format file for better readability
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4
README
4
README
@ -1,5 +1,7 @@
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OLD PLAYER
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minetest 0.4.14
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minetest 0.4.14+
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Modified by SaKeL for Survival X server.
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Keep only those players that really did something, like getting some materials (can adjust what in settings).
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Removes all player data of players that dont really play and come to just check out the server.
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177
init.lua
177
init.lua
@ -1,58 +1,65 @@
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-- OLD PLAYER : keep only serious players data on server
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--(c) 2015-2016 rnd
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--
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-- modified by SaKeL for Survival X server
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-- - Linux support
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-- - Protector (redo) support (@todo)
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oldplayer = {}
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-- SETTINGS
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oldplayer.requirement = { "default:stick 1", "default:steel_ingot 1" }
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oldplayer.welcome = "*** IMPORTANT *** Please have at least 1 STICK and 1 STEEL INGOT in your inventory when leaving the game to register as serious player. If not, your player data will be deleted!"
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oldplayer.requirement = {"default:dirt 1", "default:steel_ingot 1"};
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oldplayer.welcome = "*** IMPORTANT *** please have at least 1 dirt and 1 steel ingot in your inventory when leaving to register as serious player. If not, your player data will be deleted.";
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-- END OF SETTINGS
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-- CORE
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oldplayer.players = {}
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local worldpath = minetest.get_worldpath()
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oldplayer.players = {};
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local worldpath = minetest.get_worldpath();
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name(); if name == nil then return end
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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if name == nil then return end
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-- read player inventory data
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local inv = player:get_inventory();
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local isoldplayer = inv:get_stack("oldplayer", 1):get_count();
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inv:set_size("oldplayer", 2);
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local ip = minetest.get_player_ip(name); if not ip then return end
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local inv = player:get_inventory()
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local isoldplayer = inv:get_stack("oldplayer", 1):get_count()
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inv:set_size("oldplayer", 2)
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local ip = minetest.get_player_ip(name)
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if not ip then return end
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inv:set_stack("oldplayer", 2, ItemStack("IP".. ip)) -- string.gsub(ip,".","_")));
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if isoldplayer > 0 then
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oldplayer.players[name] = 1
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minetest.chat_send_player(name, "#OLDPLAYER: welcome back");
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minetest.chat_send_player(name, "#OLDPLAYER: Welcome back!")
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else
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local privs = minetest.get_player_privs(name);
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local privs = minetest.get_player_privs(name)
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if privs.kick then
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inv:set_stack("oldplayer", 1, ItemStack("oldplayer"));
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minetest.chat_send_player(name, "#OLDPLAYER: welcome moderator. setting as old player.");
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inv:set_stack("oldplayer", 1, ItemStack("oldplayer"))
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minetest.chat_send_player(name, "#OLDPLAYER: welcome moderator. Setting as old player.");
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oldplayer.players[name] = 1
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else
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oldplayer.players[name] = 0
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local form = "size [6,2] textarea[0,0;6.6,3.5;help;OLDPLAYER WELCOME;".. oldplayer.welcome.."]"
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minetest.show_formspec(name, "oldplayer:welcome", form)
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-- minetest.chat_send_player(name, oldplayer.welcome);
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-- minetest.chat_send_player(name, oldplayer.welcome)
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end
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end
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end)
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minetest.register_on_leaveplayer(function(player, timed_out)
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local name = player:get_player_name(); if name == nil then return end
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local name = player:get_player_name()
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if name == nil then return end
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if oldplayer.players[name] == 1 then return end -- already old, do nothing
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local delete = false; -- should we delete player?
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local delete = false -- should we delete player?
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-- read player inventory data
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local inv = player:get_inventory();
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local inv = player:get_inventory()
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-- does player have all the required items in inventory?
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for _,item in pairs(oldplayer.requirement) do
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@ -62,94 +69,121 @@ minetest.register_on_leaveplayer(function(player, timed_out)
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end
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if not delete then -- set up oldplayer inventory so we know player is old next time
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inv:set_size("oldplayer", 2);
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inv:set_stack("oldplayer", 1, ItemStack("oldplayer"));
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inv:set_size("oldplayer", 2)
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inv:set_stack("oldplayer", 1, ItemStack("oldplayer"))
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else -- delete player profile
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local filename = worldpath .. "\\players\\" .. name;
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local filename = worldpath.."/players/"..name
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-- PROBLEM: deleting doesnt always work? seems minetest itself is saving stuff.
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-- so we wait a little and then delete
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minetest.after(10,function()
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minetest.after(10, function()
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print("[oldplayer] removing player filename " .. filename)
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local err,msg = os.remove(filename)
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if err==nil then
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print ("[oldplayer] error removing player data " .. filename .. " error message: " .. msg)
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if err == nil then
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print ("[oldplayer] Error while removing player data " .. filename .. " error message: " .. msg)
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end
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-- TO DO: how to remove players from auth.txt easily without editing file manually like below
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end);
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end)
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end
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end
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)
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-- delete file if not old player
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local function remove_non_old_player_file(name)
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local filename = worldpath.."\\players\\"..name;
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local f=io.open(filename,"r")
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local s = f:read("*all"); f:close();
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if string.find(s,"Item oldplayer") then return false else os.remove(filename) return true end
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local filename = worldpath.."/players/"..name
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local f = io.open(filename, "r")
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local s = f:read("*all")
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f:close()
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if string.find(s,"Item oldplayer") then
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return false
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else
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os.remove(filename)
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return true
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end
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end
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-- deletes data with no corresponding playerfiles from auth.txt and creates auth_new.txt
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local function player_file_exists(name)
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local f=io.open(worldpath.."\\players\\"..name,"r")
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if f~=nil then io.close(f) return true else return false end
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local f = io.open(worldpath.."/players/"..name, "r")
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if not f then
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return false
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else
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io.close(f)
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return true
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end
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end
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local function remove_missing_players_from_auth()
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local playerfilelist = minetest.get_dir_list(worldpath.."\\players", false);
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local f = io.open(worldpath.."\\auth.txt", "r");
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if not f then return end
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local s = f:read("*a");f:close();
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local p1,p2;
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local playerfilelist = minetest.get_dir_list(worldpath.."/players", false)
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local f = io.open(worldpath.."/auth.txt", "r")
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if not f then return end
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local s = f:read("*a")
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f:close()
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local p1, p2
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f = io.open(worldpath.."/auth_new.txt", "w")
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f = io.open(worldpath.."\\auth_new.txt", "w");
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if not f then return end
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local playerlist = {};
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for _,name in ipairs(playerfilelist) do
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playerlist[name]=true;
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local playerlist = {}
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for _, name in ipairs(playerfilelist) do
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print("name: ", name)
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playerlist[name] = true
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end
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local i=0;
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local j=0; local k=0;
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local name;
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local count = 0;
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local i = 0
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local j = 0
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local k = 0
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local name
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local count = 0
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-- parse through auth and remove missing players data
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while j do
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j=string.find(s,":",i);
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j = string.find(s, ":", i)
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if j then
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if i ~= 1 then
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name = string.sub(s,i+1,j-1)
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name = string.sub(s, i + 1, j - 1)
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else
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name = string.sub(s,1,j-1)
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name = string.sub(s, 1, j - 1)
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end
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if j then
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k=string.find(s,"\n",i+1);
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if j then
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k = string.find(s, "\n", i + 1)
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if not k then
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j = nil
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if playerlist[name] then
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f:write(string.sub(s,i+1))
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else
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count = count+1
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end
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else
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if playerlist[name] then
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f:write(string.sub(s,i+1,k))
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f:write(string.sub(s, i + 1))
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else
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count = count + 1
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end
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i=k;
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else
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if playerlist[name] then
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f:write(string.sub(s, i + 1, k))
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else
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count = count + 1
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end
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i = k
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end
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end
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end
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end
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f:close();
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print("#OLD PLAYER : removed " .. count .. " entries from auth.txt. Replace auth.txt with auth_new.txt");
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f:close()
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print("#OLD PLAYER : Removed "..count.." entries from auth.txt. Replace auth.txt with auth_new.txt")
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end
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local function remove_non_old_player_files()
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@ -164,4 +198,7 @@ local function remove_non_old_player_files()
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print("#OLD PLAYER: removed " .. count .. " non oldplayer player files");
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end
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minetest.register_on_shutdown(function() remove_non_old_player_files();remove_missing_players_from_auth() end)
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minetest.register_on_shutdown(function()
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remove_non_old_player_files()
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remove_missing_players_from_auth()
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end)
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