Added spawn protection from pvp using protector_pvp_spawn setting in minetest.conf
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@ -16,4 +16,5 @@ Released under WTFPL
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0.8 - Updated to work with Minetest 0.4.12, simplified textures
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0.9 - Tweaked code
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1.0 - Only owner can remove protector
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1.1 - PVP can be disabled for player inside their own protected area using protector_pvp in minetest.conf (requires Minetest 0.4.12 dev and above)
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1.1 - Set protector_pvp to true in minetest.conf to disable pvp in player's own area
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also setting protector_pvp_spawn will disable pvp in spawn area up to a radius of n blocks
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17
init.lua
17
init.lua
@ -1,9 +1,13 @@
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minetest.register_privilege("delprotect","Ignore player protection")
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-- get static spawn position
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local statspawn = (minetest.setting_get_pos("static_spawnpoint") or {x = 0, y = 2, z = 0})
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protector = {}
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protector.mod = "redo"
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protector.radius = (tonumber(minetest.setting_get("protector_radius")) or 5)
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protector.pvp = minetest.setting_get("protector_pvp") or false
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protector.spawn = (tonumber(minetest.setting_get("protector_pvp_spawn")) or 0)
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protector.get_member_list = function(meta)
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return meta:get_string("members"):split(" ")
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@ -713,7 +717,18 @@ if minetest.setting_getbool("enable_pvp") and protector.pvp == "true" then
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return false
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end
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if minetest.is_protected(player:getpos(), hitter:get_player_name()) then
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-- no pvp at spawn area
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local pos = player:getpos()
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if pos.x < statspawn.x + protector.spawn
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and pos.x > statspawn.x - protector.spawn
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and pos.y < statspawn.y + protector.spawn
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and pos.y > statspawn.y - protector.spawn
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and pos.z < statspawn.z + protector.spawn
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and pos.z > statspawn.z - protector.spawn then
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return true
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end
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if minetest.is_protected(pos, hitter:get_player_name()) then
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return true
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else
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return false
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