fixed magned velocity

master
juraj 2016-03-16 22:50:50 +01:00
parent a93f6cf20f
commit fec27cb87c
1 changed files with 8 additions and 5 deletions

View File

@ -36,16 +36,19 @@ function pick_dropped_items(player)
--magnet
for _,object in ipairs(minetest.get_objects_inside_radius(pos, 2)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
object:get_luaentity().collect = true
if object:get_luaentity().collect then
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
local pos1 = pos
pos1.y = pos1.y+0.2
local pos2 = object:getpos()
local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
vec.x = vec.x/3
vec.y = vec.y/3
vec.z = vec.z/3
object:moveto(vec)
vec.x = vec.x*3
vec.y = vec.y*3
vec.z = vec.z*3
object:setvelocity(vec)
object:get_luaentity().physical_state = false
object:get_luaentity().object:set_properties({
physical = false
@ -67,7 +70,7 @@ function pick_dropped_items(player)
object:get_luaentity().itemstring = ""
object:remove()
else
object:moveto(pos, false)
object:setvelocity({x=0,y=0,z=0})
object:get_luaentity().physical_state = true
object:get_luaentity().object:set_properties({
physical = true