Tweaked & Tidied code

This commit is contained in:
TenPlus1 2015-07-24 16:21:53 +01:00
parent 3b4a227fd7
commit b7c8a94651

166
init.lua
View File

@ -42,7 +42,8 @@ end
protector.generate_formspec = function(meta)
local formspec = "size[8,7]"..default.gui_bg..default.gui_bg_img..default.gui_slots
local formspec = "size[8,7]"
..default.gui_bg..default.gui_bg_img..default.gui_slots
.."label[2.5,0;-- Protector interface --]"
.."label[0,1;PUNCH node to show protected area or USE for area check]"
.."label[0,2;Members: (type player name then press Enter to add)]"
@ -50,20 +51,21 @@ protector.generate_formspec = function(meta)
local members = protector.get_member_list(meta)
local npp = 12
local i = 0
for _, member in ipairs(members) do
if i < npp then
formspec = formspec .. "button["..(i%4*2)..","
..math.floor(i/4+3)..";1.5,.5;protector_member;"..member.."]"
formspec = formspec .. "button["..(i%4*2+1.25)..","
..math.floor(i/4+3)..";.75,.5;protector_del_member_"..member..";X]"
formspec = formspec .. "button[" .. (i % 4 * 2)
.. "," .. math.floor(i / 4 + 3)
.. ";1.5,.5;protector_member;" .. member .. "]"
.. "button[" .. (i % 4 * 2 + 1.25) .. ","
.. math.floor(i / 4 + 3)
.. ";.75,.5;protector_del_member_" .. member .. ";X]"
end
i = i + 1
end
if i < npp then
formspec = formspec
.."field["..(i%4*2+1/3)..","..(math.floor(i/4+3)+1/3)..";1.433,.5;protector_add_member;;]"
formspec = formspec .. "field[" .. (i % 4 * 2 + 1 / 3) .. ","
.. (math.floor(i / 4 + 3) + 1 / 3) .. ";1.433,.5;protector_add_member;;]"
end
formspec = formspec .. "button_exit[2.5,6.2;3,0.5;close_me;Close]"
@ -87,7 +89,8 @@ protector.can_dig = function(r,pos,digger,onlyowner,infolevel)
-- Delprotect privileged users can override protections
if minetest.check_player_privs(digger, {delprotect=true}) and infolevel == 1 then
if minetest.check_player_privs(digger, {delprotect = true})
and infolevel == 1 then
return true
end
@ -109,12 +112,16 @@ protector.can_dig = function(r,pos,digger,onlyowner,infolevel)
if owner ~= digger then
if onlyowner or not protector.is_member(meta, digger) then
if infolevel == 1 then
minetest.chat_send_player(digger,"This area is owned by "..owner.." !")
minetest.chat_send_player(digger,
"This area is owned by " .. owner .. " !")
elseif infolevel == 2 then
minetest.chat_send_player(digger,"This area is owned by "..owner..".")
minetest.chat_send_player(digger,"Protection located at: "..minetest.pos_to_string(pos))
minetest.chat_send_player(digger,
"This area is owned by " .. owner .. ".")
minetest.chat_send_player(digger,
"Protection located at: " .. minetest.pos_to_string(pos))
if members ~= "" then
minetest.chat_send_player(digger,"Members: "..members..".")
minetest.chat_send_player(digger,
"Members: " .. members .. ".")
end
end
return false
@ -122,10 +129,13 @@ protector.can_dig = function(r,pos,digger,onlyowner,infolevel)
end
if infolevel == 2 then
minetest.chat_send_player(digger,"This area is owned by "..owner..".")
minetest.chat_send_player(digger,"Protection located at: "..minetest.pos_to_string(positions[1]))
minetest.chat_send_player(digger,
"This area is owned by " .. owner .. ".")
minetest.chat_send_player(digger,
"Protection located at: " .. minetest.pos_to_string(positions[1]))
if members ~= "" then
minetest.chat_send_player(digger,"Members: "..members..".")
minetest.chat_send_player(digger,
"Members: " .. members .. ".")
end
end
@ -133,7 +143,8 @@ protector.can_dig = function(r,pos,digger,onlyowner,infolevel)
if infolevel == 2 then
if #positions < 1 then
minetest.chat_send_player(digger,"This area is not protected.")
minetest.chat_send_player(digger,
"This area is not protected.")
end
minetest.chat_send_player(digger, "You can build here.")
end
@ -144,25 +155,28 @@ end
-- Can node be added or removed, if so return node else true (for protected)
protector.old_is_protected = minetest.is_protected
minetest.is_protected = function(pos, digger)
if protector.can_dig(protector.radius, pos, digger, false, 1) then
return protector.old_is_protected(pos, digger)
else
function minetest.is_protected(pos, digger)
if not protector.can_dig(protector.radius, pos, digger, false, 1) then
return true
end
return protector.old_is_protected(pos, digger)
end
-- Make sure protection block doesn't overlap another protector's area
protector.old_node_place = minetest.item_place
function minetest.item_place(itemstack, placer, pointed_thing)
if itemstack:get_name() == "protector:protect"
or itemstack:get_name() == "protector:protect2" then
local user = placer:get_player_name()
if not protector.can_dig(protector.radius * 2, pointed_thing.above, user, true, 3) then
minetest.chat_send_player(user, "Overlaps into another protected area")
minetest.chat_send_player(user,
"Overlaps into another protected area")
return protector.old_node_place(itemstack, placer, pointed_thing.above)
end
end
@ -176,15 +190,13 @@ end
minetest.register_node("protector:protect", {
description = "Protection Block",
tiles = {"moreblocks_circle_stone_bricks.png","moreblocks_circle_stone_bricks.png","moreblocks_circle_stone_bricks.png^protector_logo.png"},
tiles = {
"moreblocks_circle_stone_bricks.png",
"moreblocks_circle_stone_bricks.png",
"moreblocks_circle_stone_bricks.png^protector_logo.png"
},
sounds = default.node_sound_stone_defaults(),
groups = {dig_immediate = 2, unbreakable = 1},
drawtype = "nodebox",
node_box = {
type="fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 0.5 },
},
selection_box = { type="regular" },
paramtype = "light",
light_source = 2,
@ -330,7 +342,8 @@ minetest.register_entity("protector:display", {
physical = false,
collisionbox = {0, 0, 0, 0, 0, 0},
visual = "wielditem",
visual_size = {x=1.0/1.5,y=1.0/1.5}, -- wielditem seems to be scaled to 1.5 times original node size
-- wielditem seems to be scaled to 1.5 times original node size
visual_size = {x = 1.0 / 1.5, y = 1.0 / 1.5},
textures = {"protector:display_node"},
on_step = function(self, dtime)
self.timer = (self.timer or 0) + dtime
@ -340,7 +353,8 @@ minetest.register_entity("protector:display", {
end,
})
-- Display-zone node, Do NOT place the display as a node, it is made to be used as an entity (see above)
-- Display-zone node, Do NOT place the display as a node,
-- it is made to be used as an entity (see above)
local x = protector.radius
minetest.register_node("protector:display_node", {
tiles = {"protector_display.png"},
@ -394,9 +408,11 @@ local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
end
if minetest.get_meta(pos):get_int("right") ~= 0 then
minetest.sound_play(snd_1, {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.sound_play(snd_1, {
pos = pos, gain = 0.3, max_hear_distance = 10})
else
minetest.sound_play(snd_2, {pos = pos, gain = 0.3, max_hear_distance = 10})
minetest.sound_play(snd_2, {
pos = pos, gain = 0.3, max_hear_distance = 10})
end
end
@ -407,7 +423,10 @@ local name = "protector:door_wood"
doors.register_door(name, {
description = "Protected Wooden Door",
inventory_image = "doors_wood.png^protector_logo.png",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
groups = {
snappy = 1, choppy = 2, oddly_breakable_by_hand = 2,
door = 1, unbreakable = 1
},
tiles_bottom = {"doors_wood_b.png^protector_logo.png", "doors_brown.png"},
tiles_top = {"doors_wood_a.png", "doors_brown.png"},
sounds = default.node_sound_wood_defaults(),
@ -417,7 +436,8 @@ doors.register_door(name, {
minetest.override_item(name .. "_b_1", {
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
on_rightclick(pos, 1,
name .. "_t_1", name .. "_b_2", name .. "_t_2", {1, 2, 3, 0})
end
end,
})
@ -425,7 +445,8 @@ minetest.override_item(name.."_b_1", {
minetest.override_item(name.."_t_1", {
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
on_rightclick(pos, -1,
name .. "_b_1", name .. "_t_2", name .. "_b_2", {1, 2, 3, 0})
end
end,
})
@ -433,7 +454,8 @@ minetest.override_item(name.."_t_1", {
minetest.override_item(name.."_b_2", {
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
on_rightclick(pos, 1,
name .. "_t_2", name .. "_b_1", name .. "_t_1", {3, 0, 1, 2})
end
end,
})
@ -441,7 +463,8 @@ minetest.override_item(name.."_b_2", {
minetest.override_item(name.."_t_2", {
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
on_rightclick(pos, -1,
name .. "_b_2", name .. "_t_1", name .. "_b_1", {3, 0, 1, 2})
end
end,
})
@ -469,7 +492,10 @@ local name = "protector:door_steel"
doors.register_door(name, {
description = "Protected Steel Door",
inventory_image = "doors_steel.png^protector_logo.png",
groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2,door=1},
groups = {
snappy = 1, bendy = 2, cracky = 1,
level = 2, door = 1, unbreakable = 1
},
tiles_bottom = {"doors_steel_b.png^protector_logo.png", "doors_grey.png"},
tiles_top = {"doors_steel_a.png", "doors_grey.png"},
sounds = default.node_sound_wood_defaults(),
@ -479,7 +505,8 @@ doors.register_door(name, {
minetest.override_item(name.."_b_1", {
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
on_rightclick(pos, 1,
name .. "_t_1", name .. "_b_2", name .. "_t_2", {1, 2, 3, 0})
end
end,
})
@ -487,7 +514,8 @@ minetest.override_item(name.."_b_1", {
minetest.override_item(name.."_t_1", {
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
on_rightclick(pos, -1,
name .. "_b_1", name .. "_t_2", name .. "_b_2", {1, 2, 3, 0})
end
end,
})
@ -495,7 +523,8 @@ minetest.override_item(name.."_t_1", {
minetest.override_item(name.."_b_2", {
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
on_rightclick(pos, 1,
name .. "_t_2", name .. "_b_1", name .. "_t_1", {3, 0, 1, 2})
end
end,
})
@ -503,7 +532,8 @@ minetest.override_item(name.."_b_2", {
minetest.override_item(name.."_t_2", {
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
on_rightclick(pos, -1,
name .. "_b_2", name .. "_t_1", name .. "_b_1", {3, 0, 1, 2})
end
end,
})
@ -528,13 +558,17 @@ minetest.register_craft({
minetest.register_node("protector:chest", {
description = "Protected Chest",
tiles = {"default_chest_top.png", "default_chest_top.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_side.png", "default_chest_front.png^protector_logo.png"},
tiles = {
"default_chest_top.png", "default_chest_top.png",
"default_chest_side.png", "default_chest_side.png",
"default_chest_side.png", "default_chest_front.png^protector_logo.png"
},
paramtype2 = "facedir",
groups = {choppy = 2, oddly_breakable_by_hand = 2, unbreakable = 1},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", "Protected Chest")
@ -542,6 +576,7 @@ minetest.register_node("protector:chest", {
local inv = meta:get_inventory()
inv:set_size("main", 8 * 4)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
@ -551,43 +586,36 @@ minetest.register_node("protector:chest", {
end
end
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
return stack:get_count()
end,
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" moves stuff to protected chest at " .. minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", player:get_player_name() ..
" takes stuff from protected chest at " .. minetest.pos_to_string(pos))
end,
on_rightclick = function(pos, node, clicker)
local meta = minetest.get_meta(pos)
if not minetest.is_protected(pos, clicker:get_player_name()) then
on_rightclick = function(pos, node, clicker)
if not minetest.is_protected(pos, clicker:get_player_name()) then
local meta = minetest.get_meta(pos)
local spos = pos.x .. "," .. pos.y .. "," ..pos.z
local formspec = "size[8,9]"..
default.gui_bg..default.gui_bg_img..default.gui_slots..
"list[nodemeta:".. spos .. ";main;0,0.3;8,4;]"..
"button[0,4.5;2,0.25;toup;To Chest]"..
"field[2.3,4.8;4,0.25;chestname;;"..meta:get_string("name").."]"..
"button[6,4.5;2,0.25;todn;To Inventory]"..
"list[current_player;main;0,5;8,1;]"..
"list[current_player;main;0,6.08;8,3;8]"..
default.get_hotbar_bg(0,5)
default.gui_bg..default.gui_bg_img..default.gui_slots
.. "list[nodemeta:".. spos .. ";main;0,0.3;8,4;]"
.. "button[0,4.5;2,0.25;toup;To Chest]"
.. "field[2.3,4.8;4,0.25;chestname;;"
.. meta:get_string("name") .. "]"
.. "button[6,4.5;2,0.25;todn;To Inventory]"
.. "list[current_player;main;0,5;8,1;]"
.. "list[current_player;main;0,6.08;8,3;8]"
.. default.get_hotbar_bg(0,5)
minetest.show_formspec(
clicker:get_player_name(),
"protector:chest_" .. minetest.pos_to_string(pos),
formspec
)
formspec)
end
end,
})
@ -601,7 +629,6 @@ minetest.register_on_player_receive_fields(function(player,formname,fields)
local pos_s = string.sub(formname,string.len("protector:chest_") + 1)
local pos = minetest.string_to_pos(pos_s)
local meta = minetest.get_meta(pos)
local chest_inv = meta:get_inventory()
local player_inv = player:get_inventory()
@ -636,7 +663,8 @@ minetest.register_on_player_receive_fields(function(player,formname,fields)
-- change chest infotext to display name
if fields.chestname ~= "" then
meta:set_string("name", fields.chestname)
meta:set_string("infotext", "Protected Chest ("..fields.chestname..")")
meta:set_string("infotext",
"Protected Chest (" .. fields.chestname .. ")")
else
meta:set_string("infotext", "Protected Chest")
end