Added protector_flip bool for .conf settings
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@ -37,6 +37,8 @@ Released under WTFPL
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1.7 - Included an edited version of WTFPL doors mod since protected doors didn't
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work with the doors mod in the latest daily build... Now it's fine :)
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added support for "protection_bypass" privelage.
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1.8 - Added 'protector_flip' setting to stop players using lag to grief into
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another players house, it flips them around to stop them digging.
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Usage: (requires server privelage)
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@ -53,4 +55,4 @@ remove all names from list
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/delprot -
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Whenever a player is near any protectors with name1 or name2 then it will be
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replaced by an air block.
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replaced by an air block.
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25
init.lua
25
init.lua
@ -5,6 +5,7 @@ protector = {}
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protector.mod = "redo"
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protector.radius = (tonumber(minetest.setting_get("protector_radius")) or 5)
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protector.drop = minetest.setting_getbool("protector_drop") or false
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protector.flip = minetest.setting_getbool("protector_flip") or false
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protector.hurt = (tonumber(minetest.setting_get("protector_hurt")) or 0)
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-- Intllib
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@ -246,6 +247,29 @@ function minetest.is_protected(pos, digger)
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player:set_hp(player:get_hp() - protector.hurt)
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end
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-- flip player around when protection violated
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if protector.flip
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and player then
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local pla_pos = player:getpos()
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local vec = {
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x = pos.x - pla_pos.x,
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y = pos.y - pla_pos.y,
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z = pos.z - pla_pos.z
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}
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if vec.x ~= 0
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and vec.z ~= 0 then
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local yaw = math.atan(vec.z / vec.x) + 3 * math.pi / 2
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if pos.x > pla_pos.x then
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yaw = yaw + math.pi
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end
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player:set_look_yaw(yaw)
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end
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end
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-- drop tool/item if protection violated
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if protector.drop == true
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and player then
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@ -270,7 +294,6 @@ function minetest.is_protected(pos, digger)
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end)
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end
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end
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return true
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