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api_new.txt
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Mobs Redo API
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=============
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Welcome to the world of mobs in minetest and hopefully an easy guide to defining
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your own mobs and having them appear in your worlds.
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Registering Mobs
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----------------
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To register a mob and have it ready for use requires the following function:
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mobs:register_mob(name, definition)
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The 'name' of a mob usually starts with the mod name it's running from followed
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by it's own name e.g.
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"mobs_monster:sand_monster" or "mymod:totally_awesome_beast"
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... and the 'definition' is a table which holds all of the settings and
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functions needed for the mob to work properly which contains the following:
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'nametag' contains the name which is shown above mob.
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'type' holds the type of mob that inhabits your world e.g.
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"animal" usually docile and walking around.
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"monster" attacks player or npc on sight.
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"npc" walk around and will defend themselves if hit first, they
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kill monsters.
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'hp_min' has the minimum health value the mob can spawn with.
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'hp_max' has the maximum health value the mob can spawn with.
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'armor' holds strength of mob, 100 is normal, lower is more powerful
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and needs more hits and better weapons to kill.
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'passive' when true allows animals to defend themselves when hit,
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otherwise they amble onwards.
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'walk_velocity' is the speed that your mob can walk around.
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'run_velocity' is the speed your mob can run with, usually when attacking.
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'walk_chance' has a 0-100 chance value your mob will walk from standing,
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set to 0 for jumping mobs only.
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'jump' when true allows your mob to jump updwards.
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'jump_height' holds the height your mob can jump, 0 to disable jumping.
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'step_height' height of a block that your mob can easily walk up onto.
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'fly' when true allows your mob to fly around instead of walking.
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'fly_in' holds the node name that the mob flies (or swims) around
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in e.g. "air" or "default:water_source".
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'runaway' if true causes animals to turn and run away when hit.
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'view_range' how many nodes in distance the mob can see a player.
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'reach' how many nodes in distance a mob can attack a player while
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standing.
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'damage' how many health points the mob does to a player or another
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mob when melee attacking.
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'knockback' when true has mobs falling backwards when hit, the greater
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the damage the more they move back.
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'fear_height' is how high a cliff or edge has to be before the mob stops
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walking, 0 to turn off height fear.
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'fall_speed' has the maximum speed the mob can fall at, default is -10.
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'fall_damage' when true causes falling to inflict damage.
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'water_damage' holds the damage per second infliced to mobs when standing in
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water.
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'lava_damage' holds the damage per second inflicted to mobs when standing
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in lava or fire.
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'light_damage' holds the damage per second inflicted to mobs when it's too
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bright (above 13 light).
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'suffocation' when true causes mobs to suffocate inside solid blocks.
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'floats' when set to 1 mob will float in water, 0 has them sink.
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'follow' mobs follow player when holding any of the items which appear
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on this table, the same items can be fed to a mob to tame or
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breed e.g. {"farming:wheat", "default:apple"}
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'reach' is how far the mob can attack player when standing
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nearby, default is 3 nodes.
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'docile_by_day' when true has mobs wandering around during daylight
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hours and only attacking player at night or when
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provoked.
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'attacks_monsters' when true has npc's attacking monsters or not.
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'attack_animal' when true will have monsters attacking animals.
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'owner_loyal' when true will have tamed mobs attack anything player
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punches when nearby.
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'group_attack' when true has same mob type grouping together to attack
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offender.
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'attack_type' tells the api what a mob does when attacking the player
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or another mob:
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'dogfight' is a melee attack when player is within mob reach.
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'shoot' has mob shoot pre-defined arrows at player when inside
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view_range.
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'dogshoot' has melee attack when inside reach and shoot attack
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when inside view_range.
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'explode' causes mob to explode when inside reach.
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'explosion_radius' has the radius of the explosion which defaults to 1.
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'explosion_timer' number of seconds before mob explodes while still
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inside view range.
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'arrow' holds the pre-defined arrow object to shoot when
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attacking.
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'dogshoot_switch' allows switching between attack types by using timers
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(1 for shoot, 2 for dogfight)
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'dogshoot_count_max' contains how many seconds before switching from
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dogfight to shoot.
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'dogshoot_count_max2' contains how many seconds before switching from shoot
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to dogfight.
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'shoot_interval' has the number of seconds between shots.
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'shoot_offset' holds the y position added as to where the
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arrow/fireball appears on mob.
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'specific_attack' has a table of entity names that mob can also attack
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e.g. {"player", "mobs_animal:chicken"}.
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'blood_amount' contains the number of blood droplets to appear when
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mob is hit.
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'blood_texture' has the texture name to use for droplets e.g.
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"mobs_blood.png", or table {"blood1.png", "blood2.png"}
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'pathfinding' set to 1 for mobs to use pathfinder feature to locate
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player, set to 2 so they can build/break also (only
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works with dogfight attack).
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'immune_to' is a table that holds specific damage when being hit by
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certain items e.g.
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{"default:sword_wood", 0} -- causes no damage.
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{"default:gold_lump", -10} -- heals by 10 health points.
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{"default:coal_block", 20} -- 20 damage when hit on head with coal blocks.
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'makes_footstep_sound' when true you can hear mobs walking.
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'sounds' this is a table with sounds of the mob
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'distance' maximum distance sounds can be heard, default is 10.
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'random' random sound that plays during gameplay.
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'war_cry' what you hear when mob starts to attack player.
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'attack' what you hear when being attacked.
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'shoot_attack' sound played when mob shoots.
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'damage' sound heard when mob is hurt.
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'death' played when mob is killed.
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'jump' played when mob jumps.
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'explode' sound played when mob explodes.
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'drops' table of items that are dropped when mob is killed, fields are:
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'name' name of item to drop.
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'chance' chance of drop, 1 for always, 2 for 1-in-2 chance etc.
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'min' minimum number of items dropped.
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'max' maximum number of items dropped.
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'visual' holds the look of the mob you wish to create:
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'cube' looks like a normal node
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'sprite' sprite which looks same from all angles.
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'upright_sprite' flat model standing upright.
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'wielditem' how it looks when player holds it in hand.
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'mesh' uses separate object file to define mob.
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'visual_size' has the size of the mob, defaults to {x = 1, y = 1}
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'collision_box' has the box in which mob can be interacted with the
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world e.g. {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
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'selection_box' has the box in which player can interact with mob
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'textures' holds a table list of textures to be used for mob, or you
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could use multiple lists inside another table for random
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selection e.g. { {"texture1.png"}, {"texture2.png"} }
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'child_texture' holds the texture table for when baby mobs are used.
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'gotten_texture' holds the texture table for when self.gotten value is
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true, used for milking cows or shearing sheep.
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'mesh' holds the name of the external object used for mob model
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e.g. "mobs_cow.b3d"
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'gotten_mesh" holds the name of the external object used for when
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self.gotten is true for mobs.
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'rotate' custom model rotation, 0 = front, 90 = side, 180 = back,
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270 = other side.
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'double_melee_attack' when true has the api choose between 'punch' and
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'punch2' animations.
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'animation' holds a table containing animation names and settings for use with mesh models:
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'stand_start' start frame for when mob stands still.
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'stand_end' end frame of stand animation.
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'stand_speed' speed of animation in frames per second.
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'walk_start' when mob is walking around.
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'walk_end'
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'walk_speed'
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'run_start' when a mob runs or attacks.
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'run_end'
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'run_speed'
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'fly_start' when a mob is flying.
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'fly_end'
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'fly_speed'
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'punch_start' when a mob melee attacks.
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'punch_end'
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'punch_speed'
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'punch2_start' alternative melee attack animation.
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'punch2_end'
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'punch2_speed'
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'shoot_start' shooting animation.
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'shoot_end'
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'shoot_speed'
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'die_start' death animation
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'die_end'
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'die_speed'
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'die_loop' when set to false stops the animation looping.
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Using '_loop = false' setting will stop any of the above animations from
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looping.
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'speed_normal' is used for animation speed for compatibility with some
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older mobs.
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Node Replacement
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----------------
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Mobs can look around for specific nodes as they walk and replace them to mimic
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eating.
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'replace_what' group of items to replace e.g.
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{"farming:wheat_8", "farming:carrot_8"}
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or you can use the specific options of what, with and
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y offset by using this instead:
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{
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{"group:grass", "air", 0},
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{"default:dirt_with_grass", "default:dirt", -1}
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}
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'replace_with' replace with what e.g. "air" or in chickens case "mobs:egg"
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'replace_rate' how random should the replace rate be (typically 10)
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'replace_offset' +/- value to check specific node to replace
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'on_replace(self, pos, oldnode, newnode)' is called when mob is about to
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replace a node.
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'self' ObjectRef of mob
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'pos' Position of node to replace
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'oldnode' Current node
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'newnode' What the node will become after replacing
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If false is returned, the mob will not replace the node.
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By default, replacing sets self.gotten to true and resets the object
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properties.
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Custom Definition Functions
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---------------------------
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Along with the above mob registry settings we can also use custom functions to
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enhance mob functionality and have them do many interesting things:
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'on_die' a function that is called when the mob is killed the
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parameters are (self, pos)
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'on_rightclick' its same as in minetest.register_entity()
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'on_blast' is called when an explosion happens near mob when using TNT
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functions, parameters are (object, damage) and returns
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(do_damage, do_knockback, drops)
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'on_spawn' is a custom function that runs on mob spawn with 'self' as
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variable, return true at end of function to run only once.
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'after_activate' is a custom function that runs once mob has been activated
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with these paramaters (self, staticdata, def, dtime)
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'on_breed' called when two similar mobs breed, paramaters are
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(parent1, parent2) objects, return false to stop child from
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being resized and owner/tamed flags and child textures being
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applied. Function itself must spawn new child mob.
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'on_grown' is called when a child mob has grown up, only paramater is
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(self).
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'do_punch' called when mob is punched with paramaters (self, hitter,
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time_from_last_punch, tool_capabilities, direction), return
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false to stop punch damage and knockback from taking place.
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'custom_attack' when set this function is called instead of the normal mob
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melee attack, parameters are (self, to_attack).
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'on_die' a function that is called when mob is killed (self, pos)
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'do_custom' a custom function that is called every tick while mob is
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active and which has access to all of the self.* variables
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e.g. (self.health for health or self.standing_in for node
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status), return with 'false' to skip remainder of mob API.
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Internal Variables
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------------------
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The mob api also has some preset variables and functions that it will remember
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for each mob.
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'self.health' contains current health of mob (cannot exceed
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self.hp_max)
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'self.texture_list' contains list of all mob textures
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'self.child_texture' contains mob child texture when growing up
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'self.base_texture' contains current skin texture which was randomly
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selected from textures list
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'self.gotten' this is used for obtaining milk from cow and wool from
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sheep
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'self.horny' when animal fed enough it is set to true and animal can
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breed with same animal
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'self.hornytimer' background timer that controls breeding functions and
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mob childhood timings
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'self.child' used for when breeding animals have child, will use
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child_texture and be half size
|
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'self.owner' string used to set owner of npc mobs, typically used for
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dogs
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'self.order' set to "follow" or "stand" so that npc will follow owner
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or stand it's ground
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'self.nametag' contains the name of the mob which it can show above
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Spawning Mobs in World
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----------------------
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mobs:register_spawn(name, nodes, max_light, min_light, chance,
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active_object_count, max_height, day_toggle)
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mobs:spawn_specfic(name, nodes, neighbors, min_light, max_light, interval,
|
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chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
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These functions register a spawn algorithm for the mob. Without this function
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the call the mobs won't spawn.
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'name' is the name of the animal/monster
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'nodes' is a list of nodenames on that the animal/monster can
|
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spawn on top of
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'neighbors' is a list of nodenames on that the animal/monster will
|
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spawn beside (default is {"air"} for
|
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mobs:register_spawn)
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'max_light' is the maximum of light
|
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'min_light' is the minimum of light
|
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'interval' is same as in register_abm() (default is 30 for
|
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mobs:register_spawn)
|
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'chance' is same as in register_abm()
|
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'active_object_count' number of this type of mob to spawn at one time inside
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map area
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'min_height' is the minimum height the mob can spawn
|
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'max_height' is the maximum height the mob can spawn
|
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'day_toggle' true for day spawning, false for night or nil for
|
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anytime
|
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'on_spawn' is a custom function which runs after mob has spawned
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and gives self and pos values.
|
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A simpler way to handle mob spawns has been added with the mobs:spawn(def)
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command which uses above names to make settings clearer:
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mobs:spawn({name = "mobs_monster:tree_monster",
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nodes = {"group:leaves"},
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max_light = 7,
|
||||
})
|
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|
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For each mob that spawns with this function is a field in mobs.spawning_mobs.
|
||||
It tells if the mob should spawn or not. Default is true. So other mods can
|
||||
only use the API of this mod by disabling the spawning of the default mobs in
|
||||
this mod.
|
||||
|
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|
||||
Making Arrows
|
||||
-------------
|
||||
|
||||
mobs:register_arrow(name, definition)
|
||||
|
||||
This function registers a arrow for mobs with the attack type shoot.
|
||||
|
||||
'name' is the name of the arrow
|
||||
'definition' is a table with the following values:
|
||||
'visual' same is in minetest.register_entity()
|
||||
'visual_size' same is in minetest.register_entity()
|
||||
'textures' same is in minetest.register_entity()
|
||||
'velocity' the velocity of the arrow
|
||||
'drop' if set to true any arrows hitting a node will drop as item
|
||||
'hit_player' a function that is called when the arrow hits a player;
|
||||
this function should hurt the player, the parameters are
|
||||
(self, player)
|
||||
'hit_mob' a function that is called when the arrow hits a mob;
|
||||
this function should hurt the mob, the parameters are
|
||||
(self, player)
|
||||
'hit_node' a function that is called when the arrow hits a node, the
|
||||
parameters are (self, pos, node)
|
||||
'tail' when set to 1 adds a trail or tail to mob arrows
|
||||
'tail_texture' texture string used for above effect
|
||||
'tail_size' has size for above texture (defaults to between 5 and 10)
|
||||
'expire' contains float value for how long tail appears for
|
||||
(defaults to 0.25)
|
||||
'glow' has value for how brightly tail glows 1 to 10 (default is
|
||||
0 for no glow)
|
||||
'rotate' integer value in degrees to rotate arrow
|
||||
'on_step' is a custom function when arrow is active, nil for
|
||||
default.
|
||||
|
||||
|
||||
Spawn Eggs
|
||||
----------
|
||||
|
||||
mobs:register_egg(name, description, background, addegg, no_creative)
|
||||
|
||||
This function registers a spawn egg which can be used by admin to properly spawn in a mob.
|
||||
|
||||
'name' this is the name of your new mob to spawn e.g. "mob:sheep"
|
||||
'description' the name of the new egg you are creating e.g. "Spawn Sheep"
|
||||
'background' the texture displayed for the egg in inventory
|
||||
'addegg' would you like an egg image in front of your texture (1 = yes,
|
||||
0 = no)
|
||||
'no_creative' when set to true this stops spawn egg appearing in creative
|
||||
mode for destructive mobs like Dungeon Masters.
|
||||
|
||||
|
||||
Explosion Function
|
||||
------------------
|
||||
|
||||
mobs:explosion(pos, radius) -- DEPRECATED!!! use mobs:boom() instead
|
||||
|
||||
mobs:boom(self, pos, radius)
|
||||
'self' mob entity
|
||||
'pos' centre position of explosion
|
||||
'radius' radius of explosion (typically set to 3)
|
||||
|
||||
This function generates an explosion which removes nodes in a specific radius
|
||||
and damages any entity caught inside the blast radius. Protection will limit
|
||||
node destruction but not entity damage.
|
||||
|
||||
|
||||
Capturing Mobs
|
||||
--------------
|
||||
|
||||
mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso,
|
||||
force_take, replacewith)
|
||||
|
||||
This function is generally called inside the on_rightclick section of the mob
|
||||
api code, it provides a chance of capturing the mob by hand, using the net or
|
||||
lasso items, and can also have the player take the mob by force if tamed and
|
||||
replace with another item entirely.
|
||||
|
||||
'self' mob information
|
||||
'clicker' player information
|
||||
'chance_hand' chance of capturing mob by hand (1 to 100) 0 to disable
|
||||
'chance_net' chance of capturing mob using net (1 to 100) 0 to disable
|
||||
'chance_lasso' chance of capturing mob using magic lasso (1 to 100) 0 to
|
||||
disable
|
||||
'force_take' take mob by force, even if tamed (true or false)
|
||||
'replacewith' once captured replace mob with this item instead (overrides
|
||||
new mob eggs with saved information)
|
||||
|
||||
|
||||
Feeding and Taming/Breeding
|
||||
---------------------------
|
||||
|
||||
mobs:feed_tame(self, clicker, feed_count, breed, tame)
|
||||
|
||||
This function allows the mob to be fed the item inside self.follow be it apple,
|
||||
wheat or whatever a set number of times and be tamed or bred as a result.
|
||||
Will return true when mob is fed with item it likes.
|
||||
|
||||
'self' mob information
|
||||
'clicker' player information
|
||||
'feed_count' number of times mob must be fed to tame or breed
|
||||
'breed' true or false stating if mob can be bred and a child created
|
||||
afterwards
|
||||
'tame' true or false stating if mob can be tamed so player can pick
|
||||
them up
|
||||
|
||||
|
||||
Protecting Mobs
|
||||
---------------
|
||||
|
||||
mobs:protect(self, clicker)
|
||||
|
||||
This function can be used to right-click any tamed mob with mobs:protector item,
|
||||
this will protect the mob from harm inside of a protected area from other
|
||||
players. Will return true when mob right-clicked with mobs:protector item.
|
||||
|
||||
'self' mob information
|
||||
'clicker' player information
|
||||
|
||||
|
||||
Riding Mobs
|
||||
-----------
|
||||
|
||||
Mobs can now be ridden by players and the following shows its functions and
|
||||
usage:
|
||||
|
||||
|
||||
mobs:attach(self, player)
|
||||
|
||||
This function attaches a player to the mob so it can be ridden.
|
||||
|
||||
'self' mob information
|
||||
'player' player information
|
||||
|
||||
|
||||
mobs:detach(player, offset)
|
||||
|
||||
This function will detach the player currently riding a mob to an offset
|
||||
position.
|
||||
|
||||
'player' player information
|
||||
'offset' position table containing offset values
|
||||
|
||||
|
||||
mobs:drive(self, move_animation, stand_animation, can_fly, dtime)
|
||||
|
||||
This function allows an attached player to move the mob around and animate it at
|
||||
same time.
|
||||
|
||||
'self' mob information
|
||||
'move_animation' string containing movement animation e.g. "walk"
|
||||
'stand_animation' string containing standing animation e.g. "stand"
|
||||
'can_fly' if true then jump and sneak controls will allow mob to fly
|
||||
up and down
|
||||
'dtime' tick time used inside drive function
|
||||
|
||||
|
||||
mobs:fly(self, dtime, speed, can_shoot, arrow_entity, move_animation, stand_animation)
|
||||
|
||||
This function allows an attached player to fly the mob around using directional
|
||||
controls.
|
||||
|
||||
'self' mob information
|
||||
'dtime' tick time used inside fly function
|
||||
'speed' speed of flight
|
||||
'can_shoot' true if mob can fire arrow (sneak and left mouse button
|
||||
fires)
|
||||
'arrow_entity' name of arrow entity used for firing
|
||||
'move_animation' string containing name of pre-defined animation e.g. "walk"
|
||||
or "fly" etc.
|
||||
'stand_animation' string containing name of pre-defined animation e.g.
|
||||
"stand" or "blink" etc.
|
||||
|
||||
Note: animation names above are from the pre-defined animation lists inside mob
|
||||
registry without extensions.
|
||||
|
||||
|
||||
mobs:set_animation(self, name)
|
||||
|
||||
This function sets the current animation for mob, defaulting to "stand" if not
|
||||
found.
|
||||
|
||||
'self' mob information
|
||||
'name' name of animation
|
||||
|
||||
|
||||
Certain variables need to be set before using the above functions:
|
||||
|
||||
'self.v2' toggle switch used to define below values for the
|
||||
first time
|
||||
'self.max_speed_forward' max speed mob can move forward
|
||||
'self.max_speed_reverse' max speed mob can move backwards
|
||||
'self.accel' acceleration speed
|
||||
'self.terrain_type' integer containing terrain mob can walk on
|
||||
(1 = water, 2 or 3 = land)
|
||||
'self.driver_attach_at' position offset for attaching player to mob
|
||||
'self.driver_eye_offset' position offset for attached player view
|
||||
'self.driver_scale' sets driver scale for mobs larger than {x=1, y=1}
|
||||
|
||||
|
||||
External Settings for "minetest.conf"
|
||||
------------------------------------
|
||||
|
||||
'enable_damage' if true monsters will attack players (default is true)
|
||||
'only_peaceful_mobs' if true only animals will spawn in game (default is
|
||||
false)
|
||||
'mobs_disable_blood' if false blood effects appear when mob is hit (default
|
||||
is false)
|
||||
'mobs_spawn_protected' if set to false then mobs will not spawn in protected
|
||||
areas (default is true)
|
||||
'remove_far_mobs' if true then mobs that are outside players visual
|
||||
range will be removed (default is false)
|
||||
'mobname' can change specific mob chance rate (0 to disable) and
|
||||
spawn number e.g. mobs_animal:cow = 1000,5
|
||||
'mob_difficulty' sets difficulty level (health and hit damage
|
||||
multiplied by this number), defaults to 1.0.
|
||||
'mob_show_health' if false then punching mob will not show health status
|
||||
(true by default)
|
||||
'mob_chance_multiplier' multiplies chance of all mobs spawning and can be set
|
||||
to 0.5 to have mobs spawn more or 2.0 to spawn less.
|
||||
e.g. 1 in 7000 * 0.5 = 1 in 3500 so better odds of
|
||||
spawning.
|
||||
|
||||
Players can override the spawn chance for each mob registered by adding a line
|
||||
to their minetest.conf file with a new value, the lower the value the more each
|
||||
mob will spawn e.g.
|
||||
|
||||
mobs_animal:sheep_chance 11000
|
||||
mobs_monster:sand_monster_chance 100
|
||||
|
||||
|
||||
Rideable Horse Example Mob
|
||||
--------------------------
|
||||
|
||||
mobs:register_mob("mob_horse:horse", {
|
||||
type = "animal",
|
||||
visual = "mesh",
|
||||
visual_size = {x = 1.20, y = 1.20},
|
||||
mesh = "mobs_horse.x",
|
||||
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.25, 0.4},
|
||||
animation = {
|
||||
speed_normal = 15,
|
||||
speed_run = 30,
|
||||
stand_start = 25,
|
||||
stand_end = 75,
|
||||
walk_start = 75,
|
||||
walk_end = 100,
|
||||
run_start = 75,
|
||||
run_end = 100,
|
||||
},
|
||||
textures = {
|
||||
{"mobs_horse.png"},
|
||||
{"mobs_horsepeg.png"},
|
||||
{"mobs_horseara.png"}
|
||||
},
|
||||
fear_height = 3,
|
||||
runaway = true,
|
||||
fly = false,
|
||||
walk_chance = 60,
|
||||
view_range = 5,
|
||||
follow = {"farming:wheat"},
|
||||
passive = true,
|
||||
hp_min = 12,
|
||||
hp_max = 16,
|
||||
armor = 200,
|
||||
lava_damage = 5,
|
||||
fall_damage = 5,
|
||||
water_damage = 1,
|
||||
makes_footstep_sound = true,
|
||||
drops = {
|
||||
{name = "mobs:meat_raw", chance = 1, min = 2, max = 3}
|
||||
},
|
||||
sounds = {
|
||||
random = "horse_neigh.ogg",
|
||||
damage = "horse_whinney.ogg",
|
||||
},
|
||||
|
||||
do_custom = function(self, dtime)
|
||||
|
||||
-- set needed values if not already present
|
||||
if not self.v2 then
|
||||
self.v2 = 0
|
||||
self.max_speed_forward = 6
|
||||
self.max_speed_reverse = 2
|
||||
self.accel = 6
|
||||
self.terrain_type = 3
|
||||
self.driver_attach_at = {x = 0, y = 20, z = -2}
|
||||
self.driver_eye_offset = {x = 0, y = 3, z = 0}
|
||||
self.driver_scale = {x = 1, y = 1}
|
||||
end
|
||||
|
||||
-- if driver present allow control of horse
|
||||
if self.driver then
|
||||
|
||||
mobs.drive(self, "walk", "stand", false, dtime)
|
||||
|
||||
return false -- skip rest of mob functions
|
||||
end
|
||||
|
||||
return true
|
||||
end,
|
||||
|
||||
on_die = function(self, pos)
|
||||
|
||||
-- drop saddle when horse is killed while riding
|
||||
-- also detach from horse properly
|
||||
if self.driver then
|
||||
minetest.add_item(pos, "mobs:saddle")
|
||||
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
|
||||
end
|
||||
|
||||
end,
|
||||
|
||||
on_rightclick = function(self, clicker)
|
||||
|
||||
-- make sure player is clicking
|
||||
if not clicker or not clicker:is_player() then
|
||||
return
|
||||
end
|
||||
|
||||
-- feed, tame or heal horse
|
||||
if mobs:feed_tame(self, clicker, 10, true, true) then
|
||||
return
|
||||
end
|
||||
|
||||
-- make sure tamed horse is being clicked by owner only
|
||||
if self.tamed and self.owner == clicker:get_player_name() then
|
||||
|
||||
local inv = clicker:get_inventory()
|
||||
|
||||
-- detatch player already riding horse
|
||||
if self.driver and clicker == self.driver then
|
||||
|
||||
mobs.detach(clicker, {x = 1, y = 0, z = 1})
|
||||
|
||||
-- add saddle back to inventory
|
||||
if inv:room_for_item("main", "mobs:saddle") then
|
||||
inv:add_item("main", "mobs:saddle")
|
||||
else
|
||||
minetest.add_item(clicker.getpos(), "mobs:saddle")
|
||||
end
|
||||
|
||||
-- attach player to horse
|
||||
elseif not self.driver
|
||||
and clicker:get_wielded_item():get_name() == "mobs:saddle" then
|
||||
|
||||
self.object:set_properties({stepheight = 1.1})
|
||||
mobs.attach(self, clicker)
|
||||
|
||||
-- take saddle from inventory
|
||||
inv:remove_item("main", "mobs:saddle")
|
||||
end
|
||||
end
|
||||
|
||||
-- used to capture horse with magic lasso
|
||||
mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
|
||||
end
|
||||
})
|
85
crafts.lua
85
crafts.lua
|
@ -5,6 +5,7 @@ local S = mobs.intllib
|
|||
minetest.register_craftitem("mobs:nametag", {
|
||||
description = S("Name Tag"),
|
||||
inventory_image = "mobs_nametag.png",
|
||||
groups = {flammable = 2},
|
||||
})
|
||||
|
||||
if minetest.get_modpath("dye") and minetest.get_modpath("farming") then
|
||||
|
@ -19,6 +20,7 @@ end
|
|||
minetest.register_craftitem("mobs:leather", {
|
||||
description = S("Leather"),
|
||||
inventory_image = "mobs_leather.png",
|
||||
groups = {flammable = 2},
|
||||
})
|
||||
|
||||
-- raw meat
|
||||
|
@ -26,6 +28,7 @@ minetest.register_craftitem("mobs:meat_raw", {
|
|||
description = S("Raw Meat"),
|
||||
inventory_image = "mobs_meat_raw.png",
|
||||
on_use = minetest.item_eat(3),
|
||||
groups = {food_meat_raw = 1, flammable = 2},
|
||||
})
|
||||
|
||||
-- cooked meat
|
||||
|
@ -33,6 +36,7 @@ minetest.register_craftitem("mobs:meat", {
|
|||
description = S("Meat"),
|
||||
inventory_image = "mobs_meat.png",
|
||||
on_use = minetest.item_eat(8),
|
||||
groups = {food_meat = 1, flammable = 2},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
|
@ -46,6 +50,7 @@ minetest.register_craft({
|
|||
minetest.register_tool("mobs:lasso", {
|
||||
description = S("Lasso (right-click animal to put in inventory)"),
|
||||
inventory_image = "mobs_magic_lasso.png",
|
||||
groups = {flammable = 2},
|
||||
})
|
||||
|
||||
if minetest.get_modpath("farming") then
|
||||
|
@ -65,6 +70,7 @@ minetest.register_alias("mobs:magic_lasso", "mobs:lasso")
|
|||
minetest.register_tool("mobs:net", {
|
||||
description = S("Net (right-click animal to put in inventory)"),
|
||||
inventory_image = "mobs_net.png",
|
||||
groups = {flammable = 2},
|
||||
})
|
||||
|
||||
if minetest.get_modpath("farming") then
|
||||
|
@ -82,6 +88,7 @@ end
|
|||
minetest.register_tool("mobs:shears", {
|
||||
description = S("Steel Shears (right-click to shear)"),
|
||||
inventory_image = "mobs_shears.png",
|
||||
groups = {flammable = 2},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
|
@ -96,6 +103,7 @@ minetest.register_craft({
|
|||
minetest.register_craftitem("mobs:protector", {
|
||||
description = S("Mob Protection Rune"),
|
||||
inventory_image = "mobs_protector.png",
|
||||
groups = {flammable = 2},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
|
@ -110,7 +118,8 @@ minetest.register_craft({
|
|||
-- saddle
|
||||
minetest.register_craftitem("mobs:saddle", {
|
||||
description = S("Saddle"),
|
||||
inventory_image = "mobs_saddle.png"
|
||||
inventory_image = "mobs_saddle.png",
|
||||
groups = {flammable = 2},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
|
@ -136,3 +145,77 @@ minetest.register_craft({
|
|||
-- },
|
||||
-- },
|
||||
-- })
|
||||
|
||||
-- mob fence top (has enlarged collisionbox to stop mobs getting over)
|
||||
-- minetest.register_node("mobs:fence_top", {
|
||||
-- description = S("Mob Fence Top"),
|
||||
-- drawtype = "nodebox",
|
||||
-- tiles = {"default_wood.png"},
|
||||
-- paramtype = "light",
|
||||
-- is_ground_content = false,
|
||||
-- groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
|
||||
-- sounds = default.node_sound_wood_defaults(),
|
||||
-- node_box = {
|
||||
-- type = "fixed",
|
||||
-- fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2},
|
||||
-- },
|
||||
-- collision_box = {
|
||||
-- type = "fixed",
|
||||
-- fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4},
|
||||
-- },
|
||||
-- selection_box = {
|
||||
-- type = "fixed",
|
||||
-- fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4},
|
||||
-- },
|
||||
-- })
|
||||
|
||||
-- minetest.register_craft({
|
||||
-- output = "mobs:fence_top 12",
|
||||
-- recipe = {
|
||||
-- {"group:wood", "group:wood", "group:wood"},
|
||||
-- {"", "default:fence_wood", ""},
|
||||
-- }
|
||||
-- })
|
||||
|
||||
-- items that can be used as fuel
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:nametag",
|
||||
burntime = 3,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:lasso",
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:net",
|
||||
burntime = 8,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:leather",
|
||||
burntime = 4,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "mobs:saddle",
|
||||
burntime = 7,
|
||||
})
|
||||
|
||||
-- minetest.register_craft({
|
||||
-- type = "fuel",
|
||||
-- recipe = "mobs:fence_wood",
|
||||
-- burntime = 7,
|
||||
-- })
|
||||
|
||||
-- minetest.register_craft({
|
||||
-- type = "fuel",
|
||||
-- recipe = "mobs:fence_top",
|
||||
-- burntime = 2,
|
||||
-- })
|
||||
|
|
|
@ -8,4 +8,5 @@ lucky_block?
|
|||
cmi?
|
||||
carts?
|
||||
boats?
|
||||
player_api?
|
||||
player_api?
|
||||
toolranks?
|
||||
|
|
|
@ -18,6 +18,10 @@ msgstr ""
|
|||
"X-Generator: Poedit 2.0.2\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Mob has been protected!"
|
||||
msgstr "Kreatur wurde geschützt!"
|
||||
|
@ -42,10 +46,6 @@ msgstr "Daneben!"
|
|||
msgid "Already protected!"
|
||||
msgstr "Bereits geschützt!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Protected!"
|
||||
msgstr "Geschützt!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 at full health (@2)"
|
||||
msgstr "@1 bei voller Gesundheit (@2)"
|
||||
|
@ -98,6 +98,10 @@ msgstr "Kreaturschutzrune"
|
|||
msgid "Saddle"
|
||||
msgstr "Sattel"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Fence"
|
||||
msgstr "Kreaturen Zaun"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
msgstr "Kreaturenspawner"
|
||||
|
@ -124,4 +128,4 @@ msgid ""
|
|||
"distance[1-20] y_offset[-10 to 10]”"
|
||||
msgstr ""
|
||||
"Syntax: „name min_licht[0-14] max_licht[0-14] max_mobs_im_gebiet[0 zum "
|
||||
"Deaktivieren] distanz[1-20] y_versatz[-10 bis 10]“"
|
||||
"Deaktivieren] distanz[1-20] y_versatz[-10 bis 10]“"
|
||||
|
|
14
locale/es.po
14
locale/es.po
|
@ -16,6 +16,10 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Mob has been protected!"
|
||||
msgstr "El mob ha sido protegido!"
|
||||
|
@ -40,10 +44,6 @@ msgstr "Perdido!"
|
|||
msgid "Already protected!"
|
||||
msgstr "Ya está protegido!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Protected!"
|
||||
msgstr "Protegido!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 at full health (@2)"
|
||||
msgstr "@1 con salud llena (@2)"
|
||||
|
@ -96,6 +96,10 @@ msgstr "Runa de protección de Mob"
|
|||
msgid "Saddle"
|
||||
msgstr "Montura"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Fence"
|
||||
msgstr ""
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
msgstr "Generador de Mob"
|
||||
|
@ -121,4 +125,4 @@ msgid ""
|
|||
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
|
||||
"distance[1-20] y_offset[-10 to 10]”"
|
||||
msgstr "Sintaxis: “nombre luz_min[0-14] luz_max[0-14] max_mobs_en_area[0 para deshabilitar] "
|
||||
"distancia[1-20] compensacion[-10 a 10]”"
|
||||
"distancia[1-20] compensacion[-10 a 10]”"
|
||||
|
|
24
locale/fr.po
24
locale/fr.po
|
@ -18,6 +18,10 @@ msgstr ""
|
|||
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
|
||||
"Language: fr\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
|
||||
msgstr "** Mode pacifique activé - Aucun monstre ne sera généré"
|
||||
|
||||
#: api.lua
|
||||
msgid "Mob has been protected!"
|
||||
msgstr "L'animal a été protégé !"
|
||||
|
@ -42,10 +46,6 @@ msgstr "Raté !"
|
|||
msgid "Already protected!"
|
||||
msgstr "Déjà protégé !"
|
||||
|
||||
#: api.lua
|
||||
msgid "Protected!"
|
||||
msgstr "Protégé !"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 at full health (@2)"
|
||||
msgstr "@1 est en pleine forme (@2) "
|
||||
|
@ -98,28 +98,32 @@ msgstr "Rune de protection des animaux"
|
|||
msgid "Saddle"
|
||||
msgstr "Selle"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Fence"
|
||||
msgstr "Clôture à animaux"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
msgstr ""
|
||||
msgstr "Générateur de mob"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob MinLight MaxLight Amount PlayerDist"
|
||||
msgstr ""
|
||||
msgstr "Mob MinLumière MaxLumière Quantité DistanceJoueur"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Not Active (enter settings)"
|
||||
msgstr ""
|
||||
msgstr "Générateur non actif (entrez les paramètres)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Active (@1)"
|
||||
msgstr ""
|
||||
msgstr "Générateur actif (@1)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner settings failed!"
|
||||
msgstr ""
|
||||
msgstr "Echec des paramètres du générateur"
|
||||
|
||||
#: spawner.lua
|
||||
msgid ""
|
||||
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
|
||||
"distance[1-20] y_offset[-10 to 10]”"
|
||||
msgstr ""
|
||||
msgstr "Syntaxe : “nom min_lumière[0-14] max_lumière[0-14] max_mobs_dans_zone[0 pour désactiver] distance[1-20] décalage_y[-10 à 10]“"
|
||||
|
|
12
locale/it.po
12
locale/it.po
|
@ -18,6 +18,10 @@ msgstr ""
|
|||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
"X-Generator: Poedit 1.6.10\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Mob has been protected!"
|
||||
msgstr "Il mob è stato protetto!"
|
||||
|
@ -42,10 +46,6 @@ msgstr "Mancat*!"
|
|||
msgid "Already protected!"
|
||||
msgstr "Già protett*!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Protected!"
|
||||
msgstr "Protett*!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 at full health (@2)"
|
||||
msgstr "@1 in piena salute (@2)"
|
||||
|
@ -98,6 +98,10 @@ msgstr "Runa di protezione per mob"
|
|||
msgid "Saddle"
|
||||
msgstr "Sella"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Fence"
|
||||
msgstr ""
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
msgstr "Generatore di mob"
|
||||
|
|
|
@ -0,0 +1,131 @@
|
|||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
|
||||
# This file is distributed under the same license as the PACKAGE package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: \n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-02-05 23:40+0800\n"
|
||||
"PO-Revision-Date: 2018-02-05 23:51+0800\n"
|
||||
"Language-Team: \n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"X-Generator: Poedit 2.0.6\n"
|
||||
"Last-Translator: MuhdNurHidayat (MNH48) <mnh48mail@gmail.com>\n"
|
||||
"Plural-Forms: nplurals=1; plural=0;\n"
|
||||
"Language: ms\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
|
||||
msgstr "** Mod Aman Diaktifkan - Tiada Raksasa Akan Muncul"
|
||||
|
||||
#: api.lua
|
||||
msgid "Mob has been protected!"
|
||||
msgstr "Mob telah pun dilindungi!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 (Tamed)"
|
||||
msgstr "@1 (Jinak)"
|
||||
|
||||
#: api.lua
|
||||
msgid "Not tamed!"
|
||||
msgstr "Belum dijinakkan!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 is owner!"
|
||||
msgstr "Ini hak milik @1!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Missed!"
|
||||
msgstr "Terlepas!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Already protected!"
|
||||
msgstr "Telah dilindungi!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 at full health (@2)"
|
||||
msgstr "Mata kesihatan @1 telah penuh (@2)"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 has been tamed!"
|
||||
msgstr "@1 telah dijinakkan!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Enter name:"
|
||||
msgstr "Masukkan nama:"
|
||||
|
||||
#: api.lua
|
||||
msgid "Rename"
|
||||
msgstr "Namakan semula"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Name Tag"
|
||||
msgstr "Tanda Nama"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Leather"
|
||||
msgstr "Kulit"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Raw Meat"
|
||||
msgstr "Daging Mentah"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Meat"
|
||||
msgstr "Daging Bakar"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Lasso (right-click animal to put in inventory)"
|
||||
msgstr "Tanjul (klik-kanan haiwan untuk masukkan ke inventori)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Net (right-click animal to put in inventory)"
|
||||
msgstr "Jaring (klik-kanan haiwan untuk masukkan ke inventori)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Steel Shears (right-click to shear)"
|
||||
msgstr "Ketam Keluli (klik-kanan untuk mengetam bulu biri-biri)"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Protection Rune"
|
||||
msgstr "Rune Perlindungan Mob"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Saddle"
|
||||
msgstr "Pelana"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Fence"
|
||||
msgstr "Pagar Mob"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
msgstr "Pewujud Mob"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob MinLight MaxLight Amount PlayerDist"
|
||||
msgstr "Mob CahayaMin CahayaMax Amaun JarakPemain"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Not Active (enter settings)"
|
||||
msgstr "Pewujud Mob Tidak Aktif (masukkan tetapan)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Active (@1)"
|
||||
msgstr "Pewujud Mob Aktif (@1)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner settings failed!"
|
||||
msgstr "Penetapan Pewujud Mob gagal!"
|
||||
|
||||
#: spawner.lua
|
||||
msgid ""
|
||||
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
|
||||
"distance[1-20] y_offset[-10 to 10]”"
|
||||
msgstr ""
|
||||
"Sintaks: \"nama cahaya_minimum[0-14] cahaya_maksimum[0-14] "
|
||||
"amaun_mob_maksimum[0 untuk lumpuhkan] jarak[1-20] ketinggian[-10 hingga 10]\""
|
14
locale/pt.po
14
locale/pt.po
|
@ -18,6 +18,10 @@ msgstr ""
|
|||
"X-Generator: Poedit 2.0.2\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Mob has been protected!"
|
||||
msgstr ""
|
||||
|
@ -42,10 +46,6 @@ msgstr "Faltou!"
|
|||
msgid "Already protected!"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Protected!"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 at full health (@2)"
|
||||
msgstr "@1 em plena saude (@2)"
|
||||
|
@ -99,6 +99,10 @@ msgstr ""
|
|||
msgid "Saddle"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Fence"
|
||||
msgstr ""
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
msgstr "Spawnador de Mob"
|
||||
|
@ -126,4 +130,4 @@ msgid ""
|
|||
"distance[1-20] y_offset[-10 to 10]”"
|
||||
msgstr ""
|
||||
"> nome luz_min[0-14] luz_max[0-14] max_mobs_na_area[0 para desabilitar] "
|
||||
"distancia[1-20] y_offset[-10 a 10]"
|
||||
"distancia[1-20] y_offset[-10 a 10]"
|
||||
|
|
41
locale/ru.po
41
locale/ru.po
|
@ -1,7 +1,8 @@
|
|||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
|
||||
# This file is distributed under the same license as the PACKAGE package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
# Russian translation for the mobs_redo mod.
|
||||
# Copyright (C) 2018 TenPlus1
|
||||
# This file is distributed under the same license as the mobs_redo package.
|
||||
# Oleg720 <olegsiriak@yandex.ru>, 2017.
|
||||
# CodeXP <codexp@gmx.net>, 2018.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
|
@ -9,14 +10,18 @@ msgstr ""
|
|||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-08-13 15:47+0200\n"
|
||||
"PO-Revision-Date: 2017-08-13 15:47+ZONE\n"
|
||||
"Last-Translator: Oleg720 <olegsiriak@yandex.ru>\n"
|
||||
"Language-Team: 720 Locales <>\n"
|
||||
"PO-Revision-Date: 2018-03-23 22:22+0100\n"
|
||||
"Last-Translator: CodeXP <codexp@gmx.net>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: ru\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
|
||||
msgstr "** Мирный модус активирован - монстры не спаунятся"
|
||||
|
||||
#: api.lua
|
||||
msgid "Mob has been protected!"
|
||||
msgstr "Моб защищен!"
|
||||
|
@ -35,16 +40,12 @@ msgstr "@1 владелец"
|
|||
|
||||
#: api.lua
|
||||
msgid "Missed!"
|
||||
msgstr ""
|
||||
msgstr "Промазал!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Already protected!"
|
||||
msgstr "Уже защищен!"
|
||||
|
||||
#: api.lua
|
||||
msgid "Protected!"
|
||||
msgstr "Защищен!"
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 at full health (@2)"
|
||||
msgstr "@1 при полном здоровье (@2)"
|
||||
|
@ -63,7 +64,7 @@ msgstr "Переименовать"
|
|||
|
||||
#: crafts.lua
|
||||
msgid "Name Tag"
|
||||
msgstr "Новый тег
|
||||
msgstr "Новый тэг"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Leather"
|
||||
|
@ -91,15 +92,19 @@ msgstr "Ножницы (Правый клик - подстричь)"
|
|||
|
||||
#: crafts.lua
|
||||
msgid "Mob Protection Rune"
|
||||
msgstr ""
|
||||
msgstr "Защитная руна мобов"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Saddle"
|
||||
msgstr "Седло"
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Fence"
|
||||
msgstr "Забор от мобов"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
msgstr "Спавнер моба"
|
||||
msgstr "Спаунер моба"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob MinLight MaxLight Amount PlayerDist"
|
||||
|
@ -107,15 +112,15 @@ msgstr ""
|
|||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Not Active (enter settings)"
|
||||
msgstr "Спавнер не активен (введите настройки)"
|
||||
msgstr "Спаунер не активен (введите настройки)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Spawner Active (@1)"
|
||||
msgstr "Активные спавнер (@1)"
|
||||
msgstr "Активные спаунер (@1)"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner settings failed!"
|
||||
msgstr "Настройки спавнера моба провалились"
|
||||
msgstr "Настройки спаунера моба провалились"
|
||||
|
||||
#: spawner.lua
|
||||
msgid ""
|
||||
|
|
|
@ -17,6 +17,10 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Mob has been protected!"
|
||||
msgstr ""
|
||||
|
@ -41,10 +45,6 @@ msgstr ""
|
|||
msgid "Already protected!"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Protected!"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 at full health (@2)"
|
||||
msgstr ""
|
||||
|
@ -97,6 +97,10 @@ msgstr ""
|
|||
msgid "Saddle"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Fence"
|
||||
msgstr ""
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
msgstr ""
|
||||
|
@ -121,4 +125,4 @@ msgstr ""
|
|||
msgid ""
|
||||
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
|
||||
"distance[1-20] y_offset[-10 to 10]”"
|
||||
msgstr ""
|
||||
msgstr ""
|
||||
|
|
14
locale/tr.po
14
locale/tr.po
|
@ -18,6 +18,10 @@ msgstr ""
|
|||
"X-Generator: Poedit 2.0.2\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
|
||||
#: api.lua
|
||||
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Mob has been protected!"
|
||||
msgstr ""
|
||||
|
@ -42,10 +46,6 @@ msgstr "Kaçırdın!"
|
|||
msgid "Already protected!"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "Protected!"
|
||||
msgstr ""
|
||||
|
||||
#: api.lua
|
||||
msgid "@1 at full health (@2)"
|
||||
msgstr "@1 tam canında (@2)"
|
||||
|
@ -99,6 +99,10 @@ msgstr ""
|
|||
msgid "Saddle"
|
||||
msgstr ""
|
||||
|
||||
#: crafts.lua
|
||||
msgid "Mob Fence"
|
||||
msgstr "Canavar Yaratıcı"
|
||||
|
||||
#: spawner.lua
|
||||
msgid "Mob Spawner"
|
||||
msgstr "Canavar Yaratıcı"
|
||||
|
@ -126,4 +130,4 @@ msgid ""
|
|||
"distance[1-20] y_offset[-10 to 10]”"
|
||||
msgstr ""
|
||||
"> isim min_isik[0-14] max_isik[0-14] alandaki_max_canavar_sayisi[kapatmak "
|
||||
"icin 0] mesafe[1-20] y_cikinti[-10 ve 10 arası]"
|
||||
"icin 0] mesafe[1-20] y_cikinti[-10 ve 10 arası]"
|
||||
|
|
|
@ -6,10 +6,13 @@ if minetest.get_modpath("lucky_block") then
|
|||
{"dro", {"mobs:meat"}, 5},
|
||||
{"dro", {"mobs:nametag"}, 1},
|
||||
{"dro", {"mobs:leather"}, 5},
|
||||
{"dro", {"default:stick"}, 10},
|
||||
{"dro", {"mobs:net"}, 1},
|
||||
{"dro", {"mobs:lasso"}, 1},
|
||||
{"dro", {"mobs:shears"}, 1},
|
||||
{"dro", {"mobs:protector"}, 1},
|
||||
{"dro", {"mobs:fence_wood"}, 10},
|
||||
{"dro", {"mobs:fence_top"}, 12},
|
||||
{"lig"},
|
||||
})
|
||||
end
|
||||
|
|
26
mount.lua
26
mount.lua
|
@ -171,7 +171,7 @@ function mobs.detach(player, offset)
|
|||
pos = {x = pos.x + offset.x, y = pos.y + 0.2 + offset.y, z = pos.z + offset.z}
|
||||
|
||||
minetest.after(0.1, function()
|
||||
player:setpos(pos)
|
||||
player:set_pos(pos)
|
||||
end)
|
||||
end
|
||||
|
||||
|
@ -185,7 +185,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
end
|
||||
|
||||
local acce_y = 0
|
||||
local velo = entity.object:getvelocity()
|
||||
local velo = entity.object:get_velocity()
|
||||
|
||||
entity.v = get_v(velo) * get_sign(entity.v)
|
||||
|
||||
|
@ -274,7 +274,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
|
||||
if s ~= get_sign(entity.v) then
|
||||
|
||||
entity.object:setvelocity({x = 0, y = 0, z = 0})
|
||||
entity.object:set_velocity({x = 0, y = 0, z = 0})
|
||||
entity.v = 0
|
||||
return
|
||||
end
|
||||
|
@ -347,7 +347,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
if math.abs(velo.y) < 1 then
|
||||
local pos = entity.object:get_pos()
|
||||
pos.y = math.floor(pos.y) + 0.5
|
||||
entity.object:setpos(pos)
|
||||
entity.object:set_pos(pos)
|
||||
velo.y = 0
|
||||
end
|
||||
end
|
||||
|
@ -359,8 +359,8 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
new_velo = get_velocity(v, entity.object:get_yaw() - rot_view, velo.y)
|
||||
new_acce.y = new_acce.y + acce_y
|
||||
|
||||
entity.object:setvelocity(new_velo)
|
||||
entity.object:setacceleration(new_acce)
|
||||
entity.object:set_velocity(new_velo)
|
||||
entity.object:set_acceleration(new_acce)
|
||||
|
||||
-- CRASH!
|
||||
if enable_crash then
|
||||
|
@ -388,7 +388,7 @@ end
|
|||
function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
|
||||
|
||||
local ctrl = entity.driver:get_player_control()
|
||||
local velo = entity.object:getvelocity()
|
||||
local velo = entity.object:get_velocity()
|
||||
local dir = entity.driver:get_look_dir()
|
||||
local yaw = entity.driver:get_look_horizontal() + 1.57 -- offset fix between old and new commands
|
||||
local rot_steer, rot_view = math.pi / 2, 0
|
||||
|
@ -398,24 +398,24 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
|
|||
end
|
||||
|
||||
if ctrl.up then
|
||||
entity.object:setvelocity({
|
||||
entity.object:set_velocity({
|
||||
x = dir.x * speed,
|
||||
y = dir.y * speed + 2,
|
||||
z = dir.z * speed
|
||||
})
|
||||
|
||||
elseif ctrl.down then
|
||||
entity.object:setvelocity({
|
||||
entity.object:set_velocity({
|
||||
x = -dir.x * speed,
|
||||
y = dir.y * speed + 2,
|
||||
z = -dir.z * speed
|
||||
})
|
||||
|
||||
elseif not ctrl.down or ctrl.up or ctrl.jump then
|
||||
entity.object:setvelocity({x = 0, y = -2, z = 0})
|
||||
entity.object:set_velocity({x = 0, y = -2, z = 0})
|
||||
end
|
||||
|
||||
entity.object:setyaw(yaw + math.pi + math.pi / 2 - entity.rotate)
|
||||
entity.object:set_yaw(yaw + math.pi + math.pi / 2 - entity.rotate)
|
||||
|
||||
-- firing arrows
|
||||
if ctrl.LMB and ctrl.sneak and shoots then
|
||||
|
@ -432,8 +432,8 @@ function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
|
|||
ent.owner_id = tostring(entity.object) -- so arrows dont hurt entity you are riding
|
||||
local vec = {x = dir.x * 6, y = dir.y * 6, z = dir.z * 6}
|
||||
local yaw = entity.driver:get_look_horizontal()
|
||||
obj:setyaw(yaw + math.pi / 2)
|
||||
obj:setvelocity(vec)
|
||||
obj:set_yaw(yaw + math.pi / 2)
|
||||
obj:set_velocity(vec)
|
||||
else
|
||||
obj:remove()
|
||||
end
|
||||
|
|
|
@ -17,11 +17,20 @@ Crafts:
|
|||
- Magic Lasso is similar to nets but with a better chance of picking up larger mobs.
|
||||
- Shears are used to right-click sheep and return 1-3 wool.
|
||||
- Protection Rune lets you protect tamed mobs from harm by other players
|
||||
- Mob Fence and Fence Top (to stop mobs escaping/glitching through fences)
|
||||
|
||||
Lucky Blocks: 9
|
||||
|
||||
|
||||
Changelog:
|
||||
- 1.48- Add mobs:set_velocity(self, velocity) global function
|
||||
- 1.47- Mob damage changes, min and max light level for damage added, ignition sources checked for lava damage
|
||||
- 1.46- Mobs only drop rare items when killed by player (drops.min = 0 makes them rare), code tweak, pathfinding no longer sees through walkable nodes
|
||||
- 1.45- Added Fence Top to add on top of any fence to stop mobs escaping, new line_of_sight tweaked by Astrobe
|
||||
- 1.44- Added ToolRanks support for swords when attacking mobs
|
||||
- 1.43- Better 0.4.16 compatibility, added general attack function and settings
|
||||
- 1.42- Added "all" option to immune_to table, tidied floating mobs to be less intensive
|
||||
- 1.41- Mob pathfinding has been updated thanks to Elkien3
|
||||
- 1.40- Updated to use newer functions, requires Minetest 0.4.16+ to work.
|
||||
- 1.39- Added 'on_breed', 'on_grown' and 'do_punch' custom functions per mob
|
||||
- 1.38- Better entity checking, nametag setting and on_spawn function added to mob registry, tweaked light damage
|
||||
|
|
|
@ -0,0 +1,29 @@
|
|||
# If false then mobs no longer spawn in world without spawner or spawn egg
|
||||
mobs_spawn (Spawn Mobs) bool true
|
||||
|
||||
# If enabled then monsters no longer spawn in world
|
||||
only_peaceful_mobs (Only spawn peaceful Mobs) bool false
|
||||
|
||||
# If enabled then punching mobs no longer shows blood effects
|
||||
mobs_disable_blood (Disable Mob blood) bool false
|
||||
|
||||
# If disabled then Mobs no longer destroy world blocks
|
||||
mobs_griefing (Griefing Mobs) bool true
|
||||
|
||||
# If false then Mobs no longer spawn inside player protected areas
|
||||
mobs_spawn_protected (Spawn Mobs in protected areas) bool true
|
||||
|
||||
# If true Mobs will be removed once a map chunk is out of view
|
||||
remove_far_mobs (Remove far Mobs) bool true
|
||||
|
||||
# Sets Mob difficulty level by multiplying punch damage
|
||||
mob_difficulty (Mob difficulty) float 1.0
|
||||
|
||||
# If disabled health status no longer appears above Mob when punched
|
||||
mob_show_health (Show Mob health) bool true
|
||||
|
||||
# Contains a value used to multiply Mob spawn values
|
||||
mob_chance_multiplier (Mob chance multiplier) float 1.0
|
||||
|
||||
# When false Mob no longer drop items when killed
|
||||
mobs_drop_items (Mob drops) bool true
|
Loading…
Reference in New Issue