merge areas repository and resolve conflicts
commit
d08ad0c85f
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@ -7,7 +7,7 @@ Configuration
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If you wish to specify configuration options, such as whether players are
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allowed to protect their own areas with the `protect` command (disabled by
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default), you should check config.lua and set the appropriate settings in your
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default), you should check settings.lua and set the appropriate settings in your
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server's configuration file (probably `minetest.conf`).
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16
api.lua
16
api.lua
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@ -1,7 +1,23 @@
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local hudHandlers = {}
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--- Adds a function as a HUD handler, it will be able to add items to the Areas HUD element.
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function areas:registerHudHandler(handler)
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table.insert(hudHandlers, handler)
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end
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function areas:getExternalHudEntries(pos)
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local areas = {}
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for _, func in pairs(hudHandlers) do
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func(pos, areas)
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end
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return areas
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end
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--- Returns a list of areas that include the provided position.
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function areas:getAreasAtPos(pos)
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local res = {}
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if self.store then
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local a = self.store:get_areas_for_pos(pos, false, true)
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for store_id, store_area in pairs(a) do
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@ -0,0 +1,45 @@
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Areas mod API
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===
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API list
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---
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* `areas.registerHudHandler(handler)` - Registers a handler to add items to the Areas HUD. See [HUD](#hud).
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HUD
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---
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If you are making a protection mod or a similar mod that adds invisible regions
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to the world, and you would like then to show up in the areas HUD element, you
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can register a callback to show your areas.
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HUD handler specification:
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* `handler(pos, list)`
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* `pos` - The position to check.
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* `list` - The list of area HUD elements, this should be modified in-place.
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The area list item is a table containing a list of tables with the following fields:
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* `id` - An identifier for the area. This should be a unique string in the format `mod:id`.
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* `name` - The name of the area.
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* `owner` - The player name of the region owner, if any.
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All of the fields are optional but at least one of them must be set.
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### Example
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local function areas_hud_handler(pos, areas)
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local val = find_my_protection(pos)
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if val then
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table.insert(areas, {
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id = "mod:"..val.id,
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name = val.name,
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owner = val.owner,
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})
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end
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end
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areas:registerHudHandler(areas_hud_handler)
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13
hud.lua
13
hud.lua
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@ -7,12 +7,25 @@ minetest.register_globalstep(function(dtime)
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local name = player:get_player_name()
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local pos = vector.round(player:getpos())
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local areaStrings = {}
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for id, area in pairs(areas:getAreasAtPos(pos)) do
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table.insert(areaStrings, ("%s [%u] (%s%s)")
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:format(area.name, id, area.owner,
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area.open and ":open" or ""))
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end
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local areaString = ""
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-- for i, area in pairs(areas:getExternalHudEntries(pos)) do
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-- local str = ""
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-- if area.name then str = area.name .. " " end
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-- if area.id then str = str.."["..area.id.."] " end
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-- if area.owner then str = str.."("..area.owner..")" end
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-- table.insert(areaStrings, str)
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-- end
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-- local areaString = "Areas:"
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if #areaStrings > 0 then
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areaString = areaString.."\n"..
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table.concat(areaStrings, "\n")
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2
init.lua
2
init.lua
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@ -32,7 +32,7 @@ if not minetest.registered_privileges[areas.config.self_protection_privilege] th
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})
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end
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if minetest.setting_getbool("log_mod") then
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if minetest.settings:get_bool("log_mod") then
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local diffTime = os.clock() - areas.startTime
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minetest.log("action", "areas loaded in "..diffTime.."s.")
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end
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@ -6,13 +6,13 @@ local function setting(tp, name, default)
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local full_name = "areas."..name
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local value
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if tp == "boolean" then
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value = minetest.setting_getbool(full_name)
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value = minetest.settings:get_bool(full_name)
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elseif tp == "string" then
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value = minetest.setting_get(full_name)
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value = minetest.settings:get(full_name)
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elseif tp == "position" then
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value = minetest.setting_get_pos(full_name)
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elseif tp == "number" then
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value = tonumber(minetest.setting_get(full_name))
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value = tonumber(minetest.settings:get(full_name))
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else
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error("Invalid setting type!")
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end
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