added playerfactions support, protecor_hud_interval and settings update

master
TenPlus1 2020-04-25 09:02:46 +01:00
parent 39cd62a221
commit db932e676c
5 changed files with 62 additions and 1 deletions

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@ -57,6 +57,7 @@ Change log:
- 2.7 - Remove protection field entity when protector has been dug
- 2.8 - Added 'protector_show_interval' setting to minetest.conf [default is 5], make protection field glow in dark.
- 2.9 - Added MineClone2 recipes for protection block but no official support as yet
- 3.0 - Added PlayerFactions support, 'protector_hud_interval' setting and listing in advanced settings for mod values.
Lucky Blocks: 10

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@ -2,3 +2,4 @@ default?
intllib?
lucky_block?
mesecons_mvps?
playerfactions?

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@ -3,12 +3,14 @@ local S = protector.intllib
local radius = (tonumber(minetest.setting_get("protector_radius")) or 5)
local hud = {}
local hud_timer = 0
local hud_interval = (tonumber(minetest.setting_get("protector_hud_interval")) or 5)
if hud_interval > 0 then
minetest.register_globalstep(function(dtime)
-- every 5 seconds
hud_timer = hud_timer + dtime
if hud_timer < 5 then
if hud_timer < hud_interval then
return
end
hud_timer = 0
@ -57,3 +59,5 @@ end)
minetest.register_on_leaveplayer(function(player)
hud[player:get_player_name()] = nil
end)
end

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@ -13,6 +13,8 @@ local MP = minetest.get_modpath(minetest.get_current_modname())
local S = dofile(MP .. "/intllib.lua")
local F = minetest.formspec_escape
-- Load support for factions
local factions_available = minetest.global_exists("factions")
protector = {
mod = "redo",
@ -58,6 +60,15 @@ end
-- check for member name
local is_member = function (meta, name)
if factions_available
and meta:get_int("faction_members") == 1
and factions.get_player_faction(name) ~= nil
and factions.get_player_faction(meta:get_string("owner")) ==
factions.get_player_faction(name) then
return true
end
for _, n in pairs(get_member_list(meta)) do
if n == name then
@ -129,6 +140,19 @@ local protector_formspec = function(meta)
local npp = protector_max_share_count -- max users added to protector list
local i = 0
if factions_available
and factions.get_player_faction(meta:get_string("owner")) then
formspec = formspec .. "checkbox[0,5;faction_members;"
.. F(S("Allow faction access"))
.. ";" .. (meta:get_int("faction_members") == 1 and
"true" or "false") .. "]"
if npp > 8 then
npp = 8
end
end
for n = 1, #members do
if i < npp then
@ -613,6 +637,11 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
return
end
-- add faction members
if factions_available then
meta:set_int("faction_members", fields.faction_members == "true" and 1 or 0)
end
-- add member [+]
if add_member_input then

26
settingtypes.txt Normal file
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@ -0,0 +1,26 @@
# Size of protected area around protection node limiting player interaction
protector_radius (Protector Radius) int 5
# Flips player around when accessing protected area to stop lag griefing
protector_flip (Protector Flip) bool false
# Hurts player by amount entered when accessing protected area, 0 to disable
protector_hurt (Protector Hurt) int 0
# Sets a protected area around spawn by node radius given
protector_spawn (Protector Spawn) int 0
# Enables PVP inside of protected areas
protector_pvp (Protector PVP) bool false
# When true will allow PVP inside protected spawn area
protector_pvp_spawn (Protector PVP Spawn) int 0
# When true will allow PVP inside all protected areas at night time only
protector_night_pvp (Protector Night PVP) bool false
# Interval in seconds that protection field is shown
protector_show_interval (Protector Show Interval) int 5
# Interval in seconds that HUD ownership text is updated, 0 to disable
protector_hud_interval (Protector HUD Interval) int 5