fix eternally falling items for item drop
parent
de374bce47
commit
b45c02aed7
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@ -68,6 +68,7 @@ function pick_dropped_items(player)
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vec.y = pos2.y + vec.y
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vec.z = pos2.z + vec.z
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object:moveto(vec)
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object:get_luaentity().physical_state = false
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object:get_luaentity().object:set_properties({
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physical = false
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@ -76,6 +77,12 @@ function pick_dropped_items(player)
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object:setacceleration({x=0, y=0, z=0})
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object:setvelocity({x=0, y=0, z=0})
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--fix eternally falling items
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minetest.after(0, function()
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object:setacceleration({x=0, y=0, z=0})
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object:setvelocity({x=0, y=0, z=0})
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end)
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minetest.after(1, function(args)
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local lua = object:get_luaentity()
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if object == nil or lua == nil or lua.itemstring == nil then
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