master
Juraj Vajda 2021-02-21 14:26:20 -05:00
commit 2b1f685a30
21 changed files with 1095 additions and 141 deletions

View File

@ -55,6 +55,12 @@ Change log:
- 2.5 - Added HUD text to show when player is inside a protected area (updates every 5 seconds)
- 2.6 - Add protection against CSM tampering, updated Intllib support (thanks codexp), tweaked block textures
- 2.7 - Remove protection field entity when protector has been dug
- 2.8 - Added 'protector_show_interval' setting to minetest.conf [default is 5], make protection field glow in dark.
- 2.9 - Added MineClone2 recipes for protection block but no official support as yet
- 3.0 - Added PlayerFactions support, 'protector_hud_interval' setting and listing in advanced settings for mod values.
- 3.1 - Ability to hide protection blocks using /protector_hide and /protector_show , italian local added (thanks Hamlet)
- 3.2 - Defaults to Minetest translation if found, otherwise intllib fallback if loaded, locale files updated for both. Added 'protector_msg' setting for player text.
- 3.3 - Added support for playerfactions new api (thanks louisroyer), added limiter to protection radius of 22.
Lucky Blocks: 10
@ -91,6 +97,11 @@ reset name list
show protected areas of your nearby protectors (max of 5)
/protector_show_area
A players own protection blocks can be hidden and shown using the following:
/protector_hide
/protector_show
@ -114,6 +125,15 @@ protector_hurt = 2
protector_flip = true
- When true players who dig inside a protected area will flipped around to stop them using lag to grief into someone else's build
protector_show_interval
- Number of seconds the protection field is visible, defaults to 5 seconds.
protector_recipe = true
- When true allows players to craft protection blocks
protector_msg = true
- When true shows protection messages in players chat when trying to interact in someone else's area
Protector Tool

105
admin.lua
View File

@ -29,7 +29,6 @@ minetest.register_chatcommand("protector_remove", {
end
removal_names = param
end,
})
@ -57,14 +56,13 @@ minetest.register_chatcommand("protector_replace", {
local names = replace_names:split(" ")
minetest.chat_send_player(name,
S("Replacing Protector name '@1' with '@2'",
S("Replacing Protector name @1 with @2",
names[1] or "", names[2] or ""))
return
end
replace_names = param
end,
})
@ -106,7 +104,6 @@ minetest.register_abm({
meta:set_string("owner", names[2])
meta:set_string("infotext", S("Protection (owned by @1)", names[2]))
end
end
end
})
@ -115,7 +112,7 @@ minetest.register_abm({
local r = tonumber(minetest.settings:get("protector_radius")) or 5
-- show protection areas of nearby protectors owned by you (thanks agaran)
minetest.register_chatcommand("protector_show", {
minetest.register_chatcommand("protector_show_area", {
params = "",
description = S("Show protected areas of your nearby protectors"),
privs = {},
@ -138,9 +135,105 @@ minetest.register_chatcommand("protector_show", {
meta = minetest.get_meta(pos[n])
owner = meta:get_string("owner") or ""
if owner == name then
if owner == name
or minetest.check_player_privs(name, {protection_bypass = true}) then
minetest.add_entity(pos[n], "protector:display")
end
end
end
})
-- ability to hide protection blocks (borrowed from doors mod :)
minetest.register_node("protector:protect_hidden", {
description = "Hidden Protector",
drawtype = "airlike",
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
-- has to be walkable for falling nodes to stop falling
walkable = true,
pointable = false,
diggable = false,
buildable_to = false,
floodable = false,
drop = "",
groups = {not_in_creative_inventory = 1, unbreakable = 1},
on_blast = function() end,
-- 1px block inside door hinge near node top
collision_box = {
type = "fixed",
fixed = {-15/32, 13/32, -15/32, -13/32, 1/2, -13/32},
},
})
minetest.register_chatcommand("protector_show", {
params = "",
description = S("Show your nearby protection blocks"),
privs = {interact = true},
func = function(name, param)
local player = minetest.get_player_by_name(name)
if not player then
return false, "Player not found"
end
local pos = player:get_pos()
local a = minetest.find_nodes_in_area(
{x = pos.x - r, y = pos.y - r, z = pos.z - r},
{x = pos.x + r, y = pos.y + r, z = pos.z + r},
{"protector:protect_hidden"})
local meta, owner
for _, row in pairs(a) do
meta = minetest.get_meta(row)
owner = meta:get_string("owner") or ""
if owner == name
or minetest.check_player_privs(name, {protection_bypass = true}) then
minetest.swap_node(row, {name = "protector:protect"})
end
end
end
})
minetest.register_chatcommand("protector_hide", {
params = "",
description = S("Hide your nearby protection blocks"),
privs = {interact = true},
func = function(name, param)
local player = minetest.get_player_by_name(name)
if not player then
return false, "Player not found"
end
local pos = player:get_pos()
local a = minetest.find_nodes_in_area(
{x = pos.x - r, y = pos.y - r, z = pos.z - r},
{x = pos.x + r, y = pos.y + r, z = pos.z + r},
{"protector:protect", "protector:protect2"})
local meta, owner
for _, row in pairs(a) do
meta = minetest.get_meta(row)
owner = meta:get_string("owner") or ""
if owner == name
or minetest.check_player_privs(name, {protection_bypass = true}) then
minetest.swap_node(row, {name = "protector:protect_hidden"})
end
end
end
})

View File

@ -1,4 +1,5 @@
default
default?
intllib?
lucky_block?
mesecons_mvps?
playerfactions?

View File

@ -6,6 +6,9 @@
local S = protector.intllib
local F = minetest.formspec_escape
-- MineClone2 support
local mcl = not minetest.registered_items["default:steel_ingot"]
-- Registers a door
function register_door(name, def)
def.groups.not_in_creative_inventory = 1
@ -310,6 +313,14 @@ register_door(name, {
sunlight = false,
})
if mcl then
minetest.register_craft({
output = name,
recipe = {
{"mcl_doors:wooden_door", "mcl_core:gold_ingot"}
}
})
else
minetest.register_craft({
output = name,
recipe = {
@ -325,6 +336,7 @@ minetest.register_craft({
{"doors:door_wood", "default:copper_ingot"}
}
})
end
-- Protected Steel Door
@ -343,6 +355,14 @@ register_door(name, {
sunlight = false,
})
if mcl then
minetest.register_craft({
output = name,
recipe = {
{"mcl_doors:iron_door", "mcl_core:gold_ingot"}
}
})
else
minetest.register_craft({
output = name,
recipe = {
@ -358,6 +378,7 @@ minetest.register_craft({
{"doors:door_steel", "default:copper_ingot"}
}
})
end
----trapdoor----
@ -408,8 +429,8 @@ function register_trapdoor(name, def)
fixed = {-0.5, -0.5, 6/16, 0.5, 0.5, 0.5}
}
def_opened.tiles = { def.tile_side, def.tile_side,
def.tile_side .. '^[transform3',
def.tile_side .. '^[transform1',
def.tile_side .. "^[transform3",
def.tile_side .. "^[transform1",
def.tile_front, def.tile_front }
def_opened.drop = name_closed
@ -434,12 +455,19 @@ register_trapdoor("protector:trapdoor", {
sounds = default.node_sound_wood_defaults(),
})
if mcl then
minetest.register_craft({
output = 'protector:trapdoor 2',
output = "protector:trapdoor",
recipe = {
{'group:wood', 'default:copper_ingot', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
{'', '', ''},
{"mcl_doors:trapdoor", "mcl_core:gold_ingot"}
}
})
else
minetest.register_craft({
output = "protector:trapdoor 2",
recipe = {
{"group:wood", "default:copper_ingot", "group:wood"},
{"group:wood", "group:wood", "group:wood"},
}
})
@ -449,6 +477,7 @@ minetest.register_craft({
{"doors:trapdoor", "default:copper_ingot"}
}
})
end
-- Protected Steel Trapdoor
@ -465,11 +494,19 @@ register_trapdoor("protector:trapdoor_steel", {
sounds = default.node_sound_wood_defaults(),
})
if mcl then
minetest.register_craft({
output = 'protector:trapdoor_steel',
output = "protector:trapdoor_steel",
recipe = {
{'default:copper_ingot', 'default:steel_ingot'},
{'default:steel_ingot', 'default:steel_ingot'},
{"mcl_doors:iron_trapdoor", "mcl_core:gold_ingot"}
}
})
else
minetest.register_craft({
output = "protector:trapdoor_steel",
recipe = {
{"default:copper_ingot", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot"},
}
})
@ -479,6 +516,7 @@ minetest.register_craft({
{"doors:trapdoor_steel", "default:copper_ingot"}
}
})
end
-- Protected Chest
@ -520,20 +558,23 @@ minetest.register_node("protector:chest", {
on_metadata_inventory_put = function(pos, listname, index, stack, player)
minetest.log("action", S("@1 moves stuff to protected chest at @2",
player:get_player_name(), minetest.pos_to_string(pos)))
minetest.log("action", player:get_player_name() ..
" moves stuff to protected chest at " ..
minetest.pos_to_string(pos))
end,
on_metadata_inventory_take = function(pos, listname, index, stack, player)
minetest.log("action", S("@1 takes stuff from protected chest at @2",
player:get_player_name(), minetest.pos_to_string(pos)))
minetest.log("action", player:get_player_name() ..
" takes stuff from protected chest at " ..
minetest.pos_to_string(pos))
end,
on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
minetest.log("action", S("@1 moves stuff inside protected chest at @2",
player:get_player_name(), minetest.pos_to_string(pos)))
minetest.log("action", player:get_player_name() ..
" moves stuff inside protected chest at " ..
minetest.pos_to_string(pos))
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
@ -577,9 +618,9 @@ minetest.register_node("protector:chest", {
local spos = pos.x .. "," .. pos.y .. "," ..pos.z
local formspec = "size[8,9]"
.. default.gui_bg
.. default.gui_bg_img
.. default.gui_slots
-- .. default.gui_bg
-- .. default.gui_bg_img
-- .. default.gui_slots
.. "list[nodemeta:".. spos .. ";main;0,0.3;8,4;]"
.. "button[0,4.5;2,0.25;toup;" .. F(S("To Chest")) .. "]"
.. "field[2.3,4.8;4,0.25;chestname;;"
@ -672,18 +713,27 @@ end)
-- Protected Chest recipes
if mcl then
minetest.register_craft({
output = 'protector:chest',
output = "protector:chest",
recipe = {
{'group:wood', 'group:wood', 'group:wood'},
{'group:wood', 'default:copper_ingot', 'group:wood'},
{'group:wood', 'group:wood', 'group:wood'},
{"mcl_chests:chest", "mcl_core:gold_ingot"},
}
})
else
minetest.register_craft({
output = "protector:chest",
recipe = {
{"group:wood", "group:wood", "group:wood"},
{"group:wood", "default:copper_ingot", "group:wood"},
{"group:wood", "group:wood", "group:wood"},
}
})
minetest.register_craft({
output = 'protector:chest',
output = "protector:chest",
recipe = {
{'default:chest', 'default:copper_ingot', ''},
{"default:chest", "default:copper_ingot"},
}
})
end

20
hud.lua
View File

@ -1,13 +1,19 @@
local S = protector.intllib
local radius = (tonumber(minetest.settings:get("protector_radius")) or 5)
-- radius limiter (minetest cannot handle node volume of more than 4096000)
if radius > 22 then radius = 22 end
local hud = {}
local hud_timer = 0
local hud_interval = (tonumber(minetest.settings:get("protector_hud_interval")) or 5)
if hud_interval > 0 then
minetest.register_globalstep(function(dtime)
-- every 5 seconds
hud_timer = hud_timer + dtime
if hud_timer < 5 then
if hud_timer < hud_interval then
return
end
hud_timer = 0
@ -56,17 +62,15 @@ minetest.register_globalstep(function(dtime)
hud_elem_type = "text",
name = "Protector Area",
number = hud_text_color,
position = {x=0, y=0.95},
offset = {x=8, y=-8},
position = {x = 0, y = 0.95},
offset = {x = 8, y = -8},
text = hud_text,
scale = {x=200, y=60},
alignment = {x=1, y=-1},
scale = {x = 200, y = 60},
alignment = {x = 1, y = -1},
})
return
else
player:hud_change(hud[name].id, "text", hud_text)
player:hud_change(hud[name].id, "number", hud_text_color)
end
@ -76,3 +80,5 @@ end)
minetest.register_on_leaveplayer(function(player)
hud[player:get_player_name()] = nil
end)
end

189
init.lua
View File

@ -1,14 +1,27 @@
-- default support (for use with MineClone2 and other [games]
default = default or {
node_sound_stone_defaults = function(table) end,
node_sound_wood_defaults = function(table) end,
gui_bg = "",
gui_bg_img = "",
gui_slots = "",
}
-- Load support for intllib.
local MP = minetest.get_modpath(minetest.get_current_modname())
local S = dofile(MP .. "/intllib.lua")
local F = minetest.formspec_escape
local S = minetest.get_translator and minetest.get_translator("protector") or
dofile(MP .. "/intllib.lua")
-- Load support for factions
local factions_available = minetest.global_exists("factions")
protector = {}
protector.mod = "redo"
protector.modpath = MP
protector.intllib = S
protector = {
mod = "redo",
modpath = MP,
intllib = S
}
local protector_max_share_count = 12
-- get minetest.conf settings
@ -17,6 +30,13 @@ local protector_flip = minetest.settings:get_bool("protector_flip") or false
local protector_hurt = tonumber(minetest.settings:get("protector_hurt")) or 0
local protector_spawn = tonumber(minetest.settings:get("protector_spawn")
or minetest.settings:get("protector_pvp_spawn")) or 0
local protector_show = tonumber(minetest.settings:get("protector_show_interval")) or 5
local protector_recipe = minetest.settings:get_bool("protector_recipe") ~= false
local protector_msg = minetest.settings:get_bool("protector_msg") ~= false
-- radius limiter (minetest cannot handle node volume of more than 4096000)
if protector_radius > 22 then protector_radius = 22 end
-- get static spawn position
local statspawn = minetest.string_to_pos(minetest.settings:get("static_spawnpoint"))
@ -45,7 +65,35 @@ end
-- check for member name
local is_member = function (meta, name)
local is_member = function(meta, name)
if factions_available
and meta:get_int("faction_members") == 1 then
if factions.version == nil then
-- backward compatibility
if factions.get_player_faction(name) ~= nil
and factions.get_player_faction(meta:get_string("owner")) ==
factions.get_player_faction(name) then
return true
end
else
-- is member if player and owner share at least one faction
local owner_factions = factions.get_player_factions(name)
local owner = meta:get_string("owner")
if owner_factions ~= nil and owner_factions ~= false then
for _, f in ipairs(owner_factions) do
if factions.player_is_in_faction(f, owner) then
return true
end
end
end
end
end
for _, n in pairs(get_member_list(meta)) do
@ -117,6 +165,36 @@ local protector_formspec = function(meta)
local members = get_member_list(meta)
local npp = protector_max_share_count -- max users added to protector list
local i = 0
local checkbox_faction = false
-- Display the checkbox only if the owner is member of at least 1 faction
if factions_available then
if factions.version == nil then
-- backward compatibility
if factions.get_player_faction(meta:get_string("owner")) then
checkbox_faction = true
end
else
if factions.get_player_factions(meta:get_string("owner")) ~= nil then
if next(factions.get_player_faction(meta:get_string("owner"))) then
checkbox_faction = true
end
end
end
end
if checkbox_faction then
formspec = formspec .. "checkbox[0,5;faction_members;"
.. F(S("Allow faction access"))
.. ";" .. (meta:get_int("faction_members") == 1 and
"true" or "false") .. "]"
if npp > 8 then
npp = 8
end
end
for n = 1, #members do
@ -174,6 +252,18 @@ local inside_spawn = function(pos, radius)
end
-- show protection message if enabled
local show_msg = function(player, msg)
-- if messages disabled or no player name provided
if protector_msg == false or not player or player == "" then
return
end
minetest.chat_send_player(player, msg)
end
-- Infolevel:
-- 0 for no info
-- 1 for "This area is owned by <owner> !" if you can't dig
@ -197,7 +287,7 @@ protector.can_dig = function(r, pos, digger, onlyowner, infolevel)
-- is spawn area protected ?
if inside_spawn(pos, protector_spawn) then
minetest.chat_send_player(digger,
show_msg(digger,
S("Spawn @1 has been protected up to a @2 block radius.",
minetest.pos_to_string(statspawn), protector_spawn))
return false
@ -228,7 +318,7 @@ protector.can_dig = function(r, pos, digger, onlyowner, infolevel)
if onlyowner or not is_member(meta, digger) then
if not is_pvp then
minetest.chat_send_player(digger, S("This area is owned by @1", owner) .. "!")
show_msg(digger, S("This area is owned by @1", owner) .. "!")
end
return false, is_pvp
end
@ -282,7 +372,11 @@ function minetest.is_protected(pos, digger)
-- hurt player if protection violated
if protector_hurt > 0 and player:get_hp() > 0 then
player:set_hp(player:get_hp() - protector_hurt)
-- This delay fixes item duplication bug (thanks luk3yx)
minetest.after(0.1, function()
player:set_hp(player:get_hp() - protector_hurt)
end)
end
-- flip player when protection violated
@ -356,6 +450,20 @@ local check_overlap = function(itemstack, placer, pointed_thing)
end
-- remove protector display entities
local del_display = function(pos)
local objects = minetest.get_objects_inside_radius(pos, 0.5)
for _, v in ipairs(objects) do
if v and v:get_luaentity()
and v:get_luaentity().name == "protector:display" then
v:remove()
end
end
end
-- temporary pos store
local player_pos = {}
@ -457,9 +565,10 @@ minetest.register_node("protector:protect", {
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", S("Protection (owned by @1)", meta:get_string("owner")))
meta:set_string("members", "")
meta:set_int("is_pvp", 0)
meta:set_string("infotext",
S("Protection (owned by @1)", meta:get_string("owner")))
end,
on_use = function(itemstack, user, pointed_thing)
@ -468,7 +577,8 @@ minetest.register_node("protector:protect", {
return
end
protector.can_dig(protector_radius, pointed_thing.under, user:get_player_name(), false, 2)
protector.can_dig(protector_radius, pointed_thing.under,
user:get_player_name(), false, 2)
end,
on_rightclick = function(pos, node, clicker, itemstack)
@ -501,12 +611,7 @@ minetest.register_node("protector:protect", {
on_blast = function() end,
after_destruct = function(pos, oldnode)
local objects = minetest.get_objects_inside_radius(pos, 0.5)
for _, v in ipairs(objects) do
v:remove()
end
end,
after_destruct = del_display
})
minetest.register_craft({
@ -518,6 +623,31 @@ minetest.register_craft({
}
})
-- default recipe and alternative for MineClone2
if protector_recipe then
if minetest.registered_items["default:stone"] then
minetest.register_craft({
output = "protector:protect",
recipe = {
{"default:stone", "default:stone", "default:stone"},
{"default:stone", "default:gold_ingot", "default:stone"},
{"default:stone", "default:stone", "default:stone"},
}
})
else
minetest.register_craft({
output = "protector:protect",
recipe = {
{"mcl_core:stone", "mcl_core:stone", "mcl_core:stone"},
{"mcl_core:stone", "mcl_core:gold_ingot", "mcl_core:stone"},
{"mcl_core:stone", "mcl_core:stone", "mcl_core:stone"},
}
})
end
end
-- protection logo
minetest.register_node("protector:protect2", {
@ -549,9 +679,10 @@ minetest.register_node("protector:protect2", {
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", S("Protection (owned by @1)", meta:get_string("owner")))
meta:set_string("members", "")
meta:set_int("is_pvp", 0)
meta:set_string("infotext",
S("Protection (owned by @1)", meta:get_string("owner")))
end,
on_use = function(itemstack, user, pointed_thing)
@ -560,7 +691,8 @@ minetest.register_node("protector:protect2", {
return
end
protector.can_dig(protector_radius, pointed_thing.under, user:get_player_name(), false, 2)
protector.can_dig(protector_radius, pointed_thing.under,
user:get_player_name(), false, 2)
end,
on_rightclick = function(pos, node, clicker, itemstack)
@ -593,12 +725,7 @@ minetest.register_node("protector:protect2", {
on_blast = function() end,
after_destruct = function(pos, oldnode)
local objects = minetest.get_objects_inside_radius(pos, 0.5)
for _, v in ipairs(objects) do
v:remove()
end
end,
after_destruct = del_display
})
-- recipes to switch between protectors
@ -914,6 +1041,11 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
return
end
-- add faction members
if factions_available then
meta:set_int("faction_members", fields.faction_members == "true" and 1 or 0)
end
-- add member [+]
if add_member_input then
@ -943,16 +1075,17 @@ minetest.register_entity("protector:display", {
collisionbox = {0, 0, 0, 0, 0, 0},
visual = "wielditem",
-- wielditem seems to be scaled to 1.5 times original node size
visual_size = {x = 1.0 / 1.5, y = 1.0 / 1.5},
visual_size = {x = 0.67, y = 0.67},
textures = {"protector:display_node"},
timer = 0,
glow = 10,
on_step = function(self, dtime)
self.timer = self.timer + dtime
-- remove after 5 seconds
if self.timer > 5 then
-- remove after set number of seconds
if self.timer > protector_show then
self.object:remove()
end
end,

View File

@ -19,10 +19,8 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
#: admin.lua
#, fuzzy
msgid "Remove Protectors around players (separate names with spaces)"
msgstr ""
"Entferne Störschützer von bestimmten Namen in der Nähe von Spielern (trenne "
msgstr "Entferne Störschützer von bestimmten Namen in der Nähe von Spielern (trenne "
"Namen durch Leerzeichen)"
#: admin.lua
@ -73,18 +71,6 @@ msgstr "Geschützte Stahlfalltür"
msgid "Protected Chest"
msgstr "Geschützte Truhe"
#: doors_chest.lua
msgid "@1 moves stuff to protected chest at @2"
msgstr "@1 verlagert Dinge in geschützte Truhe bei @2"
#: doors_chest.lua
msgid "@1 takes stuff from protected chest at @2"
msgstr "@1 nimmt Dinge aus geschützter Truhe bei @2"
#: doors_chest.lua
msgid "@1 moves stuff inside protected chest at @2"
msgstr "@1 verschiebt Dinge innerhalb der geschützten Truhe bei @2"
#: doors_chest.lua
msgid "To Chest"
msgstr "Zur Truhe"

177
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@ -0,0 +1,177 @@
# Spanish translation for PROTECTOR MOD.
# Copyright (C) 2018 universales
# This file is distributed under the same license as the PROTECTOR MOD package.
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PROTECTOR MOD\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-10 17:33+0200\n"
"PO-Revision-Date: 2020-02-27\n"
"Last-Translator: Universales\n"
"Language-Team: \n"
"Language: es\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: admin.lua
msgid "Remove Protectors around players (separate names with spaces)"
msgstr "Eliminar protectores alrededor de los jugadores (nombres separados con espacios)"
#: admin.lua
msgid "<names list>"
msgstr "<Lista de nombres>"
#: admin.lua
msgid "Replace Protector Owner with name provided"
msgstr "Reemplace el propietario del protector con el nombre proporcionado"
#: admin.lua
msgid "<owner name> <name to replace with>"
msgstr "<Nombre del propietario> <Nombre del nuevo propietario>"
#: admin.lua
msgid "Replacing Protector name '@1' with '@2'"
msgstr "Reemplazando el nombre del protector '@1' a '@2'"
#: admin.lua
msgid "Show protected areas of your nearby protectors"
msgstr "Mostrar áreas protegidas de sus protectores cercanos"
#: admin.lua
msgid "Protector Names to remove: @1"
msgstr "Nombres de protectores para eliminar: @1"
#: admin.lua
msgid "Name List Reset"
msgstr "Restablecer lista de nombres"
#: doors_chest.lua
msgid "Protected Wooden Door"
msgstr "Puerta de madera protegida"
#: doors_chest.lua
msgid "Protected Steel Door"
msgstr "Puerta de hierro protegida"
#: doors_chest.lua
msgid "Protected Trapdoor"
msgstr "Trampilla Protegida"
#: doors_chest.lua
msgid "Protected Steel Trapdoor"
msgstr "Trampilla de hierro protegida"
#: doors_chest.lua
msgid "Protected Chest"
msgstr "Cofre protegido"
#: doors_chest.lua
msgid "To Chest"
msgstr "Al cofre"
#: doors_chest.lua
msgid "To Inventory"
msgstr "Al inventario"
#: doors_chest.lua
msgid "Protected Chest (@1)"
msgstr "Cofre protegido (@1)"
#: init.lua
msgid "-- Protector interface --"
msgstr "-- Interfaz del protector --"
#: init.lua
msgid "PUNCH node to show protected area"
msgstr "nodo de perforación para mostrar el área protegida"
#: init.lua
msgid "USE for area check"
msgstr "Usar para chequeo del área"
#: init.lua
msgid "Members:"
msgstr "Miembros:"
#: init.lua
msgid "Close"
msgstr "Cerrar"
#: init.lua
msgid "Protection located at: @1"
msgstr "Protección ubicada en: @1"
#: init.lua
msgid "Members: @1."
msgstr "Miembros: @1."
#: init.lua
msgid "This area is not protected."
msgstr "Esta área no está protegida."
#: init.lua
msgid "You can build here."
msgstr "Puedes construir aquí."
#: init.lua tool.lua
msgid "Overlaps into above players protected area"
msgstr "Se superpone en el área protegida de los jugadores anteriores"
#: init.lua
msgid "Protection Block"
msgstr "Bloque de protección"
#: admin.lua init.lua tool.lua
msgid "Protection (owned by @1)"
msgstr "Protegido (Propiedad de @1)"
#: init.lua
msgid "Protection Logo"
msgstr "Logotipo de la protección"
#: init.lua
msgid "[MOD] Protector Redo loaded"
msgstr "[MOD] Protector recargado"
#: init.lua
msgid "Spawn @1 has been protected up to a @2 block radius."
msgstr "Spawn @1 ha sido protegido hasta un radio de bloque @2."
#: init.lua
msgid "This area is owned by @1"
msgstr "Esta área es propiedad de @1"
#: pvp.lua
msgid "[Protector] on_punchplayer called with nil objects"
msgstr "[Protector] on_punchplayer llamado con objetos nulos."
#: pvp.lua
msgid "[Protector] pvp_protect not active, update your version of Minetest"
msgstr "[Protector] pvp_protect no está activo, actualiza tu versión de Minetest"
#: pvp.lua
msgid "[Protector] pvp_protect is disabled"
msgstr "[Protector] pvp_protect está deshabilitado"
#: hud.lua
msgid "Owner: @1"
msgstr "Propietario: @1"
#: tool.lua
msgid "Protector Placer Tool (stand near protector, face direction and use)"
msgstr ""
"Herramienta de colocación del protector (pararse cerca del protector, dirección de la cara y uso) "
#: tool.lua
msgid "Protector already in place!"
msgstr "¡El protector ya está en este lugar!"
#: tool.lua
msgid "No protectors available to place!"
msgstr "¡No hay protectores disponibles para colocar!"
#: tool.lua
msgid "Protector placed at @1"
msgstr "Protector colocado en @1"

View File

@ -19,10 +19,8 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
#: admin.lua
#, fuzzy
msgid "Remove Protectors around players (separate names with spaces)"
msgstr ""
"Retirer les protecteurs près des joueurs avec les noms fournis (noms séparés "
msgstr "Retirer les protecteurs près des joueurs avec les noms fournis (noms séparés "
"avec des espaces)"
#: admin.lua
@ -73,19 +71,6 @@ msgstr "Trap en acier protégé"
msgid "Protected Chest"
msgstr "Coffre protégé"
#: doors_chest.lua
msgid "@1 moves stuff to protected chest at @2"
msgstr "@1 déplace des objets vers le coffre protégée à @2"
#: doors_chest.lua
msgid "@1 takes stuff from protected chest at @2"
msgstr "@1 prend des objets du coffre protégée à @2"
#: doors_chest.lua
#, fuzzy
msgid "@1 moves stuff inside protected chest at @2"
msgstr "@1 déplace des objets à l'intérieur de du coffre protégé à @2"
#: doors_chest.lua
msgid "To Chest"
msgstr "Vers le coffre"

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# Italian translation for PROTECTOR MOD.
# Copyright (C) 2020 Hamlet
# This file is distributed under the same license as the PROTECTOR MOD package.
# Xanthin <xanthin@wiuwiu.de>, 2016.
# CodeXP <codexp@gmx.net>, 2018.
#
msgid ""
msgstr ""
"Project-Id-Version: PROTECTOR MOD\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-07-10 17:33+0200\n"
"PO-Revision-Date: \n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.2.1\n"
"Last-Translator: Hamlet <hamlatgitlab@riseup.net>\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"Language: it\n"
#: admin.lua
msgid "Remove Protectors around players (separate names with spaces)"
msgstr "Elimina i protettori attorno ai giocatori (separa i nomi con gli spazi)"
#: admin.lua
msgid "<names list>"
msgstr "<elenco nomi>"
#: admin.lua
msgid "Replace Protector Owner with name provided"
msgstr "Sostituisci il proprietario del protettore col nome fornito"
#: admin.lua
msgid "<owner name> <name to replace with>"
msgstr "<nome proprietario> <nome con cui sostituirlo>"
#: admin.lua
msgid "Replacing Protector name '@1' with '@2'"
msgstr "Sostituzione del nome del protettore '@1' con '@2'"
#: admin.lua
msgid "Show protected areas of your nearby protectors"
msgstr "Mostra le aree protette dei protettori vicino a te"
#: admin.lua
msgid "Protector Names to remove: @1"
msgstr "Nomi dei protettori da eliminare: @1"
#: admin.lua
msgid "Name List Reset"
msgstr "Azzera l'elenco dei nomi"
#: doors_chest.lua
msgid "Protected Wooden Door"
msgstr "Porta di legno protetta"
#: doors_chest.lua
msgid "Protected Steel Door"
msgstr "Porta d'acciaio protetta"
#: doors_chest.lua
msgid "Protected Trapdoor"
msgstr "Botola protetta"
#: doors_chest.lua
msgid "Protected Steel Trapdoor"
msgstr "Botola d'acciaio protetta"
#: doors_chest.lua
msgid "Protected Chest"
msgstr "Baule protetto"
#: doors_chest.lua
msgid "To Chest"
msgstr "Al baule"
#: doors_chest.lua
msgid "To Inventory"
msgstr "All'inventario"
#: doors_chest.lua
msgid "Protected Chest (@1)"
msgstr "Baule protetto (@1)"
#: init.lua
msgid "-- Protector interface --"
msgstr "-- Interfaccia protettore --"
#: init.lua
msgid "PUNCH node to show protected area"
msgstr "COLPISCI il nodo per mostrare l'area protetta"
#: init.lua
msgid "USE for area check"
msgstr "USA per controllare l'area"
#: init.lua
msgid "Members:"
msgstr "Membri:"
#: init.lua
msgid "Close"
msgstr "Chiudi"
#: init.lua
msgid "Protection located at: @1"
msgstr "Protezione collocata a: @1"
#: init.lua
msgid "Members: @1."
msgstr "Membri: @1."
#: init.lua
msgid "This area is not protected."
msgstr "Quest'area non è protetta."
#: init.lua
msgid "You can build here."
msgstr "Qui puoi costruire."
#: init.lua tool.lua
msgid "Overlaps into above players protected area"
msgstr "Si sovrappone ad un'area sovrastante protetta dai giocatori"
#: init.lua
msgid "Protection Block"
msgstr "Blocco di protezione"
#: admin.lua init.lua tool.lua
msgid "Protection (owned by @1)"
msgstr "Protezione (di proprietà di @1)"
#: init.lua
msgid "Protection Logo"
msgstr "Logo di protezione"
#: init.lua
msgid "[MOD] Protector Redo loaded"
msgstr "[MOD] Protector Redo caricato"
#: init.lua
msgid "Spawn @1 has been protected up to a @2 block radius."
msgstr "Lo spawn @1 è stato protetto fino a un raggio di @2 blocchi."
#: init.lua
msgid "This area is owned by @1"
msgstr "Quest'area è di proprietà di @1"
#: pvp.lua
msgid "[Protector] on_punchplayer called with nil objects"
msgstr "[Protector] on_punchplayer chiamato con oggetti nil"
#: pvp.lua
msgid "[Protector] pvp_protect not active, update your version of Minetest"
msgstr "[Protector] pvp_protect non attiva, aggiorna la tua versione di Minetest"
#: pvp.lua
msgid "[Protector] pvp_protect is disabled"
msgstr "[Protector] pvp_protect è disattivato"
#: hud.lua
msgid "Owner: @1"
msgstr "Proprietario: @1"
#: tool.lua
msgid "Protector Placer Tool (stand near protector, face direction and use)"
msgstr "Strumento di posizionamento protettore (stai vicino al protettore, guarda la direzione e usa)"
#: tool.lua
msgid "Protector already in place!"
msgstr "Protettore già presente!"
#: tool.lua
msgid "No protectors available to place!"
msgstr "Nessun protettore disponibile da posizionare!"
#: tool.lua
msgid "Protector placed at @1"
msgstr "Protettore posizionato a @1"

55
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@ -0,0 +1,55 @@
# textdomain: protector
# author: Xanthin and CodeXP
# last update: 2020/Jul/12
### admin.lua ###
Remove Protectors around players (separate names with spaces)=Entferne Störschützer von bestimmten Namen in der Nähe von Spielern (trenne Namen durch Leerzeichen)
<names list>=<Namensliste der Spieler>
Replace Protector Owner with name provided=Ersetze Besitzer der Störschützer mit neuem Besitzer
<owner name> <name to replace with>=<Name des Besitzers> <Name des neuen Besitzers>
Replacing Protector name '@1' with '@2'=Ersetze Besitzer der Störschützer von '@1' mit '@2'
Show protected areas of your nearby protectors=Zeige geschützte Bereiche der Störschützer in der Nähe
Protector Names to remove: @1=Störschutznamen zum Entfernen: @1
Name List Reset=Namensliste zurückgesetzt
### doors_chest.lua ###
Protected Wooden Door=Geschützte Holztür
Protected Steel Door=Geschützte Stahltür
Protected Trapdoor=Geschützte Falltür
Protected Steel Trapdoor=Geschützte Stahlfalltür
Protected Chest=Geschützte Truhe
To Chest=Zur Truhe
To Inventory=Zum Inventar
Protected Chest (@1)=Geschützte Truhe (@1)
### init.lua ###
-- Protector interface --=-- Störschutz-Interface --
PUNCH node to show protected area=SCHLAGE Node, um geschützten Bereich anzuzeigen oder
USE for area check=BENUTZE für Bereichsprüfung
Members:=Mitglieder:
Close=Schließen
Protection located at: @1=Störschutz befindet sich bei: @1
Members: @1.=Mitglieder: @1.
This area is not protected.=Dieser Bereich ist nicht geschützt.
You can build here.=Du kannst hier bauen.
Overlaps into above players protected area=Überlappung im geschützen Bereich eines Spielers
Protection Block=Störschutzblock
Protection (owned by @1)=Störschutz (gehört @1)
Protection Logo=Störschutzlogo
[MOD] Protector Redo loaded=[MOD] Protector Redo geladen
Spawn @1 has been protected up to a @2 block radius.=Spawn @1 ist geschützt mit einem Radius von @2 Blöcke.
This area is owned by @1=Dieser Bereich gehört @1
### pvp.lua ###
[Protector] on_punchplayer called with nil objects=on_punchplayer wurde durch \"nil objects\" aufgerufen
[Protector] pvp_protect not active, update your version of Minetest=pvp_protect ist nicht aktiv, aktualisiere deine Minetestversion
[Protector] pvp_protect is disabled=pvp_protect ist ausgeschaltet
### hud.lua ###
Owner: @1=Besitzer: @1
### tool.lua ###
Protector Placer Tool (stand near protector, face direction and use)=Störschutz Platzier-Werkzeug (stehe neben Störschutz, schaue in die gewünschte Richtung und anwenden)
Protector already in place!=Störschutz is bereits platziert!
No protectors available to place!=Keine Störschützer mehr im Inventar!
"Protector placed at @1"=Störschutz befindet sich bei: @1

55
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@ -0,0 +1,55 @@
# textdomain: protector
# author: universales
# last update: 2020-02-27
### admin.lua ###
Remove Protectors around players (separate names with spaces)=Eliminar protectores alrededor de los jugadores (nombres separados con espacios)
<names list>=<Lista de nombres>
Replace Protector Owner with name provided=Reemplace el propietario del protector con el nombre proporcionado
<owner name> <name to replace with>=<Nombre del propietario> <Nombre del nuevo propietario>
Replacing Protector name '@1' with '@2'=Reemplazando el nombre del protector '@1' a '@2'
Show protected areas of your nearby protectors=Mostrar áreas protegidas de sus protectores cercanos
Protector Names to remove: @1=Nombres de protectores para eliminar: @1
Name List Reset=Restablecer lista de nombres
### doors_chest.lua ###
Protected Wooden Door=Puerta de madera protegida
Protected Steel Door=Puerta de hierro protegida
Protected Trapdoor=Trampilla Protegida
Protected Steel Trapdoor=Trampilla de hierro protegida
Protected Chest=Cofre protegido
To Chest=Al cofre
To Inventory=Al inventario
Protected Chest (@1)=Cofre protegido (@1)
### init.lua ###
-- Protector interface --=-- Interfaz del protector --
PUNCH node to show protected area=nodo de perforación para mostrar el área protegida
USE for area check=Usar para chequeo del área
Members:=Miembros:
Close=Cerrar
Protection located at: @1=Protección ubicada en: @1
Members: @1.=Miembros: @1.
This area is not protected.=Esta área no está protegida.
You can build here.=Puedes construir aquí.
Overlaps into above players protected area=Se superpone en el área protegida de los jugadores anteriores
Protection Block=Bloque de protección
Protection (owned by @1)=Protegido (Propiedad de @1)
Protection Logo=Logotipo de la protección
[MOD] Protector Redo loaded=[MOD] Protector recargado
Spawn @1 has been protected up to a @2 block radius.=Spawn @1 ha sido protegido hasta un radio de bloque @2.
This area is owned by @1=Esta área es propiedad de @1
### pvp.lua ###
[Protector] on_punchplayer called with nil objects=[Protector] on_punchplayer llamado con objetos nulos.
[Protector] pvp_protect not active, update your version of Minetest=[Protector] pvp_protect no está activo, actualiza tu versión de Minetest
[Protector] pvp_protect is disabled=[Protector] pvp_protect está deshabilitado
### hud.lua ###
Owner: @1=Propietario: @1
### tool.lua ###
Protector Placer Tool (stand near protector, face direction and use)=Herramienta de colocación del protector (pararse cerca del protector, dirección de la cara y uso)
Protector already in place!=¡El protector ya está en este lugar!
No protectors available to place!=¡No hay protectores disponibles para colocar!
Protector placed at @1=Protector colocado en @1

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# textdomain: protector
# author: CodeXP and TenPlus1
# last update: 2020/Jul/12
### admin.lua ###
Remove Protectors around players (separate names with spaces)=Retirer les protecteurs près des joueurs avec les noms fournis (noms séparés avec des espaces)
<names list>=<liste de noms>
Replace Protector Owner with name provided=Remplacer le propriétaire du protecteur par le nom fourni
<owner name> <name to replace with>=<nom du propriétaire> <nom à remplacer>
Replacing Protector name '@1' with '@2'=
Show protected areas of your nearby protectors=Affichez les zones protégées de vos protecteurs à proximité
Protector Names to remove: @1=Noms de protecteurs à supprimer: @1
Name List Reset=Liste de noms réinitialiser
### doors_chest.lua ###
Protected Wooden Door=Porte en bois protégée
Protected Steel Door=Porte en acier protégée
Protected Trapdoor=Trappe protégé
Protected Steel Trapdoor=Trap en acier protégé
Protected Chest=Coffre protégé
To Chest=Vers le coffre
To Inventory=Vers l'inventaire
Protected Chest (@1)=Coffre protégé (@1)
### init.lua ###
-- Protector interface --=-- Interface Protector --
PUNCH node to show protected area=TAPÉ le bloc pour afficher la zone protégée
USE for area check=UTILISER pour vérifier la zone
Members:=Membres:
Close=Fermer
Protection located at: @1=Protection située à: @1
Members: @1.=Membres: @1.
This area is not protected.=msgstr "Cette zone n'est pas protégée.
You can build here.=Vous pouvez construire ici.
Overlaps into above players protected area=Vous chevauché une zone protégé.
Protection Block=Bloc de protection
Protection (owned by @1)=Protection (détenue par @1)
Protection Logo=Logo de protection
[MOD] Protector Redo loaded=[MOD] Protector Redo chargé
Spawn @1 has been protected up to a @2 block radius.=
This area is owned by @1=Cette zone appartient à @1!
### pvp.lua ###
[Protector] on_punchplayer called with nil objects=[Protector] on_punchplayer appelé avec des objets nil
[Protector] pvp_protect not active, update your version of Minetest=[Protector] pvp_protect est désactivé, mettez à jour votre version de Minetest
[Protector] pvp_protect is disabled=[Protector] pvp_protect est désactivé
### hud.lua ###
Owner: @1=Propriétaire: @1
### tool.lua ###
Protector Placer Tool (stand near protector, face direction and use)=Outil de placement du protecteur (se tenir près du protecteur, direction du visage et utilisation)
Protector already in place!=Protecteur déjà en place!
No protectors available to place!=Aucun protecteur disponible à placer!
Protector placed at @1=Protection située à: @1

55
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# textdomain: protector
# author: Xanthin and CodeXP
# last update: 2018/Jul/10
### admin.lua ###
Remove Protectors around players (separate names with spaces)=Elimina i protettori attorno ai giocatori (separa i nomi con gli spazi)
<names list>=<elenco nomi>
Replace Protector Owner with name provided=Sostituisci il proprietario del protettore col nome fornito
<owner name> <name to replace with>=<nome proprietario> <nome con cui sostituirlo>
Replacing Protector name '@1' with '@2'=Sostituzione del nome del protettore '@1' con '@2'
Show protected areas of your nearby protectors=Mostra le aree protette dei protettori vicino a te
Protector Names to remove: @1=Nomi dei protettori da eliminare: @1
Name List Reset=Azzera l'elenco dei nomi
### doors_chest.lua ###
Protected Wooden Door=Porta di legno protetta
Protected Steel Door=Porta d'acciaio protetta
Protected Trapdoor=Botola protetta
Protected Steel Trapdoor=Botola d'acciaio protetta
Protected Chest=Baule protetto
To Chest=Al baule
To Inventory=All'inventario
Protected Chest (@1)=Baule protetto (@1)
### init.lua ###
-- Protector interface --=-- Interfaccia protettore --
PUNCH node to show protected area=COLPISCI il nodo per mostrare l'area protetta
USE for area check=USA per controllare l'area
Members:=Membri:
Close=Chiudi
Protection located at: @1=Protezione collocata a: @1
Members: @1.=Membri: @1.
This area is not protected.=Quest'area non è protetta.
You can build here.=Qui puoi costruire.
Overlaps into above players protected area=Si sovrappone ad un'area sovrastante protetta dai giocatori
Protection Block=Blocco di protezione
Protection (owned by @1)=Protezione (di proprietà di @1)
Protection Logo=Logo di protezione
[MOD] Protector Redo loaded=[MOD] Protector Redo caricato
Spawn @1 has been protected up to a @2 block radius.=Lo spawn @1 è stato protetto fino a un raggio di @2 blocchi.
This area is owned by @1=Quest'area è di proprietà di @1
### pvp.lua ###
[Protector] on_punchplayer called with nil objects=[Protector] on_punchplayer chiamato con oggetti nil
[Protector] pvp_protect not active, update your version of Minetest=[Protector] pvp_protect non attiva, aggiorna la tua versione di Minetest
[Protector] pvp_protect is disabled=[Protector] pvp_protect è disattivato
### hud.lua ###
Owner: @1=Proprietario: @1
### tool.lua ###
Protector Placer Tool (stand near protector, face direction and use)=Strumento di posizionamento protettore (stai vicino al protettore, guarda la direzione e usa)
Protector already in place!=Protettore già presente!
No protectors available to place!=Nessun protettore disponibile da posizionare!
Protector placed at @1=Protettore posizionato a @1

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# textdomain: protector
# author: CodeXP
# last update: 2018/Jul/10
### admin.lua ###
Remove Protectors around players (separate names with spaces)=Удалить защиту рядом с игроками (перечислить имена, разделяя пробелами)
<names list>=<список имён>
Replace Protector Owner with name provided=Заменить владельца защиты новым владельцем
<owner name> <name to replace with>=<имя владельца> <имя нового владельца>
Replacing Protector name '@1' with '@2'=Заменяется владелец защиты с '@1' на '@2'
Show protected areas of your nearby protectors=Показать ближайшие защищённые территории
Protector Names to remove: @1=Имена, подлежащие удалению: @1
Name List Reset=Очистить список имён
### doors_chest.lua ###
Protected Wooden Door=Защищённая яблоневая дверь
Protected Steel Door=Защищённая стальная дверь
Protected Trapdoor=Защищённый яблоневый люк
Protected Steel Trapdoor=Защищённый стальной люк
Protected Chest=Защищённый сундук
To Chest=В сундук
To Inventory=В инвентрарь
Protected Chest (@1)=Защищённый сундук (@1)
### init.lua ###
-- Protector interface --=-- Настройка защиты --
PUNCH node to show protected area=СТУКНУТЬ узел для подсветки защищённой территории
USE for area check=ЛКМ для проверки защищённой территории
Members:=Участники:
Close=Закрыть
Protection located at: @1=Защита находится на координатах @1
Members: @1.=Участники: @1.
This area is not protected.=Территория свободна.
You can build here.=Здесь можно ставить блоки.
Overlaps into above players protected area=Защитный блок не может быть установлен: пересечение с областями, защищёнными другими игроками
Protection Block=Защитный блок
Protection (owned by @1)=Защита игрока @1
Protection Logo=Защитный знак
[MOD] Protector Redo loaded=[МОД] Protector Redo загружен
Spawn @1 has been protected up to a @2 block radius.=Спаун @1 защищён в радиусе @2 блока.
This area is owned by @1=Эта территория пренадлежит @1
### pvp.lua ###
[Protector] on_punchplayer called with nil objects=[Защита] on_punchplayer вызвана с нулевыми объектами
[Protector] pvp_protect not active, update your version of Minetest=[Защита] pvp_protect неактивен, обновите версию Minetest
[Protector] pvp_protect is disabled=[Защита] pvp_protect отключён
### hud.lua ###
Owner: @1=Владелец: @1
### tool.lua ###
Protector Placer Tool (stand near protector, face direction and use)=Инструмент установки защиты (встаньте рядом с защитой, повернитесь в нужном направлении и используйте)
Protector already in place!=Защита уже установлена!
No protectors available to place!=У вас нет защитных блоков в инвентаре!
Protector placed at @1=Защита находится на координатах @1

55
locale/protector.tr.tr Normal file
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@ -0,0 +1,55 @@
# textdomain: protector
# author: CodeXP and TenPlus1
# last update: 2020/Jul/12
### admin.lua ###
Remove Protectors around players (separate names with spaces)=Ismi verilen oyuncuların yanındaki korumaları kaldır. (İsimleri boşlukla ayır)
<names list>=<isim listesi>
Replace Protector Owner with name provided=Koruyucu Sahibini belirtilen adla değiştirin
<owner name> <name to replace with>=<sahip adı> <değiştirilecek ad>
Replacing Protector name '@1' with '@2'='@ 1' Koruyucu adını '@ 2' ile değiştirin
Show protected areas of your nearby protectors=Yakındaki koruyucuların korunan alanlarını göster
Protector Names to remove: @1=Silinecek korumaların isimleri: @1
Name List Reset=İsim listesini sıfırla
### doors_chest.lua ###
Protected Wooden Door=Korumalı ahşap kapı
Protected Steel Door=Korumalı çelik kapı
Protected Trapdoor=Korumalı tuzak kapısı
Protected Steel Trapdoor=Korumalı çelik tuzak kapısı
Protected Chest=Korumalı sandık
To Chest=Sandığa
To Inventory=Envantere
Protected Chest (@1)=Korumalı sandık (@1)
### init.lua ###
-- Protector interface --=-- Koruyucu arayüz --
PUNCH node to show protected area=Korunan alanı göstermek için yumruk
USE for area check=Bölge kontrolü için kullan
Members:=Üyeler
Close=Kapat
Protection located at: @1=Korumanın bulunduğu yer @1
Members: @1.=Üyeler @1.
This area is not protected.=Bu alan korumalı değildir.
You can build here.=Buraya inşaa edebilirsiniz.
Overlaps into above players protected area=Yukarıdaki oyuncuların koruma alanı ile çakışıyor
Protection Block=Koruma kutusu
Protection (owned by @1)=Koruma (@1 sahibidir)
Protection Logo=Koruma arması
[MOD] Protector Redo loaded=[MOD] Protector Redo yüklendi
Spawn @1 has been protected up to a @2 block radius.=Spawn @1, @2 blok yarıçapa kadar korunur.
This area is owned by @1=Burasının sahibi @1!
### pvp.lua ###
[Protector] on_punchplayer called with nil objects=[Protector] on_punchplayer boş objelerle çağrıldı
[Protector] pvp_protect not active, update your version of Minetest=[Protector] pvp_protect aktif değil, Minetest sürümünüzü güncelleyin.
[Protector] pvp_protect is disabled=[Protector] pvp_protect kapatıldı.
### hud.lua ###
Owner: @1=Sahip: @1
### tool.lua ###
Protector Placer Tool (stand near protector, face direction and use)=Koruyucu Yerleştirme Aleti (koruyucunun yanında durun, yüz yönü ve kullanım)
Protector already in place!=Koruyucu zaten yerinde!
No protectors available to place!=Yerleştirilecek koruyucu yok!
Protector placed at @1=Korumanın bulunduğu yer @1

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@ -19,10 +19,8 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
#: admin.lua
#, fuzzy
msgid "Remove Protectors around players (separate names with spaces)"
msgstr ""
"Удалить защиту рядом с игроками (перечислить имена, разделяя пробелами)"
msgstr "Удалить защиту рядом с игроками (перечислить имена, разделяя пробелами)"
#: admin.lua
msgid "<names list>"
@ -72,18 +70,6 @@ msgstr "Защищенный стальной люк"
msgid "Protected Chest"
msgstr "Защищенный сундук"
#: doors_chest.lua
msgid "@1 moves stuff to protected chest at @2"
msgstr "@1 перемещает вещи в защищенный сундук на координатах @2"
#: doors_chest.lua
msgid "@1 takes stuff from protected chest at @2"
msgstr "@1 берет вещи из защищенного сундука на координатах @2"
#: doors_chest.lua
msgid "@1 moves stuff inside protected chest at @2"
msgstr "@1 перемещает вещи внутри защищенного сундука на координатах @2"
#: doors_chest.lua
msgid "To Chest"
msgstr "В сундук"

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@ -70,18 +70,6 @@ msgstr ""
msgid "Protected Chest"
msgstr ""
#: doors_chest.lua
msgid "@1 moves stuff to protected chest at @2"
msgstr ""
#: doors_chest.lua
msgid "@1 takes stuff from protected chest at @2"
msgstr ""
#: doors_chest.lua
msgid "@1 moves stuff inside protected chest at @2"
msgstr ""
#: doors_chest.lua
msgid "To Chest"
msgstr ""

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@ -19,10 +19,8 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
#: admin.lua
#, fuzzy
msgid "Remove Protectors around players (separate names with spaces)"
msgstr ""
"Ismi verilen oyuncuların yanındaki korumaları kaldır. (İsimleri boşlukla "
msgstr "Ismi verilen oyuncuların yanındaki korumaları kaldır. (İsimleri boşlukla "
"ayır)"
#: admin.lua
@ -73,19 +71,6 @@ msgstr "Korumalı çelik tuzak kapısı"
msgid "Protected Chest"
msgstr "Korumalı sandık"
#: doors_chest.lua
msgid "@1 moves stuff to protected chest at @2"
msgstr "@1 korumalı sandığa birşeyler koydu @2"
#: doors_chest.lua
msgid "@1 takes stuff from protected chest at @2"
msgstr "@1 korumalı sandıktan birşeyler aldı @2"
#: doors_chest.lua
#, fuzzy
msgid "@1 moves stuff inside protected chest at @2"
msgstr "@1 korumalı sandığa içinde bir şeyler taşındı @2"
#: doors_chest.lua
msgid "To Chest"
msgstr "Sandığa"

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@ -1 +1,3 @@
name = protector
name = protector
description = Lets players craft special blocks to protect their builds or disable PVP in areas.
optional_depends = default, intllib, lucky_block, mesecons_mvps, playerfactions

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settingtypes.txt Normal file
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# Size of protected area around protection node limiting player interaction
protector_radius (Protector Radius [max 22]) int 5
# Flips player around when accessing protected area to stop lag griefing
protector_flip (Protector Flip) bool false
# Hurts player by amount entered when accessing protected area, 0 to disable
protector_hurt (Protector Hurt) int 0
# Sets a protected area around spawn by node radius given
protector_spawn (Protector Spawn) int 0
# Enables PVP inside of protected areas
protector_pvp (Protector PVP) bool false
# When true will allow PVP inside protected spawn area
protector_pvp_spawn (Protector PVP Spawn) int 0
# When true will allow PVP inside all protected areas at night time only
protector_night_pvp (Protector Night PVP) bool false
# Interval in seconds that protection field is shown
protector_show_interval (Protector Show Interval) int 5
# Interval in seconds that HUD ownership text is updated, 0 to disable
protector_hud_interval (Protector HUD Interval) int 5
# Enables craft recipe for protection block
protector_recipe (Enable Protector recipe) bool true
# Enables protection messages in player chat
protector_msg (Enable Protector Messages) bool true