pick dropped items when holding shift (sneak)
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9e0e474f89
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2123530202
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README.md
46
README.md
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@ -33,4 +33,48 @@ TODO:
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Detect AFK player
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------------------
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AFK (away from keyboard) is detected when player doesn't move for certain time, player will sit down.
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AFK (away from keyboard) is detected when player doesn't move for certain time, player will sit down.
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===ITEM_DROP MOD for MINETEST-C55===
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-------------------------------------
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by PilzAdam
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Introduction:
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This mod adds Minecraft like drop/pick up of items to Minetest.
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How to install:
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Unzip the archive an place it in minetest-base-directory/mods/minetest/
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if you have a windows client or a linux run-in-place client. If you have
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a linux system-wide instalation place it in ~/.minetest/mods/minetest/.
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If you want to install this mod only in one world create the folder
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worldmods/ in your worlddirectory.
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For further information or help see:
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http://wiki.minetest.com/wiki/Installing_Mods
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How to use the mod:
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Just install it an everything works.
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For developers:
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You dont have to use get_drops() anymore because of changes in the
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builtin files of minetest.
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License:
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Sourcecode: WTFPL (see below)
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Sound: WTFPL (see below)
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See also:
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http://minetest.net/
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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Version 2, December 2004
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Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
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Everyone is permitted to copy and distribute verbatim or modified
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copies of this license document, and changing it is allowed as long
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as the name is changed.
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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0. You just DO WHAT THE FUCK YOU WANT TO.
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7
init.lua
7
init.lua
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@ -38,6 +38,13 @@ if SPAWN_POINT then
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print("[Mod][enhancements] SPAWN_POINT enabled")
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end
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-- pick dropped items by holding shift (sneak)
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if ITEM_DROP then
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dofile(minetest.get_modpath("enhancements").."/item_drop.lua")
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print("[Mod][enhancements] ITEM_DROP enabled")
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end
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-- manage privileges i areas mod - if using areas mod only for admin purposes
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-- WIP DONT ENABLE!
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if AREAS_ENHANCE and minetest.get_modpath("areas") then
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@ -0,0 +1,82 @@
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minetest.register_globalstep(function(dtime)
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for _,player in ipairs(minetest.get_connected_players()) do
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if player:get_player_control().sneak and (player:get_hp() > 0 or not minetest.setting_getbool("enable_damage")) then
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if player:get_player_control().aux1 then
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return
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end
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pick_dropped_items(player)
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end
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end
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end)
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function pick_dropped_items(player)
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local pos = player:getpos()
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pos.y = pos.y+0.5
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local inv = player:get_inventory()
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--collection
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for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
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if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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if object:get_luaentity().itemstring ~= "" then
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minetest.sound_play("item_drop_pickup", {
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to_player = player:get_player_name(),
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gain = 0.4,
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})
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end
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object:get_luaentity().itemstring = ""
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object:remove()
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end
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end
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end
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--magnet
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for _,object in ipairs(minetest.get_objects_inside_radius(pos, 2)) do
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if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
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if object:get_luaentity().collect then
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if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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local pos1 = pos
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pos1.y = pos1.y+0.2
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local pos2 = object:getpos()
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local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
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vec.x = vec.x/3
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vec.y = vec.y/3
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vec.z = vec.z/3
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object:moveto(vec)
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object:get_luaentity().physical_state = false
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object:get_luaentity().object:set_properties({
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physical = false
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})
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minetest.after(1, function(args)
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local lua = object:get_luaentity()
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if object == nil or lua == nil or lua.itemstring == nil then
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return
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end
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if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
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if object:get_luaentity().itemstring ~= "" then
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minetest.sound_play("item_drop_pickup", {
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to_player = player:get_player_name(),
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gain = 0.4,
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})
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end
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object:get_luaentity().itemstring = ""
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object:remove()
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else
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object:moveto(pos, false)
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object:get_luaentity().physical_state = true
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object:get_luaentity().object:set_properties({
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physical = true
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})
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end
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end, {player, object})
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end
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end
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end
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end
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end
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@ -3,4 +3,5 @@ CLEAN_UNKNOWN = true
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EXTERNAL_CMD = true
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PLAYER_AFK = true
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SPAWN_POINT = true
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ITEM_DROP = true
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AREAS_ENHANCE = false
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