spawn no kill
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11
init.lua
11
init.lua
@ -1,6 +1,8 @@
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-- main settings
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dofile(minetest.get_modpath("enhancements").."/settings.txt")
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defaultx = {}
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--
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-- tools enhancements
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--
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@ -67,13 +69,10 @@ if TP_REQUEST then
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print("[Mod][enhancements] TP_REQUEST enabled")
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end
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--
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-- move player head up/down
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--
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if PLAYER_ANIM then
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dofile(minetest.get_modpath("enhancements").."/playeranim.lua")
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if SPAWNNOKILL then
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dofile(minetest.get_modpath("enhancements").."/spawnnokill.lua")
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print("[Mod][enhancements] PLAYER_ANIM enabled")
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print("[Mod][enhancements] SPAWNNOKILL enabled")
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end
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-- manage privileges i areas mod - if using areas mod only for admin purposes
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26
spawnnokill.lua
Normal file
26
spawnnokill.lua
Normal file
@ -0,0 +1,26 @@
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--- Heal player when punched around the spawn area - eliminate spawn killing / killers
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-- @author SaKeL
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local spawn_spawnpos = minetest.setting_get_pos("static_spawnpoint")
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function defaultx.register_on_punchplayer(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
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if not player or not hitter then
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return
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end
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if not player:is_player() or not hitter:is_player() then
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return
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end
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-- local hp = player:get_hp()
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-- print("get hp: ", hp)
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if spawn_spawnpos then
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if vector.distance(player:get_pos(), spawn_spawnpos) < 48 then
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-- print("set hp: ", hp)
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-- player:set_hp(hp)
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return true
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end
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end
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end
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minetest.register_on_punchplayer(defaultx.register_on_punchplayer)
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