end)
end
end
return true