2016-10-30 05:59:50 -07:00
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obsidianmese = {}
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2018-01-11 18:43:05 -08:00
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-- save how many bullets owner fired
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obsidianmese.fired_table = {}
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local enable_particles = minetest.settings:get_bool("enable_particles")
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2016-10-30 05:59:50 -07:00
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-- particles
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function obsidianmese.add_effects(pos)
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2018-01-11 18:43:05 -08:00
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if not enable_particles then return end
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return minetest.add_particlespawner({
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2016-10-30 05:59:50 -07:00
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amount = 2,
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time = 0,
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minpos = {x=pos.x-1, y=pos.y+0.5, z=pos.z-1},
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maxpos = {x=pos.x+1, y=pos.y+1.5, z=pos.z+1},
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minvel = {x=-0.1, y=-0.1, z=-0.1},
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maxvel = {x=0.3, y=-0.3, z=0.3},
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minacc = vector.new(),
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maxacc = vector.new(),
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minexptime = 1,
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maxexptime = 5,
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minsize = .5,
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maxsize = 1.5,
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texture = "obsidianmese_chest_particle.png",
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})
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end
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2018-01-11 18:43:05 -08:00
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-- check for player near by to activate particles
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2016-10-30 05:59:50 -07:00
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function obsidianmese.check_around_radius(pos)
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local player_near = false
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2018-01-11 18:43:05 -08:00
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for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 16)) do
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2016-10-30 05:59:50 -07:00
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if obj:is_player() then
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player_near = true
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2018-01-11 18:43:05 -08:00
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break
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2016-10-30 05:59:50 -07:00
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end
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end
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return player_near
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end
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2018-01-11 18:43:05 -08:00
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-- check if within physical map limits (-30911 to 30927)
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function obsidianmese.within_limits(pos, radius)
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if (pos.x - radius) > -30913
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and (pos.x + radius) < 30928
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and (pos.y - radius) > -30913
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and (pos.y + radius) < 30928
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and (pos.z - radius) > -30913
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and (pos.z + radius) < 30928 then
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return true -- within limits
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end
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return false -- beyond limits
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end
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-- remember how many bullets player fired i.e. {SaKeL: 1,...}
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function obsidianmese.sync_fired_table(owner)
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if obsidianmese.fired_table[owner] ~= nil then
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obsidianmese.fired_table[owner] = obsidianmese.fired_table[owner] - 1
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-- print(minetest.serialize(fired_table))
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end
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end
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function obsidianmese.fire_sword(itemstack, user, pointed_thing)
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if not user:get_player_control().RMB then return end
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local speed = 8
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local pos = user:getpos()
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local v = user:get_look_dir()
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local player_name = user:get_player_name()
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if obsidianmese.fired_table[player_name] ~= nil then
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if obsidianmese.fired_table[player_name] >= 1 then
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minetest.chat_send_player(player_name, "You can shoot 1 shot at the time!")
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return
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else
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obsidianmese.fired_table[player_name] = obsidianmese.fired_table[player_name] + 1
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end
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else
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obsidianmese.fired_table[player_name] = 1
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end
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print(minetest.serialize(obsidianmese.fired_table))
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-- adjust position from where the bullet will be fired based on the look direction
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-- prevents hitting the node when looking/shooting down from the edge
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pos.x = pos.x + v.x
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pos.z = pos.z + v.z
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if v.y > 0.4 or v.y < -0.4 then
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pos.y = pos.y + v.y
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else
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pos.y = pos.y + 1
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end
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-- play shoot attack sound
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minetest.sound_play("throwing_sound", {
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pos = pos,
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gain = 1.0, -- default
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max_hear_distance = 10,
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})
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local obj = minetest.add_entity(pos, "obsidianmese:sword_bullet")
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local ent = obj:get_luaentity()
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if ent then
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ent._owner = player_name
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v.x = v.x * speed
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v.y = v.y * speed
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v.z = v.z * speed
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obj:setvelocity(v)
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end
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-- wear tool
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local wdef = itemstack:get_definition()
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itemstack:add_wear(65535 / (150 - 1))
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-- Tool break sound
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if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
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minetest.sound_play(wdef.sound.breaks, {pos = pointed_thing.above, gain = 0.5})
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end
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return itemstack
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end
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function obsidianmese.add_wear(itemstack)
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-- wear tool
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local wdef = itemstack:get_definition()
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itemstack:add_wear(65535 / (400 - 1))
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-- Tool break sound
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if itemstack:get_count() == 0 and wdef.sound and wdef.sound.breaks then
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minetest.sound_play(wdef.sound.breaks, {pos = pointed_thing.above, gain = 0.5})
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end
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return itemstack
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end
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-- prevent pick axe engraved of placing item when clicken on one of the items from this list
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local pick_engraved_place_blacklist = {
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["xdecor:itemframe"] = true
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}
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function obsidianmese.pick_engraved_place(itemstack, placer, pointed_thing)
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local idx = placer:get_wield_index() + 1 -- item to right of wielded tool
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local inv = placer:get_inventory()
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local stack = inv:get_stack("main", idx) -- stack to right of tool
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local stack_name = stack:get_name()
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local under = pointed_thing.under
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local above = pointed_thing.above
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local node_under = minetest.get_node(under)
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local udef = {}
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local temp_stack = ""
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-- handle nodes
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if pointed_thing.type == "node" then
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local pos = minetest.get_pointed_thing_position(pointed_thing)
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local pointed_node = minetest.get_node(pos)
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-- check if have to use default on_place first
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if pick_engraved_place_blacklist[pointed_node.name] ~= nil then
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-- print("minetest.item_place")
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return minetest.item_place(itemstack, placer, pointed_thing)
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end
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if pointed_node ~= nil and stack_name ~= "" then
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local stack_def = minetest.registered_nodes[stack_name]
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local stack_name_split = string.split(stack_name, ":")
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local stack_mod = stack_name_split[1]
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udef = minetest.registered_nodes[stack_name]
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-- not for farming - that should be part of a hoe
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if stack_mod ~= "farming" or stack_mod ~= "farming_addons" then
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if udef and udef.on_place then
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temp_stack = udef.on_place(stack, placer, pointed_thing) or stack
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inv:set_stack("main", idx, temp_stack)
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-- itemstack = obsidianmese.add_wear(itemstack)
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return itemstack
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elseif udef and udef.on_use then
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temp_stack = udef.on_use(stack, placer, pointed_thing) or stack
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inv:set_stack("main", idx, temp_stack)
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-- itemstack = obsidianmese.add_wear(itemstack)
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return itemstack
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end
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end
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-- handle farming and farming_addons placement
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-- if stack_mod == "farming" or stack_mod == "farming_addons" then
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-- print("farming.place_seed")
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-- udef = minetest.registered_nodes[stack_name]
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-- if udef and udef.on_place then
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-- temp_stack = udef.on_place(stack, placer, pointed_thing) or stack
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-- elseif udef and udef.on_use then
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-- temp_stack = udef.on_use(stack, placer, pointed_thing) or stack
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-- end
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-- inv:set_stack("main", idx, temp_stack)
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-- itemstack = obsidianmese.add_wear(itemstack)
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-- return itemstack
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-- end
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-- handle default torch placement
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if stack_name == "default:torch" then
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local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above))
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local fakestack = stack
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if wdir == 0 then
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fakestack:set_name("default:torch_ceiling")
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elseif wdir == 1 then
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fakestack:set_name("default:torch")
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else
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fakestack:set_name("default:torch_wall")
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end
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temp_stack = minetest.item_place(fakestack, placer, pointed_thing, wdir)
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temp_stack:set_name("default:torch")
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inv:set_stack("main", idx, temp_stack)
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-- itemstack = obsidianmese.add_wear(itemstack)
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return itemstack
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end
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end
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-- if everything else fails use default on_place
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stack = minetest.item_place(stack, placer, pointed_thing)
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inv:set_stack("main", idx, stack)
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return itemstack
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end
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end
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function obsidianmese.shovel_place(itemstack, placer, pointed_thing)
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local pt = pointed_thing
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-- check if pointing at a node
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if not pt then
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return
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end
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if pt.type ~= "node" then
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return
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end
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local under = minetest.get_node(pt.under)
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local p = {x=pt.under.x, y=pt.under.y+1, z=pt.under.z}
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local above = minetest.get_node(p)
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-- return if any of the nodes is not registered
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if not minetest.registered_nodes[under.name] then
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return
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end
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if not minetest.registered_nodes[above.name] then
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return
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end
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-- check if the node above the pointed thing is air
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if above.name ~= "air" then
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return
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end
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if minetest.is_protected(pt.under, placer:get_player_name()) then
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minetest.record_protection_violation(pt.under, placer:get_player_name())
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return
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end
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-- dirt path
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if under.name == "default:dirt" and
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under.name ~= "obsidianmese:path_dirt" then
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minetest.set_node(pt.under, {name = "obsidianmese:path_dirt"})
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-- grass path
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elseif (under.name == "default:dirt_with_grass" or
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under.name == "default:dirt_with_grass_footsteps" or
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under.name == "default:dirt_with_dry_grass" or
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under.name == "default:dirt_with_snow" or
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under.name == "default:dirt_with_rainforest_litter") and
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under.name ~= "obsidianmese:path_grass" then
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minetest.set_node(pt.under, {name = "obsidianmese:path_grass"})
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-- sand path
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elseif under.name == "default:sand" and
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under.name ~= "obsidianmese:path_sand" then
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minetest.set_node(pt.under, {name = "obsidianmese:path_sand"})
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-- desert sand path
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elseif under.name == "default:desert_sand" and
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under.name ~= "obsidianmese:path_desert_sand" then
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minetest.set_node(pt.under, {name = "obsidianmese:path_desert_sand"})
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-- silver sand path
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elseif under.name == "default:silver_sand" and
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under.name ~= "obsidianmese:path_silver_sand" then
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minetest.set_node(pt.under, {name = "obsidianmese:path_silver_sand"})
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-- snow path
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elseif under.name == "default:snowblock" and
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under.name ~= "obsidianmese:path_snowblock" then
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minetest.set_node(pt.under, {name = "obsidianmese:path_snowblock"})
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else
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return
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end
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-- play sound
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minetest.sound_play("default_dig_crumbly", {
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pos = pt.under,
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gain = 0.5
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})
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-- add wear
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itemstack = obsidianmese.add_wear(itemstack)
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return itemstack
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end
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