obsidianmese chest open/close functionality
parent
91ae8cdce2
commit
dae0ffe1be
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@ -1,39 +1,79 @@
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minetest.register_node("obsidianmese:chest", {
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description = "Obsidian Mese Chest",
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tiles = {
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"obsidianmese_chest_top.png",
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"obsidianmese_chest_top.png",
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"obsidianmese_chest_side.png",
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"obsidianmese_chest_side.png",
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"obsidianmese_chest_side.png",
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"obsidianmese_chest_front.png"
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},
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paramtype2 = "facedir",
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groups = {cracky = 1, level = 2},
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sounds = default.node_sound_stone_defaults(),
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light_source = 6,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",
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"size[8,9]"..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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"list[current_player;obsidianmese:chest;0,0.3;8,4;]"..
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"list[current_player;main;0,4.85;8,1;]" ..
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"list[current_player;main;0,6.08;8,3;8]" ..
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"listring[current_player;obsidianmese:chest]" ..
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0,4.85))
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meta:set_string("infotext", "Obsidian Mese Chest")
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function obsidianmese.get_chest_formspec()
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local formspec =
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"size[8,9]"..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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"list[current_player;obsidianmese:chest;0,0.3;8,4;]"..
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"list[current_player;main;0,4.85;8,1;]" ..
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"list[current_player;main;0,6.08;8,3;8]" ..
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"listring[current_player;obsidianmese:chest]" ..
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0,4.85)
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return formspec
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end
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local function chest_lid_obstructed(pos)
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local above = {x = pos.x, y = pos.y + 1, z = pos.z}
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local def = minetest.registered_nodes[minetest.get_node(above).name]
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-- allow ladders, signs, wallmounted things and torches to not obstruct
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if def and
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(def.drawtype == "airlike" or
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def.drawtype == "signlike" or
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def.drawtype == "torchlike" or
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(def.drawtype == "nodebox" and def.paramtype2 == "wallmounted")) then
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return false
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end
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return true
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end
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local open_chests = {}
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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if not player or not fields.quit then
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return
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end
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local pn = player:get_player_name()
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if not open_chests[pn] then
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return
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end
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local pos = open_chests[pn].pos
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local sound = open_chests[pn].sound
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local swap = open_chests[pn].swap
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local node = minetest.get_node(pos)
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open_chests[pn] = nil
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for k, v in pairs(open_chests) do
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if v.pos.x == pos.x and v.pos.y == pos.y and v.pos.z == pos.z then
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return true
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end
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end
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minetest.after(0.2, minetest.swap_node, pos, { name = "obsidianmese:" .. swap,
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param2 = node.param2 })
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minetest.sound_play(sound, {gain = 0.3, pos = pos, max_hear_distance = 10})
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return true
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end)
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function obsidianmese.register_chest(name, d)
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local def = table.copy(d)
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def.drawtype = "mesh"
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def.visual = "mesh"
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def.paramtype = "light"
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def.paramtype2 = "facedir"
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def.legacy_facedir_simple = true
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def.is_ground_content = false
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def.on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("infotext", "Obsidian Mese Chest")
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-- add particles
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local id_effect = obsidianmese.add_effects(pos)
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meta:set_int("id_effect", id_effect)
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minetest.get_node_timer(pos):start(20)
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end,
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on_destruct = function(pos)
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end
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def.on_destruct = function(pos)
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-- delete particles
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local meta = minetest.get_meta(pos)
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local id_effect = meta:get_int("id_effect")
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@ -41,8 +81,22 @@ minetest.register_node("obsidianmese:chest", {
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if id_effect and id_effect ~= -1 then
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minetest.delete_particlespawner(id_effect)
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end
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end,
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on_timer = function(pos, elapsed)
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end
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def.on_rightclick = function(pos, node, clicker)
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minetest.sound_play(def.sound_open, {gain = 0.3, pos = pos,
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max_hear_distance = 10})
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if not chest_lid_obstructed(pos) then
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minetest.swap_node(pos, {
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name = "obsidianmese:" .. name .. "_open",
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param2 = node.param2 })
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end
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minetest.after(0.2, minetest.show_formspec,
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clicker:get_player_name(),
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"obsidianmese:chest", obsidianmese.get_chest_formspec(pos))
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open_chests[clicker:get_player_name()] = { pos = pos,
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sound = def.sound_close, swap = name }
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end
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def.on_timer = function(pos, elapsed)
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local meta = minetest.get_meta(pos)
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local id_effect = meta:get_int("id_effect")
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local player_near = obsidianmese.check_around_radius(pos)
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@ -65,19 +119,89 @@ minetest.register_node("obsidianmese:chest", {
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meta:set_int("id_effect", id_effect)
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end
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minetest.get_node_timer(pos):start(20)
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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minetest.log("action", player:get_player_name()..
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" moves stuff in obsidian mese chest chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" puts stuff to obsidian mese chest at "..minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name()..
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" takes stuff from obsidian mese chest at "..minetest.pos_to_string(pos))
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end
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def.on_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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minetest.log("action", player:get_player_name() ..
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" moves stuff in chest at " .. minetest.pos_to_string(pos))
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end
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def.on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" moves " .. stack:get_name() ..
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" to chest at " .. minetest.pos_to_string(pos))
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end
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def.on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" takes " .. stack:get_name() ..
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" from chest at " .. minetest.pos_to_string(pos))
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end
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def.on_blast = function() end
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local def_opened = table.copy(def)
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local def_closed = table.copy(def)
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def_opened.mesh = "chest_open.obj"
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for i = 1, #def_opened.tiles do
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if type(def_opened.tiles[i]) == "string" then
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def_opened.tiles[i] = {name = def_opened.tiles[i], backface_culling = true}
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elseif def_opened.tiles[i].backface_culling == nil then
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def_opened.tiles[i].backface_culling = true
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end
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end
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def_opened.drop = "obsidianmese:" .. name
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def_opened.groups.not_in_creative_inventory = 1
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def_opened.selection_box = {
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type = "fixed",
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fixed = { -1/2, -1/2, -1/2, 1/2, 3/16, 1/2 },
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}
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def_opened.can_dig = function()
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return false
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end
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def_closed.mesh = nil
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def_closed.drawtype = nil
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def_closed.tiles[6] = def.tiles[5] -- swap textures around for "normal"
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def_closed.tiles[5] = def.tiles[3] -- drawtype to make them match the mesh
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def_closed.tiles[3] = def.tiles[3].."^[transformFX"
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minetest.register_node("obsidianmese:" .. name, def_closed)
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minetest.register_node("obsidianmese:" .. name .. "_open", def_opened)
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-- convert old chests to this new variant
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minetest.register_lbm({
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label = "update obsidianmese chests to opening chests",
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name = "obsidianmese:upgrade_" .. name .. "_v2",
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nodenames = {"obsidianmese:" .. name},
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action = function(pos, node)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", nil)
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local inv = meta:get_inventory()
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local list = inv:get_list("obsidianmese:chest")
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if list then
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inv:set_size("main", 8*4)
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inv:set_list("main", list)
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inv:set_list("obsidianmese:chest", nil)
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end
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end
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})
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end
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obsidianmese.register_chest("chest", {
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description = "Obsidian Mese Chest",
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tiles = {
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"obsidianmese_chest_top.png",
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"obsidianmese_chest_top.png",
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"obsidianmese_chest_side.png",
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"obsidianmese_chest_side.png",
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"obsidianmese_chest_front.png",
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"obsidianmese_chest_inside.png"
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},
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sounds = default.node_sound_stone_defaults(),
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sound_open = "obsidianmese_chest_open",
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sound_close = "obsidianmese_chest_close",
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groups = {cracky = 1, level = 2},
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light_source = 6,
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})
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minetest.register_on_joinplayer(function(player)
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