774 lines
18 KiB
Lua
774 lines
18 KiB
Lua
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hb = {}
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hb.hudtables = {}
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hb.hudbars_count = 0 -- number of registered HUD bars
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hb.registered_slots = {} -- table of HUD bars for automatic positioning
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hb.settings = {}
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local enable_damage = minetest.settings:get_bool("enable_damage")
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local gui_scale = tonumber(minetest.settings:get("gui_scaling")) or 1 -- scales hud
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function hb.load_setting(sname, stype, defaultval, valid_values)
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local sval
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if stype == "string" then
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sval = minetest.settings:get(sname)
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elseif stype == "bool" then
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sval = minetest.settings:get_bool(sname)
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elseif stype == "number" then
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sval = tonumber(minetest.settings:get(sname))
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end
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if not sval then
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return defaultval
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end
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if not valid_values then
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return sval
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end
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local valid = false
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for i = 1, #valid_values do
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if sval == valid_values[i] then
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valid = true
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end
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end
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if not valid then
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-- minetest.log("error", "[hudbars] Invalid value for "
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-- ..sname.."! Using default value ("
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-- ..tostring(defaultval)..").")
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return defaultval
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end
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return sval
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end
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-- (hardcoded) default settings
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hb.settings.max_bar_length = 160
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hb.settings.statbar_length = 20
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-- statbar positions
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hb.settings.pos_left = {}
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hb.settings.pos_right = {}
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hb.settings.start_offset_left = {}
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hb.settings.start_offset_right= {}
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hb.settings.pos_left.x = hb.load_setting("hudbars_pos_left_x", "number", 0.5)
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hb.settings.pos_left.y = hb.load_setting("hudbars_pos_left_y", "number", 1)
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hb.settings.pos_right.x = hb.load_setting("hudbars_pos_right_x", "number", 0.5)
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hb.settings.pos_right.y = hb.load_setting("hudbars_pos_right_y", "number", 1)
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hb.settings.start_offset_left.x = hb.load_setting("hudbars_start_offset_left_x", "number", (-175 * gui_scale))
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hb.settings.start_offset_left.y = hb.load_setting("hudbars_start_offset_left_y", "number", -86)
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hb.settings.start_offset_right.x = hb.load_setting("hudbars_start_offset_right_x", "number", (15 * gui_scale))
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hb.settings.start_offset_right.y = hb.load_setting("hudbars_start_offset_right_y", "number", -86)
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hb.settings.vmargin = hb.load_setting("hudbars_vmargin", "number", 24 * gui_scale)
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hb.settings.tick = hb.load_setting("hudbars_tick", "number", 1) -- was 0.1
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-- experimental setting: Changing this setting is not officially supported, do NOT rely on it!
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hb.settings.forceload_default_hudbars = hb.load_setting("hudbars_forceload_default_hudbars", "bool", true)
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--[[
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- hudbars_alignment_pattern: This setting changes the way the HUD bars are ordered on the display. You can choose
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between a zig-zag pattern or a vertically stacked pattern.
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The following values are allowed:
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zigzag: Starting from the left bottom, the next is right from the first,
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the next is above the first, the next is right of the third, etc.
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This is the default.
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stack_up: The HUD bars are stacked vertically, going upwards.
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stack_down: The HUD bars are stacked vertically, going downwards.
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]]
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-- Misc. settings
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hb.settings.alignment_pattern = hb.load_setting(
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"hudbars_alignment_pattern", "string", "zigzag", {"zigzag", "stack_up", "stack_down"})
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hb.settings.bar_type = hb.load_setting(
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"hudbars_bar_type", "string", "statbar_modern",
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{"progress_bar", "statbar_classic", "statbar_modern"})
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hb.settings.autohide_breath = hb.load_setting("hudbars_autohide_breath", "bool", true)
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hb.direction = 0 -- 0: left-right, 1: right-left, 2: top-bottom, 3: bottom-top -TENPLUS1
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if hb.settings.bar_type == "progress_bar" then
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hb.size = {x = 3 * gui_scale, y = 17 * gui_scale}
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else
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hb.size = {x = 17 * gui_scale, y = 17 * gui_scale}
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end
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local sorting = minetest.settings:get("hudbars_sorting")
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if sorting ~= nil then
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hb.settings.sorting = {}
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hb.settings.sorting_reverse = {}
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for k,v in string.gmatch(sorting, "(%w+)=(%w+)") do
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hb.settings.sorting[k] = tonumber(v)
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hb.settings.sorting_reverse[tonumber(v)] = k
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end
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else
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-- swapped health & breath around and added hunger & armor
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hb.settings.sorting = { ["health"] = 0, ["hunger"] = 1, ["armor"] = 2, ["breath"] = 3}
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hb.settings.sorting_reverse = {}-- [0] = "breath", [1] = "health"}
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end
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-- Table which contains all players with active default HUD bars (only for internal use)
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hb.players = {}
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function hb.value_to_barlength(value, max)
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if max == 0 then
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return 0
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end
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local x
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if value < 0 then
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x = -0.5
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else
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x = 0.5
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end
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if hb.settings.bar_type == "progress_bar" then
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return math.modf( (value / max) * hb.settings.max_bar_length + x)
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end
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return math.modf( (value / max) * hb.settings.statbar_length + x)
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end
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function hb.get_hudtable(identifier)
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return hb.hudtables[identifier]
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end
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function hb.get_hudbar_position_index(identifier)
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if hb.settings.sorting[identifier] ~= nil then
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return hb.settings.sorting[identifier]
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end
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local i = 0
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while true do
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if hb.registered_slots[i] ~= true
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and hb.settings.sorting_reverse[i] == nil then
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return i
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end
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i = i + 1
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end
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end
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function hb.register_hudbar(identifier, text_color, label, textures,
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default_start_value, default_start_max, default_start_hidden, format_string)
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-- minetest.log("action", "hb.register_hudbar: "..tostring(identifier))
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local hudtable = {}
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local pos, offset
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local index = math.floor(hb.get_hudbar_position_index(identifier))
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hb.registered_slots[index] = true
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if hb.settings.alignment_pattern == "stack_up" then
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pos = hb.settings.pos_left
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offset = {
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x = hb.settings.start_offset_left.x,
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y = hb.settings.start_offset_left.y - hb.settings.vmargin * index
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}
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elseif hb.settings.alignment_pattern == "stack_down" then
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pos = hb.settings.pos_left
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offset = {
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x = hb.settings.start_offset_left.x,
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y = hb.settings.start_offset_left.y + hb.settings.vmargin * index
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}
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else
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if index % 2 == 0 then
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pos = hb.settings.pos_left
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offset = {
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x = hb.settings.start_offset_left.x,
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y = hb.settings.start_offset_left.y - hb.settings.vmargin * (index / 2)
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}
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else
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pos = hb.settings.pos_right
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offset = {
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x = hb.settings.start_offset_right.x,
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y = hb.settings.start_offset_right.y - hb.settings.vmargin * ((index - 1) / 2)
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}
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end
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end
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format_string = format_string or "%s: %d/%d"
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hudtable.add_all = function(player, hudtable, start_value, start_max, start_hidden)
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start_value = start_value or hudtable.default_start_value
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start_max = start_max or hudtable.default_start_max
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start_hidden = start_hidden or hudtable.default_start_hidden
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local ids = {}
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local state = {}
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local name = player:get_player_name()
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local bgscale, iconscale, text, barnumber
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if start_max == 0
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or start_hidden then
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bgscale = {x = 0, y = 0}
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else
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bgscale = {x = 1 * gui_scale, y = 1 * gui_scale}
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end
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if start_hidden then
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iconscale = {x = 0, y = 0}
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barnumber = 0
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text = ""
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else
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iconscale = {x = 1 * gui_scale, y = 1 * gui_scale}
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barnumber = hb.value_to_barlength(start_value, start_max)
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text = string.format(format_string, label, start_value, start_max)
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end
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if hb.settings.bar_type == "progress_bar" then
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ids.bg = player:hud_add({
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hud_elem_type = "image",
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position = pos,
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scale = bgscale,
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--text = "hudbars_bar_background.png", -- REMOVED
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alignment = {x = 1, y = 1},
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offset = { x = offset.x - 2, y = offset.y - 2 }, -- ADDED - values
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direction = hb.direction, -- ADDED
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size = hb.size,
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})
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if textures.icon ~= nil then
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ids.icon = player:hud_add({
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hud_elem_type = "image",
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position = pos,
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scale = iconscale,
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text = textures.icon,
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alignment = {x=-1,y=1},
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offset = { x = offset.x - 3, y = offset.y },
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direction = hb.direction, -- ADDED
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size = hb.size,
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})
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end
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elseif hb.settings.bar_type == "statbar_modern" then
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if textures.bgicon ~= nil then
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ids.bg = player:hud_add({
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hud_elem_type = "statbar",
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position = pos,
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scale = bgscale,
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text = textures.bgicon,
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number = hb.settings.statbar_length,
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alignment = {x=-1,y=-1},
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offset = { x = offset.x, y = offset.y },
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direction = hb.direction, -- ADDED
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size = hb.size,
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})
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end
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end
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local bar_image
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if hb.settings.bar_type == "progress_bar" then
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bar_image = textures.bar
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elseif hb.settings.bar_type == "statbar_classic"
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or hb.settings.bar_type == "statbar_modern" then
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bar_image = textures.icon
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end
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ids.bar = player:hud_add({
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hud_elem_type = "statbar",
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position = pos,
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text = bar_image,
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number = barnumber,
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alignment = {x=-1,y=-1},
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offset = offset,
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direction = hb.direction, -- ADDED
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size = hb.size,
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})
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if hb.settings.bar_type == "progress_bar" then
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ids.text = player:hud_add({
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hud_elem_type = "text",
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position = pos,
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text = text,
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alignment = {x=1,y=1},
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number = text_color,
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offset = { x = offset.x + 2, y = offset.y },
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direction = hb.direction, -- ADDED
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size = hb.size,
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})
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end
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-- Do not forget to update hb.get_hudbar_state if you add new fields to the state table
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state.hidden = start_hidden
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state.value = start_value
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state.max = start_max
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state.text = text
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state.barlength = hb.value_to_barlength(start_value, start_max)
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local main_error_text =
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"[hudbars] Bad initial values of HUD bar identifier “"
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..tostring(identifier).."” for player "..name..". "
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--[[
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if start_max < start_value then
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minetest.log("error", main_error_text.."start_max ("
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..start_max..") is smaller than start_value ("..start_value..")!")
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end
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if start_max < 0 then
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minetest.log("error", main_error_text.."start_max ("
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..start_max..") is smaller than 0!")
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end
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if start_value < 0 then
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minetest.log("error", main_error_text.."start_value ("
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..start_value..") is smaller than 0!")
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end
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]]
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hb.hudtables[identifier].hudids[name] = ids
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hb.hudtables[identifier].hudstate[name] = state
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end
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hudtable.identifier = identifier
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hudtable.format_string = format_string
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hudtable.label = label
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hudtable.hudids = {}
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hudtable.hudstate = {}
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hudtable.default_start_hidden = default_start_hidden
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hudtable.default_start_value = default_start_value
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hudtable.default_start_max = default_start_max
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hb.hudbars_count= hb.hudbars_count + 1
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hb.hudtables[identifier] = hudtable
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end
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function hb.init_hudbar(player, identifier, start_value, start_max, start_hidden)
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local hudtable = hb.get_hudtable(identifier)
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hb.hudtables[identifier].add_all(player, hudtable, start_value, start_max, start_hidden)
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end
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function hb.change_hudbar(player, identifier, new_value, new_max_value,
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new_icon, new_bgicon, new_bar, new_label, new_text_color)
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if new_value == nil and new_max_value == nil and new_icon == nil
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and new_bgicon == nil and new_bar == nil and new_label == nil and new_text_color == nil then
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return
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end
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if not player then -- TENPLUS1
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return
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end
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local name = player:get_player_name()
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local hudtable = hb.get_hudtable(identifier)
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local value_changed, max_changed = false, false
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if not hudtable.hudstate[name] then -- TENPLUS1
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return
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end
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if new_value ~= nil then
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if new_value ~= hudtable.hudstate[name].value then
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hudtable.hudstate[name].value = new_value
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value_changed = true
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end
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else
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new_value = hudtable.hudstate[name].value
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end
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if new_max_value ~= nil then
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if new_max_value ~= hudtable.hudstate[name].max then
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hudtable.hudstate[name].max = new_max_value
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max_changed = true
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end
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else
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new_max_value = hudtable.hudstate[name].max
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end
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if hb.settings.bar_type == "progress_bar" then -- NEW block added in 1.40
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if new_icon ~= nil and hudtable.hudids[name].icon ~= nil then
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player:hud_change(hudtable.hudids[name].icon, "text", new_icon)
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end
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if new_bgicon ~= nil and hudtable.hudids[name].bgicon ~= nil then
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player:hud_change(hudtable.hudids[name].bgicon, "text", new_bgicon)
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end
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if new_bar ~= nil then
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player:hud_change(hudtable.hudids[name].bar , "text", new_bar)
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end
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if new_label ~= nil then
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hudtable.label = new_label
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local new_text = string.format(hudtable.format_string, new_label, hudtable.hudstate[name].value, hudtable.hudstate[name].max)
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player:hud_change(hudtable.hudids[name].text, "text", new_text)
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end
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if new_text_color ~= nil then
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player:hud_change(hudtable.hudids[name].text, "number", new_text_color)
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end
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else
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if new_icon ~= nil and hudtable.hudids[name].bar ~= nil then
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player:hud_change(hudtable.hudids[name].bar, "text", new_icon)
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end
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if new_bgicon ~= nil and hudtable.hudids[name].bg ~= nil then
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player:hud_change(hudtable.hudids[name].bg, "text", new_bgicon)
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end
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end
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local main_error_text =
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"[hudbars] Bad call to hb.change_hudbar, identifier: “"
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..tostring(identifier).."”, player name: “"..name.."”. "
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--[[
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if new_max_value < new_value then
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minetest.log("error", main_error_text.."new_max_value ("
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..new_max_value..") is smaller than new_value ("..new_value..")!")
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end
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if new_max_value < 0 then
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minetest.log("error", main_error_text.."new_max_value ("
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..new_max_value..") is smaller than 0!")
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end
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if new_value < 0 then
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minetest.log("error", main_error_text.."new_value ("
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..new_value..") is smaller than 0!")
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end
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]]
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if hudtable.hudstate[name].hidden == false then
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if max_changed and hb.settings.bar_type == "progress_bar" then
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if hudtable.hudstate[name].max == 0 then
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player:hud_change(hudtable.hudids[name].bg, "scale", {x = 0, y = 0})
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else
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player:hud_change(hudtable.hudids[name].bg, "scale", {x = 1, y = 1})
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end
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end
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if value_changed or max_changed then
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local new_barlength = hb.value_to_barlength(new_value, new_max_value)
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if new_barlength ~= hudtable.hudstate[name].barlength then
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player:hud_change(
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hudtable.hudids[name].bar,
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"number",
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hb.value_to_barlength(new_value, new_max_value)
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)
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hudtable.hudstate[name].barlength = new_barlength
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end
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if hb.settings.bar_type == "progress_bar" then
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local new_text = string.format(
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hudtable.format_string,
|
|
hudtable.label,
|
|
new_value, new_max_value
|
|
)
|
|
|
|
if new_text ~= hudtable.hudstate[name].text then
|
|
|
|
player:hud_change(
|
|
hudtable.hudids[name].text,
|
|
"text",
|
|
new_text
|
|
)
|
|
|
|
hudtable.hudstate[name].text = new_text
|
|
end
|
|
end
|
|
end
|
|
end
|
|
end
|
|
|
|
function hb.hide_hudbar(player, identifier)
|
|
|
|
if not player then -- TENPLUS1
|
|
return
|
|
end
|
|
|
|
local name = player:get_player_name()
|
|
local hudtable = hb.get_hudtable(identifier)
|
|
|
|
if hudtable.hudstate[name]
|
|
and hudtable.hudstate[name].hidden ~= false then
|
|
return
|
|
end
|
|
|
|
if hb.settings.bar_type == "progress_bar" then
|
|
|
|
if hudtable.hudids[name].icon ~= nil then
|
|
|
|
player:hud_change(
|
|
hudtable.hudids[name].icon,
|
|
"scale",
|
|
{x = 0, y = 0}
|
|
)
|
|
end
|
|
|
|
player:hud_change(
|
|
hudtable.hudids[name].bg,
|
|
"scale",
|
|
{x = 0, y = 0}
|
|
)
|
|
|
|
player:hud_change(
|
|
hudtable.hudids[name].text,
|
|
"text",
|
|
""
|
|
)
|
|
end
|
|
|
|
player:hud_change(
|
|
hudtable.hudids[name].bar,
|
|
"number",
|
|
0
|
|
)
|
|
|
|
hudtable.hudstate[name].hidden = true
|
|
end
|
|
|
|
function hb.unhide_hudbar(player, identifier)
|
|
|
|
if not player then -- TenPlus1
|
|
return
|
|
end
|
|
|
|
local name = player:get_player_name()
|
|
local hudtable = hb.get_hudtable(identifier)
|
|
|
|
if not hudtable or not hudtable.hudstate[name] then -- ADDED
|
|
return
|
|
end
|
|
|
|
if hudtable.hudstate[name].hidden == false then
|
|
return
|
|
end
|
|
|
|
local name = player:get_player_name()
|
|
local value = hudtable.hudstate[name].value
|
|
local max = hudtable.hudstate[name].max
|
|
|
|
if hb.settings.bar_type == "progress_bar" then
|
|
|
|
if hudtable.hudids[name].icon ~= nil then
|
|
|
|
player:hud_change(
|
|
hudtable.hudids[name].icon,
|
|
"scale",
|
|
{x = 1, y = 1}
|
|
)
|
|
end
|
|
|
|
if hudtable.hudstate[name].max ~= 0 then
|
|
|
|
player:hud_change(
|
|
hudtable.hudids[name].bg,
|
|
"scale",
|
|
{x = 1, y = 1}
|
|
)
|
|
end
|
|
|
|
player:hud_change(
|
|
hudtable.hudids[name].text,
|
|
"text",
|
|
tostring(
|
|
string.format(
|
|
hudtable.format_string,
|
|
hudtable.label,
|
|
value,
|
|
max
|
|
)
|
|
)
|
|
)
|
|
end
|
|
|
|
player:hud_change(
|
|
hudtable.hudids[name].bar,
|
|
"number",
|
|
hb.value_to_barlength(value, max)
|
|
)
|
|
|
|
hudtable.hudstate[name].hidden = false
|
|
end
|
|
|
|
function hb.get_hudbar_state(player, identifier)
|
|
|
|
local ref = hb.get_hudtable(identifier).hudstate[player:get_player_name()]
|
|
|
|
-- Do not forget to update this chunk of code in case the state changes
|
|
local copy = {
|
|
hidden = ref.hidden,
|
|
value = ref.value,
|
|
max = ref.max,
|
|
text = ref.text,
|
|
barlength = ref.barlength,
|
|
}
|
|
|
|
return copy
|
|
end
|
|
|
|
--register built-in HUD bars
|
|
if enable_damage
|
|
or hb.settings.forceload_default_hudbars then
|
|
|
|
hb.register_hudbar("health", 0xFFFFFF, "Health",
|
|
{
|
|
bar = "hudbars_bar_health.png",
|
|
icon = "hudbars_icon_health.png",
|
|
bgicon = "hudbars_bgicon_health.png"
|
|
},
|
|
20, 20, false)
|
|
|
|
hb.register_hudbar("breath", 0xFFFFFF, "Breath",
|
|
{
|
|
bar = "hudbars_bar_breath.png",
|
|
icon = "hudbars_icon_breath.png"
|
|
},
|
|
10, 10, true)
|
|
end
|
|
|
|
local function hide_builtin(player)
|
|
|
|
local flags = player:hud_get_flags()
|
|
|
|
flags.healthbar = false
|
|
flags.breathbar = false
|
|
|
|
player:hud_set_flags(flags)
|
|
end
|
|
|
|
|
|
local function custom_hud(player)
|
|
|
|
if enable_damage or hb.settings.forceload_default_hudbars then
|
|
|
|
local hide = true
|
|
|
|
if enable_damage then
|
|
hide = false
|
|
end
|
|
|
|
hb.init_hudbar(player, "health", player:get_hp(), nil, hide)
|
|
|
|
local breath = player:get_breath()
|
|
local hide_breath = false
|
|
|
|
if breath == 11
|
|
and hb.settings.autohide_breath == true then
|
|
hide_breath = true
|
|
end
|
|
|
|
hb.init_hudbar(player, "breath", math.min(breath, 10), nil, hide_breath or hide)
|
|
end
|
|
end
|
|
|
|
|
|
-- update built-in HUD bars
|
|
local function update_hud(player)
|
|
|
|
if enable_damage then
|
|
|
|
if hb.settings.forceload_default_hudbars then
|
|
hb.unhide_hudbar(player, "health")
|
|
end
|
|
|
|
--air
|
|
local breath = player:get_breath() or 11 -- TenPlus1 (or 11)
|
|
|
|
if breath == 11 and hb.settings.autohide_breath == true then
|
|
|
|
hb.hide_hudbar(player, "breath")
|
|
else
|
|
hb.unhide_hudbar(player, "breath")
|
|
hb.change_hudbar(player, "breath", breath) -- math.min(breath, 10))
|
|
end
|
|
|
|
--health
|
|
hb.change_hudbar(player, "health", player:get_hp())
|
|
|
|
elseif hb.settings.forceload_default_hudbars then
|
|
|
|
hb.hide_hudbar(player, "health")
|
|
hb.hide_hudbar(player, "breath")
|
|
end
|
|
end
|
|
|
|
minetest.register_on_joinplayer(function(player)
|
|
|
|
hide_builtin(player)
|
|
|
|
custom_hud(player)
|
|
|
|
hb.players[player:get_player_name()] = player
|
|
end)
|
|
|
|
minetest.register_on_leaveplayer(function(player)
|
|
|
|
hb.players[player:get_player_name()] = nil
|
|
end)
|
|
|
|
local main_timer = 0
|
|
local x
|
|
|
|
minetest.register_globalstep(function(dtime)
|
|
|
|
main_timer = main_timer + dtime
|
|
|
|
if main_timer > hb.settings.tick then
|
|
|
|
main_timer = 0
|
|
|
|
-- only proceed if damage is enabled
|
|
if enable_damage
|
|
or hb.settings.forceload_default_hudbars then
|
|
|
|
for playername, player in pairs(hb.players) do
|
|
|
|
update_hud(player)
|
|
end
|
|
end
|
|
end
|
|
end)
|