format file for better readability

master
Juraj Vajda 2018-01-13 12:52:24 -05:00
parent 47fe7b7b0f
commit ded84548a5
2 changed files with 110 additions and 71 deletions

4
README
View File

@ -1,5 +1,7 @@
OLD PLAYER
minetest 0.4.14
minetest 0.4.14+
Modified by SaKeL for Survival X server.
Keep only those players that really did something, like getting some materials (can adjust what in settings).
Removes all player data of players that dont really play and come to just check out the server.

177
init.lua
View File

@ -1,58 +1,65 @@
-- OLD PLAYER : keep only serious players data on server
--(c) 2015-2016 rnd
--
-- modified by SaKeL for Survival X server
-- - Linux support
-- - Protector (redo) support (@todo)
oldplayer = {}
-- SETTINGS
oldplayer.requirement = { "default:stick 1", "default:steel_ingot 1" }
oldplayer.welcome = "*** IMPORTANT *** Please have at least 1 STICK and 1 STEEL INGOT in your inventory when leaving the game to register as serious player. If not, your player data will be deleted!"
oldplayer.requirement = {"default:dirt 1", "default:steel_ingot 1"};
oldplayer.welcome = "*** IMPORTANT *** please have at least 1 dirt and 1 steel ingot in your inventory when leaving to register as serious player. If not, your player data will be deleted.";
-- END OF SETTINGS
-- CORE
oldplayer.players = {}
local worldpath = minetest.get_worldpath()
oldplayer.players = {};
local worldpath = minetest.get_worldpath();
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name(); if name == nil then return end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
if name == nil then return end
-- read player inventory data
local inv = player:get_inventory();
local isoldplayer = inv:get_stack("oldplayer", 1):get_count();
inv:set_size("oldplayer", 2);
local ip = minetest.get_player_ip(name); if not ip then return end
local inv = player:get_inventory()
local isoldplayer = inv:get_stack("oldplayer", 1):get_count()
inv:set_size("oldplayer", 2)
local ip = minetest.get_player_ip(name)
if not ip then return end
inv:set_stack("oldplayer", 2, ItemStack("IP".. ip)) -- string.gsub(ip,".","_")));
if isoldplayer > 0 then
oldplayer.players[name] = 1
minetest.chat_send_player(name, "#OLDPLAYER: welcome back");
minetest.chat_send_player(name, "#OLDPLAYER: Welcome back!")
else
local privs = minetest.get_player_privs(name);
local privs = minetest.get_player_privs(name)
if privs.kick then
inv:set_stack("oldplayer", 1, ItemStack("oldplayer"));
minetest.chat_send_player(name, "#OLDPLAYER: welcome moderator. setting as old player.");
inv:set_stack("oldplayer", 1, ItemStack("oldplayer"))
minetest.chat_send_player(name, "#OLDPLAYER: welcome moderator. Setting as old player.");
oldplayer.players[name] = 1
else
oldplayer.players[name] = 0
local form = "size [6,2] textarea[0,0;6.6,3.5;help;OLDPLAYER WELCOME;".. oldplayer.welcome.."]"
minetest.show_formspec(name, "oldplayer:welcome", form)
-- minetest.chat_send_player(name, oldplayer.welcome);
-- minetest.chat_send_player(name, oldplayer.welcome)
end
end
end)
minetest.register_on_leaveplayer(function(player, timed_out)
local name = player:get_player_name(); if name == nil then return end
local name = player:get_player_name()
if name == nil then return end
if oldplayer.players[name] == 1 then return end -- already old, do nothing
local delete = false; -- should we delete player?
local delete = false -- should we delete player?
-- read player inventory data
local inv = player:get_inventory();
local inv = player:get_inventory()
-- does player have all the required items in inventory?
for _,item in pairs(oldplayer.requirement) do
@ -62,94 +69,121 @@ minetest.register_on_leaveplayer(function(player, timed_out)
end
if not delete then -- set up oldplayer inventory so we know player is old next time
inv:set_size("oldplayer", 2);
inv:set_stack("oldplayer", 1, ItemStack("oldplayer"));
inv:set_size("oldplayer", 2)
inv:set_stack("oldplayer", 1, ItemStack("oldplayer"))
else -- delete player profile
local filename = worldpath .. "\\players\\" .. name;
local filename = worldpath.."/players/"..name
-- PROBLEM: deleting doesnt always work? seems minetest itself is saving stuff.
-- so we wait a little and then delete
minetest.after(10,function()
minetest.after(10, function()
print("[oldplayer] removing player filename " .. filename)
local err,msg = os.remove(filename)
if err==nil then
print ("[oldplayer] error removing player data " .. filename .. " error message: " .. msg)
if err == nil then
print ("[oldplayer] Error while removing player data " .. filename .. " error message: " .. msg)
end
-- TO DO: how to remove players from auth.txt easily without editing file manually like below
end);
end)
end
end
)
-- delete file if not old player
local function remove_non_old_player_file(name)
local filename = worldpath.."\\players\\"..name;
local f=io.open(filename,"r")
local s = f:read("*all"); f:close();
if string.find(s,"Item oldplayer") then return false else os.remove(filename) return true end
local filename = worldpath.."/players/"..name
local f = io.open(filename, "r")
local s = f:read("*all")
f:close()
if string.find(s,"Item oldplayer") then
return false
else
os.remove(filename)
return true
end
end
-- deletes data with no corresponding playerfiles from auth.txt and creates auth_new.txt
local function player_file_exists(name)
local f=io.open(worldpath.."\\players\\"..name,"r")
if f~=nil then io.close(f) return true else return false end
local f = io.open(worldpath.."/players/"..name, "r")
if not f then
return false
else
io.close(f)
return true
end
end
local function remove_missing_players_from_auth()
local playerfilelist = minetest.get_dir_list(worldpath.."\\players", false);
local f = io.open(worldpath.."\\auth.txt", "r");
if not f then return end
local s = f:read("*a");f:close();
local p1,p2;
local playerfilelist = minetest.get_dir_list(worldpath.."/players", false)
local f = io.open(worldpath.."/auth.txt", "r")
if not f then return end
local s = f:read("*a")
f:close()
local p1, p2
f = io.open(worldpath.."/auth_new.txt", "w")
f = io.open(worldpath.."\\auth_new.txt", "w");
if not f then return end
local playerlist = {};
for _,name in ipairs(playerfilelist) do
playerlist[name]=true;
local playerlist = {}
for _, name in ipairs(playerfilelist) do
print("name: ", name)
playerlist[name] = true
end
local i=0;
local j=0; local k=0;
local name;
local count = 0;
local i = 0
local j = 0
local k = 0
local name
local count = 0
-- parse through auth and remove missing players data
while j do
j=string.find(s,":",i);
j = string.find(s, ":", i)
if j then
if i ~= 1 then
name = string.sub(s,i+1,j-1)
name = string.sub(s, i + 1, j - 1)
else
name = string.sub(s,1,j-1)
name = string.sub(s, 1, j - 1)
end
if j then
k=string.find(s,"\n",i+1);
if j then
k = string.find(s, "\n", i + 1)
if not k then
j = nil
if playerlist[name] then
f:write(string.sub(s,i+1))
else
count = count+1
end
else
if playerlist[name] then
f:write(string.sub(s,i+1,k))
f:write(string.sub(s, i + 1))
else
count = count + 1
end
i=k;
else
if playerlist[name] then
f:write(string.sub(s, i + 1, k))
else
count = count + 1
end
i = k
end
end
end
end
f:close();
print("#OLD PLAYER : removed " .. count .. " entries from auth.txt. Replace auth.txt with auth_new.txt");
f:close()
print("#OLD PLAYER : Removed "..count.." entries from auth.txt. Replace auth.txt with auth_new.txt")
end
local function remove_non_old_player_files()
@ -164,4 +198,7 @@ local function remove_non_old_player_files()
print("#OLD PLAYER: removed " .. count .. " non oldplayer player files");
end
minetest.register_on_shutdown(function() remove_non_old_player_files();remove_missing_players_from_auth() end)
minetest.register_on_shutdown(function()
remove_non_old_player_files()
remove_missing_players_from_auth()
end)