hudbars/hbhunger/init.lua

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if not minetest.setting_getbool("enable_damage") then
return
end
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hbhunger = {}
hbhunger.hunger = {} -- HUD statbar values
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hbhunger.hunger_out = {}
hbhunger.exhaustion = {} -- Exhaustion is experimental!
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-- HUD item ids
local hunger_hud = {}
HUNGER_HUD_TICK = 0.5 -- was 0.1
HUNGER_HUNGER_TICK = 500 -- time in seconds after that 1 hunger point is taken (600)
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HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed
HUNGER_EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected
HUNGER_EXHAUST_LVL = 160 -- at what exhaustion player satiation gets lowerd
--[[load custom settings
local set = io.open(minetest.get_modpath("hbhunger").."/hbhunger.conf", "r")
if set then
dofile(minetest.get_modpath("hbhunger").."/hbhunger.conf")
set:close()
end--]]
local function custom_hud(player)
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hb.init_hudbar(player, "satiation", hbhunger.get_hunger(player))
end
dofile(minetest.get_modpath("hbhunger") .. "/hunger.lua")
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-- register satiation hudbar
hb.register_hudbar(
"satiation", 0xFFFFFF, "Satiation",
{
icon = "hbhunger_icon.png",
bgicon = "hbhunger_bgicon.png",
bar = "hbhunger_bar.png"
},
20, 30, false
)
-- update hud elemtents if value has changed
local function update_hud(player)
if not player then return end
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local name = player:get_player_name()
local h_out = tonumber(hbhunger.hunger_out[name])
local h = tonumber(hbhunger.hunger[name])
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if h_out ~= h then
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hbhunger.hunger_out[name] = h
hb.change_hudbar(player, "satiation", h)
end
end
hbhunger.get_hunger = function(player)
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local inv = player:get_inventory()
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if not inv then return nil end
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local hgp = inv:get_stack("hunger", 1):get_count()
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if hgp == 0 then
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hgp = 21
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inv:set_stack("hunger", 1, ItemStack({name = ":", count = hgp}))
else
hgp = hgp
end
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return hgp - 1
end
hbhunger.set_hunger = function(player)
local inv = player:get_inventory()
local name = player:get_player_name()
local value = hbhunger.hunger[name]
if not inv or not value then return nil end
if value > 30 then value = 30 end
if value < 0 then value = 0 end
inv:set_stack("hunger", 1, ItemStack({name = ":", count = value + 1}))
return true
end
minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
local inv = player:get_inventory()
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inv:set_size("hunger", 1)
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hbhunger.hunger[name] = hbhunger.get_hunger(player)
hbhunger.hunger_out[name] = hbhunger.hunger[name]
hbhunger.exhaustion[name] = 0
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custom_hud(player)
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hbhunger.set_hunger(player)
end)
minetest.register_on_respawnplayer(function(player)
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-- reset hunger (and save)
local name = player:get_player_name()
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hbhunger.hunger[name] = 20
hbhunger.set_hunger(player)
hbhunger.exhaustion[name] = 0
end)
local main_timer = 0
local timer = 0
local timer2 = 0
minetest.register_globalstep(function(dtime)
main_timer = main_timer + dtime
timer = timer + dtime
timer2 = timer2 + dtime
if main_timer > HUNGER_HUD_TICK
or timer > 4
or timer2 > HUNGER_HUNGER_TICK then
if main_timer > HUNGER_HUD_TICK then
main_timer = 0
end
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for _,player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
local h = tonumber(hbhunger.hunger[name])
local hp = player:get_hp()
if timer > 4 then
-- heal player by 1 hp if not dead and satiation is > 15
if h > 15
and hp > 0
and player:get_breath() > 0 then
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player:set_hp(hp + 1)
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-- or damage player by 1 hp if satiation is < 2
elseif h <= 1 then
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if hp - 1 >= 0 then
player:set_hp(hp - 1)
end
end
end
-- lower satiation by 1 point after xx seconds
if timer2 > HUNGER_HUNGER_TICK then
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if h > 0 then
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h = h - 1
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hbhunger.hunger[name] = h
hbhunger.set_hunger(player)
end
end
-- update hud elements
update_hud(player)
-- Determine if player is walking
local controls = player:get_player_control()
if controls.up
or controls.down
or controls.left
or controls.right then
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hbhunger.handle_node_actions(nil, nil, player)
end
end
end
if timer > 4 then
timer = 0
end
if timer2 > HUNGER_HUNGER_TICK then
timer2 = 0
end
end)