updated mod list

master
Juraj Vajda 2018-02-17 23:44:46 -05:00
parent 8fd5ef65d9
commit daef308f8c
2 changed files with 95 additions and 95 deletions

178
init.lua
View File

@ -46,19 +46,19 @@ cheat.nodelist = {["default:stone"] = false, ["default:cobble"]= false, ["defaul
local punish_cheat = function(name)
local player = minetest.get_player_by_name(name);
local player = minetest.get_player_by_name(name);
local ip = tostring(minetest.get_player_ip(name));
if not player then return end
local text=""; local logtext = "";
if cheat.players[name].cheattype == 1 then
text = "#anticheat: ".. name .. " was caught walking inside wall";
logtext = os.date("%H:%M.%S").." #anticheat: ".. name .. " was caught walking inside wall at " .. minetest.pos_to_string(cheat.players[name].cheatpos);
player:set_hp(0);
elseif cheat.players[name].cheattype == 2 then
local gravity = player:get_physics_override().gravity; if gravity<1 then return end
logtext= os.date("%H:%M.%S").." #anticheat: ".. name .. " was caught flying at " .. minetest.pos_to_string(cheat.players[name].cheatpos);
if cheat.players[name].cheatpos.y>5 then -- only above height 5 it directly damages flyer
@ -66,20 +66,20 @@ local punish_cheat = function(name)
--player:set_hp(0);
end
end
if text~="" then
minetest.chat_send_all(text);
end
end
if logtext~="" then
minetest.log("action", logtext);
cheat.message = logtext;
anticheatdb[ip] = {name = name, msg = logtext};
cheat.players[name].count=0; -- reset counter
cheat.players[name].cheattype = 0;
for name,_ in pairs(cheat.moderators) do -- display full message to moderators
minetest.chat_send_player(name,logtext);
end
@ -90,14 +90,14 @@ end
-- DETAILED NOCLIP CHECK
local check_noclip = function(pos)
local check_noclip = function(pos)
local nodename = minetest.get_node(pos).name;
local clear=true;
if nodename ~= "air" then -- check if forbidden material!
clear = cheat.nodelist[nodename]; -- test clip violation
if clear == nil then clear = true end
end
if not clear then -- more detailed check
local anodes = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y+1, z=pos.z+1}, {"air"});
if #anodes == 0 then return false end
@ -110,21 +110,21 @@ end
local check_fly = function(pos) -- return true if player not flying
local fly = (minetest.get_node(pos).name=="air" and minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}).name=="air"); -- prerequisite for flying is this to be "air", but not sufficient condition
if not fly then return true end;
local anodes = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y, z=pos.z+1}, {"air"});
if #anodes == 18 then -- player standing on air?
return false
else
return true
return true
end
end
local round = function (x)
if x > 0 then
return math.floor(x+0.5)
if x > 0 then
return math.floor(x+0.5)
else
return -math.floor(-x+0.5)
return -math.floor(-x+0.5)
end
end
@ -134,33 +134,33 @@ local check_player = function(player)
local name = player:get_player_name();
local privs = minetest.get_player_privs(name).kick;if privs then return end -- dont check moderators
if cheat.watcher[name] then return end -- skip checking watchers while they watch
local pos = player:getpos(); -- feet position
pos.x = round(pos.x*10)/10;pos.z = round(pos.z*10)/10; -- less useless clutter
pos.y = round(pos.y*10)/10; -- minetest buggy collision - need to do this or it returns wrong materials for feet position: aka magic number 0.498?????228
if pos.y<0 then pos.y=pos.y+1 end -- weird, without this it fails to check feet block where y<0, it checks one below feet
local nodename = minetest.get_node(pos).name;
local clear=true;
if nodename ~= "air" then -- check if forbidden material!
clear = cheat.nodelist[nodename]; -- test clip violation
if clear == nil then clear = true end
end
local fly = (nodename=="air" and minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}).name=="air"); -- prerequisite for flying, but not sufficient condition
if cheat.players[name].count == 0 then -- player hasnt "cheated" yet, remember last clear position
cheat.players[name].clearpos = cheat.players[name].lastpos
end
-- manage noclip cheats
if not clear then -- player caught inside walls
local moved = (cheat.players[name].lastpos.x~=pos.x) or (cheat.players[name].lastpos.y~=pos.y) or (cheat.players[name].lastpos.z~=pos.z);
if moved then -- if player stands still whole time do nothing
if cheat.players[name].count == 0 then cheat.players[name].cheatpos = pos end -- remember first position where player found inside wall
if cheat.players[name].count == 0 then
minetest.after(CHECK_AGAIN+math.random(5),
function()
@ -174,40 +174,40 @@ local check_player = function(player)
end
)
end
if cheat.players[name].count == 0 then -- mark as suspect
cheat.players[name].count = 1;
cheat.players[name].count = 1;
cheat.players[name].cheattype = 1;
end
end
end
-- manage flyers
if fly then
local fpos;
fly,fpos = minetest.line_of_sight(pos, {x = pos.x, y = pos.y - 4, z = pos.z}, 1); --checking node maximal jump height below feet
if fly then -- so we are in air, are we flying?
if player:get_player_control().sneak then -- player sneaks, maybe on border?
--search 18 nodes to find non air
local anodes = minetest.find_nodes_in_area({x=pos.x-1, y=pos.y-1, z=pos.z-1}, {x=pos.x+1, y=pos.y, z=pos.z+1}, {"air"});
if #anodes < 18 then fly = false end
end -- if at this point fly = true means player is not standing on border
if pos.y>=cheat.players[name].lastpos.y and fly then -- we actually didnt go down from last time and not on border
-- was lastpos in air too?
local lastpos = cheat.players[name].lastpos;
local anodes = minetest.find_nodes_in_area({x=lastpos.x-1, y=lastpos.y-1, z=lastpos.z-1}, {x=lastpos.x+1, y=lastpos.y, z=lastpos.z+1}, {"air"});
if #anodes == 18 then fly = true else fly = false end
if fly then -- so now in air above previous position, which was in air too?
if cheat.players[name].count == 0 then cheat.players[name].cheatpos = pos end -- remember first position where player found "cheating"
if cheat.players[name].count == 0 then
minetest.after(CHECK_AGAIN,
function()
@ -215,38 +215,38 @@ local check_player = function(player)
if not check_fly(pos) then
punish_cheat(name)-- we got a cheater!
else
cheat.players[name].count = 0;
cheat.players[name].count = 0;
cheat.players[name].cheattype = 0;
end
end
)
end
if cheat.players[name].count == 0 then -- mark as suspect
cheat.players[name].count = 1;
cheat.players[name].count = 1;
cheat.players[name].cheattype = 2;
end
end
end
end
end
cheat.players[name].lastpos = pos
end
minetest.register_globalstep(function(dtime)
cheat.scan_timer = cheat.scan_timer + dtime
local boneworld = false;
-- GENERAL SCAN OF ALL PLAYERS
if cheat.scan_timer>cheat.timestep then
cheat.stat_timer = cheat.stat_timer + cheat.timestep;
if cheat.scan_timer>cheat.timestep then
cheat.stat_timer = cheat.stat_timer + cheat.timestep;
-- dig xp stats every 2 minutes
if boneworld and cheat.stat_timer>120 then
cheat.stat_timer = 0;
@ -259,33 +259,33 @@ minetest.register_globalstep(function(dtime)
cheat.players[pname].stats.digxp = boneworld.digxp[pname];
deltadig = boneworld.digxp[pname]-deltadig;
cheat.players[pname].stats.deltadig = deltadig;
if deltadig>cheat.players[pname].stats.maxdeltadig then
cheat.players[pname].stats.maxdeltadig = deltadig;
end
if deltadig>2 then -- unnaturally high deltadig
local ip = tostring(minetest.get_player_ip(pname));
local logtext = os.date("%H:%M.%S") .. " #anticheat: " .. pname .. " (ip " .. ip .. ") is mining resources too fast, deltadig " .. deltadig;
anticheatdb[ip] = {name = pname, msg = logtext};
minetest.log("action", logtext);
end
end
end
end
end
cheat.timestep = CHEAT_TIMESTEP + (2*math.random()-1)*2; -- randomize step so its unpredictable
cheat.scan_timer=0;
--local t = minetest.get_gametime();
local players = minetest.get_connected_players();
for _,player in pairs(players) do
check_player(player);
end
for name,_ in pairs(cheat.debuglist) do -- show suspects in debug
for _,player in pairs(players) do
local pname = player:get_player_name();
@ -294,20 +294,20 @@ minetest.register_globalstep(function(dtime)
end
end
end
end
end)
-- long range dig check
local check_can_dig = function(pos, digger)
local check_can_dig = function(pos, digger)
local p = digger:getpos();
if p.y<0 then p.y=p.y+2 else p.y=p.y+1 end -- head position
local dist = math.max(math.abs(p.x-pos.x),math.abs(p.y-pos.y),math.abs(p.z-pos.z));
if dist>6 then -- here 5
dist = math.floor(dist*100)/100;
local pname = digger:get_player_name();
@ -320,7 +320,7 @@ local check_can_dig = function(pos, digger)
anticheatdb[ip] = {name = pname, msg = logtext};
return false
end
return true
end
@ -332,8 +332,8 @@ local set_check_can_dig = function(name)
--minetest.register_node(":"..name, tabl);
end
minetest.after(0,
function()
minetest.after(0,
function()
set_check_can_dig("default:stone");
set_check_can_dig("default:stone_with_iron");
set_check_can_dig("default:stone_with_copper");
@ -353,7 +353,7 @@ minetest.after(0,
-- minetest.register_on_cheat(
-- function(player, c)
-- local name = player:get_player_name(); if name == nil then return end
-- local stats = cheat.players[name].stats;
-- local stats = cheat.players[name].stats;
-- if not stats[c.type] then stats[c.type] = 0 end
-- stats[c.type]=stats[c.type]+1;
-- end
@ -363,18 +363,18 @@ minetest.after(0,
local watchers = {}; -- for each player a list of watchers
minetest.register_on_joinplayer(function(player) -- init stuff on player join
local name = player:get_player_name(); if name == nil then return end
local name = player:get_player_name(); if name == nil then return end
local pos = player:getpos();
if cheat.players[name] == nil then
cheat.players[name]={count=0,cheatpos = pos, clearpos = pos, lastpos = pos, cheattype = 0}; -- type 0: none, 1 noclip, 2 fly
end
if cheat.players[name] and cheat.players[name].stats == nil then
cheat.players[name].stats = {maxdeltadig=0,deltadig = 0,digxp = 0, state = 0}; -- various statistics about player: max dig xp increase in 2 minutes, current dig xp increase
minetest.after(5, -- load digxp after boneworld loads it
function()
function()
local boneworld = false;
if boneworld and boneworld.xp then
cheat.players[name].stats.digxp = boneworld.digxp[name] or 0;
@ -382,38 +382,38 @@ minetest.register_on_joinplayer(function(player) -- init stuff on player join
end
end
)
end
--state 0 = stats not loaded yet
watchers[name] = {}; -- for spectator mod
local ip = tostring(minetest.get_player_ip(name));
local msg = "";
-- check anticheat db
--check ip
if anticheatdb[ip] then
if anticheatdb[ip] then
msg = "#anticheat: welcome back detected cheater, ip = " .. ip .. ", name " .. anticheatdb[ip].name .. ", new name = " .. name;
end;
--check names
for ip,v in pairs(anticheatdb) do
if v.name == name then
if v.name == name then
msg = "#anticheat: welcome back detected cheater, ip = " .. ip .. ", name = newname = " .. v.name;
break;
end
end
if msg~="" then
for name,_ in pairs(cheat.moderators) do
for name,_ in pairs(cheat.moderators) do
minetest.chat_send_player(name,msg);
end
end
end)
minetest.register_chatcommand("cchk", {
minetest.register_chatcommand("cchk", {
privs = {
interact = true
},
@ -425,9 +425,9 @@ minetest.register_chatcommand("cchk", {
local player = minetest.get_player_by_name(param);
if not player then return end
check_player(player);
local players = minetest.get_connected_players();
local players = minetest.get_connected_players();
for name,_ in pairs(cheat.debuglist) do -- show suspects in debug
for _,player in pairs(players) do
local pname = player:get_player_name();
@ -436,8 +436,8 @@ minetest.register_chatcommand("cchk", {
end
end
end
end
})
@ -450,13 +450,13 @@ minetest.register_chatcommand("crep", { -- see cheat report
func = function(name, param)
local privs = minetest.get_player_privs(name).privs;
if not cheat.moderators[name] and not privs then return end
if param == "" then
if param == "" then
minetest.chat_send_player(name,"use: crep type, types: 0(default) cheat report, 1 connected player stats (".. version ..")");
end
param = tonumber(param) or 0;
if param == 0 then -- show cheat report
local text = "";
for ip,v in pairs(anticheatdb) do
@ -474,8 +474,8 @@ minetest.register_chatcommand("crep", { -- see cheat report
for _,player in pairs(players) do
local pname = player:get_player_name();
local ip = tostring(minetest.get_player_ip(pname));
text = text .. "\nname " .. pname .. ", digxp " .. math.floor(1000*cheat.players[pname].stats.digxp)/1000 ..
", deltadigxp(2min) " .. math.floor(1000*cheat.players[pname].stats.deltadig)/1000 .. ", maxdeltadigxp " .. math.floor(1000*cheat.players[pname].stats.maxdeltadig)/1000; -- .. " ".. string.gsub(dump(cheat.players[pname].stats), "\n", " ");
if anticheatdb[ip] then text = text .. " (DETECTED) ip ".. ip .. ", name " .. anticheatdb[ip].name end
@ -504,11 +504,11 @@ minetest.register_chatcommand("cdebug", { -- toggle cdebug= display of stats on/
func = function(name, param)
local privs = minetest.get_player_privs(name).privs;
if not cheat.moderators[name] and not privs then return end
if cheat.debuglist[name] == nil then cheat.debuglist[name] = true else cheat.debuglist[name] = nil end;
minetest.chat_send_player(name,"#anticheat: " .. version);
if cheat.debuglist[name]==true then
if cheat.debuglist[name]==true then
minetest.chat_send_player(name,"#anticheat: display of debug messages is ON");
else
minetest.chat_send_player(name,"#anticheat: display of debug messages is OFF");

View File

@ -24,11 +24,11 @@ anticheatsettings.CHECK_AGAIN = 15; -- after player found in bad position check
-- moderators list, those players can use cheat debug and will see full cheat message
anticheatsettings.moderators = {
["SaKeL"]=true,
["SaKeL_Player"]=true,
["SOUALYMANE"]=true,
["ufa"]=true,
["rnd"]=true,
["MTZ"]=true
["SaKeL"] = true,
["SaKeL_Player"] = true,
["SOUALYMANE"] = true,
["ufa"] = true,
["rnd"] = true,
["JohnnyBravo"] = true
}
-- END OF SETTINGS --------------------------------------------------------