added detection for afk players

master
juraj 2016-03-02 22:00:55 +01:00
parent 03662355d2
commit 275b7690ca
4 changed files with 101 additions and 2 deletions

View File

@ -6,6 +6,7 @@ To install, rename to "enhancements" and place in the mods/ directory.
* scale and override different tools
* clean-up server - unknown nodes and entities
* [external_cmd]server chat messages from outside Minetest game
* detect AFK player
* areas - control privilages
External Commands
@ -26,4 +27,9 @@ Manage players privileges in 'areas' mod if using the mod only for admin purpose
TODO:
* create tables from where you can read/write the privileges
* don't repeat grand/revoke on globalstep - only once when in/out of area - check within tables!
* don't repeat grand/revoke on globalstep - only once when in/out of area - check within tables!
Detect AFK player
------------------
AFK (away from keyboard) is detected when player doesn't move for certain time, player will sit down.

85
afk.lua Normal file
View File

@ -0,0 +1,85 @@
-- Interval between movement checks (in seconds).
local INTERVAL = 5
-- Minimum distance to move to register as not AFK (in blocks).
local MINDIST = 0.2
-- If player does not move within this time, 'sit' player (in seconds).
local TIMEOUT = 600 -- 10 minutes
local time_afk = {}
local last_pos = {}
local chat_afk = {}
local chat_noafk = {}
local function check_moved()
for _, p in ipairs(minetest.get_connected_players()) do
local plname = p:get_player_name()
local pos = p:getpos()
local sit = false
if chat_noafk[plname] == nil then
chat_afk[plname] = false
chat_noafk[plname] = true
end
if last_pos[plname] then
local d = vector.distance(last_pos[plname], pos)
-- print("Player: "..plname..", Dist: "..d)
if d < MINDIST then
time_afk[plname] = (time_afk[plname] or 0) + INTERVAL
if time_afk[plname] >= TIMEOUT then
default.player_attached[plname] = true
default.player_set_animation(p, "sit")
sit = true
chat_noafk[plname] = false
if chat_afk[plname] == false then
minetest.chat_send_all("* "..plname.." is AFK.")
chat_afk[plname] = true
end
end
else
time_afk[plname] = 0
end
end
if not sit then
last_pos[plname] = pos
default.player_attached[plname] = false
default.player_set_animation(p, "stand")
chat_afk[plname] = false
if chat_noafk[plname] == false then
minetest.chat_send_all("* "..plname.." came back from AFK.")
chat_noafk[plname] = true
end
end
if p:get_hp() == 0 and sit then
default.player_set_animation(p, "lay")
end
end
minetest.after(INTERVAL, check_moved)
end
minetest.after(INTERVAL, check_moved)
minetest.register_on_leaveplayer(function(player)
local plname = player:get_player_name()
time_afk[plname] = nil
last_pos[plname] = nil
chat_afk[plname] = nil
chat_noafk[plname] = nil
end)

View File

@ -1,4 +1,4 @@
-- main setings
-- main settings
dofile(minetest.get_modpath("enhancements").."/settings.txt")
-- tools enhancements
@ -24,6 +24,13 @@ if EXTERNAL_CMD then
print("[Mod][enhancements] EXTERNAL_CMD enabled")
end
-- detect AFK players
if PLAYER_AFK then
dofile(minetest.get_modpath("enhancements").."/afk.lua")
print("[Mod][enhancements] PLAYER_AFK enabled")
end
-- manage privileges i areas mod - if using areas mod only for admin purposes
-- WIP DONT ENABLE!
if AREAS_ENHANCE and minetest.get_modpath("areas") then

View File

@ -1,4 +1,5 @@
TOOLS_ENHANCE = true
CLEAN_UNKNOWN = true
EXTERNAL_CMD = true
PLAYER_AFK = true
AREAS_ENHANCE = false