Merge https://notabug.org/TenPlus1/mobs_redo and resolve conflicts
commit
fbe2d90251
3985
api.lua_testspawn
3985
api.lua_testspawn
File diff suppressed because it is too large
Load Diff
391
api.txt
391
api.txt
|
@ -31,12 +31,15 @@ functions needed for the mob to work properly which contains the following:
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'hp_max' has the maximum health value the mob can spawn with.
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'armor' holds strength of mob, 100 is normal, lower is more powerful
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and needs more hits and better weapons to kill.
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'passive' when true allows animals to defend themselves when hit,
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'passive' when false allows animals to defend themselves when hit,
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otherwise they amble onwards.
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'walk_velocity' is the speed that your mob can walk around.
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'run_velocity' is the speed your mob can run with, usually when attacking.
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'stand_chance' has a 0-100 chance value your mob will stand from walking.
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'walk_chance' has a 0-100 chance value your mob will walk from standing,
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set to 0 for jumping mobs only.
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'randomly_turn' if set to false then mob will not turn to face player or
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randomly turn while walking or standing.
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'jump' when true allows your mob to jump updwards.
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'jump_height' holds the height your mob can jump, 0 to disable jumping.
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'stepheight' height of a block that your mob can easily walk up onto,
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@ -44,6 +47,10 @@ functions needed for the mob to work properly which contains the following:
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'fly' when true allows your mob to fly around instead of walking.
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'fly_in' holds the node name that the mob flies (or swims) around
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in e.g. "air" or "default:water_source".
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'keep_flying' when true mobs like birds no longer stop and stand.
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'stay_near' when set allows mobs the chance to stay around certain nodes.
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'nodes' string or table of nodes to stay nearby e.g. "farming:straw"
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'chance' chance of searching for above node(s), default is 10.
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'runaway' if true causes animals to turn and run away when hit.
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'pushable' when true mobs can be pushed by player or other mobs.
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'view_range' how many nodes in distance the mob can see a player.
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@ -57,13 +64,15 @@ functions needed for the mob to work properly which contains the following:
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'fall_damage' when true causes falling to inflict damage.
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'water_damage' holds the damage per second infliced to mobs when standing in
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water.
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'air_damage' holds damage per second inflicted to mob when standing in air.
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'lava_damage' holds the damage per second inflicted to mobs when standing
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in lava or fire or an ignition source.
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'light_damage' holds the damage per second inflicted to mobs when light
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level is between the min and max values below
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'light_damage_min' minimum light value when mob is affected (default: 14)
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'light_damage_max' maximum light value when mob is affected (default: 15)
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'suffocation' when true causes mobs to suffocate inside solid blocks.
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'suffocation' when > 0 mobs will suffocate inside solid blocks and will be
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hurt by the value given every second (0 to disable).
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'floats' when set to 1 mob will float in water, 0 has them sink.
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'follow' mobs follow player when holding any of the items which appear
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on this table, the same items can be fed to a mob to tame or
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@ -83,6 +92,9 @@ functions needed for the mob to work properly which contains the following:
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punches when nearby.
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'group_attack' when true has same mob type grouping together to attack
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offender.
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'group_helper' string containing mob name that attacks alongside
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current mob when group attacking.
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mob is attacking in groups.
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'attack_type' tells the api what a mob does when attacking the player
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or another mob:
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'dogfight' is a melee attack when player is within mob reach.
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@ -154,6 +166,11 @@ functions needed for the mob to work properly which contains the following:
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'min' minimum number of items dropped, set to 0 for rare drops.
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'max' maximum number of items dropped.
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Note: If weapon has {fire=1} damage group set then cooked items will drop.
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Note2: A function can now be passed which can also return drops table, e.g.
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drops = function(pos)
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-- do something
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return { {name = "farming:bread"}, {name = "default:dirt", chance = 2} }
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end
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'visual' holds the look of the mob you wish to create:
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'cube' looks like a normal node
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@ -171,16 +188,20 @@ functions needed for the mob to work properly which contains the following:
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'child_texture' holds the texture table for when baby mobs are used.
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'gotten_texture' holds the texture table for when self.gotten value is
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true, used for milking cows or shearing sheep.
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'texture_mods' holds a string which overlays a texture on top of the
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mob texture e.g. "^saddle.png"
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'mesh' holds the name of the external object used for mob model
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e.g. "mobs_cow.b3d"
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'gotten_mesh" holds the name of the external object used for when
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self.gotten is true for mobs.
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'rotate' custom model rotation, 0 = front, 90 = side, 180 = back,
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270 = other side.
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'glow' has mob glow without light source, 0 to 15 or nil to disable
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'double_melee_attack' when true has the api choose between 'punch' and
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'punch2' animations. [DEPRECATED]
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'animation' holds a table containing animation names and settings for use with mesh models:
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'animation' holds a table containing animation names and settings for use with
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mesh models:
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'stand_start' start frame for when mob stands still.
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'stand_end' end frame of stand animation.
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'stand_speed' speed of animation in frames per second.
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@ -206,6 +227,7 @@ functions needed for the mob to work properly which contains the following:
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'die_end'
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'die_speed'
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'die_loop' when set to false stops the animation looping.
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'die_rotate' if true mob spins during death animation.
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Using '_loop = false' setting will stop any of the above animations from
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looping.
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@ -274,8 +296,13 @@ enhance mob functionality and have them do many interesting things:
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time_from_last_punch, tool_capabilities, direction), return
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false to stop punch damage and knockback from taking place.
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'custom_attack' when set this function is called instead of the normal mob
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melee attack, parameters are (self, to_attack).
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'on_die' a function that is called when mob is killed (self, pos)
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melee attack, parameters are (self, to_attack) and if true
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is returned normal attack function continued.
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'on_die' a function that is called when mob is killed (self, pos), also
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has access to self.cause_of_death table.
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'on_flop' function called when flying or swimmimng mob is no longer in
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air/water, (self) paramater and return true to skip the built
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in api flop feature.
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'do_custom' a custom function that is called every tick while mob is
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active and which has access to all of the self.* variables
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e.g. (self.health for health or self.standing_in for node
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@ -307,48 +334,84 @@ for each mob.
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'self.order' set to "follow" or "stand" so that npc will follow owner
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or stand it's ground
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'self.nametag' contains the name of the mob which it can show above
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'self.state' Current mob state.
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"stand": no movement (except turning around)
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"walk": walk or move around aimlessly
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"attack": chase and attack enemy
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"runaway": flee from target
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"flop": bounce around aimlessly
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(for swimming mobs that have stranded)
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"die": during death
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Adding Mobs in World
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--------------------
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mobs:add_mob(pos, {
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name = "mobs_animal:chicken",
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child = true,
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owner = "singleplayer",
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nametag = "Bessy",
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ignore_count = true -- ignores mob count per map area
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})
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Returns false if mob could not be added, returns mob object if spawned ok.
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Removing Mob from World
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-----------------------
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mobs:remove(self, decrease)
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Removes mob 'self' from the world and if 'decrease' is true then the mob counter
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will also be decreased by one.
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Spawning Mobs in World
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----------------------
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mobs:spawn({
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name = "mobs_monster:tree_monster",
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nodes = {"group:leaves"},
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max_light = 7,
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})
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Spawn functions require the following settings, some of which already have a
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default setting and can be omitted:
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'name' is the name of the animal/monster
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'nodes' is a list of nodenames on that the animal/monster can
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spawn on top of (defaults to {"group:dirt", "group:stone"}
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'neighbors' is a list of nodenames on that the animal/monster will
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spawn beside (default is {"air"})
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'interval' is same as in register_abm() (default is 30)
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'chance' is same as in register_abm() (default is 5000)
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'min_light' is the minimum light level (default is 0)
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'max_light' is the maximum light (default is 15)
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'min_height' is the minimum height a mob can spawn (default: -31000)
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'max_height' is the maximum height a mob can spawn (default is 31000)
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'active_object_count' number of this type of mob to spawn at one time inside
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map area (default is 1)
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'day_toggle' true for day spawning, false for night or nil for
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anytime
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'on_spawn' is a custom function which runs after mob has spawned
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and gives self and pos values.
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'on_map_load' when true mobs will have a chance of spawning only
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when new areas of map are loaded, interval will not be
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used.
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The older spawn functions are still active and working but have no defaults like
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the mobs:spawn, so it is recommended to use the above instead.
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mobs:register_spawn(name, nodes, max_light, min_light, chance,
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active_object_count, max_height, day_toggle)
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mobs:spawn_specfic(name, nodes, neighbors, min_light, max_light, interval,
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chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
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These functions register a spawn algorithm for the mob. Without this function
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the call the mobs won't spawn.
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'name' is the name of the animal/monster
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'nodes' is a list of nodenames on that the animal/monster can
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spawn on top of
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'neighbors' is a list of nodenames on that the animal/monster will
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spawn beside (default is {"air"} for
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mobs:register_spawn)
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'max_light' is the maximum of light
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'min_light' is the minimum of light
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'interval' is same as in register_abm() (default is 30 for
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mobs:register_spawn)
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'chance' is same as in register_abm()
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'active_object_count' number of this type of mob to spawn at one time inside
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map area
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'min_height' is the minimum height the mob can spawn
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'max_height' is the maximum height the mob can spawn
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'day_toggle' true for day spawning, false for night or nil for
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anytime
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'on_spawn' is a custom function which runs after mob has spawned
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and gives self and pos values.
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A simpler way to handle mob spawns has been added with the mobs:spawn(def)
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command which uses above names to make settings clearer:
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mobs:spawn({name = "mobs_monster:tree_monster",
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nodes = {"group:leaves"},
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max_light = 7,
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})
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For each mob that spawns with this function is a field in mobs.spawning_mobs.
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It tells if the mob should spawn or not. Default is true. So other mods can
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@ -367,6 +430,24 @@ true the mob will not spawn.
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'name' is the name of the animal/monster
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Particle Effects
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----------------
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mobs:effect(pos, amount, texture, min_size, max_size, radius, gravity, glow, fall)
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This function provides a quick way to spawn particles as an effect.
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'pos' center position of particle effect.
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'amount' how many particles.
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'texture' texture filename to use for effect.
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'min_size' smallest particle size.
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'max_size' largest particle size.
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'radius' how far particles spread outward from center.
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'gravity' gravity applied to particles once they spawn.
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'glow' number between 1 and 15 for glowing particles.
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'fall' when true particles fall, false has them rising, nil has them scatter.
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Making Arrows
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-------------
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@ -387,6 +468,8 @@ This function registers a arrow for mobs with the attack type shoot.
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'hit_mob' a function that is called when the arrow hits a mob;
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this function should hurt the mob, the parameters are
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(self, player)
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'hit_object' a function that is called when the arrow hits an object;
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this function parameters are (self, player)
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'hit_node' a function that is called when the arrow hits a node, the
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parameters are (self, pos, node)
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'tail' when set to 1 adds a trail or tail to mob arrows
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@ -400,7 +483,9 @@ This function registers a arrow for mobs with the attack type shoot.
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'on_step' is a custom function when arrow is active, nil for
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default.
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'on_punch' is a custom function when arrow is punched, nil by default
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'collisionbox' is hitbox table for arrow, {0,0,0,0,0,0} by default.
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'collisionbox' is hitbox table for arrow, {-.1,-.1,-.1,.1,.1,.1} by default.
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'lifetime' contains float value for how many seconds arrow exists in
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world before being removed (default is 4.5 seconds).
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Spawn Eggs
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@ -408,7 +493,8 @@ Spawn Eggs
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mobs:register_egg(name, description, background, addegg, no_creative)
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This function registers a spawn egg which can be used by admin to properly spawn in a mob.
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This function registers a spawn egg which can be used to properly spawn in a mob.
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Animals are spawned as tamed unless sneak/shift is held while spawning.
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'name' this is the name of your new mob to spawn e.g. "mob:sheep"
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'description' the name of the new egg you are creating e.g. "Spawn Sheep"
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@ -455,6 +541,11 @@ replace with another item entirely.
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'replacewith' once captured replace mob with this item instead (overrides
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new mob eggs with saved information)
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mobs:force_capture(self, clicker)
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Same as above but does no checks, it simply captures any and all mobs and places
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inside a spawn egg containing all of the mob information.
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Feeding and Taming/Breeding
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---------------------------
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@ -567,7 +658,7 @@ Certain variables need to be set before using the above functions:
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'self.driver_scale' sets driver scale for mobs larger than {x=1, y=1}
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mobs:line_of_sight(self, pos1, pos2, stepsize)
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mobs:line_of_sight(self, pos1, pos2, stepsize) [DEPRECATED]
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This function is for use within the mobs definition for special use cases and
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returns true if a mob can see the player or victim.
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@ -577,6 +668,17 @@ returns true if a mob can see the player or victim.
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'pos2' position of vistim or player
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'stepsize' usually set to 1
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Use this instead:
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mob_class:line_of_sight(pos1, pos2, stepsize)
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mobs:can_spawn(pos, name)
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This function checks the surrounding area at [pos] to see if there is enough empty
|
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space to spawn mob [name], if so then a new position is returned for use,
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otherwise nil is returned.
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External Settings for "minetest.conf"
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------------------------------------
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|
@ -606,139 +708,150 @@ External Settings for "minetest.conf"
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'mobs_griefing' when false mobs cannot break blocks when using either
|
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pathfinding level 2, replace functions or mobs:boom
|
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function.
|
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'mob_nospawn_range' Minimum range a mob can spawn near player (def: 12)
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'mob_active_limit' Number of active mobs in game, 0 for unlimited
|
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'mob_area_spawn' When true will check surrounding area the size of the
|
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mob for obstructions before spawning, otherwise it
|
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defaults to checking the height of the mob only.
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Players can override the spawn chance for each mob registered by adding a line
|
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to their minetest.conf file with a new value, the lower the value the more each
|
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mob will spawn e.g.
|
||||
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||||
mobs_animal:sheep_chance 11000
|
||||
mobs_monster:sand_monster_chance 100
|
||||
mobs_animal:sheep 11000
|
||||
mobs_monster:sand_monster 100
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...you can also change how many of a certain mob appear in an active mapblock by
|
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adding a comma and then a new value e.g.
|
||||
|
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mobs_animal:cow = 8000,4 <-- 4 cows per mapblock at 8000 spawn chance
|
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mobs_monster:dirt_monster = ,20 <-- 20 dirt monsters per mapblock
|
||||
|
||||
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Rideable Horse Example Mob
|
||||
--------------------------
|
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mobs:register_mob("mob_horse:horse", {
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type = "animal",
|
||||
visual = "mesh",
|
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visual_size = {x = 1.20, y = 1.20},
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mesh = "mobs_horse.x",
|
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collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.25, 0.4},
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animation = {
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speed_normal = 15,
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speed_run = 30,
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stand_start = 25,
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stand_end = 75,
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walk_start = 75,
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walk_end = 100,
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run_start = 75,
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run_end = 100,
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},
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textures = {
|
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{"mobs_horse.png"},
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{"mobs_horsepeg.png"},
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{"mobs_horseara.png"}
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},
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fear_height = 3,
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runaway = true,
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fly = false,
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walk_chance = 60,
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view_range = 5,
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follow = {"farming:wheat"},
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passive = true,
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hp_min = 12,
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||||
hp_max = 16,
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||||
armor = 200,
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||||
lava_damage = 5,
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||||
fall_damage = 5,
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||||
water_damage = 1,
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||||
makes_footstep_sound = true,
|
||||
drops = {
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{name = "mobs:meat_raw", chance = 1, min = 2, max = 3}
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},
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||||
sounds = {
|
||||
random = "horse_neigh.ogg",
|
||||
damage = "horse_whinney.ogg",
|
||||
},
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||||
type = "animal",
|
||||
visual = "mesh",
|
||||
visual_size = {x = 1.20, y = 1.20},
|
||||
mesh = "mobs_horse.x",
|
||||
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.25, 0.4},
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
speed_run = 30,
|
||||
stand_start = 25,
|
||||
stand_end = 75,
|
||||
walk_start = 75,
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||||
walk_end = 100,
|
||||
run_start = 75,
|
||||
run_end = 100,
|
||||
},
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||||
textures = {
|
||||
{"mobs_horse.png"},
|
||||
{"mobs_horsepeg.png"},
|
||||
{"mobs_horseara.png"}
|
||||
},
|
||||
fear_height = 3,
|
||||
runaway = true,
|
||||
fly = false,
|
||||
walk_chance = 60,
|
||||
view_range = 5,
|
||||
follow = {"farming:wheat"},
|
||||
passive = true,
|
||||
hp_min = 12,
|
||||
hp_max = 16,
|
||||
armor = 200,
|
||||
lava_damage = 5,
|
||||
fall_damage = 5,
|
||||
water_damage = 1,
|
||||
makes_footstep_sound = true,
|
||||
drops = {
|
||||
{name = "mobs:meat_raw", chance = 1, min = 2, max = 3}
|
||||
},
|
||||
sounds = {
|
||||
random = "horse_neigh.ogg",
|
||||
damage = "horse_whinney.ogg",
|
||||
},
|
||||
|
||||
do_custom = function(self, dtime)
|
||||
do_custom = function(self, dtime)
|
||||
|
||||
-- set needed values if not already present
|
||||
if not self.v2 then
|
||||
self.v2 = 0
|
||||
self.max_speed_forward = 6
|
||||
self.max_speed_reverse = 2
|
||||
self.accel = 6
|
||||
self.terrain_type = 3
|
||||
self.driver_attach_at = {x = 0, y = 20, z = -2}
|
||||
self.driver_eye_offset = {x = 0, y = 3, z = 0}
|
||||
self.driver_scale = {x = 1, y = 1}
|
||||
end
|
||||
-- set needed values if not already present
|
||||
if not self.v2 then
|
||||
self.v2 = 0
|
||||
self.max_speed_forward = 6
|
||||
self.max_speed_reverse = 2
|
||||
self.accel = 6
|
||||
self.terrain_type = 3
|
||||
self.driver_attach_at = {x = 0, y = 20, z = -2}
|
||||
self.driver_eye_offset = {x = 0, y = 3, z = 0}
|
||||
self.driver_scale = {x = 1, y = 1}
|
||||
end
|
||||
|
||||
-- if driver present allow control of horse
|
||||
if self.driver then
|
||||
-- if driver present allow control of horse
|
||||
if self.driver then
|
||||
|
||||
mobs.drive(self, "walk", "stand", false, dtime)
|
||||
mobs.drive(self, "walk", "stand", false, dtime)
|
||||
|
||||
return false -- skip rest of mob functions
|
||||
end
|
||||
return false -- skip rest of mob functions
|
||||
end
|
||||
|
||||
return true
|
||||
end,
|
||||
return true
|
||||
end,
|
||||
|
||||
on_die = function(self, pos)
|
||||
on_die = function(self, pos)
|
||||
|
||||
-- drop saddle when horse is killed while riding
|
||||
-- also detach from horse properly
|
||||
if self.driver then
|
||||
minetest.add_item(pos, "mobs:saddle")
|
||||
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
|
||||
end
|
||||
-- drop saddle when horse is killed while riding
|
||||
-- also detach from horse properly
|
||||
if self.driver then
|
||||
minetest.add_item(pos, "mobs:saddle")
|
||||
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
|
||||
end
|
||||
|
||||
end,
|
||||
end,
|
||||
|
||||
on_rightclick = function(self, clicker)
|
||||
on_rightclick = function(self, clicker)
|
||||
|
||||
-- make sure player is clicking
|
||||
if not clicker or not clicker:is_player() then
|
||||
return
|
||||
end
|
||||
-- make sure player is clicking
|
||||
if not clicker or not clicker:is_player() then
|
||||
return
|
||||
end
|
||||
|
||||
-- feed, tame or heal horse
|
||||
if mobs:feed_tame(self, clicker, 10, true, true) then
|
||||
return
|
||||
end
|
||||
-- feed, tame or heal horse
|
||||
if mobs:feed_tame(self, clicker, 10, true, true) then
|
||||
return
|
||||
end
|
||||
|
||||
-- make sure tamed horse is being clicked by owner only
|
||||
if self.tamed and self.owner == clicker:get_player_name() then
|
||||
-- make sure tamed horse is being clicked by owner only
|
||||
if self.tamed and self.owner == clicker:get_player_name() then
|
||||
|
||||
local inv = clicker:get_inventory()
|
||||
local inv = clicker:get_inventory()
|
||||
|
||||
-- detatch player already riding horse
|
||||
if self.driver and clicker == self.driver then
|
||||
-- detatch player already riding horse
|
||||
if self.driver and clicker == self.driver then
|
||||
|
||||
mobs.detach(clicker, {x = 1, y = 0, z = 1})
|
||||
mobs.detach(clicker, {x = 1, y = 0, z = 1})
|
||||
|
||||
-- add saddle back to inventory
|
||||
if inv:room_for_item("main", "mobs:saddle") then
|
||||
inv:add_item("main", "mobs:saddle")
|
||||
else
|
||||
minetest.add_item(clicker.getpos(), "mobs:saddle")
|
||||
end
|
||||
-- add saddle back to inventory
|
||||
if inv:room_for_item("main", "mobs:saddle") then
|
||||
inv:add_item("main", "mobs:saddle")
|
||||
else
|
||||
minetest.add_item(clicker.get_pos(), "mobs:saddle")
|
||||
end
|
||||
|
||||
-- attach player to horse
|
||||
elseif not self.driver
|
||||
and clicker:get_wielded_item():get_name() == "mobs:saddle" then
|
||||
-- attach player to horse
|
||||
elseif not self.driver
|
||||
and clicker:get_wielded_item():get_name() == "mobs:saddle" then
|
||||
|
||||
self.object:set_properties({stepheight = 1.1})
|
||||
mobs.attach(self, clicker)
|
||||
self.object:set_properties({stepheight = 1.1})
|
||||
mobs.attach(self, clicker)
|
||||
|
||||
-- take saddle from inventory
|
||||
inv:remove_item("main", "mobs:saddle")
|
||||
end
|
||||
end
|
||||
-- take saddle from inventory
|
||||
inv:remove_item("main", "mobs:saddle")
|
||||
end
|
||||
end
|
||||
|
||||
-- used to capture horse with magic lasso
|
||||
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
|
||||
end
|
||||
-- used to capture horse with magic lasso
|
||||
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
|
||||
end
|
||||
})
|
||||
|
|
282
crafts.lua
282
crafts.lua
|
@ -5,14 +5,14 @@ local S = mobs.intllib
|
|||
minetest.register_craftitem("mobs:nametag", {
|
||||
description = S("Name Tag"),
|
||||
inventory_image = "mobs_nametag.png",
|
||||
groups = {flammable = 2},
|
||||
groups = {flammable = 2, nametag = 1}
|
||||
})
|
||||
|
||||
if minetest.get_modpath("dye") and minetest.get_modpath("farming") then
|
||||
minetest.register_craft({
|
||||
type = "shapeless",
|
||||
output = "mobs:nametag",
|
||||
recipe = {"default:paper", "dye:black", "farming:string"},
|
||||
recipe = {"default:paper", "dye:black", "farming:string"}
|
||||
})
|
||||
end
|
||||
|
||||
|
@ -20,7 +20,7 @@ end
|
|||
minetest.register_craftitem("mobs:leather", {
|
||||
description = S("Leather"),
|
||||
inventory_image = "mobs_leather.png",
|
||||
groups = {flammable = 2},
|
||||
groups = {flammable = 2, leather = 1}
|
||||
})
|
||||
|
||||
-- raw meat
|
||||
|
@ -28,7 +28,7 @@ minetest.register_craftitem("mobs:meat_raw", {
|
|||
description = S("Raw Meat"),
|
||||
inventory_image = "mobs_meat_raw.png",
|
||||
on_use = minetest.item_eat(3),
|
||||
groups = {food_meat_raw = 1, flammable = 2},
|
||||
groups = {food_meat_raw = 1, flammable = 2}
|
||||
})
|
||||
|
||||
-- cooked meat
|
||||
|
@ -36,21 +36,21 @@ minetest.register_craftitem("mobs:meat", {
|
|||
description = S("Meat"),
|
||||
inventory_image = "mobs_meat.png",
|
||||
on_use = minetest.item_eat(8),
|
||||
groups = {food_meat = 1, flammable = 2},
|
||||
groups = {food_meat = 1, flammable = 2}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "cooking",
|
||||
output = "mobs:meat",
|
||||
recipe = "mobs:meat_raw",
|
||||
cooktime = 5,
|
||||
cooktime = 5
|
||||
})
|
||||
|
||||
-- lasso
|
||||
minetest.register_tool("mobs:lasso", {
|
||||
description = S("Lasso (right-click animal to put in inventory)"),
|
||||
inventory_image = "mobs_magic_lasso.png",
|
||||
groups = {flammable = 2},
|
||||
groups = {flammable = 2}
|
||||
})
|
||||
|
||||
if minetest.get_modpath("farming") then
|
||||
|
@ -59,7 +59,7 @@ if minetest.get_modpath("farming") then
|
|||
recipe = {
|
||||
{"farming:string", "", "farming:string"},
|
||||
{"", "default:diamond", ""},
|
||||
{"farming:string", "", "farming:string"},
|
||||
{"farming:string", "", "farming:string"}
|
||||
}
|
||||
})
|
||||
end
|
||||
|
@ -70,7 +70,7 @@ minetest.register_alias("mobs:magic_lasso", "mobs:lasso")
|
|||
minetest.register_tool("mobs:net", {
|
||||
description = S("Net (right-click animal to put in inventory)"),
|
||||
inventory_image = "mobs_net.png",
|
||||
groups = {flammable = 2},
|
||||
groups = {flammable = 2}
|
||||
})
|
||||
|
||||
if minetest.get_modpath("farming") then
|
||||
|
@ -79,7 +79,7 @@ if minetest.get_modpath("farming") then
|
|||
recipe = {
|
||||
{"group:stick", "", "group:stick"},
|
||||
{"group:stick", "", "group:stick"},
|
||||
{"farming:string", "group:stick", "farming:string"},
|
||||
{"farming:string", "group:stick", "farming:string"}
|
||||
}
|
||||
})
|
||||
end
|
||||
|
@ -88,14 +88,14 @@ end
|
|||
minetest.register_tool("mobs:shears", {
|
||||
description = S("Steel Shears (right-click to shear)"),
|
||||
inventory_image = "mobs_shears.png",
|
||||
groups = {flammable = 2},
|
||||
groups = {flammable = 2}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'mobs:shears',
|
||||
output = "mobs:shears",
|
||||
recipe = {
|
||||
{'', 'default:steel_ingot', ''},
|
||||
{'', 'group:stick', 'default:steel_ingot'},
|
||||
{"", "default:steel_ingot", ""},
|
||||
{"", "group:stick", "default:steel_ingot"}
|
||||
}
|
||||
})
|
||||
|
||||
|
@ -103,7 +103,7 @@ minetest.register_craft({
|
|||
minetest.register_craftitem("mobs:protector", {
|
||||
description = S("Mob Protection Rune"),
|
||||
inventory_image = "mobs_protector.png",
|
||||
groups = {flammable = 2},
|
||||
groups = {flammable = 2}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
|
@ -111,7 +111,7 @@ minetest.register_craft({
|
|||
recipe = {
|
||||
{"default:stone", "default:stone", "default:stone"},
|
||||
{"default:stone", "default:goldblock", "default:stone"},
|
||||
{"default:stone", "default:stone", "default:stone"},
|
||||
{"default:stone", "default:stone", "default:stone"}
|
||||
}
|
||||
})
|
||||
|
||||
|
@ -119,7 +119,7 @@ minetest.register_craft({
|
|||
minetest.register_craftitem("mobs:saddle", {
|
||||
description = S("Saddle"),
|
||||
inventory_image = "mobs_saddle.png",
|
||||
groups = {flammable = 2},
|
||||
groups = {flammable = 2, saddle = 1}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
|
@ -127,95 +127,229 @@ minetest.register_craft({
|
|||
recipe = {
|
||||
{"mobs:leather", "mobs:leather", "mobs:leather"},
|
||||
{"mobs:leather", "default:steel_ingot", "mobs:leather"},
|
||||
{"mobs:leather", "default:steel_ingot", "mobs:leather"},
|
||||
{"mobs:leather", "default:steel_ingot", "mobs:leather"}
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
-- make sure we can register fences
|
||||
if default.register_fence then
|
||||
|
||||
-- mob fence (looks like normal fence but collision is 2 high)
|
||||
-- default.register_fence("mobs:fence_wood", {
|
||||
-- description = S("Mob Fence"),
|
||||
-- texture = "default_wood.png",
|
||||
-- material = "default:fence_wood",
|
||||
-- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
-- sounds = default.node_sound_wood_defaults(),
|
||||
-- collision_box = {
|
||||
-- type = "fixed",
|
||||
-- fixed = {
|
||||
-- {-0.5, -0.5, -0.5, 0.5, 1.9, 0.5},
|
||||
-- },
|
||||
-- },
|
||||
-- })
|
||||
default.register_fence("mobs:fence_wood", {
|
||||
description = S("Mob Fence"),
|
||||
texture = "default_wood.png",
|
||||
material = "default:fence_wood",
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {
|
||||
{-0.5, -0.5, -0.5, 0.5, 1.9, 0.5},
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
-- mob fence top (has enlarged collisionbox to stop mobs getting over)
|
||||
-- minetest.register_node("mobs:fence_top", {
|
||||
-- description = S("Mob Fence Top"),
|
||||
-- drawtype = "nodebox",
|
||||
-- tiles = {"default_wood.png"},
|
||||
-- paramtype = "light",
|
||||
-- is_ground_content = false,
|
||||
-- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
-- sounds = default.node_sound_wood_defaults(),
|
||||
-- node_box = {
|
||||
-- type = "fixed",
|
||||
-- fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2},
|
||||
-- },
|
||||
-- collision_box = {
|
||||
-- type = "fixed",
|
||||
-- fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4},
|
||||
-- },
|
||||
-- selection_box = {
|
||||
-- type = "fixed",
|
||||
-- fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4},
|
||||
-- },
|
||||
-- })
|
||||
minetest.register_node("mobs:fence_top", {
|
||||
description = S("Mob Fence Top"),
|
||||
drawtype = "nodebox",
|
||||
tiles = {"default_wood.png"},
|
||||
paramtype = "light",
|
||||
is_ground_content = false,
|
||||
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
node_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
|
||||
},
|
||||
collision_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}
|
||||
},
|
||||
selection_box = {
|
||||
type = "fixed",
|
||||
fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mobs:fence_top 12",
|
||||
recipe = {
|
||||
{"group:wood", "group:wood", "group:wood"},
|
||||
{"", "default:fence_wood", ""}
|
||||
}
|
||||
})
|
||||
|
||||
end
|
||||
|
||||
-- minetest.register_craft({
|
||||
-- output = "mobs:fence_top 12",
|
||||
-- recipe = {
|
||||
-- {"group:wood", "group:wood", "group:wood"},
|
||||
-- {"", "default:fence_wood", ""},
|
||||
-- }
|
||||
-- })
|
||||
|
||||
-- items that can be used as fuel
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:nametag",
|
||||
burntime = 3,
|
||||
burntime = 3
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:lasso",
|
||||
burntime = 7,
|
||||
burntime = 7
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:net",
|
||||
burntime = 8,
|
||||
burntime = 8
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:leather",
|
||||
burntime = 4,
|
||||
burntime = 4
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:saddle",
|
||||
burntime = 7,
|
||||
burntime = 7
|
||||
})
|
||||
|
||||
-- minetest.register_craft({
|
||||
-- type = "fuel",
|
||||
-- recipe = "mobs:fence_wood",
|
||||
-- burntime = 7,
|
||||
-- })
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:fence_wood",
|
||||
burntime = 7
|
||||
})
|
||||
|
||||
-- minetest.register_craft({
|
||||
-- type = "fuel",
|
||||
-- recipe = "mobs:fence_top",
|
||||
-- burntime = 2,
|
||||
-- })
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:fence_top",
|
||||
burntime = 2
|
||||
})
|
||||
|
||||
|
||||
-- this tool spawns same mob and adds owner, protected, nametag info
|
||||
-- then removes original entity, this is used for fixing any issues.
|
||||
|
||||
local tex_obj
|
||||
|
||||
minetest.register_tool(":mobs:mob_reset_stick", {
|
||||
description = S("Mob Reset Stick"),
|
||||
inventory_image = "default_stick.png^[colorize:#ff000050",
|
||||
stack_max = 1,
|
||||
groups = {not_in_creative_inventory = 1},
|
||||
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
|
||||
if pointed_thing.type ~= "object" then
|
||||
return
|
||||
end
|
||||
|
||||
local obj = pointed_thing.ref
|
||||
|
||||
local control = user:get_player_control()
|
||||
local sneak = control and control.sneak
|
||||
|
||||
-- spawn same mob with saved stats, with random texture
|
||||
if obj and not sneak then
|
||||
|
||||
local self = obj:get_luaentity()
|
||||
local obj2 = minetest.add_entity(obj:get_pos(), self.name)
|
||||
|
||||
if obj2 then
|
||||
|
||||
local ent2 = obj2:get_luaentity()
|
||||
|
||||
ent2.protected = self.protected
|
||||
ent2.owner = self.owner
|
||||
ent2.nametag = self.nametag
|
||||
ent2.gotten = self.gotten
|
||||
ent2.tamed = self.tamed
|
||||
ent2.health = self.health
|
||||
ent2.order = self.order
|
||||
|
||||
if self.child then
|
||||
obj2:set_velocity({x = 0, y = self.jump_height, z = 0})
|
||||
end
|
||||
|
||||
obj2:set_properties({nametag = self.nametag})
|
||||
|
||||
obj:remove()
|
||||
end
|
||||
end
|
||||
|
||||
-- display form to enter texture name ending in .png
|
||||
if obj and sneak then
|
||||
|
||||
tex_obj = obj
|
||||
|
||||
local name = user:get_player_name()
|
||||
local tex = ""
|
||||
|
||||
minetest.show_formspec(name, "mobs_texture", "size[8,4]"
|
||||
.. "field[0.5,1;7.5,0;name;"
|
||||
.. minetest.formspec_escape(S("Enter texture:")) .. ";" .. tex .. "]"
|
||||
.. "button_exit[2.5,3.5;3,1;mob_texture_change;"
|
||||
.. minetest.formspec_escape(S("Change")) .. "]")
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
|
||||
-- right-clicked with nametag and name entered?
|
||||
if formname == "mobs_texture"
|
||||
and fields.name
|
||||
and fields.name ~= "" then
|
||||
|
||||
-- does mob still exist?
|
||||
if not tex_obj
|
||||
or not tex_obj:get_luaentity() then
|
||||
return
|
||||
end
|
||||
|
||||
-- make sure nametag is being used to name mob
|
||||
local item = player:get_wielded_item()
|
||||
|
||||
if item:get_name() ~= "mobs:mob_reset_stick" then
|
||||
return
|
||||
end
|
||||
|
||||
-- limit name entered to 64 characters long
|
||||
if fields.name:len() > 64 then
|
||||
fields.name = fields.name:sub(1, 64)
|
||||
end
|
||||
|
||||
-- update texture
|
||||
local self = tex_obj:get_luaentity()
|
||||
|
||||
self.base_texture = {fields.name}
|
||||
|
||||
tex_obj:set_properties({textures = {fields.name}})
|
||||
|
||||
-- reset external variable
|
||||
tex_obj = nil
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
-- Meat Block (thanks to painterlypack.net for allowing me to use these textures)
|
||||
minetest.register_node("mobs:meatblock", {
|
||||
description = S("Meat Block"),
|
||||
tiles = {"mobs_meat_top.png", "mobs_meat_bottom.png", "mobs_meat_side.png"},
|
||||
paramtype2 = "facedir",
|
||||
groups = {choppy = 1, oddly_breakable_by_hand = 1, flammable = 2},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
on_place = minetest.rotate_node,
|
||||
on_use = minetest.item_eat(20),
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "mobs:meatblock",
|
||||
type = "shapeless",
|
||||
recipe = {
|
||||
"group:food_meat", "group:food_meat", "group:food_meat",
|
||||
"group:food_meat", "group:food_meat", "group:food_meat",
|
||||
"group:food_meat", "group:food_meat", "group:food_meat"
|
||||
}
|
||||
})
|
||||
|
|
6
init.lua
6
init.lua
|
@ -1,6 +1,12 @@
|
|||
|
||||
local path = minetest.get_modpath("mobs")
|
||||
|
||||
-- Peaceful player privilege
|
||||
minetest.register_privilege("peaceful_player", {
|
||||
description = "Prevents Mobs Redo mobs from attacking player",
|
||||
give_to_singleplayer = false
|
||||
})
|
||||
|
||||
-- Mob API
|
||||
dofile(path .. "/api.lua")
|
||||
|
||||
|
|
46
intllib.lua
46
intllib.lua
|
@ -1,45 +1,3 @@
|
|||
-- Support for the old multi-load method
|
||||
dofile(minetest.get_modpath("intllib").."/init.lua")
|
||||
|
||||
-- Fallback functions for when `intllib` is not installed.
|
||||
-- Code released under Unlicense <http://unlicense.org>.
|
||||
|
||||
-- Get the latest version of this file at:
|
||||
-- https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua
|
||||
|
||||
local function format(str, ...)
|
||||
local args = { ... }
|
||||
local function repl(escape, open, num, close)
|
||||
if escape == "" then
|
||||
local replacement = tostring(args[tonumber(num)])
|
||||
if open == "" then
|
||||
replacement = replacement..close
|
||||
end
|
||||
return replacement
|
||||
else
|
||||
return "@"..open..num..close
|
||||
end
|
||||
end
|
||||
return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
|
||||
end
|
||||
|
||||
local gettext, ngettext
|
||||
if minetest.get_modpath("intllib") then
|
||||
if intllib.make_gettext_pair then
|
||||
-- New method using gettext.
|
||||
gettext, ngettext = intllib.make_gettext_pair()
|
||||
else
|
||||
-- Old method using text files.
|
||||
gettext = intllib.Getter()
|
||||
end
|
||||
end
|
||||
|
||||
-- Fill in missing functions.
|
||||
|
||||
gettext = gettext or function(msgid, ...)
|
||||
return format(msgid, ...)
|
||||
end
|
||||
|
||||
ngettext = ngettext or function(msgid, msgid_plural, n, ...)
|
||||
return format(n==1 and msgid or msgid_plural, ...)
|
||||
end
|
||||
|
||||
return gettext, ngettext
|
||||
|
|
23
locale/fr.po
23
locale/fr.po
|
@ -3,20 +3,19 @@
|
|||
# This file is distributed under the same license as the PACKAGE package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: \n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-07-29 09:13+0200\n"
|
||||
"PO-Revision-Date: 2017-07-29 09:20+0200\n"
|
||||
"PO-Revision-Date: 2020-08-13 21:20+0500\n"
|
||||
"Last-Translator: Olivier Dragon <odragon@protonmail.com>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: fr\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"X-Generator: Poedit 1.8.12\n"
|
||||
"Last-Translator: fat115 <fat115@framasoft.org>\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
|
||||
"Language: fr\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
|
||||
|
@ -64,7 +63,7 @@ msgstr "Renommer"
|
|||
|
||||
#: crafts.lua
|
||||
msgid "Name Tag"
|
||||
msgstr "Étiquette pour collier"
|
||||
msgstr "Étiquette de collier"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Leather"
|
||||
|
@ -102,18 +101,26 @@ msgstr "Selle"
|
|||
msgid "Mob Fence"
|
||||
msgstr "Clôture à animaux"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Fence Top"
|
||||
msgstr "Haut de clôture à animaux"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
msgstr "Générateur de mob"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob MinLight MaxLight Amount PlayerDist"
|
||||
msgstr "Mob MinLumière MaxLumière Quantité DistanceJoueur"
|
||||
msgid "(mob name) (min light) (max light) (amount) (player distance) (Y offset)"
|
||||
msgstr "(Nom) (MinLumière) (MaxLumière) (Quantité) (Distance du Joueur) (Décalage en Y)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Not Active (enter settings)"
|
||||
msgstr "Générateur non actif (entrez les paramètres)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Command:"
|
||||
msgstr "Commande:"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Active (@1)"
|
||||
msgstr "Générateur actif (@1)"
|
||||
|
|
26
locale/it.po
26
locale/it.po
|
@ -8,19 +8,19 @@ msgstr ""
|
|||
"Project-Id-Version: Italian locale file for the Mobs Redo module\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
|
||||
"PO-Revision-Date: 2017-08-18 12:18+0100\n"
|
||||
"Last-Translator: H4mlet <h4mlet@riseup.net>\n"
|
||||
"PO-Revision-Date: 2020-05-11 13:33+0200\n"
|
||||
"Last-Translator: Hamlet <hamlatgitlab@riseup.net>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: it\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
"X-Generator: Poedit 1.6.10\n"
|
||||
"X-Generator: Poedit 2.2.1\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
|
||||
msgstr ""
|
||||
msgstr "** Modalità pacifica attiva - non comparirà nessun mostro"
|
||||
|
||||
#: api.lua
|
||||
msgid "Mob has been protected!"
|
||||
|
@ -28,23 +28,23 @@ msgstr "Il mob è stato protetto!"
|
|||
|
||||
#: api.lua
|
||||
msgid "@1 (Tamed)"
|
||||
msgstr "@1 (Addomesticat*)"
|
||||
msgstr "@1 (Addomesticato)"
|
||||
|
||||
#: api.lua
|
||||
msgid "Not tamed!"
|
||||
msgstr "Non addomesticat*!"
|
||||
msgstr "Non addomesticato!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 is owner!"
|
||||
msgstr "Proprietari* @1!"
|
||||
msgstr "Il padrone è @1!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Missed!"
|
||||
msgstr "Mancat*!"
|
||||
msgstr "Mancato!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Already protected!"
|
||||
msgstr "Già protett*!"
|
||||
msgstr "Già protetto!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 at full health (@2)"
|
||||
|
@ -52,7 +52,7 @@ msgstr "@1 in piena salute (@2)"
|
|||
|
||||
#: api.lua
|
||||
msgid "@1 has been tamed!"
|
||||
msgstr "@1 è stat* addomesticat*!"
|
||||
msgstr "@1 è stato addomesticato!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Enter name:"
|
||||
|
@ -60,7 +60,7 @@ msgstr "Inserire il nome:"
|
|||
|
||||
#: api.lua
|
||||
msgid "Rename"
|
||||
msgstr "Rinominare"
|
||||
msgstr "Rinomina"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Name Tag"
|
||||
|
@ -100,7 +100,7 @@ msgstr "Sella"
|
|||
|
||||
#: crafts.lua
|
||||
msgid "Mob Fence"
|
||||
msgstr ""
|
||||
msgstr "Recinzione per mob"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
|
@ -128,4 +128,4 @@ msgid ""
|
|||
"distance[1-20] y_offset[-10 to 10]”"
|
||||
msgstr ""
|
||||
"Sintassi: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 per "
|
||||
"disabilitare] distance[1-20] y_offset[-10 to 10]”"
|
||||
"disabilitare] distance[1-20] y_offset[-10 fino a 10]”"
|
||||
|
|
|
@ -0,0 +1,34 @@
|
|||
# textdomain:mobs
|
||||
#** Peaceful Mode Active - No Monsters Will Spawn=
|
||||
@1 (Tamed)=@1 (Gezähmt)
|
||||
@1 at full health (@2)=@1 bei voller Gesundheit (@2)
|
||||
@1 has been tamed!=@1 wurde gezähmt!
|
||||
@1 is owner!=@1 ist der Besitzer!
|
||||
#Active Mob Limit Reached!=
|
||||
Already protected!=Bereits geschützt!
|
||||
#Change=
|
||||
#Command:=
|
||||
Enter name:=Namen eingeben:
|
||||
#Enter texture:=
|
||||
Lasso (right-click animal to put in inventory)=Lasso (Rechtsklick auf Tier, um es zu nehmen)
|
||||
Leather=Leder
|
||||
Meat=Fleisch
|
||||
Missed!=Daneben!
|
||||
Mob Fence=Kreaturen Zaun
|
||||
#Mob Fence Top=
|
||||
Mob Protection Rune=Kreaturschutzrune
|
||||
#Mob Reset Stick=
|
||||
#Mob Spawner=
|
||||
Mob Spawner settings failed!=Kreaturenspawner-Einstellungen gescheitert!
|
||||
Mob has been protected!=Kreatur wurde geschützt!
|
||||
Name Tag=Namensschild
|
||||
Net (right-click animal to put in inventory)=Netz (Rechtsklick auf Tier, um es zu nehmen)
|
||||
Not tamed!=Nicht gezähmt!
|
||||
Raw Meat=Rohes Fleisch
|
||||
Rename=Umbenennen
|
||||
Saddle=Sattel
|
||||
Spawner Active (@1)=Spawner aktiv (@1)
|
||||
Spawner Not Active (enter settings)=Nicht aktiv (Einstellungen eingeben)
|
||||
Steel Shears (right-click to shear)=Stahlschere (Rechtsklick zum Scheren)
|
||||
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
||||
#lifetimer expired, removed @1=
|
|
@ -0,0 +1,34 @@
|
|||
# textdomain:mobs
|
||||
#** Peaceful Mode Active - No Monsters Will Spawn=
|
||||
#@1 (Tamed)=
|
||||
#@1 at full health (@2)=
|
||||
#@1 has been tamed!=
|
||||
#@1 is owner!=
|
||||
#Active Mob Limit Reached!=
|
||||
#Already protected!=
|
||||
#Change=
|
||||
#Command:=
|
||||
#Enter name:=
|
||||
#Enter texture:=
|
||||
#Lasso (right-click animal to put in inventory)=
|
||||
#Leather=
|
||||
#Meat=
|
||||
#Missed!=
|
||||
#Mob Fence=
|
||||
#Mob Fence Top=
|
||||
#Mob Protection Rune=
|
||||
#Mob Reset Stick=
|
||||
#Mob Spawner=
|
||||
#Mob Spawner settings failed!=
|
||||
#Mob has been protected!=
|
||||
#Name Tag=
|
||||
#Net (right-click animal to put in inventory)=
|
||||
#Not tamed!=
|
||||
#Raw Meat=
|
||||
#Rename=
|
||||
#Saddle=
|
||||
#Spawner Active (@1)=
|
||||
#Spawner Not Active (enter settings)=
|
||||
#Steel Shears (right-click to shear)=
|
||||
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
||||
#lifetimer expired, removed @1=
|
|
@ -0,0 +1,34 @@
|
|||
# textdomain:mobs
|
||||
#** Peaceful Mode Active - No Monsters Will Spawn=
|
||||
@1 (Tamed)=@1 (Domesticado)
|
||||
@1 at full health (@2)=@1 con salud llena (@2)
|
||||
@1 has been tamed!=@1 ha sido domesticado!
|
||||
@1 is owner!=@1 es el dueño!
|
||||
#Active Mob Limit Reached!=
|
||||
Already protected!=Ya está protegido!
|
||||
#Change=
|
||||
#Command:=
|
||||
Enter name:=Ingrese nombre:
|
||||
#Enter texture:=
|
||||
Lasso (right-click animal to put in inventory)=Lazo (click derecho en animal para colocar en inventario)
|
||||
Leather=Cuero
|
||||
Meat=Carne
|
||||
Missed!=Perdido!
|
||||
#Mob Fence=
|
||||
#Mob Fence Top=
|
||||
Mob Protection Rune=Runa de protección de Mob
|
||||
#Mob Reset Stick=
|
||||
#Mob Spawner=
|
||||
Mob Spawner settings failed!=Configuracion de generador de Mob falló!
|
||||
Mob has been protected!=El mob ha sido protegido!
|
||||
Name Tag=Nombrar etiqueta
|
||||
Net (right-click animal to put in inventory)=Red (click derecho en animal para colocar en inventario)
|
||||
Not tamed!=No domesticado!
|
||||
Raw Meat=Carne cruda
|
||||
Rename=Renombrar
|
||||
Saddle=Montura
|
||||
Spawner Active (@1)=Generador activo (@1)
|
||||
Spawner Not Active (enter settings)=Generador no activo (ingrese config)
|
||||
Steel Shears (right-click to shear)=Tijera de acero (click derecho para esquilar)
|
||||
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
||||
#lifetimer expired, removed @1=
|
|
@ -0,0 +1,34 @@
|
|||
# textdomain:mobs
|
||||
** Peaceful Mode Active - No Monsters Will Spawn=** Mode pacifique activé - aucun monstre ne sera généré
|
||||
@1 (Tamed)=@1 (apprivoisé)
|
||||
@1 at full health (@2)=@1 est en pleine forme (@2)
|
||||
@1 has been tamed!=@1 a été apprivoisé !
|
||||
@1 is owner!=Appartient à @1 !
|
||||
Active Mob Limit Reached!=Limite atteinte du nombre des êtres vivants actifs !
|
||||
Already protected!=Déjà protégé !
|
||||
Change=Changer
|
||||
Command:=Commande :
|
||||
Enter name:=Saisissez un nom :
|
||||
Enter texture:=Saisissez une texture :
|
||||
Lasso (right-click animal to put in inventory)=Lasso (clic droit sur l'animal pour le mettre dans l'inventaire)
|
||||
Leather=Cuir
|
||||
Meat=Viande
|
||||
Missed!=Raté !
|
||||
Mob Fence= Clôture à animaux
|
||||
Mob Fence Top=Haut de clôture à animaux
|
||||
Mob Protection Rune=Rune de protection des animaux
|
||||
Mob Reset Stick=Baguette de réinitialisation des êtres vivants
|
||||
Mob Spawner=Créateur d'êtres vivants
|
||||
Mob Spawner settings failed!=Échec des paramètres du créateur d'être vivants !
|
||||
Mob has been protected!=L'animal a été protégé !
|
||||
Name Tag=Étiquette de collier
|
||||
Net (right-click animal to put in inventory)=Filet (clic droit sur l'animal pour le mettre dans l'inventaire)
|
||||
Not tamed!=Non-apprivoisé !
|
||||
Raw Meat=Viande crue
|
||||
Rename=Renommer
|
||||
Saddle=Selle
|
||||
Spawner Active (@1)=Créateur actif (@1)
|
||||
Spawner Not Active (enter settings)=Créateur non actif (entrez les paramètres)
|
||||
Steel Shears (right-click to shear)=Ciseaux à laine (clic droit pour tondre)
|
||||
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=Syntaxe : «name min_lumière[0-14] max_lumière[0-14] max_être_vivant_dans_région[0 pour désactiver] distance_joueur[1-20] décalage_y[-10 to 10]»
|
||||
lifetimer expired, removed @1=Être immortel expiré ; @1 retiré
|
|
@ -0,0 +1,34 @@
|
|||
# textdomain:mobs
|
||||
** Peaceful Mode Active - No Monsters Will Spawn=** Modalità pacifica attiva - non comparirà nessun mostro
|
||||
@1 (Tamed)=@1 (Addomesticato)
|
||||
@1 at full health (@2)=@1 in piena salute (@2)
|
||||
@1 has been tamed!=@1 è stato addomesticato!
|
||||
@1 is owner!=Il padrone è @1!
|
||||
#Active Mob Limit Reached!=
|
||||
Already protected!=Già protetto!
|
||||
#Change=
|
||||
#Command:=
|
||||
Enter name:=Inserire il nome:
|
||||
#Enter texture:=
|
||||
Lasso (right-click animal to put in inventory)=Lazo (click di destro per mettere l'animale nell'inventario)
|
||||
Leather=Pelle
|
||||
Meat=Carne
|
||||
Missed!=Mancato!
|
||||
Mob Fence=Recinzione per mob
|
||||
#Mob Fence Top=
|
||||
Mob Protection Rune=Runa di protezione per mob
|
||||
#Mob Reset Stick=
|
||||
#Mob Spawner=
|
||||
Mob Spawner settings failed!=Impostazioni del generatore di mob fallite!
|
||||
Mob has been protected!=Il mob è stato protetto!
|
||||
Name Tag=Targhetta
|
||||
Net (right-click animal to put in inventory)=Rete (click destro per mettere l'animale nell'inventario)
|
||||
Not tamed!=Non addomesticato!
|
||||
Raw Meat=Carne cruda
|
||||
Rename=Rinomina
|
||||
Saddle=Sella
|
||||
Spawner Active (@1)=Generatore attivo (@1)
|
||||
Spawner Not Active (enter settings)=Generatore inattivo (inserire le impostazioni)
|
||||
Steel Shears (right-click to shear)=Cesoie d'acciaio (click destro per tosare)
|
||||
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
||||
#lifetimer expired, removed @1=
|
|
@ -0,0 +1,34 @@
|
|||
# textdomain:mobs
|
||||
** Peaceful Mode Active - No Monsters Will Spawn=** Mod Aman Diaktifkan - Tiada Raksasa Akan Muncul
|
||||
@1 (Tamed)=@1 (Jinak)
|
||||
@1 at full health (@2)=Mata kesihatan @1 telah penuh (@2)
|
||||
@1 has been tamed!=@1 telah dijinakkan!
|
||||
@1 is owner!=Ini hak milik @1!
|
||||
#Active Mob Limit Reached!=
|
||||
Already protected!=Telah dilindungi!
|
||||
#Change=
|
||||
#Command:=
|
||||
Enter name:=Masukkan nama:
|
||||
#Enter texture:=
|
||||
Lasso (right-click animal to put in inventory)=Tanjul (klik-kanan haiwan untuk masukkan ke inventori)
|
||||
Leather=Kulit
|
||||
Meat=Daging Bakar
|
||||
Missed!=Terlepas!
|
||||
Mob Fence=Pagar Mob
|
||||
#Mob Fence Top=
|
||||
Mob Protection Rune=Rune Perlindungan Mob
|
||||
#Mob Reset Stick=
|
||||
#Mob Spawner=
|
||||
Mob Spawner settings failed!=Penetapan Pewujud Mob gagal!
|
||||
Mob has been protected!=Mob telah pun dilindungi!
|
||||
Name Tag=Tanda Nama
|
||||
Net (right-click animal to put in inventory)=Jaring (klik-kanan haiwan untuk masukkan ke inventori)
|
||||
Not tamed!=Belum dijinakkan!
|
||||
Raw Meat=Daging Mentah
|
||||
Rename=Namakan semula
|
||||
Saddle=Pelana
|
||||
Spawner Active (@1)=Pewujud Mob Aktif (@1)
|
||||
Spawner Not Active (enter settings)=Pewujud Mob Tidak Aktif (masukkan tetapan)
|
||||
Steel Shears (right-click to shear)=Ketam Keluli (klik-kanan untuk mengetam bulu biri-biri)
|
||||
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
||||
#lifetimer expired, removed @1=
|
|
@ -0,0 +1,34 @@
|
|||
# textdomain:mobs
|
||||
#** Peaceful Mode Active - No Monsters Will Spawn=
|
||||
#@1 (Tamed)=
|
||||
@1 at full health (@2)=@1 em plena saude (@2)
|
||||
@1 has been tamed!=@1 foi domesticado!
|
||||
@1 is owner!=Dono @1!
|
||||
#Active Mob Limit Reached!=
|
||||
#Already protected!=
|
||||
#Change=
|
||||
#Command:=
|
||||
Enter name:=Insira um nome:
|
||||
#Enter texture:=
|
||||
Lasso (right-click animal to put in inventory)=Laço (clique-direito no animal para por no inventario)
|
||||
Leather=Couro
|
||||
Meat=Carne
|
||||
Missed!=Faltou!
|
||||
#Mob Fence=
|
||||
#Mob Fence Top=
|
||||
#Mob Protection Rune=
|
||||
#Mob Reset Stick=
|
||||
#Mob Spawner=
|
||||
Mob Spawner settings failed!=Configuraçao de Spawnador do Mob falhou!
|
||||
#Mob has been protected!=
|
||||
Name Tag=Etiqueta
|
||||
Net (right-click animal to put in inventory)=Net (clique-direito no animal para por no inventario)
|
||||
Not tamed!=Indomesticado!
|
||||
Raw Meat=Carne crua
|
||||
Rename=Renomear
|
||||
#Saddle=
|
||||
Spawner Active (@1)=Spawnador Ativo (@1)
|
||||
Spawner Not Active (enter settings)=Spawnador Inativo (configurar)
|
||||
Steel Shears (right-click to shear)=Tesoura de Aço (clique-direito para tosquiar)
|
||||
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
||||
#lifetimer expired, removed @1=
|
|
@ -0,0 +1,34 @@
|
|||
# textdomain:mobs
|
||||
** Peaceful Mode Active - No Monsters Will Spawn=** Мирный модус активирован - монстры не спаунятся
|
||||
@1 (Tamed)=@1 (Прирученный)
|
||||
@1 at full health (@2)=@1 при полном здоровье (@2)
|
||||
@1 has been tamed!=@1 приручен
|
||||
@1 is owner!=@1 владелец
|
||||
#Active Mob Limit Reached!=
|
||||
Already protected!=Уже защищен!
|
||||
#Change=
|
||||
#Command:=
|
||||
Enter name:=Введите имя:
|
||||
#Enter texture:=
|
||||
Lasso (right-click animal to put in inventory)=Лассо (Правый клик - положить животное в инвентарь)
|
||||
Leather=Кожа
|
||||
Meat=Мясо
|
||||
Missed!=Промазал!
|
||||
Mob Fence=Забор от мобов
|
||||
#Mob Fence Top=
|
||||
Mob Protection Rune=Защитная руна мобов
|
||||
#Mob Reset Stick=
|
||||
#Mob Spawner=
|
||||
Mob Spawner settings failed!=Настройки спаунера моба провалились
|
||||
Mob has been protected!=Моб защищен!
|
||||
Name Tag=Новый тэг
|
||||
Net (right-click animal to put in inventory)=Сеть (Правый клик - положить животное в инвентарь)
|
||||
Not tamed!=Не прирученный
|
||||
Raw Meat=Сырое мясо
|
||||
Rename=Переименовать
|
||||
Saddle=Седло
|
||||
Spawner Active (@1)=Активные спаунер (@1)
|
||||
Spawner Not Active (enter settings)=Спаунер не активен (введите настройки)
|
||||
Steel Shears (right-click to shear)=Ножницы (Правый клик - подстричь)
|
||||
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
||||
#lifetimer expired, removed @1=
|
|
@ -0,0 +1,34 @@
|
|||
# textdomain:mobs
|
||||
#** Peaceful Mode Active - No Monsters Will Spawn=
|
||||
#@1 (Tamed)=
|
||||
@1 at full health (@2)=@1 tam canında (@2)
|
||||
@1 has been tamed!=@1 tamamen evcilleştirilmiştir!
|
||||
@1 is owner!=Sahibi @1!
|
||||
#Active Mob Limit Reached!=
|
||||
#Already protected!=
|
||||
#Change=
|
||||
#Command:=
|
||||
Enter name:=İsim gir:
|
||||
#Enter texture:=
|
||||
Lasso (right-click animal to put in inventory)=Kement (hayvana sağ tıklayarak envantere koy)
|
||||
Leather=Deri
|
||||
Meat=Et
|
||||
Missed!=Kaçırdın!
|
||||
Mob Fence=Canavar Yaratıcı
|
||||
#Mob Fence Top=
|
||||
#Mob Protection Rune=
|
||||
#Mob Reset Stick=
|
||||
#Mob Spawner=
|
||||
Mob Spawner settings failed!=Yaratıcı ayarları uygulanamadı.
|
||||
#Mob has been protected!=
|
||||
Name Tag=İsim etiketi
|
||||
Net (right-click animal to put in inventory)=Ağ (hayvana sağ tıklayarak envantere koy)
|
||||
Not tamed!=Evcil değil!
|
||||
Raw Meat=Çiğ et
|
||||
Rename=Yeniden adlandır
|
||||
#Saddle=
|
||||
Spawner Active (@1)=Yaratıcı aktif (@1)
|
||||
Spawner Not Active (enter settings)=Yaratıcı aktif değil (ayarlara gir)
|
||||
Steel Shears (right-click to shear)=Çelik makas (sağ tıklayarak kes)
|
||||
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
||||
#lifetimer expired, removed @1=
|
|
@ -0,0 +1,34 @@
|
|||
# textdomain:mobs
|
||||
** Peaceful Mode Active - No Monsters Will Spawn=** 和平模式已激活——没有怪物会产生
|
||||
@1 (Tamed)=@1(已驯服)
|
||||
@1 at full health (@2)=@1已经满血(@2)
|
||||
@1 has been tamed!=@1已经被驯服!
|
||||
@1 is owner!=@1 是主人
|
||||
#Active Mob Limit Reached!=
|
||||
Already protected!=已经被保护!
|
||||
#Change=
|
||||
#Command:=
|
||||
Enter name:=输入名称:
|
||||
#Enter texture:=
|
||||
Lasso (right-click animal to put in inventory)=套索(右键单击动物以放入物品栏)
|
||||
Leather=皮革
|
||||
Meat=肉
|
||||
Missed!=没抓住!
|
||||
Mob Fence=Mob 栅栏
|
||||
#Mob Fence Top=
|
||||
Mob Protection Rune=Mob 保护符文
|
||||
#Mob Reset Stick=
|
||||
#Mob Spawner=
|
||||
Mob Spawner settings failed!=Mob 孵化器设置失败!
|
||||
Mob has been protected!=Mob 已经被保护了!
|
||||
Name Tag=名称标签
|
||||
Net (right-click animal to put in inventory)=网(右键单击动物以放入物品栏)
|
||||
Not tamed!=没有驯服!
|
||||
Raw Meat=生肉
|
||||
Rename=重新命名
|
||||
Saddle=鞍
|
||||
Spawner Active (@1)=孵化器正在运转(@1)
|
||||
Spawner Not Active (enter settings)=孵化器未使用(输入设置)
|
||||
Steel Shears (right-click to shear)=钢剪(右键单击以剪切)
|
||||
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
||||
#lifetimer expired, removed @1=
|
|
@ -0,0 +1,34 @@
|
|||
# textdomain:mobs
|
||||
** Peaceful Mode Active - No Monsters Will Spawn=** 和平模式已激活——沒有怪物會產生
|
||||
@1 (Tamed)=@1(已馴服)
|
||||
@1 at full health (@2)=@1已經滿血(@2)
|
||||
@1 has been tamed!=@1已經被馴服!
|
||||
@1 is owner!=@1 是主人
|
||||
#Active Mob Limit Reached!=
|
||||
Already protected!=已經被保護!
|
||||
#Change=
|
||||
#Command:=
|
||||
Enter name:=輸入名稱:
|
||||
#Enter texture:=
|
||||
Lasso (right-click animal to put in inventory)=套索(右鍵單擊動物以放入物品欄)
|
||||
Leather=皮革
|
||||
Meat=肉
|
||||
Missed!=沒抓住!
|
||||
Mob Fence=Mob 柵欄
|
||||
#Mob Fence Top=
|
||||
Mob Protection Rune=Mob 保護符文
|
||||
#Mob Reset Stick=
|
||||
#Mob Spawner=
|
||||
Mob Spawner settings failed!=Mob 孵化器設置失敗!
|
||||
Mob has been protected!=Mob 已經被保護了!
|
||||
Name Tag=名稱標籤
|
||||
Net (right-click animal to put in inventory)=網(右鍵單擊動物以放入物品欄)
|
||||
Not tamed!=沒有馴服!
|
||||
Raw Meat=生肉
|
||||
Rename=重新命名
|
||||
Saddle=鞍
|
||||
Spawner Active (@1)=孵化器正在運轉(@1)
|
||||
Spawner Not Active (enter settings)=孵化器未使用(輸入設置)
|
||||
Steel Shears (right-click to shear)=鋼剪(右鍵單擊以剪切)
|
||||
#Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
||||
#lifetimer expired, removed @1=
|
|
@ -101,18 +101,26 @@ msgstr ""
|
|||
msgid "Mob Fence"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Fence Top"
|
||||
msgstr ""
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
msgstr ""
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob MinLight MaxLight Amount PlayerDist"
|
||||
msgid "(mob name) (min light) (max light) (amount) (player distance) (Y offset)"
|
||||
msgstr ""
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Not Active (enter settings)"
|
||||
msgstr ""
|
||||
|
||||
#@ spawner.lua
|
||||
msgid "Command:"
|
||||
msgstr ""
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Active (@1)"
|
||||
msgstr ""
|
||||
|
|
|
@ -0,0 +1,130 @@
|
|||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
|
||||
# This file is distributed under the same license as the PACKAGE package.
|
||||
# IFRFSX<1079092922@qq.com>, 2020.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
"Language: \n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
|
||||
msgstr "** 和平模式已激活——没有怪物会产生"
|
||||
|
||||
#: api.lua
|
||||
msgid "Mob has been protected!"
|
||||
msgstr "Mob 已经被保护了!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 (Tamed)"
|
||||
msgstr "@1(已驯服)"
|
||||
|
||||
#: api.lua
|
||||
msgid "Not tamed!"
|
||||
msgstr "没有驯服!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 is owner!"
|
||||
msgstr "@1 是主人"
|
||||
|
||||
#: api.lua
|
||||
msgid "Missed!"
|
||||
msgstr "没抓住!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Already protected!"
|
||||
msgstr "已经被保护!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 at full health (@2)"
|
||||
msgstr "@1已经满血(@2)"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 has been tamed!"
|
||||
msgstr "@1已经被驯服!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Enter name:"
|
||||
msgstr "输入名称:"
|
||||
|
||||
#: api.lua
|
||||
msgid "Rename"
|
||||
msgstr "重新命名"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Name Tag"
|
||||
msgstr "名称标签"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Leather"
|
||||
msgstr "皮革"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Raw Meat"
|
||||
msgstr "生肉"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Meat"
|
||||
msgstr "肉"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Lasso (right-click animal to put in inventory)"
|
||||
msgstr "套索(右键单击动物以放入物品栏)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Net (right-click animal to put in inventory)"
|
||||
msgstr "网(右键单击动物以放入物品栏)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Steel Shears (right-click to shear)"
|
||||
msgstr "钢剪(右键单击以剪切)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Protection Rune"
|
||||
msgstr "Mob 保护符文"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Saddle"
|
||||
msgstr "鞍"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Fence"
|
||||
msgstr "Mob 栅栏"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
msgstr "Mob 孵化器"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob MinLight MaxLight Amount PlayerDist"
|
||||
msgstr "Mob/最小光量/最大光量/玩家距离"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Not Active (enter settings)"
|
||||
msgstr "孵化器未使用(输入设置)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Active (@1)"
|
||||
msgstr "孵化器正在运转(@1)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner settings failed!"
|
||||
msgstr "Mob 孵化器设置失败!"
|
||||
|
||||
#: spawner.lua
|
||||
msgid ""
|
||||
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
|
||||
"distance[1-20] y_offset[-10 to 10]”"
|
||||
msgstr ""
|
||||
"语法: “物品名称 最小光亮[0-14] 最大光亮[0-14] 范围内的最大Mob数量[0 to disable] "
|
||||
"距离[1-20] y_offset[-10 to 10]”"
|
|
@ -0,0 +1,130 @@
|
|||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
|
||||
# This file is distributed under the same license as the PACKAGE package.
|
||||
# IFRFSX<1079092922@qq.com>, 2020.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
"Language: \n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
|
||||
msgstr "** 和平模式已激活——沒有怪物會產生"
|
||||
|
||||
#: api.lua
|
||||
msgid "Mob has been protected!"
|
||||
msgstr "Mob 已經被保護了!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 (Tamed)"
|
||||
msgstr "@1(已馴服)"
|
||||
|
||||
#: api.lua
|
||||
msgid "Not tamed!"
|
||||
msgstr "沒有馴服!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 is owner!"
|
||||
msgstr "@1 是主人"
|
||||
|
||||
#: api.lua
|
||||
msgid "Missed!"
|
||||
msgstr "沒抓住!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Already protected!"
|
||||
msgstr "已經被保護!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 at full health (@2)"
|
||||
msgstr "@1已經滿血(@2)"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 has been tamed!"
|
||||
msgstr "@1已經被馴服!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Enter name:"
|
||||
msgstr "輸入名稱:"
|
||||
|
||||
#: api.lua
|
||||
msgid "Rename"
|
||||
msgstr "重新命名"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Name Tag"
|
||||
msgstr "名稱標籤"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Leather"
|
||||
msgstr "皮革"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Raw Meat"
|
||||
msgstr "生肉"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Meat"
|
||||
msgstr "肉"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Lasso (right-click animal to put in inventory)"
|
||||
msgstr "套索(右鍵單擊動物以放入物品欄)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Net (right-click animal to put in inventory)"
|
||||
msgstr "網(右鍵單擊動物以放入物品欄)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Steel Shears (right-click to shear)"
|
||||
msgstr "鋼剪(右鍵單擊以剪切)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Protection Rune"
|
||||
msgstr "Mob 保護符文"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Saddle"
|
||||
msgstr "鞍"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Fence"
|
||||
msgstr "Mob 柵欄"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
msgstr "Mob 孵化器"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob MinLight MaxLight Amount PlayerDist"
|
||||
msgstr "Mob/最小光量/最大光量/玩家距離"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Not Active (enter settings)"
|
||||
msgstr "孵化器未使用(輸入設置)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Active (@1)"
|
||||
msgstr "孵化器正在運轉(@1)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner settings failed!"
|
||||
msgstr "Mob 孵化器設置失敗!"
|
||||
|
||||
#: spawner.lua
|
||||
msgid ""
|
||||
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
|
||||
"distance[1-20] y_offset[-10 to 10]”"
|
||||
msgstr ""
|
||||
"語法: “物品名稱 最小光亮[0-14] 最大光亮[0-14] 範圍內的最大Mob數量[0 to disable] "
|
||||
"距離[1-20] y_offset[-10 to 10]”"
|
|
@ -13,6 +13,6 @@ if minetest.get_modpath("lucky_block") then
|
|||
{"dro", {"mobs:protector"}, 1},
|
||||
{"dro", {"mobs:fence_wood"}, 10},
|
||||
{"dro", {"mobs:fence_top"}, 12},
|
||||
{"lig"},
|
||||
{"lig"}
|
||||
})
|
||||
end
|
||||
|
|
3
mod.conf
3
mod.conf
|
@ -1 +1,4 @@
|
|||
name = mobs
|
||||
depends = default
|
||||
optional_depends = tnt, dye, farming, invisibility, intllib, lucky_block, cmi, toolranks
|
||||
description = Adds a mob api for mods to add animals or monsters etc.
|
||||
|
|
188
mount.lua
188
mount.lua
|
@ -1,9 +1,7 @@
|
|||
|
||||
-- lib_mount by Blert2112 (edited by TenPlus1)
|
||||
|
||||
local enable_crash = false
|
||||
local crash_threshold = 6.5 -- ignored if enable_crash=false
|
||||
|
||||
local abs, cos, floor, sin, sqrt, pi =
|
||||
math.abs, math.cos, math.floor, math.sin, math.sqrt, math.pi
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
--
|
||||
|
@ -11,7 +9,6 @@ local crash_threshold = 6.5 -- ignored if enable_crash=false
|
|||
--
|
||||
|
||||
local node_ok = function(pos, fallback)
|
||||
|
||||
fallback = fallback or mobs.fallback_node
|
||||
|
||||
local node = minetest.get_node_or_nil(pos)
|
||||
|
@ -25,7 +22,6 @@ end
|
|||
|
||||
|
||||
local function node_is(pos)
|
||||
|
||||
local node = node_ok(pos)
|
||||
|
||||
if node.name == "air" then
|
||||
|
@ -49,33 +45,30 @@ end
|
|||
|
||||
|
||||
local function get_sign(i)
|
||||
|
||||
i = i or 0
|
||||
|
||||
if i == 0 then
|
||||
return 0
|
||||
else
|
||||
return i / math.abs(i)
|
||||
return i / abs(i)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function get_velocity(v, yaw, y)
|
||||
|
||||
local x = -math.sin(yaw) * v
|
||||
local z = math.cos(yaw) * v
|
||||
local x = -sin(yaw) * v
|
||||
local z = cos(yaw) * v
|
||||
|
||||
return {x = x, y = y, z = z}
|
||||
end
|
||||
|
||||
|
||||
local function get_v(v)
|
||||
return math.sqrt(v.x * v.x + v.z * v.z)
|
||||
return sqrt(v.x * v.x + v.z * v.z)
|
||||
end
|
||||
|
||||
|
||||
local function force_detach(player)
|
||||
|
||||
local attached_to = player:get_attach()
|
||||
|
||||
if not attached_to then
|
||||
|
@ -84,23 +77,21 @@ local function force_detach(player)
|
|||
|
||||
local entity = attached_to:get_luaentity()
|
||||
|
||||
if entity.driver
|
||||
if entity and entity.driver
|
||||
and entity.driver == player then
|
||||
|
||||
entity.driver = nil
|
||||
end
|
||||
|
||||
player:set_detach()
|
||||
default.player_attached[player:get_player_name()] = false
|
||||
player_api.player_attached[player:get_player_name()] = false
|
||||
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||
default.player_set_animation(player, "stand" , 30)
|
||||
player:set_properties({visual_size = {x = 1, y = 1} })
|
||||
player_api.set_animation(player, "stand", 30)
|
||||
player:set_properties({visual_size = {x = 1, y = 1}})
|
||||
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
force_detach(player)
|
||||
end)
|
||||
|
@ -119,10 +110,37 @@ end)
|
|||
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
-- Just for correct detaching
|
||||
local function find_free_pos(pos)
|
||||
local check = {
|
||||
{x = 1, y = 0, z = 0},
|
||||
{x = 1, y = 1, z = 0},
|
||||
{x = -1, y = 0, z = 0},
|
||||
{x = -1, y = 1, z = 0},
|
||||
{x = 0, y = 0, z = 1},
|
||||
{x = 0, y = 1, z = 1},
|
||||
{x = 0, y = 0, z = -1},
|
||||
{x = 0, y = 1, z = -1}
|
||||
}
|
||||
|
||||
for _, c in pairs(check) do
|
||||
local npos = {x = pos.x + c.x, y = pos.y + c.y, z = pos.z + c.z}
|
||||
local node = minetest.get_node_or_nil(npos)
|
||||
if node and node.name then
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
if def and not def.walkable and
|
||||
def.liquidtype == "none" then
|
||||
return npos
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return pos
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------
|
||||
|
||||
function mobs.attach(entity, player)
|
||||
|
||||
local attach_at, eye_offset = {}, {}
|
||||
|
||||
entity.player_rotation = entity.player_rotation or {x = 0, y = 0, z = 0}
|
||||
entity.driver_attach_at = entity.driver_attach_at or {x = 0, y = 0, z = 0}
|
||||
entity.driver_eye_offset = entity.driver_eye_offset or {x = 0, y = 0, z = 0}
|
||||
|
@ -131,17 +149,17 @@ function mobs.attach(entity, player)
|
|||
local rot_view = 0
|
||||
|
||||
if entity.player_rotation.y == 90 then
|
||||
rot_view = math.pi/2
|
||||
rot_view = pi / 2
|
||||
end
|
||||
|
||||
attach_at = entity.driver_attach_at
|
||||
eye_offset = entity.driver_eye_offset
|
||||
local attach_at = entity.driver_attach_at
|
||||
local eye_offset = entity.driver_eye_offset
|
||||
entity.driver = player
|
||||
|
||||
force_detach(player)
|
||||
|
||||
player:set_attach(entity.object, "", attach_at, entity.player_rotation)
|
||||
default.player_attached[player:get_player_name()] = true
|
||||
player_api.player_attached[player:get_player_name()] = true
|
||||
player:set_eye_offset(eye_offset, {x = 0, y = 0, z = 0})
|
||||
|
||||
player:set_properties({
|
||||
|
@ -152,36 +170,35 @@ function mobs.attach(entity, player)
|
|||
})
|
||||
|
||||
minetest.after(0.2, function()
|
||||
default.player_set_animation(player, "sit" , 30)
|
||||
if player and player:is_player() then
|
||||
player_api.set_animation(player, "sit", 30)
|
||||
end
|
||||
end)
|
||||
|
||||
--player:set_look_yaw(entity.object:get_yaw() - rot_view)
|
||||
player:set_look_horizontal(entity.object:get_yaw() - rot_view)
|
||||
end
|
||||
|
||||
|
||||
function mobs.detach(player, offset)
|
||||
|
||||
function mobs.detach(player)
|
||||
force_detach(player)
|
||||
|
||||
default.player_set_animation(player, "stand" , 30)
|
||||
|
||||
local pos = player:get_pos()
|
||||
|
||||
pos = {x = pos.x + offset.x, y = pos.y + 0.2 + offset.y, z = pos.z + offset.z}
|
||||
|
||||
minetest.after(0.1, function()
|
||||
player:set_pos(pos)
|
||||
if player and player:is_player() then
|
||||
local pos = find_free_pos(player:get_pos())
|
||||
pos.y = pos.y + 0.5
|
||||
player:set_pos(pos)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||
local yaw = entity.object:get_yaw() or 0
|
||||
|
||||
local rot_steer, rot_view = math.pi/2, 0
|
||||
local rot_view = 0
|
||||
|
||||
if entity.player_rotation.y == 90 then
|
||||
rot_steer, rot_view = 0, math.pi/2
|
||||
rot_view = pi / 2
|
||||
end
|
||||
|
||||
local acce_y = 0
|
||||
|
@ -191,19 +208,14 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
|
||||
-- process controls
|
||||
if entity.driver then
|
||||
|
||||
--print ("---velo", get_v(velo))
|
||||
|
||||
local ctrl = entity.driver:get_player_control()
|
||||
|
||||
-- move forwards
|
||||
if ctrl.up then
|
||||
|
||||
entity.v = entity.v + entity.accel / 10
|
||||
|
||||
-- move backwards
|
||||
elseif ctrl.down then
|
||||
|
||||
if entity.max_speed_reverse == 0 and entity.v == 0 then
|
||||
return
|
||||
end
|
||||
|
@ -211,13 +223,24 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
entity.v = entity.v - entity.accel / 10
|
||||
end
|
||||
|
||||
-- fix mob rotation
|
||||
if entity.rotate ~= nil and entity.driver:get_look_horizontal() ~= nil then
|
||||
entity.object:setyaw(entity.driver:get_look_horizontal() - entity.rotate)
|
||||
-- mob rotation
|
||||
local horz
|
||||
if entity.alt_turn == true then
|
||||
horz = yaw
|
||||
|
||||
if ctrl.left then
|
||||
horz = horz + 0.05
|
||||
|
||||
elseif ctrl.right then
|
||||
horz = horz - 0.05
|
||||
end
|
||||
else
|
||||
horz = entity.driver:get_look_horizontal() or 0
|
||||
end
|
||||
|
||||
if can_fly then
|
||||
entity.object:set_yaw(horz - entity.rotate)
|
||||
|
||||
if can_fly then
|
||||
-- fly up
|
||||
if ctrl.jump then
|
||||
velo.y = velo.y + 1
|
||||
|
@ -237,9 +260,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
velo.y = velo.y + 0.1
|
||||
if velo.y > 0 then velo.y = 0 end
|
||||
end
|
||||
|
||||
else
|
||||
|
||||
-- jump
|
||||
if ctrl.jump then
|
||||
|
||||
|
@ -248,20 +269,18 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
acce_y = acce_y + (acce_y * 3) + 1
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
-- if not moving then set animation and return
|
||||
if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||
|
||||
if stand_anim then
|
||||
mobs:set_animation(entity, stand_anim)
|
||||
end
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
|
||||
-- set moving animation
|
||||
if moving_anim then
|
||||
mobs:set_animation(entity, moving_anim)
|
||||
|
@ -273,7 +292,6 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
entity.v = entity.v - 0.02 * s
|
||||
|
||||
if s ~= get_sign(entity.v) then
|
||||
|
||||
entity.object:set_velocity({x = 0, y = 0, z = 0})
|
||||
entity.v = 0
|
||||
return
|
||||
|
@ -286,14 +304,15 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
max_spd = entity.max_speed_forward
|
||||
end
|
||||
|
||||
if math.abs(entity.v) > max_spd then
|
||||
if abs(entity.v) > max_spd then
|
||||
entity.v = entity.v - get_sign(entity.v)
|
||||
end
|
||||
|
||||
-- Set position, velocity and acceleration
|
||||
local p = entity.object:get_pos()
|
||||
local new_velo = {x = 0, y = 0, z = 0}
|
||||
local new_acce = {x = 0, y = -9.8, z = 0}
|
||||
if not p then return end
|
||||
|
||||
local new_acce = {x = 0, y = -9.81, z = 0}
|
||||
|
||||
p.y = p.y - 0.5
|
||||
|
||||
|
@ -301,19 +320,14 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
local v = entity.v
|
||||
|
||||
if ni == "air" then
|
||||
|
||||
if can_fly == true then
|
||||
new_acce.y = 0
|
||||
end
|
||||
|
||||
elseif ni == "liquid" or ni == "lava" then
|
||||
|
||||
if ni == "lava" and entity.lava_damage ~= 0 then
|
||||
|
||||
entity.lava_counter = (entity.lava_counter or 0) + dtime
|
||||
|
||||
if entity.lava_counter > 1 then
|
||||
|
||||
minetest.sound_play("default_punch", {
|
||||
object = entity.object,
|
||||
max_hear_distance = 5
|
||||
|
@ -328,14 +342,12 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
end
|
||||
end
|
||||
|
||||
if entity.terrain_type == 2
|
||||
or entity.terrain_type == 3 then
|
||||
|
||||
local terrain_type = entity.terrain_type
|
||||
if terrain_type == 2 or terrain_type == 3 then
|
||||
new_acce.y = 0
|
||||
p.y = p.y + 1
|
||||
|
||||
if node_is(p) == "liquid" then
|
||||
|
||||
if velo.y >= 5 then
|
||||
velo.y = 5
|
||||
elseif velo.y < 0 then
|
||||
|
@ -344,9 +356,11 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
new_acce.y = 5
|
||||
end
|
||||
else
|
||||
if math.abs(velo.y) < 1 then
|
||||
if abs(velo.y) < 1 then
|
||||
local pos = entity.object:get_pos()
|
||||
pos.y = math.floor(pos.y) + 0.5
|
||||
if not pos then return end
|
||||
|
||||
pos.y = floor(pos.y) + 0.5
|
||||
entity.object:set_pos(pos)
|
||||
velo.y = 0
|
||||
end
|
||||
|
@ -356,46 +370,22 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
end
|
||||
end
|
||||
|
||||
new_velo = get_velocity(v, entity.object:get_yaw() - rot_view, velo.y)
|
||||
local new_velo = get_velocity(v, yaw - rot_view, velo.y)
|
||||
new_acce.y = new_acce.y + acce_y
|
||||
|
||||
entity.object:set_velocity(new_velo)
|
||||
entity.object:set_acceleration(new_acce)
|
||||
|
||||
-- CRASH!
|
||||
if enable_crash then
|
||||
|
||||
local intensity = entity.v2 - v
|
||||
|
||||
if intensity >= crash_threshold then
|
||||
|
||||
--print("----------- crash", intensity)
|
||||
|
||||
entity.object:punch(entity.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = intensity}
|
||||
}, nil)
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
entity.v2 = v
|
||||
end
|
||||
|
||||
|
||||
-- directional flying routine by D00Med (edited by TenPlus1)
|
||||
|
||||
function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
|
||||
|
||||
function mobs.fly(entity, _, speed, shoots, arrow, moving_anim, stand_anim)
|
||||
local ctrl = entity.driver:get_player_control()
|
||||
local velo = entity.object:get_velocity()
|
||||
local dir = entity.driver:get_look_dir()
|
||||
local yaw = entity.driver:get_look_horizontal() + 1.57 -- offset fix between old and new commands
|
||||
local rot_steer, rot_view = math.pi / 2, 0
|
||||
|
||||
if entity.player_rotation.y == 90 then
|
||||
rot_steer, rot_view = 0, math.pi / 2
|
||||
end
|
||||
|
||||
if ctrl.up then
|
||||
entity.object:set_velocity({
|
||||
|
@ -407,7 +397,7 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
|
|||
elseif ctrl.down then
|
||||
entity.object:set_velocity({
|
||||
x = -dir.x * speed,
|
||||
y = dir.y * speed + 2,
|
||||
y = dir.y * speed + 2,
|
||||
z = -dir.z * speed
|
||||
})
|
||||
|
||||
|
@ -415,11 +405,10 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
|
|||
entity.object:set_velocity({x = 0, y = -2, z = 0})
|
||||
end
|
||||
|
||||
entity.object:set_yaw(yaw + math.pi + math.pi / 2 - entity.rotate)
|
||||
entity.object:set_yaw(yaw + pi + pi / 2 - entity.rotate)
|
||||
|
||||
-- firing arrows
|
||||
if ctrl.LMB and ctrl.sneak and shoots then
|
||||
|
||||
local pos = entity.object:get_pos()
|
||||
local obj = minetest.add_entity({
|
||||
x = pos.x + 0 + dir.x * 2.5,
|
||||
|
@ -431,8 +420,8 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
|
|||
ent.switch = 1 -- for mob specific arrows
|
||||
ent.owner_id = tostring(entity.object) -- so arrows dont hurt entity you are riding
|
||||
local vec = {x = dir.x * 6, y = dir.y * 6, z = dir.z * 6}
|
||||
local yaw = entity.driver:get_look_horizontal()
|
||||
obj:set_yaw(yaw + math.pi / 2)
|
||||
yaw = entity.driver:get_look_horizontal()
|
||||
obj:set_yaw(yaw + pi / 2)
|
||||
obj:set_velocity(vec)
|
||||
else
|
||||
obj:remove()
|
||||
|
@ -441,7 +430,6 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
|
|||
|
||||
-- change animation if stopped
|
||||
if velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||
|
||||
mobs:set_animation(entity, stand_anim)
|
||||
else
|
||||
-- moving animation
|
||||
|
|
176
readme.MD
176
readme.MD
|
@ -1,84 +1,92 @@
|
|||
|
||||
MOBS REDO for MINETEST
|
||||
|
||||
Built from PilzAdam's original Simple Mobs with additional mobs by KrupnoPavel, Zeg9, ExeterDad and AspireMint.
|
||||
|
||||
|
||||
This mod contains the API only for adding your own mobs into the world, so please use the additional modpacks to add animals, monsters etc.
|
||||
|
||||
|
||||
https://forum.minetest.net/viewtopic.php?f=11&t=9917
|
||||
|
||||
|
||||
Crafts:
|
||||
|
||||
- Nametag (paper, black dye, string) can be used right-click on a tamed mob to give them a name.
|
||||
- Nets can be used to right-click tamed mobs to pick them up and place inside inventory as a spawn egg.
|
||||
- Magic Lasso is similar to nets but with a better chance of picking up larger mobs.
|
||||
- Shears are used to right-click sheep and return 1-3 wool.
|
||||
- Protection Rune lets you protect tamed mobs from harm by other players
|
||||
- Mob Fence and Fence Top (to stop mobs escaping/glitching through fences)
|
||||
|
||||
Lucky Blocks: 9
|
||||
|
||||
|
||||
Changelog:
|
||||
- 1.48- Add mobs:set_velocity(self, velocity) global function
|
||||
- 1.47- Mob damage changes, min and max light level for damage added, ignition sources checked for lava damage
|
||||
- 1.46- Mobs only drop rare items when killed by player (drops.min = 0 makes them rare), code tweak, pathfinding no longer sees through walkable nodes
|
||||
- 1.45- Added Fence Top to add on top of any fence to stop mobs escaping, new line_of_sight tweaked by Astrobe
|
||||
- 1.44- Added ToolRanks support for swords when attacking mobs
|
||||
- 1.43- Better 0.4.16 compatibility, added general attack function and settings
|
||||
- 1.42- Added "all" option to immune_to table, tidied floating mobs to be less intensive
|
||||
- 1.41- Mob pathfinding has been updated thanks to Elkien3
|
||||
- 1.40- Updated to use newer functions, requires Minetest 0.4.16+ to work.
|
||||
- 1.39- Added 'on_breed', 'on_grown' and 'do_punch' custom functions per mob
|
||||
- 1.38- Better entity checking, nametag setting and on_spawn function added to mob registry, tweaked light damage
|
||||
- 1.37- Added support for Raymoo's CMI (common mob interface) mod: https://forum.minetest.net/viewtopic.php?f=9&t=15448
|
||||
- 1.36- Death check added, if mob dies in fire/lava/with lava pick then drops are cooked
|
||||
- 1.35- Added owner_loyal flag for owned mobs to attack player enemies, also fixed group_attack
|
||||
- 1.34- Added function to fly mob using directional movement (thanks D00Med for flying code)
|
||||
- 1.33- Added functions to mount ride mobs (mobs.attach, mobs.detach, mobs.drive) many thanks to Blert2112
|
||||
- 1.32- Added new spawn check to count specific mobs AND new minetest.conf setting to chance spawn chance and numbers, added ability to protect tamed mobs
|
||||
- 1.31- Added 'attack_animals' and 'specific_attack' flags for custom monster attacks, also 'mob_difficulty' .conf setting to make mobs harder.
|
||||
- 1.30- Added support for invisibility mod (mobs cant attack what they cant see), tweaked and tidied code
|
||||
- 1.29- Split original Mobs Redo into a modpack to make it easier to disable mob sets (animal, monster, npc) or simply use the Api itself for your own mod
|
||||
- 1.28- New damage system added with ability for mob to be immune to weapons or healed by them :)
|
||||
- 1.27- Added new sheep, lava flan and spawn egg textures. New Lava Pick tool smelts what you dig. New atan checking function.
|
||||
- 1.26- Pathfinding feature added thanks to rnd, when monsters attack they become scary smart in finding you :) also, beehive produces honey now :)
|
||||
- 1.25- Mobs no longer spawn within 12 blocks of player or despawn within same range, spawners now have player detection, Code tidy and tweak.
|
||||
- 1.24- Added feature where certain animals run away when punched (runaway = true in mob definition)
|
||||
- 1.23- Added mob spawner block for admin to setup spawners in-game (place and right click to enter settings)
|
||||
- 1.22- Added ability to name tamed animals and npc using nametags, also npc will attack anyone who punches them apart from owner
|
||||
- 1.21- Added some more error checking to reduce serialize.h error and added height checks for falling off cliffs (thanks cmdskp)
|
||||
- 1.20- Error checking added to remove bad mobs, out of map limit mobs and stop serialize.h error
|
||||
- 1.19- Chickens now drop egg items instead of placing the egg, also throwing eggs result in 1/8 chance of spawning chick
|
||||
- 1.18- Added docile_by_day flag so that monsters will not attack automatically during daylight hours unless hit first
|
||||
- 1.17- Added 'dogshoot' attack type, shoots when out of reach, melee attack when in reach, also api tweaks and self.reach added
|
||||
- 1.16- Mobs follow multiple items now, Npc's can breed
|
||||
- 1.15- Added Feeding/Taming/Breeding function, right-click to pick up any sheep with X mark on them and replace with new one to fix compatibility.
|
||||
- 1.14- All .self variables saved in staticdata, Fixed self.health bug
|
||||
- 1.13- Added capture function (thanks blert2112) chance of picking up mob with hand; net; magic lasso, replaced some .x models with newer .b3d one's
|
||||
- 1.12- Added animal ownership so that players cannot steal your tamed animals
|
||||
- 1.11- Added flying mobs (and swimming), fly=true and fly_in="air" or "deafult:water_source" for fishy
|
||||
- 1,10- Footstep removed (use replace), explosion routine added for exploding mobs.
|
||||
- 1.09- reworked breeding routine, added mob rotation value, added footstep feature, added jumping mobs with sounds feature, added magic lasso for picking up animals
|
||||
- 1.08- Mob throwing attack has been rehauled so that they can damage one another, also drops and on_die function added
|
||||
- 1.07- Npc's can now be set to follow player or stand by using self.order and self.owner variables
|
||||
- beta- Npc mob added, kills monsters, attacks player when punched, right click with food to heal or gold lump for drop
|
||||
- 1.06- Changed recovery times after breeding, and time taken to grow up (can be sped up by feeding baby animal)
|
||||
- 1.05- Added ExeterDad's bunny's which can be picked up and tamed with 4 carrots from farming redo or farming_plus, also shears added to get wool from sheep and lastly Jordach/BSD's kitten
|
||||
- 1.04- Added mating for sheep, cows and hogs... feed animals to make horny and hope for a baby which is half size, will grow up quick though :)
|
||||
- 1.03- Added mob drop/replace feature so that chickens can drop eggs, cow/sheep can eat grass/wheat etc.
|
||||
- 1.02- Sheared sheep are remembered and spawn shaven, Warthogs will attack when threatened, Api additions
|
||||
- 1.01- Mobs that suffer fall damage or die in water/lava/sunlight will now drop items
|
||||
- 1.0 - more work on Api so that certain mobs can float in water while some sink like a brick :)
|
||||
- 0.9 - Spawn eggs added for all mobs (admin only, cannot be placed in protected areas)... Api tweaked
|
||||
- 0.8 - Added sounds to monster mobs (thanks Cyberpangolin for the sfx) and also chicken sound
|
||||
- 0.7 - mobs.protected switch added to api.lua, when set to 1 mobs no longer spawn in protected areas, also bug fixes
|
||||
- 0.6 - Api now supports multi-textured mobs, e.g oerkki, dungeon master, rats and chickens have random skins when spawning (sheep fix TODO), also new Honey block
|
||||
- 0.5 - Mobs now float in water, die from falling, and some code improvements
|
||||
- 0.4 - Dungeon Masters and Mese Monsters have much better aim due to shoot_offset, also they can both shoot through nodes that aren't walkable (flowers, grass etc) plus new sheep sound :)
|
||||
- 0.3 - Added LOTT's Spider mob, made Cobwebs, added KPavel's Bee with Honey and Beehives (made texture), Warthogs now have sound and can be tamed, taming of shaved sheep or milked cow with 8 wheat so it will not despawn, many bug fixes :)
|
||||
- 0.2 - Cooking bucket of milk into cheese now returns empty bucket
|
||||
- 0.1 - Initial Release
|
||||
|
||||
MOBS REDO for MINETEST
|
||||
|
||||
Built from PilzAdam's original Simple Mobs with additional mobs by KrupnoPavel, Zeg9, ExeterDad and AspireMint.
|
||||
|
||||
|
||||
This mod contains the API only for adding your own mobs into the world, so please use the additional modpacks to add animals, monsters etc.
|
||||
|
||||
|
||||
https://forum.minetest.net/viewtopic.php?f=11&t=9917
|
||||
|
||||
|
||||
Crafts:
|
||||
|
||||
- Nametag (paper, black dye, string) can be used right-click on a tamed mob to give them a name.
|
||||
- Nets can be used to right-click tamed mobs to pick them up and place inside inventory as a spawn egg.
|
||||
- Magic Lasso is similar to nets but with a better chance of picking up larger mobs.
|
||||
- Shears are used to right-click sheep and return 1-3 wool.
|
||||
- Protection Rune lets you protect tamed mobs from harm by other players
|
||||
- Mob Fence and Fence Top (to stop mobs escaping/glitching through fences)
|
||||
|
||||
Lucky Blocks: 9
|
||||
|
||||
|
||||
Changelog:
|
||||
- 1.55 - Add 'peaceful_player' privelage and setting so mobs don't attack specific players (thanks sfence)
|
||||
- 1.54 - Simplified animal breeding function, added editable settings (thanks Wuzzy), Child mobs now take 20 mins to grow up, reverted to simple mob spawning with setting to use area checks, on_flop added, air_damage added.
|
||||
- 1.53 - Added 'on_map_load' settings to mobs:spawn so that mobs will only spawn when new areas of map are loaded.
|
||||
- 1.52 - Added 'mob_active_limit' in settings to set number of mobs in game,
|
||||
(default is 0 for unlimited), removed {immortal} from mob armor, fluid viscocity slows mobs
|
||||
- 1.51 - Added some node checks for dangerous nodes, jumping and falling tweaks, spawn area check (thx for idea wuzzy), re-enabled mob suffocation, add 'mob_nospawn_range' setting
|
||||
- 1.50 - Added new line_of_sight function that uses raycasting if mt5.0 is found, (thanks Astrobe), dont spawn mobs if world anchor nearby (technic or simple_anchor mods), chinese local added
|
||||
- 1.49- Added mobs:force_capture(self, player) function, api functions now use metatables thanks to bell07
|
||||
- 1.48- Add mobs:set_velocity(self, velocity) global function
|
||||
- 1.47- Mob damage changes, min and max light level for damage added, ignition sources checked for lava damage
|
||||
- 1.46- Mobs only drop rare items when killed by player (drops.min = 0 makes them rare), code tweak, pathfinding no longer sees through walkable nodes
|
||||
- 1.45- Added Fence Top to add on top of any fence to stop mobs escaping, new line_of_sight tweaked by Astrobe
|
||||
- 1.44- Added ToolRanks support for swords when attacking mobs
|
||||
- 1.43- Better 0.4.16 compatibility, added general attack function and settings
|
||||
- 1.42- Added "all" option to immune_to table, tidied floating mobs to be less intensive
|
||||
- 1.41- Mob pathfinding has been updated thanks to Elkien3
|
||||
- 1.40- Updated to use newer functions, requires Minetest 0.4.16+ to work.
|
||||
- 1.39- Added 'on_breed', 'on_grown' and 'do_punch' custom functions per mob
|
||||
- 1.38- Better entity checking, nametag setting and on_spawn function added to mob registry, tweaked light damage
|
||||
- 1.37- Added support for Raymoo's CMI (common mob interface) mod: https://forum.minetest.net/viewtopic.php?f=9&t=15448
|
||||
- 1.36- Death check added, if mob dies in fire/lava/with lava pick then drops are cooked
|
||||
- 1.35- Added owner_loyal flag for owned mobs to attack player enemies, also fixed group_attack
|
||||
- 1.34- Added function to fly mob using directional movement (thanks D00Med for flying code)
|
||||
- 1.33- Added functions to mount ride mobs (mobs.attach, mobs.detach, mobs.drive) many thanks to Blert2112
|
||||
- 1.32- Added new spawn check to count specific mobs AND new minetest.conf setting to chance spawn chance and numbers, added ability to protect tamed mobs
|
||||
- 1.31- Added 'attack_animals' and 'specific_attack' flags for custom monster attacks, also 'mob_difficulty' .conf setting to make mobs harder.
|
||||
- 1.30- Added support for invisibility mod (mobs cant attack what they cant see), tweaked and tidied code
|
||||
- 1.29- Split original Mobs Redo into a modpack to make it easier to disable mob sets (animal, monster, npc) or simply use the Api itself for your own mod
|
||||
- 1.28- New damage system added with ability for mob to be immune to weapons or healed by them :)
|
||||
- 1.27- Added new sheep, lava flan and spawn egg textures. New Lava Pick tool smelts what you dig. New atan checking function.
|
||||
- 1.26- Pathfinding feature added thanks to rnd, when monsters attack they become scary smart in finding you :) also, beehive produces honey now :)
|
||||
- 1.25- Mobs no longer spawn within 12 blocks of player or despawn within same range, spawners now have player detection, Code tidy and tweak.
|
||||
- 1.24- Added feature where certain animals run away when punched (runaway = true in mob definition)
|
||||
- 1.23- Added mob spawner block for admin to setup spawners in-game (place and right click to enter settings)
|
||||
- 1.22- Added ability to name tamed animals and npc using nametags, also npc will attack anyone who punches them apart from owner
|
||||
- 1.21- Added some more error checking to reduce serialize.h error and added height checks for falling off cliffs (thanks cmdskp)
|
||||
- 1.20- Error checking added to remove bad mobs, out of map limit mobs and stop serialize.h error
|
||||
- 1.19- Chickens now drop egg items instead of placing the egg, also throwing eggs result in 1/8 chance of spawning chick
|
||||
- 1.18- Added docile_by_day flag so that monsters will not attack automatically during daylight hours unless hit first
|
||||
- 1.17- Added 'dogshoot' attack type, shoots when out of reach, melee attack when in reach, also api tweaks and self.reach added
|
||||
- 1.16- Mobs follow multiple items now, Npc's can breed
|
||||
- 1.15- Added Feeding/Taming/Breeding function, right-click to pick up any sheep with X mark on them and replace with new one to fix compatibility.
|
||||
- 1.14- All .self variables saved in staticdata, Fixed self.health bug
|
||||
- 1.13- Added capture function (thanks blert2112) chance of picking up mob with hand; net; magic lasso, replaced some .x models with newer .b3d one's
|
||||
- 1.12- Added animal ownership so that players cannot steal your tamed animals
|
||||
- 1.11- Added flying mobs (and swimming), fly=true and fly_in="air" or "deafult:water_source" for fishy
|
||||
- 1,10- Footstep removed (use replace), explosion routine added for exploding mobs.
|
||||
- 1.09- reworked breeding routine, added mob rotation value, added footstep feature, added jumping mobs with sounds feature, added magic lasso for picking up animals
|
||||
- 1.08- Mob throwing attack has been rehauled so that they can damage one another, also drops and on_die function added
|
||||
- 1.07- Npc's can now be set to follow player or stand by using self.order and self.owner variables
|
||||
- beta- Npc mob added, kills monsters, attacks player when punched, right click with food to heal or gold lump for drop
|
||||
- 1.06- Changed recovery times after breeding, and time taken to grow up (can be sped up by feeding baby animal)
|
||||
- 1.05- Added ExeterDad's bunny's which can be picked up and tamed with 4 carrots from farming redo or farming_plus, also shears added to get wool from sheep and lastly Jordach/BSD's kitten
|
||||
- 1.04- Added mating for sheep, cows and hogs... feed animals to make horny and hope for a baby which is half size, will grow up quick though :)
|
||||
- 1.03- Added mob drop/replace feature so that chickens can drop eggs, cow/sheep can eat grass/wheat etc.
|
||||
- 1.02- Sheared sheep are remembered and spawn shaven, Warthogs will attack when threatened, Api additions
|
||||
- 1.01- Mobs that suffer fall damage or die in water/lava/sunlight will now drop items
|
||||
- 1.0 - more work on Api so that certain mobs can float in water while some sink like a brick :)
|
||||
- 0.9 - Spawn eggs added for all mobs (admin only, cannot be placed in protected areas)... Api tweaked
|
||||
- 0.8 - Added sounds to monster mobs (thanks Cyberpangolin for the sfx) and also chicken sound
|
||||
- 0.7 - mobs.protected switch added to api.lua, when set to 1 mobs no longer spawn in protected areas, also bug fixes
|
||||
- 0.6 - Api now supports multi-textured mobs, e.g oerkki, dungeon master, rats and chickens have random skins when spawning (sheep fix TODO), also new Honey block
|
||||
- 0.5 - Mobs now float in water, die from falling, and some code improvements
|
||||
- 0.4 - Dungeon Masters and Mese Monsters have much better aim due to shoot_offset, also they can both shoot through nodes that aren't walkable (flowers, grass etc) plus new sheep sound :)
|
||||
- 0.3 - Added LOTT's Spider mob, made Cobwebs, added KPavel's Bee with Honey and Beehives (made texture), Warthogs now have sound and can be tamed, taming of shaved sheep or milked cow with 8 wheat so it will not despawn, many bug fixes :)
|
||||
- 0.2 - Cooking bucket of milk into cheese now returns empty bucket
|
||||
- 0.1 - Initial Release
|
||||
|
|
|
@ -27,3 +27,15 @@ mob_chance_multiplier (Mob chance multiplier) float 1.0
|
|||
|
||||
# When false Mob no longer drop items when killed
|
||||
mobs_drop_items (Mob drops) bool true
|
||||
|
||||
# Sets minimum distance around player that mobs cannot spawn
|
||||
mob_nospawn_range (Mob no-spawn range) float 12.0
|
||||
|
||||
# Sets maximum number of active mobs in game (0 for unlimited)
|
||||
mob_active_limit (Mob Active Limit) float 0
|
||||
|
||||
# Enables area check when spawning mobs
|
||||
mob_area_spawn (Mob Area Spawn) bool false
|
||||
|
||||
# Enable peaceful player attack prevention
|
||||
enable_peaceful_player (Mobs do not attack peaceful player without reason) bool false
|
||||
|
|
43
spawner.lua
43
spawner.lua
|
@ -1,11 +1,9 @@
|
|||
|
||||
-- intllib
|
||||
local MP = minetest.get_modpath(minetest.get_current_modname())
|
||||
local S, NS = dofile(MP .. "/intllib.lua")
|
||||
local S = mobs.intllib
|
||||
|
||||
-- mob spawner
|
||||
|
||||
local spawner_default = "mobs_animal:pumba 10 15 0 0"
|
||||
local spawner_default = "mobs_animal:pumba 10 15 0 0 0"
|
||||
|
||||
minetest.register_node("mobs:spawner", {
|
||||
tiles = {"mob_spawner.png"},
|
||||
|
@ -19,9 +17,17 @@ minetest.register_node("mobs:spawner", {
|
|||
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
||||
-- setup formspec
|
||||
local head = S("(mob name) (min light) (max light) (amount)"
|
||||
.. " (player distance) (Y offset)")
|
||||
|
||||
-- text entry formspec
|
||||
meta:set_string("formspec",
|
||||
"field[text;" .. S("Mob MinLight MaxLight Amount PlayerDist") .. ";${command}]")
|
||||
"size[10,3.5]"
|
||||
.. "label[0.15,0.5;" .. minetest.formspec_escape(head) .. "]"
|
||||
.. "field[1,2.5;8.5,0.8;text;" .. S("Command:")
|
||||
.. ";${command}]")
|
||||
|
||||
meta:set_string("infotext", S("Spawner Not Active (enter settings)"))
|
||||
meta:set_string("command", spawner_default)
|
||||
end,
|
||||
|
@ -55,11 +61,11 @@ minetest.register_node("mobs:spawner", {
|
|||
local pla = tonumber(comm[5]) -- player distance (0 to disable)
|
||||
local yof = tonumber(comm[6]) or 0 -- Y offset to spawn mob
|
||||
|
||||
if mob and mob ~= "" and mobs.spawning_mobs[mob] == true
|
||||
if mob and mob ~= "" and mobs.spawning_mobs[mob]
|
||||
and num and num >= 0 and num <= 10
|
||||
and mlig and mlig >= 0 and mlig <= 15
|
||||
and xlig and xlig >= 0 and xlig <= 15
|
||||
and pla and pla >=0 and pla <= 20
|
||||
and pla and pla >= 0 and pla <= 20
|
||||
and yof and yof > -10 and yof < 10 then
|
||||
|
||||
meta:set_string("command", fields.text)
|
||||
|
@ -68,9 +74,9 @@ minetest.register_node("mobs:spawner", {
|
|||
else
|
||||
minetest.chat_send_player(name, S("Mob Spawner settings failed!"))
|
||||
minetest.chat_send_player(name,
|
||||
S("Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] distance[1-20] y_offset[-10 to 10]”"))
|
||||
S("Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”"))
|
||||
end
|
||||
end,
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
|
@ -117,10 +123,10 @@ minetest.register_abm({
|
|||
-- check objects inside 9x9 area around spawner
|
||||
local objs = minetest.get_objects_inside_radius(pos, 9)
|
||||
local count = 0
|
||||
local ent = nil
|
||||
local ent
|
||||
|
||||
-- count mob objects of same type in area
|
||||
for k, obj in ipairs(objs) do
|
||||
for _, obj in ipairs(objs) do
|
||||
|
||||
ent = obj:get_luaentity()
|
||||
|
||||
|
@ -138,9 +144,9 @@ minetest.register_abm({
|
|||
if pla > 0 then
|
||||
|
||||
local in_range = 0
|
||||
local objs = minetest.get_objects_inside_radius(pos, pla)
|
||||
local objsp = minetest.get_objects_inside_radius(pos, pla)
|
||||
|
||||
for _,oir in pairs(objs) do
|
||||
for _, oir in pairs(objsp) do
|
||||
|
||||
if oir:is_player() then
|
||||
|
||||
|
@ -156,11 +162,17 @@ minetest.register_abm({
|
|||
end
|
||||
end
|
||||
|
||||
-- set medium mob usually spawns in (defaults to air)
|
||||
local reg = minetest.registered_entities[mob].fly_in
|
||||
|
||||
if not reg or type(reg) == "string" then
|
||||
reg = {(reg or "air")}
|
||||
end
|
||||
|
||||
-- find air blocks within 5 nodes of spawner
|
||||
local air = minetest.find_nodes_in_area(
|
||||
{x = pos.x - 5, y = pos.y + yof, z = pos.z - 5},
|
||||
{x = pos.x + 5, y = pos.y + yof, z = pos.z + 5},
|
||||
{"air"})
|
||||
{x = pos.x + 5, y = pos.y + yof, z = pos.z + 5}, reg)
|
||||
|
||||
-- spawn in random air block
|
||||
if air and #air > 0 then
|
||||
|
@ -176,6 +188,5 @@ minetest.register_abm({
|
|||
minetest.add_entity(pos2, mob)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
})
|
||||
|
|
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Reference in New Issue