rnd
bc9ea4c35c
constantly changing "standards" in minetest game code - tweak to prevent crash when activating door with keypad
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battery bottom texture fix
2018-07-19 17:24:56 +02:00
rnd1
c55d2d6a4a
minetest 0.4.16 doors fix ( will open properly with signal and mesecons wont crash when activating doors)
2017-08-02 07:25:33 +02:00
rnd1
9a66471390
gui tweaks ( mover, distributor forms now autorefresh)
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all (trap)doors from 0.4.15 can now open/close with signal
2017-01-17 11:26:09 +01:00
rnd1
24e66ea382
0.4.15 fixes: doors
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tweaks
2016-12-24 12:34:02 +01:00
rnd1
948579a25e
enviro: admin can fly in space without damage
2016-05-01 13:42:34 +02:00
rnd1
951aab4987
doors: added "is_player() method returning false" to virtual player to make it work with denaid protection mod
2016-04-30 21:41:03 +02:00
rnd1
55e85a8c0e
safety check for older door mods
2016-04-25 00:21:34 +02:00
rnd1
50fe1a5cef
-doors can be activated by signal ( future 0.4.14 doors )
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-more secure steel doors: cant be digged, repeated punch door removal
-mover has now separate "reverse" option
-texture redesign
-minor changes: fuel cells max stack of 25 to prevent over stockpiling
2016-03-26 14:03:00 +01:00
rnd1
4832d465ed
..
2016-03-07 12:32:31 +01:00
rnd1
30cf45df9c
distributor: added delay option, gui update
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keypad: removed delay, gui update
protected trapdoor: if open its unwalkable, can be controlled by signal
doors: removed autoclose (use distributor with delay to make it close)
2016-03-07 12:29:40 +01:00
rnd1
3a551d9dd3
texture name fix: renamed "door" in door texture name to original "doors"
2015-09-17 07:32:16 +02:00
rnd
8c0e10c287
working: mover, keypad
2015-05-01 18:40:54 +02:00