initial commit

master
Juraj Vajda 2016-12-03 15:02:15 +01:00
parent 11f2f822dd
commit 23c6158c39
2 changed files with 137 additions and 137 deletions

View File

@ -282,19 +282,19 @@ function minetest.is_protected(pos, digger)
and player then
-- yaw + 180°
--local yaw = player:get_look_horizontal() + math.pi
local yaw = player:get_look_yaw() + math.pi
local yaw = player:get_look_horizontal() + math.pi
-- local yaw = player:get_look_yaw() + math.pi
if yaw > 2 * math.pi then
yaw = yaw - 2 * math.pi
end
--player:set_look_horizontal(yaw)
player:set_look_yaw(yaw)
player:set_look_horizontal(yaw)
-- player:set_look_yaw(yaw)
-- invert pitch
--player:set_look_vertical(-player:get_look_vertical())
player:set_look_pitch(-player:get_look_pitch())
player:set_look_vertical(-player:get_look_vertical())
-- player:set_look_pitch(-player:get_look_pitch())
-- if digging below player, move up to avoid falling through hole
local pla_pos = player:getpos()
@ -450,7 +450,7 @@ minetest.register_craft({
output = "protector:protect",
recipe = {
{"default:stone", "default:stone", "default:stone"},
{"default:stone", "default:steel_ingot", "default:stone"},
{"default:stone", "default:mese", "default:stone"},
{"default:stone", "default:stone", "default:stone"},
}
})
@ -529,9 +529,9 @@ minetest.register_node("protector:protect2", {
minetest.register_craft({
output = "protector:protect2",
recipe = {
{"default:stone", "default:stone", "default:stone"},
{"default:stone", "default:copper_ingot", "default:stone"},
{"default:stone", "default:stone", "default:stone"},
{"default:copper_ingot", "default:mese", "default:copper_ingot"},
{"default:stone", "default:copper_ingot", "default:stone"},
}
})
@ -633,9 +633,9 @@ minetest.register_node("protector:display_node", {
local path = minetest.get_modpath("protector")
dofile(path .. "/doors_chest.lua")
dofile(path .. "/pvp.lua")
dofile(path .. "/admin.lua")
-- dofile(path .. "/pvp.lua")
-- dofile(path .. "/admin.lua")
dofile(path .. "/tool.lua")
dofile(path .. "/lucky_block.lua")
-- dofile(path .. "/lucky_block.lua")
print (S("[MOD] Protector Redo loaded"))

250
tool.lua
View File

@ -1,125 +1,125 @@
-- protector placement tool (thanks to Shara for code and idea)
minetest.register_craftitem("protector:tool", {
description = "Protector Placer Tool (stand on protector, face direction and use)",
inventory_image = "protector_display.png",
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
local name = user:get_player_name()
-- check node player occupies
local pos = user:getpos()
local nod = minetest.get_node(pos).name
if nod ~= "protector:protect2" then
-- check node under player
pos.y = pos.y - 1
nod = minetest.get_node(pos).name
if nod ~= "protector:protect"
and nod ~= "protector:protect2" then
return
end
end
-- get members on protector
local meta = minetest.get_meta(pos)
local members = meta:get_string("members") or ""
-- get direction player is facing
local dir = minetest.dir_to_facedir( user:get_look_dir() )
local vec = {x = 0, y = 0, z = 0}
local gap = (protector.radius * 2) + 1
-- set placement coords
if dir == 0 then
vec.z = gap -- north
elseif dir == 1 then
vec.x = gap -- east
elseif dir == 2 then
vec.z = -gap -- south
elseif dir == 3 then
vec.x = -gap -- west
end
-- new position
pos.x = pos.x + vec.x
pos.y = pos.y + vec.y
pos.z = pos.z + vec.z
-- does placing a protector overlap existing area
if not protector.can_dig(protector.radius * 2, pos,
user:get_player_name(), true, 3) then
minetest.chat_send_player(name,
"Overlaps into above players protected area")
return
end
-- does a protector already exist ?
if #minetest.find_nodes_in_area(
vector.subtract(pos, 1), vector.add(pos, 1),
{"protector:protect", "protector:protect2"}) > 0 then
minetest.chat_send_player(name, "Protector already in place!")
return
end
-- do we have protectors to use ?
local inv = user:get_inventory()
if not inv:contains_item("main", "protector:protect")
and not inv:contains_item("main", "protector:protect2") then
minetest.chat_send_player(name, "No protectors available to place!")
return
end
-- take protector
if inv:contains_item("main", "protector:protect") then
inv:remove_item("main", "protector:protect")
elseif inv:contains_item("main", "protector:protect2") then
inv:remove_item("main", "protector:protect2")
end
-- place protector
minetest.set_node(pos, {name = nod, param2 = 1})
-- set protector metadata
local meta = minetest.get_meta(pos)
meta:set_string("owner", name)
meta:set_string("infotext", "Protection (owned by " .. name .. ")")
-- copy members across if holding sneak when using tool
if user:get_player_control().sneak then
meta:set_string("members", members)
else
meta:set_string("members", "")
end
end,
})
-- tool recipe
minetest.register_craft({
output = "protector:tool",
recipe = {
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
{"default:steel_ingot", "protector:protect", "default:steel_ingot"},
{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
}
})
-- recipes to switch between protectors
minetest.register_craft({
type = "shapeless",
output = "protector:protect",
recipe = {"protector:protect2"}
})
minetest.register_craft({
type = "shapeless",
output = "protector:protect2",
recipe = {"protector:protect"}
})
-- protector placement tool (thanks to Shara for code and idea)
minetest.register_craftitem("protector:tool", {
description = "Protector Placer Tool (stand on protector, face direction and use)",
inventory_image = "protector_display.png",
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
local name = user:get_player_name()
-- check node player occupies
local pos = user:getpos()
local nod = minetest.get_node(pos).name
if nod ~= "protector:protect2" then
-- check node under player
pos.y = pos.y - 1
nod = minetest.get_node(pos).name
if nod ~= "protector:protect"
and nod ~= "protector:protect2" then
return
end
end
-- get members on protector
local meta = minetest.get_meta(pos)
local members = meta:get_string("members") or ""
-- get direction player is facing
local dir = minetest.dir_to_facedir( user:get_look_dir() )
local vec = {x = 0, y = 0, z = 0}
local gap = (protector.radius * 2) + 1
-- set placement coords
if dir == 0 then
vec.z = gap -- north
elseif dir == 1 then
vec.x = gap -- east
elseif dir == 2 then
vec.z = -gap -- south
elseif dir == 3 then
vec.x = -gap -- west
end
-- new position
pos.x = pos.x + vec.x
pos.y = pos.y + vec.y
pos.z = pos.z + vec.z
-- does placing a protector overlap existing area
if not protector.can_dig(protector.radius * 2, pos,
user:get_player_name(), true, 3) then
minetest.chat_send_player(name,
"Overlaps into above players protected area")
return
end
-- does a protector already exist ?
if #minetest.find_nodes_in_area(
vector.subtract(pos, 1), vector.add(pos, 1),
{"protector:protect", "protector:protect2"}) > 0 then
minetest.chat_send_player(name, "Protector already in place!")
return
end
-- do we have protectors to use ?
local inv = user:get_inventory()
if not inv:contains_item("main", "protector:protect")
and not inv:contains_item("main", "protector:protect2") then
minetest.chat_send_player(name, "No protectors available to place!")
return
end
-- take protector
if inv:contains_item("main", "protector:protect") then
inv:remove_item("main", "protector:protect")
elseif inv:contains_item("main", "protector:protect2") then
inv:remove_item("main", "protector:protect2")
end
-- place protector
minetest.set_node(pos, {name = nod, param2 = 1})
-- set protector metadata
local meta = minetest.get_meta(pos)
meta:set_string("owner", name)
meta:set_string("infotext", "Protection (owned by " .. name .. ")")
-- copy members across if holding sneak when using tool
if user:get_player_control().sneak then
meta:set_string("members", members)
else
meta:set_string("members", "")
end
end,
})
-- tool recipe
minetest.register_craft({
output = "protector:tool",
recipe = {
{"default:mese_crystal", "default:mese_crystal", "default:mese_crystal"},
{"default:mese_crystal", "protector:protect", "default:mese_crystal"},
{"default:mese_crystal", "default:mese_crystal", "default:mese_crystal"},
}
})
-- recipes to switch between protectors
minetest.register_craft({
type = "shapeless",
output = "protector:protect",
recipe = {"protector:protect2"}
})
minetest.register_craft({
type = "shapeless",
output = "protector:protect2",
recipe = {"protector:protect"}
})