update from 3d_armor repo
|
@ -68,6 +68,9 @@ armor_fire_protect = false
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-- Enable punch damage effects.
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armor_punch_damage = true
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-- Enable migration of old armor inventories
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armor_migrate_old_inventory = true
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API
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---
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@ -4,6 +4,7 @@ local S = armor_i18n.gettext
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local skin_previews = {}
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local use_player_monoids = minetest.global_exists("player_monoids")
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local use_armor_monoid = minetest.global_exists("armor_monoid")
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local use_pova_mod = minetest.get_modpath("pova")
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local armor_def = setmetatable({}, {
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__index = function()
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return setmetatable({
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@ -72,7 +73,8 @@ armor = {
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on_damage = {},
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on_destroy = {},
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},
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version = "0.4.10",
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migrate_old_inventory = true,
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version = "0.4.12",
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}
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armor.config = {
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@ -174,7 +176,7 @@ armor.update_player_visuals = function(self, player)
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end
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armor.set_player_armor = function(self, player)
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local name, player_inv = self:get_valid_player(player, "[set_player_armor]")
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local name, armor_inv = self:get_valid_player(player, "[set_player_armor]")
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if not name then
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return
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end
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@ -199,7 +201,7 @@ armor.set_player_armor = function(self, player)
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change[group] = 1
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levels[group] = 0
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end
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local list = player_inv:get_list("armor")
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local list = armor_inv:get_list("armor")
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if type(list) ~= "table" then
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return
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end
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@ -218,6 +220,7 @@ armor.set_player_armor = function(self, player)
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local level = def.groups["armor_"..element]
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levels["fleshy"] = levels["fleshy"] + level
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end
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break
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end
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-- DEPRECATED, use armor_groups instead
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if def.groups["armor_radiation"] and levels["radiation"] then
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@ -267,7 +270,8 @@ armor.set_player_armor = function(self, player)
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change[group] = groups[group] / base
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end
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for _, attr in pairs(self.attributes) do
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self.def[name][attr] = attributes[attr]
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local mult = attr == "heal" and self.config.heal_multiplier or 1
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self.def[name][attr] = attributes[attr] * mult
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end
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for _, phys in pairs(self.physics) do
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self.def[name][phys] = physics[phys]
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@ -284,6 +288,14 @@ armor.set_player_armor = function(self, player)
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"3d_armor:physics")
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player_monoids.gravity:add_change(player, physics.gravity,
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"3d_armor:physics")
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elseif use_pova_mod then
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-- only add the changes, not the default 1.0 for each physics setting
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pova.add_override(name, "3d_armor", {
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speed = physics.speed - 1,
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jump = physics.jump - 1,
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gravity = physics.gravity - 1,
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})
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pova.do_override(player)
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else
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player:set_physics_override(physics)
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end
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@ -296,7 +308,7 @@ armor.set_player_armor = function(self, player)
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end
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armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabilities)
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local name, player_inv = self:get_valid_player(player, "[punch]")
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local name, armor_inv = self:get_valid_player(player, "[punch]")
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if not name then
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return
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end
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@ -304,7 +316,7 @@ armor.punch = function(self, player, hitter, time_from_last_punch, tool_capabili
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local count = 0
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local recip = true
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local default_groups = {cracky=3, snappy=3, choppy=3, crumbly=3, level=1}
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local list = player_inv:get_list("armor")
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local list = armor_inv:get_list("armor")
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for i, stack in pairs(list) do
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if stack:get_count() == 1 then
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local name = stack:get_name()
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@ -419,34 +431,68 @@ armor.get_armor_formspec = function(self, name, listring)
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for _, attr in pairs(self.attributes) do
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formspec = formspec:gsub("armor_attr_"..attr, armor.def[name][attr])
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end
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for _, group in pairs(self.attributes) do
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formspec = formspec:gsub("armor_group_"..group, armor.def[name][group])
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for group, _ in pairs(self.registered_groups) do
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formspec = formspec:gsub("armor_group_"..group,
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armor.def[name].groups[group])
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end
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return formspec
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end
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armor.get_element = function(self, item_name)
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for _, element in pairs(armor.elements) do
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if minetest.get_item_group(item_name, "armor_"..element) > 0 then
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return element
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end
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end
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end
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armor.serialize_inventory_list = function(self, list)
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local list_table = {}
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for _, stack in ipairs(list) do
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table.insert(list_table, stack:to_string())
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end
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return minetest.serialize(list_table)
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end
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armor.deserialize_inventory_list = function(self, list_string)
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local list_table = minetest.deserialize(list_string)
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local list = {}
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for _, stack in ipairs(list_table or {}) do
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table.insert(list, ItemStack(stack))
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end
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return list
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end
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armor.load_armor_inventory = function(self, player)
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local _, inv = self:get_valid_player(player, "[load_armor_inventory]")
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if inv then
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local armor_list_string = player:get_attribute("3d_armor_inventory")
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if armor_list_string then
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inv:set_list("armor",
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self:deserialize_inventory_list(armor_list_string))
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return true
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end
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end
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end
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armor.save_armor_inventory = function(self, player)
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local _, inv = self:get_valid_player(player, "[save_armor_inventory]")
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if inv then
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player:set_attribute("3d_armor_inventory",
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self:serialize_inventory_list(inv:get_list("armor")))
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end
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end
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armor.update_inventory = function(self, player)
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-- DEPRECATED: Legacy inventory support
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end
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armor.set_inventory_stack = function(self, player, i, stack)
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local msg = "[set_inventory_stack]"
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local name = player:get_player_name()
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if not name then
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minetest.log("warning", S("3d_armor: Player name is nil @1", msg))
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return
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local _, inv = self:get_valid_player(player, "[set_inventory_stack]")
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if inv then
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inv:set_stack("armor", i, stack)
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self:save_armor_inventory(player)
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end
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local player_inv = player:get_inventory()
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local armor_inv = minetest.get_inventory({type="detached", name=name.."_armor"})
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if not player_inv then
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minetest.log("warning", S("3d_armor: Player inventory is nil @1", msg))
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return
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elseif not armor_inv then
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minetest.log("warning", S("3d_armor: Detached armor inventory is nil @1", msg))
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return
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end
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player_inv:set_stack("armor", i, stack)
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armor_inv:set_stack("armor", i, stack)
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end
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armor.get_valid_player = function(self, player, msg)
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@ -460,9 +506,9 @@ armor.get_valid_player = function(self, player, msg)
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minetest.log("warning", S("3d_armor: Player name is nil @1", msg))
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return
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end
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local inv = player:get_inventory()
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local inv = minetest.get_inventory({type="detached", name=name.."_armor"})
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if not inv then
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minetest.log("warning", S("3d_armor: Player inventory is nil @1", msg))
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minetest.log("warning", S("3d_armor: Detached armor inventory is nil @1", msg))
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return
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end
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return name, inv
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@ -1,6 +1,7 @@
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default
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player_monoids?
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armor_monoid?
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pova?
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fire?
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ethereal?
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bakedclay?
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@ -1,13 +1,3 @@
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-- support for i18n
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armor_i18n = { }
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local MP = minetest.get_modpath(minetest.get_current_modname())
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armor_i18n.gettext, armor_i18n.ngettext = dofile(MP.."/intllib.lua")
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-- escaping formspec
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armor_i18n.fgettext = function(...) return minetest.formspec_escape(armor_i18n.gettext(...)) end
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-- local functions
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local S = armor_i18n.gettext
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local F = armor_i18n.fgettext
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local worldpath = minetest.get_worldpath()
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@ -15,6 +5,14 @@ local last_punch_time = {}
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local pending_players = {}
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local timer = 0
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-- support for i18n
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armor_i18n = { }
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armor_i18n.gettext, armor_i18n.ngettext = dofile(modpath.."/intllib.lua")
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-- local functions
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local S = armor_i18n.gettext
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local F = minetest.formspec_escape
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dofile(modpath.."/api.lua")
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-- Legacy Config Support
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@ -68,7 +66,7 @@ end
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if minetest.get_modpath("technic") then
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armor.formspec = armor.formspec..
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"label[5,2.5;"..F("Radiation")..": armor_group_radiation]"
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"label[5,2.5;"..F(S("Radiation"))..": armor_group_radiation]"
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armor:register_armor_group("radiation")
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end
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local skin_mods = {"skins", "u_skins", "simple_skins", "wardrobe"}
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@ -96,10 +94,10 @@ dofile(modpath.."/armor.lua")
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-- Armor Initialization
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armor.formspec = armor.formspec..
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"label[5,1;"..F("Level")..": armor_level]"..
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"label[5,1.5;"..F("Heal")..": armor_attr_heal]"
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"label[5,1;"..F(S("Level"))..": armor_level]"..
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"label[5,1.5;"..F(S("Heal"))..": armor_attr_heal]"
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if armor.config.fire_protect then
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armor.formspec = armor.formspec.."label[5,2;"..F("Fire")..": armor_fire]"
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armor.formspec = armor.formspec.."label[5,2;"..F(S("Fire"))..": armor_attr_fire]"
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end
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armor:register_on_destroy(function(player, index, stack)
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local name = player:get_player_name()
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@ -109,46 +107,93 @@ armor:register_on_destroy(function(player, index, stack)
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end
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end)
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||||
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local function validate_armor_inventory(player)
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||||
-- Workaround for detached inventory swap exploit
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||||
local _, inv = armor:get_valid_player(player, "[validate_armor_inventory]")
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if not inv then
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return
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end
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local armor_prev = {}
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local armor_list_string = player:get_attribute("3d_armor_inventory")
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if armor_list_string then
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||||
local armor_list = armor:deserialize_inventory_list(armor_list_string)
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for i, stack in ipairs(armor_list) do
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if stack:get_count() > 0 then
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armor_prev[stack:get_name()] = i
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end
|
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end
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end
|
||||
local elements = {}
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||||
local player_inv = player:get_inventory()
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for i = 1, 6 do
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||||
local stack = inv:get_stack("armor", i)
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if stack:get_count() > 0 then
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local item = stack:get_name()
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local element = armor:get_element(item)
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if element and not elements[element] then
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if armor_prev[item] then
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armor_prev[item] = nil
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else
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-- Item was not in previous inventory
|
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armor:run_callbacks("on_equip", player, i, stack)
|
||||
end
|
||||
elements[element] = true;
|
||||
else
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inv:remove_item("armor", stack)
|
||||
-- The following code returns invalid items to the player's main
|
||||
-- inventory but could open up the possibity for a hacked client
|
||||
-- to receive items back they never really had. I am not certain
|
||||
-- so remove the is_singleplayer check at your own risk :]
|
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if minetest.is_singleplayer() and player_inv and
|
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player_inv:room_for_item("main", stack) then
|
||||
player_inv:add_item("main", stack)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
for item, i in pairs(armor_prev) do
|
||||
local stack = ItemStack(item)
|
||||
-- Previous item is not in current inventory
|
||||
armor:run_callbacks("on_unequip", player, i, stack)
|
||||
end
|
||||
end
|
||||
|
||||
local function init_player_armor(player)
|
||||
local name = player:get_player_name()
|
||||
local player_inv = player:get_inventory()
|
||||
local pos = player:getpos()
|
||||
if not name or not player_inv or not pos then
|
||||
if not name or not pos then
|
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return false
|
||||
end
|
||||
local armor_inv = minetest.create_detached_inventory(name.."_armor", {
|
||||
on_put = function(inv, listname, index, stack, player)
|
||||
player:get_inventory():set_stack(listname, index, stack)
|
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armor:run_callbacks("on_equip", player, index, stack)
|
||||
validate_armor_inventory(player)
|
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armor:save_armor_inventory(player)
|
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armor:set_player_armor(player)
|
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end,
|
||||
on_take = function(inv, listname, index, stack, player)
|
||||
player:get_inventory():set_stack(listname, index, nil)
|
||||
armor:run_callbacks("on_unequip", player, index, stack)
|
||||
validate_armor_inventory(player)
|
||||
armor:save_armor_inventory(player)
|
||||
armor:set_player_armor(player)
|
||||
end,
|
||||
on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
|
||||
local plaver_inv = player:get_inventory()
|
||||
local stack = inv:get_stack(to_list, to_index)
|
||||
player_inv:set_stack(to_list, to_index, stack)
|
||||
player_inv:set_stack(from_list, from_index, nil)
|
||||
validate_armor_inventory(player)
|
||||
armor:save_armor_inventory(player)
|
||||
armor:set_player_armor(player)
|
||||
end,
|
||||
allow_put = function(inv, listname, index, stack, player)
|
||||
local def = stack:get_definition() or {}
|
||||
local allowed = 0
|
||||
for _, element in pairs(armor.elements) do
|
||||
if def.groups["armor_"..element] then
|
||||
allowed = 1
|
||||
for i = 1, 6 do
|
||||
local item = inv:get_stack("armor", i):get_name()
|
||||
if minetest.get_item_group(item, "armor_"..element) > 0 then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
allow_put = function(inv, listname, index, put_stack, player)
|
||||
local element = armor:get_element(put_stack:get_name())
|
||||
if not element then
|
||||
return 0
|
||||
end
|
||||
for i = 1, 6 do
|
||||
local stack = inv:get_stack("armor", i)
|
||||
local def = stack:get_definition() or {}
|
||||
if def.groups and def.groups["armor_"..element]
|
||||
and i ~= index then
|
||||
return 0
|
||||
end
|
||||
end
|
||||
return allowed
|
||||
return 1
|
||||
end,
|
||||
allow_take = function(inv, listname, index, stack, player)
|
||||
return stack:get_count()
|
||||
|
@ -158,11 +203,21 @@ local function init_player_armor(player)
|
|||
end,
|
||||
}, name)
|
||||
armor_inv:set_size("armor", 6)
|
||||
player_inv:set_size("armor", 6)
|
||||
if not armor:load_armor_inventory(player) and armor.migrate_old_inventory then
|
||||
local player_inv = player:get_inventory()
|
||||
player_inv:set_size("armor", 6)
|
||||
for i=1, 6 do
|
||||
local stack = player_inv:get_stack("armor", i)
|
||||
armor_inv:set_stack("armor", i, stack)
|
||||
end
|
||||
armor:save_armor_inventory(player)
|
||||
player_inv:set_size("armor", 0)
|
||||
end
|
||||
for i=1, 6 do
|
||||
local stack = player_inv:get_stack("armor", i)
|
||||
armor_inv:set_stack("armor", i, stack)
|
||||
armor:run_callbacks("on_equip", player, i, stack)
|
||||
local stack = armor_inv:get_stack("armor", i)
|
||||
if stack:get_count() > 0 then
|
||||
armor:run_callbacks("on_equip", player, i, stack)
|
||||
end
|
||||
end
|
||||
armor.def[name] = {
|
||||
init_time = minetest.get_gametime(),
|
||||
|
@ -256,19 +311,20 @@ end)
|
|||
|
||||
if armor.config.drop == true or armor.config.destroy == true then
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
local name, player_inv = armor:get_valid_player(player, "[on_dieplayer]")
|
||||
local name, armor_inv = armor:get_valid_player(player, "[on_dieplayer]")
|
||||
if not name then
|
||||
return
|
||||
end
|
||||
local drop = {}
|
||||
for i=1, player_inv:get_size("armor") do
|
||||
local stack = player_inv:get_stack("armor", i)
|
||||
for i=1, armor_inv:get_size("armor") do
|
||||
local stack = armor_inv:get_stack("armor", i)
|
||||
if stack:get_count() > 0 then
|
||||
table.insert(drop, stack)
|
||||
armor:set_inventory_stack(player, i, nil)
|
||||
armor:run_callbacks("on_unequip", player, i, stack)
|
||||
armor_inv:set_stack("armor", i, nil)
|
||||
end
|
||||
end
|
||||
armor:save_armor_inventory(player)
|
||||
armor:set_player_armor(player)
|
||||
local pos = player:getpos()
|
||||
if pos and armor.config.destroy == false then
|
||||
|
@ -319,7 +375,6 @@ minetest.register_on_player_hpchange(function(player, hp_change)
|
|||
local name = player:get_player_name()
|
||||
if name then
|
||||
local heal = armor.def[name].heal
|
||||
heal = heal * armor.config.heal_multiplier
|
||||
if heal >= math.random(100) then
|
||||
hp_change = 0
|
||||
end
|
||||
|
|
|
@ -0,0 +1,384 @@
|
|||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
|
||||
# This file is distributed under the same license as the PACKAGE package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-08-06 18:20+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
"Language: es\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Player name is nil @1"
|
||||
msgstr "3d_armor: El nombre del jugador es nulo @1"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Player inventory is nil @1"
|
||||
msgstr "3d_armor: El inventario del jugador es nulo @1"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Detached armor inventory is nil @1"
|
||||
msgstr "3d_armor: La armadura desconectada es nula @1"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Player reference is nil @1"
|
||||
msgstr "3d_armor: La referencia del jugador es nula @1"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Helmet"
|
||||
msgstr "Casco de admin"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Chestplate"
|
||||
msgstr "Peto de admin"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Leggings"
|
||||
msgstr "Polainas de admin"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Boots"
|
||||
msgstr "Botas de admin"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Helmet"
|
||||
msgstr "Casco de madera"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Chestplate"
|
||||
msgstr "Peto de madera"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Leggings"
|
||||
msgstr "Polainas de madera"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Boots"
|
||||
msgstr "Botas de madera"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Helmet"
|
||||
msgstr "Casco de cactus"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Chestplate"
|
||||
msgstr "Peto de cactus"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Leggings"
|
||||
msgstr "Polainas de cactus"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Boots"
|
||||
msgstr "Botas de cactus"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Helmet"
|
||||
msgstr "Casco de acero"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Chestplate"
|
||||
msgstr "Peto de acero"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Leggings"
|
||||
msgstr "Polainas de acero"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Boots"
|
||||
msgstr "Botas de acero"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Helmet"
|
||||
msgstr "Casco de bronce"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Chestplate"
|
||||
msgstr "Peto de bronce"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Leggings"
|
||||
msgstr "Polainas de bronce"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Boots"
|
||||
msgstr "Botas de bronce"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Helmet"
|
||||
msgstr "Casco de diamante"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Chestplate"
|
||||
msgstr "Peto de diamante"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Leggings"
|
||||
msgstr "Polainas de diamante"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Boots"
|
||||
msgstr "Botas de diamante"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Helmet"
|
||||
msgstr "Casco de oro"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Chestplate"
|
||||
msgstr "Peto de oro"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Leggings"
|
||||
msgstr "Polainas de oro"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Boots"
|
||||
msgstr "Botas de oro"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Helmet"
|
||||
msgstr "Casco de mitrilo"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Chestplate"
|
||||
msgstr "Peto de mitrilo"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Leggings"
|
||||
msgstr "Polainas de mitrilo"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Boots"
|
||||
msgstr "Botas de mitrilo"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Helmet"
|
||||
msgstr "Casco de cristal"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Chestplate"
|
||||
msgstr "Peto de cristal"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Leggings"
|
||||
msgstr "Polainas de cristal"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Boots"
|
||||
msgstr "Botas de cristal"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Radiation"
|
||||
msgstr "Radiación"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Level"
|
||||
msgstr "Nivel"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Heal"
|
||||
msgstr "Salud"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Fire"
|
||||
msgstr "Fuego"
|
||||
|
||||
#: ../3d_armor/init.lua
|
||||
msgid "Your @1 got destroyed!"
|
||||
msgstr "¡Tu @1 fue destruído!"
|
||||
|
||||
#: ../3d_armor/init.lua
|
||||
msgid "3d_armor: Failed to initialize player"
|
||||
msgstr "3d_armor: Fallo en la inicialización del jugador"
|
||||
|
||||
#: ../3d_armor/init.lua
|
||||
msgid "[3d_armor] Fire Nodes disabled"
|
||||
msgstr "[3d_armor] Nodos de fuego desabilitados"
|
||||
|
||||
#: ../3d_armor_ip/init.lua
|
||||
msgid "3d_armor_ip: Mod loaded but unused."
|
||||
msgstr "3d_armor_ip: Mod cargado, pero sin ser usado."
|
||||
|
||||
#: ../3d_armor_ip/init.lua
|
||||
msgid "Back"
|
||||
msgstr "Volver"
|
||||
|
||||
#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Armor"
|
||||
msgstr "Armadura"
|
||||
|
||||
#: ../3d_armor_sfinv/init.lua
|
||||
msgid "3d_armor_sfinv: Mod loaded but unused."
|
||||
msgstr "3d_armor_sfinv: Mod cargado, pero sin ser usado."
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor stand top"
|
||||
msgstr "Parte arriba maniquí armadura"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor stand"
|
||||
msgstr "Maniquí para armadura"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor Stand"
|
||||
msgstr "Maniquí para armadura"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Locked Armor stand"
|
||||
msgstr "Maniquí para armadura (bloqueado)"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor Stand (owned by @1)"
|
||||
msgstr "Maniquí para armadura (propiedad de @1)"
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
msgid "3d_armor_ui: Mod loaded but unused."
|
||||
msgstr "3d_armor_ui: Mod cargado, pero sin ser usado."
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
msgid "3d Armor"
|
||||
msgstr "Armadura 3d"
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
msgid "Armor not initialized!"
|
||||
msgstr "¡Armadura no inicializada!"
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "hazmat_suit: Mod loaded but unused."
|
||||
msgstr "hazmat_suit: Mod cargado, pero sin ser usado."
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Helmet"
|
||||
msgstr "Casco de hazmat"
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Chestplate"
|
||||
msgstr "Peto de hazmat"
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Sleeve"
|
||||
msgstr "Manga de hazmat"
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Leggins"
|
||||
msgstr "Polainas de hazmat"
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Boots"
|
||||
msgstr "Botas de hazmat"
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Suit"
|
||||
msgstr "Traje de hazmat"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Admin Shield"
|
||||
msgstr "Escudo de admin"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Wooden Shield"
|
||||
msgstr "Escudo de madera"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Enhanced Wood Shield"
|
||||
msgstr "Escudo de madera mejorado"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Cactus Shield"
|
||||
msgstr "Escudo de cactus"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Enhanced Cactus Shield"
|
||||
msgstr "Escudo de cactus mejorado"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Steel Shield"
|
||||
msgstr "Escudo de acero"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Bronze Shield"
|
||||
msgstr "Escudo de bronce"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Diamond Shield"
|
||||
msgstr "Escudo de diamante"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Gold Shield"
|
||||
msgstr "Escudo de oro"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Mithril Shield"
|
||||
msgstr "Escudo de mitrilo"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Crystal Shield"
|
||||
msgstr "Escudo de cristal"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "technic_armor: Mod loaded but unused."
|
||||
msgstr "technic_armor: Mod cargado, pero no usado."
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Lead"
|
||||
msgstr "Plomo"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Brass"
|
||||
msgstr "Latón"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Cast Iron"
|
||||
msgstr "Hierro fundido"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Carbon Steel"
|
||||
msgstr "Acero carbono"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Stainless Steel"
|
||||
msgstr "Acero inoxidable"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Tin"
|
||||
msgstr "Estaño"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Silver"
|
||||
msgstr "Plata"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Helmet"
|
||||
msgstr "Casco"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Chestplate"
|
||||
msgstr "Peto"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Leggins"
|
||||
msgstr "Polainas"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Boots"
|
||||
msgstr "Botas"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Shield"
|
||||
msgstr "Escudo"
|
||||
|
||||
#. Translators: @1 stands for material and @2 for part of the armor, so that you could use a conjunction if in your language part name comes first then material (e.g. in french 'Silver Boots' is translated in 'Bottes en argent' by using '@2 en @1' as translated string)
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "@1 @2"
|
||||
msgstr "@2 de @1"
|
|
@ -1,14 +1,14 @@
|
|||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
|
||||
# This file is distributed under the same license as the PACKAGE package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
# French translation for 3D ARMOR MOD
|
||||
# Copyright (C) 2018 by Stuart Jones
|
||||
# This file is distributed under the same license as the 3D ARMOR MOD package.
|
||||
# fat115 <fat115@framasoft.org>, 2017.
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: \n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-08-06 18:20+0200\n"
|
||||
"PO-Revision-Date: 2017-08-06 18:20+0200\n"
|
||||
"POT-Creation-Date: 2018-07-23 21:24+0200\n"
|
||||
"PO-Revision-Date: 2018-07-23 21:30+0200\n"
|
||||
"Last-Translator: fat115 <fat115@framasoft.org>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: fr\n"
|
||||
|
@ -18,22 +18,18 @@ msgstr ""
|
|||
"X-Generator: Poedit 1.8.12\n"
|
||||
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Player reference is nil @1"
|
||||
msgstr "3d_armor : Référence au joueur non trouvée @1"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Player name is nil @1"
|
||||
msgstr "3d_armor : Nom du joueur non trouvé @1"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Player inventory is nil @1"
|
||||
msgstr "3d_armor : Inventaire du joueur non trouvé @1"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Detached armor inventory is nil @1"
|
||||
msgstr "3d_armor : Inventaire détaché pour l'armure non trouvé @1"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Player reference is nil @1"
|
||||
msgstr "3d_armor : Référence au joueur non trouvée @1"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Helmet"
|
||||
msgstr "Casque d'admin"
|
||||
|
@ -254,34 +250,6 @@ msgstr "Armure 3d"
|
|||
msgid "Armor not initialized!"
|
||||
msgstr "Armure non initialisée !"
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "hazmat_suit: Mod loaded but unused."
|
||||
msgstr "hazmat_suit : Mod chargé mais non utilisé."
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Helmet"
|
||||
msgstr "Casque 'Hazmat'"
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Chestplate"
|
||||
msgstr "Cuirasse 'Hazmat'"
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Sleeve"
|
||||
msgstr "Manches 'Hazmat'"
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Leggins"
|
||||
msgstr "Jambières 'Hazmat'"
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Boots"
|
||||
msgstr "Bottes 'Hazmat'"
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Suit"
|
||||
msgstr "Combinaison 'Hazmat'"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Admin Shield"
|
||||
msgstr "Bouclier d'admin"
|
||||
|
@ -325,60 +293,3 @@ msgstr "Bouclier en mithril"
|
|||
#: ../shields/init.lua
|
||||
msgid "Crystal Shield"
|
||||
msgstr "Bouclier en cristal"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "technic_armor: Mod loaded but unused."
|
||||
msgstr "technic_armor : Mod chargé mais non utilisé."
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Lead"
|
||||
msgstr "plomb"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Brass"
|
||||
msgstr "laiton"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Cast Iron"
|
||||
msgstr "fonte"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Carbon Steel"
|
||||
msgstr "acier au carbone"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Stainless Steel"
|
||||
msgstr "acier inoxydable"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Tin"
|
||||
msgstr "étain"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Silver"
|
||||
msgstr "argent"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Helmet"
|
||||
msgstr "Casque"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Chestplate"
|
||||
msgstr "Cuirasse"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Leggings"
|
||||
msgstr "Jambières"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Boots"
|
||||
msgstr "Bottes"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Shield"
|
||||
msgstr "Bouclier"
|
||||
|
||||
#. Translators: @1 stands for material and @2 for part of the armor, so that you could use a conjunction if in your language part name comes first then material (e.g. in french 'Silver Boots' is translated in 'Bottes en argent' by using '@2 en @1' as translated string)
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "@1 @2"
|
||||
msgstr "@2 en @1"
|
||||
|
|
|
@ -1,14 +1,14 @@
|
|||
# ITALIAN LOCALE FILE FOR THE 3D ARMOR MODULE
|
||||
# Copyright (C) 2012-2017 Stuart Jones
|
||||
# This file is distributed under the same license as the 3D ARMOR package.
|
||||
# Italian translation for 3D ARMOR MOD
|
||||
# Copyright (C) 2018 by Stuart Jones
|
||||
# This file is distributed under the same license as the 3D ARMOR MOD package.
|
||||
# Hamlet <h4mlet@riseup.net>, 2017.
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Italian localization file for the 3D Armor module\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-08-06 18:20+0200\n"
|
||||
"PO-Revision-Date: 2017-08-18 00:36+0100\n"
|
||||
"POT-Creation-Date: 2018-07-23 21:24+0200\n"
|
||||
"PO-Revision-Date: 2018-07-23 21:30+0200\n"
|
||||
"Last-Translator: H4mlet <h4mlet@riseup.net>\n"
|
||||
"Language-Team: ITALIANO\n"
|
||||
"Language: it\n"
|
||||
|
@ -18,22 +18,18 @@ msgstr ""
|
|||
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
|
||||
"X-Generator: Poedit 1.6.10\n"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Player reference is nil @1"
|
||||
msgstr "3d_armor: Il riferimento alla/al giocatrice/tore è nullo @1"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Player name is nil @1"
|
||||
msgstr "3d_armor: Il nome della/del gicatrice/tore è nullo @1"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Player inventory is nil @1"
|
||||
msgstr "3d_armor: L'inventario della/del giocatrice/tore è nullo @1"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Detached armor inventory is nil @1"
|
||||
msgstr "3d_armor: L'inventario staccato dell'armatura è nullo @1"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Player reference is nil @1"
|
||||
msgstr "3d_armor: Il riferimento alla/al giocatrice/tore è nullo @1"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Helmet"
|
||||
msgstr "Elmo dell'amministratrice/tore"
|
||||
|
@ -254,34 +250,6 @@ msgstr "Armatura 3D"
|
|||
msgid "Armor not initialized!"
|
||||
msgstr "Armatura non inizializzata!"
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "hazmat_suit: Mod loaded but unused."
|
||||
msgstr "hazmat_suit: Mod caricato ma inutilizzato."
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Helmet"
|
||||
msgstr "Elmo hazmat"
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Chestplate"
|
||||
msgstr "Corazza hazmat"
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Sleeve"
|
||||
msgstr "Manica hazmat"
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Leggins"
|
||||
msgstr "Gambali hazmat"
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Boots"
|
||||
msgstr "Stivali hazmat"
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Suit"
|
||||
msgstr "Completo hazmat"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Admin Shield"
|
||||
msgstr "Scudo dell'amministratrice/tore"
|
||||
|
@ -325,60 +293,3 @@ msgstr "Scudo di mithril"
|
|||
#: ../shields/init.lua
|
||||
msgid "Crystal Shield"
|
||||
msgstr "Scudo di cristallo"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "technic_armor: Mod loaded but unused."
|
||||
msgstr "technic_armor: Mod caricato ma inutilizzato."
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Lead"
|
||||
msgstr "Piombo"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Brass"
|
||||
msgstr "Ottone"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Cast Iron"
|
||||
msgstr "Ghisa"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Carbon Steel"
|
||||
msgstr "Acciaio al carbonio"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Stainless Steel"
|
||||
msgstr "Acciaio inossidabile"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Tin"
|
||||
msgstr "Stagno"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Silver"
|
||||
msgstr "Argento"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Helmet"
|
||||
msgstr "Elmo"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Chestplate"
|
||||
msgstr "Corazza"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Leggings"
|
||||
msgstr "Gambali"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Boots"
|
||||
msgstr "Stivali"
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Shield"
|
||||
msgstr "Scudo"
|
||||
|
||||
#. Translators: @1 stands for material and @2 for part of the armor, so that you could use a conjunction if in your language part name comes first then material (e.g. in french 'Silver Boots' is translated in 'Bottes en argent' by using '@2 en @1' as translated string)
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "@1 @2"
|
||||
msgstr "@2 di @1"
|
||||
|
|
|
@ -0,0 +1,296 @@
|
|||
# Malay translation for 3D ARMOR MOD
|
||||
# Copyright (C) 2018 by Stuart Jones
|
||||
# This file is distributed under the same license as the 3D ARMOR MOD package.
|
||||
# MuhdNurHidayat (MNH48) <mnh48mail@gmail.com>, 2018.
|
||||
#
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: \n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-07-23 21:21+0200\n"
|
||||
"PO-Revision-Date: 2018-07-23 21:30+0200\n"
|
||||
"Last-Translator: MuhdNurHidayat (MNH48) <mnh48mail@gmail.com>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: ms\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
"X-Generator: Poedit 2.0.6\n"
|
||||
"Plural-Forms: nplurals=1; plural=0;\n"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Player reference is nil @1"
|
||||
msgstr "3d_armor: Rujukan pemain tiada nilai @1"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Player name is nil @1"
|
||||
msgstr "3d_armor: Nama pemain tiada nilai @1"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Detached armor inventory is nil @1"
|
||||
msgstr "3d_armor: Inventori perisai terpisah tiada nilai @1"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Helmet"
|
||||
msgstr "Helmet Pentadbir"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Chestplate"
|
||||
msgstr "Perisai Dada Pentadbir"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Leggings"
|
||||
msgstr "Perisai Kaki Pentadbir"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Boots"
|
||||
msgstr "But Pentadbir"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Helmet"
|
||||
msgstr "Helmet Kayu"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Chestplate"
|
||||
msgstr "Perisai Dada Kayu"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Leggings"
|
||||
msgstr "Perisai Kaki Kayu"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Boots"
|
||||
msgstr "But Kayu"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Helmet"
|
||||
msgstr "Helmet Kaktus"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Chestplate"
|
||||
msgstr "Perisai Dada Kaktus"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Leggings"
|
||||
msgstr "Perisai Kaki Kaktus"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Boots"
|
||||
msgstr "But Kaktus"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Helmet"
|
||||
msgstr "Helmet Keluli"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Chestplate"
|
||||
msgstr "Perisai Dada Keluli"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Leggings"
|
||||
msgstr "Perisai Kaki Keluli"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Boots"
|
||||
msgstr "But Keluli"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Helmet"
|
||||
msgstr "Helmet Gangsa"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Chestplate"
|
||||
msgstr "Perisai Dada Gangsa"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Leggings"
|
||||
msgstr "Perisai Kaki Gangsa"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Boots"
|
||||
msgstr "But Gangsa"
|
||||
|
||||
# 'Diamond' should be translated as 'intan' because the more common word 'berlian' is only specifically used for the gemstone diamond.
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Helmet"
|
||||
msgstr "Helmet Intan"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Chestplate"
|
||||
msgstr "Perisai Dada Intan"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Leggings"
|
||||
msgstr "Perisai Kaki Intan"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Boots"
|
||||
msgstr "But Intan"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Helmet"
|
||||
msgstr "Helmet Emas"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Chestplate"
|
||||
msgstr "Perisai Dada Emas"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Leggings"
|
||||
msgstr "Perisai Kaki Emas"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Boots"
|
||||
msgstr "But Emas"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Helmet"
|
||||
msgstr "Helmet Mithril"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Chestplate"
|
||||
msgstr "Perisai Dada Mithril"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Leggings"
|
||||
msgstr "Perisai Kaki Mithril"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Boots"
|
||||
msgstr "But Mithril"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Helmet"
|
||||
msgstr "Helmet Kristal"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Chestplate"
|
||||
msgstr "Perisai Dada Kristal"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Leggings"
|
||||
msgstr "Perisai Kaki Kristal"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Boots"
|
||||
msgstr "But Kristal"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Radiation"
|
||||
msgstr "Radiasi"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Level"
|
||||
msgstr "Tahap"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Heal"
|
||||
msgstr "Pulih"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Fire"
|
||||
msgstr "Api"
|
||||
|
||||
#: ../3d_armor/init.lua
|
||||
msgid "Your @1 got destroyed!"
|
||||
msgstr "@1 anda telah musnah!"
|
||||
|
||||
#: ../3d_armor/init.lua
|
||||
msgid "3d_armor: Failed to initialize player"
|
||||
msgstr "3d_armor: Gagal mengasalkan pemain"
|
||||
|
||||
#: ../3d_armor/init.lua
|
||||
msgid "[3d_armor] Fire Nodes disabled"
|
||||
msgstr "[3d_armor] Nod-nod Api dilumpuhkan"
|
||||
|
||||
#: ../3d_armor_ip/init.lua
|
||||
msgid "3d_armor_ip: Mod loaded but unused."
|
||||
msgstr "3d_armor_ip: Mods dimuatkan tetapi tidak digunakan."
|
||||
|
||||
#: ../3d_armor_ip/init.lua
|
||||
msgid "Back"
|
||||
msgstr "Kembali"
|
||||
|
||||
#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Armor"
|
||||
msgstr "Perisai"
|
||||
|
||||
#: ../3d_armor_sfinv/init.lua
|
||||
msgid "3d_armor_sfinv: Mod loaded but unused."
|
||||
msgstr "3d_armor_sfinv: Mods dimuatkan tetapi tidak digunakan."
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor stand top"
|
||||
msgstr "Bhg atas dirian perisai"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor stand"
|
||||
msgstr "Dirian perisai"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor Stand"
|
||||
msgstr "Dirian Perisai"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Locked Armor stand"
|
||||
msgstr "Dirian perisai Berkunci"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor Stand (owned by @1)"
|
||||
msgstr "Dirian Perisai (milik @1)"
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
msgid "3d_armor_ui: Mod loaded but unused."
|
||||
msgstr "3d_armor_ui: Mods dimuatkan tetapi tidak digunakan."
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
msgid "3d Armor"
|
||||
msgstr "Perisai 3d"
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
msgid "Armor not initialized!"
|
||||
msgstr "Perisai tidak diasalkan!"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Admin Shield"
|
||||
msgstr "Perisai Pegang Pentadbir"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Wooden Shield"
|
||||
msgstr "Perisai Pegang Kayu"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Enhanced Wood Shield"
|
||||
msgstr "Perisai Pegang Kayu Kukuh"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Cactus Shield"
|
||||
msgstr "Perisai Pegang Kaktus"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Enhanced Cactus Shield"
|
||||
msgstr "Perisai Pegang Kaktus Kukuh"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Steel Shield"
|
||||
msgstr "Perisai Pegang Keluli"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Bronze Shield"
|
||||
msgstr "Perisai Pegang Gangsa"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Diamond Shield"
|
||||
msgstr "Perisai Pegang Intan"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Gold Shield"
|
||||
msgstr "Perisai Pegang Emas"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Mithril Shield"
|
||||
msgstr "Perisai Pegang Mithril"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Crystal Shield"
|
||||
msgstr "Perisai Pegang Kristal"
|
|
@ -0,0 +1,294 @@
|
|||
# Russian translation for 3D ARMOR MOD
|
||||
# Copyright (C) 2018 by Stuart Jones
|
||||
# This file is distributed under the same license as the 3D ARMOR MOD package.
|
||||
# CodeXP <codexp@gmx.net>, 2018.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: 3d_armor\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2018-07-23 21:21+0200\n"
|
||||
"PO-Revision-Date: 2018-07-23 21:30+0200\n"
|
||||
"Last-Translator: CodeXP <codexp@gmx.net>\n"
|
||||
"Language-Team: \n"
|
||||
"Language: ru\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Player reference is nil @1"
|
||||
msgstr "3d_armor: Ссылка игрока является nil @1"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Player name is nil @1"
|
||||
msgstr "3d_armor: Имя игрока является nil @1"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Detached armor inventory is nil @1"
|
||||
msgstr "3d_armor: Отдельный инвентарь брони является nil @1"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Helmet"
|
||||
msgstr "шлем админа"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Chestplate"
|
||||
msgstr "бронежилет админа"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Leggings"
|
||||
msgstr "гамаши админа"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Boots"
|
||||
msgstr "ботинки админа"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Helmet"
|
||||
msgstr "деревянный шлем"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Chestplate"
|
||||
msgstr "деревянный бронежилет"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Leggings"
|
||||
msgstr "деревянные гамаши"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Wood Boots"
|
||||
msgstr "деревянные ботинки"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Helmet"
|
||||
msgstr "кактусовый шлем"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Chestplate"
|
||||
msgstr "кактусовый бронежилет"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Leggings"
|
||||
msgstr "кактусовые гамаши"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Cactus Boots"
|
||||
msgstr "кактусовые ботинки"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Helmet"
|
||||
msgstr "стальной шлем"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Chestplate"
|
||||
msgstr "стальной бронежилет"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Leggings"
|
||||
msgstr "стальные гамаши"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Steel Boots"
|
||||
msgstr "стальные ботинки"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Helmet"
|
||||
msgstr "бронзовый шлем"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Chestplate"
|
||||
msgstr "бронзовый бронежилет"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Leggings"
|
||||
msgstr "бронзовые гамаши"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Bronze Boots"
|
||||
msgstr "бронзовые ботинки"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Helmet"
|
||||
msgstr "алмазный шлем"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Chestplate"
|
||||
msgstr "алмазный бронежилет"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Leggings"
|
||||
msgstr "алмазные гамаши"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Diamond Boots"
|
||||
msgstr "алмазные ботинки"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Helmet"
|
||||
msgstr "золотой шлем"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Chestplate"
|
||||
msgstr "золотой бронежилет"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Leggings"
|
||||
msgstr "золотые гамаши"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Gold Boots"
|
||||
msgstr "золотые ботинки"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Helmet"
|
||||
msgstr "мифриловый шлем"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Chestplate"
|
||||
msgstr "мифриловый бронежилет"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Leggings"
|
||||
msgstr "мифриловые гамаши"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Mithril Boots"
|
||||
msgstr "мифриловые ботинки"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Helmet"
|
||||
msgstr "кристалловый шлем"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Chestplate"
|
||||
msgstr "кристалловый бронежилет"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Leggings"
|
||||
msgstr "кристалловые гамаши"
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Crystal Boots"
|
||||
msgstr "кристалловые ботинки"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Radiation"
|
||||
msgstr "излучение"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Level"
|
||||
msgstr "уровень"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Heal"
|
||||
msgstr "исцеление"
|
||||
|
||||
#: ../3d_armor/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Fire"
|
||||
msgstr "огонь"
|
||||
|
||||
#: ../3d_armor/init.lua
|
||||
msgid "Your @1 got destroyed!"
|
||||
msgstr "твой(и) @1 был(и) разрушен(ы)!"
|
||||
|
||||
#: ../3d_armor/init.lua
|
||||
msgid "3d_armor: Failed to initialize player"
|
||||
msgstr "3d_armor: не смог подготовить игрока"
|
||||
|
||||
#: ../3d_armor/init.lua
|
||||
msgid "[3d_armor] Fire Nodes disabled"
|
||||
msgstr "[3d_armor] блоки огня отключены"
|
||||
|
||||
#: ../3d_armor_ip/init.lua
|
||||
msgid "3d_armor_ip: Mod loaded but unused."
|
||||
msgstr "3d_armor_ip: мод загружен но не используется."
|
||||
|
||||
#: ../3d_armor_ip/init.lua
|
||||
msgid "Back"
|
||||
msgstr "назад"
|
||||
|
||||
#: ../3d_armor_ip/init.lua ../3d_armor_sfinv/init.lua ../3d_armor_ui/init.lua
|
||||
msgid "Armor"
|
||||
msgstr "бронь"
|
||||
|
||||
#: ../3d_armor_sfinv/init.lua
|
||||
msgid "3d_armor_sfinv: Mod loaded but unused."
|
||||
msgstr "3d_armor_sfinv: мод загружен но не используется."
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor stand top"
|
||||
msgstr "стойка для брони (верх)"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor stand"
|
||||
msgstr "стойка для брони"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor Stand"
|
||||
msgstr "стойка для брони"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Locked Armor stand"
|
||||
msgstr "защищенная стойка для брони"
|
||||
|
||||
#: ../3d_armor_stand/init.lua
|
||||
msgid "Armor Stand (owned by @1)"
|
||||
msgstr "стойка для брони (принадлежит @1)"
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
msgid "3d_armor_ui: Mod loaded but unused."
|
||||
msgstr "3d_armor_ui: мод загружен но не используется."
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
msgid "3d Armor"
|
||||
msgstr "3D бронь"
|
||||
|
||||
#: ../3d_armor_ui/init.lua
|
||||
msgid "Armor not initialized!"
|
||||
msgstr "бронь не подготовлена!"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Admin Shield"
|
||||
msgstr "щит админа"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Wooden Shield"
|
||||
msgstr "деревянный щит"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Enhanced Wood Shield"
|
||||
msgstr "улучшенный деревянный щит"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Cactus Shield"
|
||||
msgstr "кактусный щит"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Enhanced Cactus Shield"
|
||||
msgstr "улучшенный кактусный щит"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Steel Shield"
|
||||
msgstr "стальной щит"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Bronze Shield"
|
||||
msgstr "бронзовый щит"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Diamond Shield"
|
||||
msgstr "алмазный щит"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Gold Shield"
|
||||
msgstr "золотой щит"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Mithril Shield"
|
||||
msgstr "мифриловый щит"
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Crystal Shield"
|
||||
msgstr "кристалловый щит"
|
|
@ -1,6 +1,6 @@
|
|||
# SOME DESCRIPTIVE TITLE.
|
||||
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
|
||||
# This file is distributed under the same license as the PACKAGE package.
|
||||
# LANGUAGE translation for 3D ARMOR MOD
|
||||
# Copyright (C) 2018 by Stuart Jones
|
||||
# This file is distributed under the same license as the 3D ARMOR MOD package.
|
||||
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
|
||||
#
|
||||
#, fuzzy
|
||||
|
@ -8,7 +8,7 @@ msgid ""
|
|||
msgstr ""
|
||||
"Project-Id-Version: PACKAGE VERSION\n"
|
||||
"Report-Msgid-Bugs-To: \n"
|
||||
"POT-Creation-Date: 2017-08-06 18:20+0200\n"
|
||||
"POT-Creation-Date: 2018-07-23 21:24+0200\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
|
@ -17,22 +17,18 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=CHARSET\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Player reference is nil @1"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Player name is nil @1"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Player inventory is nil @1"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Detached armor inventory is nil @1"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/api.lua
|
||||
msgid "3d_armor: Player reference is nil @1"
|
||||
msgstr ""
|
||||
|
||||
#: ../3d_armor/armor.lua
|
||||
msgid "Admin Helmet"
|
||||
msgstr ""
|
||||
|
@ -253,34 +249,6 @@ msgstr ""
|
|||
msgid "Armor not initialized!"
|
||||
msgstr ""
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "hazmat_suit: Mod loaded but unused."
|
||||
msgstr ""
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Helmet"
|
||||
msgstr ""
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Chestplate"
|
||||
msgstr ""
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Sleeve"
|
||||
msgstr ""
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Leggins"
|
||||
msgstr ""
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Boots"
|
||||
msgstr ""
|
||||
|
||||
#: ../hazmat_suit/init.lua
|
||||
msgid "Hazmat Suit"
|
||||
msgstr ""
|
||||
|
||||
#: ../shields/init.lua
|
||||
msgid "Admin Shield"
|
||||
msgstr ""
|
||||
|
@ -324,60 +292,3 @@ msgstr ""
|
|||
#: ../shields/init.lua
|
||||
msgid "Crystal Shield"
|
||||
msgstr ""
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "technic_armor: Mod loaded but unused."
|
||||
msgstr ""
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Lead"
|
||||
msgstr ""
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Brass"
|
||||
msgstr ""
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Cast Iron"
|
||||
msgstr ""
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Carbon Steel"
|
||||
msgstr ""
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Stainless Steel"
|
||||
msgstr ""
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Tin"
|
||||
msgstr ""
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Silver"
|
||||
msgstr ""
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Helmet"
|
||||
msgstr ""
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Chestplate"
|
||||
msgstr ""
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Leggings"
|
||||
msgstr ""
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Boots"
|
||||
msgstr ""
|
||||
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "Shield"
|
||||
msgstr ""
|
||||
|
||||
#. Translators: @1 stands for material and @2 for part of the armor, so that you could use a conjunction if in your language part name comes first then material (e.g. in french 'Silver Boots' is translated in 'Bottes en argent' by using '@2 en @1' as translated string)
|
||||
#: ../technic_armor/init.lua
|
||||
msgid "@1 @2"
|
||||
msgstr ""
|
||||
|
|
|
@ -0,0 +1,7 @@
|
|||
# Intllib tool
|
||||
|
||||
please consider using the intllib tool to update locale files:
|
||||
|
||||
```../../intllib/tools/xgettext.sh ../**/*.lua```
|
||||
|
||||
make sure you are in `3d_armor` derectory before running this command
|
|
@ -12,7 +12,6 @@ xgettext --from-code=UTF-8 \
|
|||
--keyword=S \
|
||||
--keyword=NS:1,2 \
|
||||
--keyword=N_ \
|
||||
--keyword=F \
|
||||
--add-comments='Translators:' \
|
||||
--add-location=file \
|
||||
-o locale/template.pot \
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
[mod] 3d Armor integration to inventory plus [3d_armor_ip]
|
||||
==========================================================
|
||||
|
||||
License Source Code: (C) 2012-2017 Stuart Jones - LGPL v2.1
|
||||
License Source Code: (C) 2012-2018 Stuart Jones - LGPL v2.1
|
||||
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
-- support for i18n
|
||||
local S = armor_i18n.gettext
|
||||
local F = armor_i18n.fgettext
|
||||
local F = minetest.formspec_escape
|
||||
|
||||
if not minetest.global_exists("inventory_plus") then
|
||||
minetest.log("warning", S("3d_armor_ip: Mod loaded but unused."))
|
||||
return
|
||||
end
|
||||
|
||||
armor.formspec = "size[8,8.5]button[6,0;2,0.5;main;"..F("Back").."]"..armor.formspec
|
||||
armor.formspec = "size[8,8.5]button[6,0;2,0.5;main;"..F(S("Back")).."]"..armor.formspec
|
||||
armor:register_on_update(function(player)
|
||||
local name = player:get_player_name()
|
||||
local formspec = armor:get_armor_formspec(name, true)
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
[mod] 3d Armor sfinv integration [3d_armor_sfinv]
|
||||
=================================================
|
||||
|
||||
License Source Code: (C) 2012-2017 Stuart Jones - LGPL v2.1
|
||||
License Source Code: (C) 2012-2018 Stuart Jones - LGPL v2.1
|
||||
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
[mod] 3d Armor Stand [3d_armor_stand]
|
||||
=====================================
|
||||
|
||||
License Source Code: (C) 2016-2017 Stuart Jones - LGPL v2.1
|
||||
License Source Code: (C) 2016-2018 Stuart Jones - LGPL v2.1
|
||||
|
||||
Lecense Models: (C) 2016-2017 Stuart Jones - CC BY-SA 3.0
|
||||
Lecense Models: (C) 2016-2018 Stuart Jones - CC BY-SA 3.0
|
||||
|
||||
UV model mapping by tobyplowy(aka toby109tt)
|
||||
|
||||
|
|
Before Width: | Height: | Size: 381 B After Width: | Height: | Size: 160 B |
Before Width: | Height: | Size: 408 B After Width: | Height: | Size: 164 B |
Before Width: | Height: | Size: 387 B After Width: | Height: | Size: 159 B |
After Width: | Height: | Size: 166 B |
Before Width: | Height: | Size: 423 B After Width: | Height: | Size: 191 B |
|
@ -1,5 +1,5 @@
|
|||
[mod] 3d Armor integration to unified inventory [3d_armor_ui]
|
||||
=============================================================
|
||||
|
||||
License Source Code: (C) 2012-2017 Stuart Jones - LGPL v2.1
|
||||
License Source Code: (C) 2012-2018 Stuart Jones - LGPL v2.1
|
||||
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
-- support for i18n
|
||||
local S = armor_i18n.gettext
|
||||
local F = armor_i18n.fgettext
|
||||
local F = minetest.formspec_escape
|
||||
local has_technic = minetest.get_modpath("technic") ~= nil
|
||||
|
||||
if not minetest.global_exists("unified_inventory") then
|
||||
minetest.log("warning", S("3d_armor_ui: Mod loaded but unused."))
|
||||
|
@ -29,23 +30,23 @@ unified_inventory.register_page("armor", {
|
|||
local fy = perplayer_formspec.formspec_y
|
||||
local name = player:get_player_name()
|
||||
if armor.def[name].init_time == 0 then
|
||||
return {formspec="label[0,0;"..F("Armor not initialized!").."]"}
|
||||
return {formspec="label[0,0;"..F(S("Armor not initialized!")).."]"}
|
||||
end
|
||||
local formspec = "background[0,"..fy..";8,7.505;3d_armor_ui_form.png]"..
|
||||
"label[0,0;"..F("Armor").."]"..
|
||||
"list[detached:"..name.."_armor;armor;0,"..fy..";2,3;]"..
|
||||
"image[2.5,"..(fy - 0.25)..";2,4;"..armor.textures[name].preview.."]"..
|
||||
"label[5.0,"..(fy + 0.0)..";"..F("Level")..": "..armor.def[name].level.."]"..
|
||||
"label[5.0,"..(fy + 0.5)..";"..F("Heal")..": "..armor.def[name].heal.."]"..
|
||||
"label[5.0,"..(fy + 0.0)..";"..F(S("Level"))..": "..armor.def[name].level.."]"..
|
||||
"label[5.0,"..(fy + 0.5)..";"..F(S("Heal"))..": "..armor.def[name].heal.."]"..
|
||||
"listring[current_player;main]"..
|
||||
"listring[detached:"..name.."_armor;armor]"
|
||||
if armor.config.fire_protect then
|
||||
formspec = formspec.."label[5.0,"..(fy + 1.0)..";"..
|
||||
F("Fire")..": "..armor.def[name].fire.."]"
|
||||
F(S("Fire"))..": "..armor.def[name].fire.."]"
|
||||
end
|
||||
if minetest.global_exists("technic") then
|
||||
if has_technic then
|
||||
formspec = formspec.."label[5.0,"..(fy + 1.5)..";"..
|
||||
F("Radiation")..": "..armor.def[name].groups["radiation"].."]"
|
||||
F(S("Radiation"))..": "..armor.def[name].groups["radiation"].."]"
|
||||
end
|
||||
return {formspec=formspec}
|
||||
end,
|
||||
|
|
|
@ -1,9 +1,9 @@
|
|||
3D Armor - Visible Player Armor
|
||||
===============================
|
||||
|
||||
License Source Code: Copyright (C) 2013-2017 Stuart Jones - LGPL v2.1
|
||||
License Source Code: Copyright (C) 2013-2018 Stuart Jones - LGPL v2.1
|
||||
|
||||
Armor Textures: Copyright (C) 2017 davidthecreator - CC-BY-SA 3.0
|
||||
Armor Textures: Copyright (C) 2017-2018 davidthecreator - CC-BY-SA 3.0
|
||||
|
||||
Special credit to Jordach and MirceaKitsune for providing the default 3d character model.
|
||||
|
||||
|
|
25
README.md
|
@ -1,5 +1,5 @@
|
|||
Modpack - 3d Armor [0.4.10]
|
||||
==========================
|
||||
Modpack - 3d Armor [0.4.12]
|
||||
===========================
|
||||
|
||||
3d armor by stujones11 and modified by SaKeL.
|
||||
|
||||
|
@ -8,15 +8,13 @@ Modpack - 3d Armor [0.4.10]
|
|||
- [[mod] Visible Player Armor [3d_armor]](#mod-visible-player-armor-3d_armor)
|
||||
- [[mod] Visible Wielded Items [wieldview]](#mod-visible-wielded-items-wieldview)
|
||||
- [[mod] Shields [shields]](#mod-shields-shields)
|
||||
- [[mod] Technic Armor [technic_armor]](#mod-technic-armor-technic_armor)
|
||||
- [[mod] Hazmat Suit [hazmat_suit]](#mod-hazmat-suit-hazmat_suit)
|
||||
- [[mod] 3d Armor Stand [3d_armor_stand]](#mod-3d-armor-stand-3d_armor_stand)
|
||||
|
||||
|
||||
[mod] Visible Player Armor [3d_armor]
|
||||
-------------------------------------
|
||||
|
||||
Minetest Version: 0.4.16
|
||||
Minetest Version: 0.4.16 - 0.4.17.1
|
||||
|
||||
Game: minetest_game and many derivatives
|
||||
|
||||
|
@ -60,23 +58,6 @@ Depends: 3d_armor
|
|||
Originally a part of 3d_armor, shields have been re-included as an optional extra.
|
||||
If you do not want shields then simply remove the shields folder from the modpack.
|
||||
|
||||
[mod] Technic Armor [technic_armor]
|
||||
-----------------------------------
|
||||
|
||||
Depends: 3d_armor, technic_worldgen
|
||||
|
||||
Adds tin, silver and technic materials to 3d_armor.
|
||||
Requires technic (technic_worldgen at least) mod.
|
||||
|
||||
[mod] Hazmat Suit [hazmat_suit]
|
||||
-------------------------------
|
||||
|
||||
Depends: 3d_armor, technic
|
||||
|
||||
Adds hazmat suit to 3d_armor. It protects rather well from fire (if enabled in configuration) and radiation*, and it has built-in oxygen supply.
|
||||
|
||||
Requires technic mod.
|
||||
|
||||
[mod] 3d Armor Stand [3d_armor_stand]
|
||||
-------------------------------------
|
||||
|
||||
|
|
|
@ -1,7 +0,0 @@
|
|||
[mod] Hazmat Suit [hazmat_suit]
|
||||
===============================
|
||||
|
||||
License Source Code: Copyright (C) 2015-2017 Stuart Jones - LGPL v2.1
|
||||
|
||||
License Textures: HybridDog and numberZero - 2015-2017 WTFPL
|
||||
|
|
@ -1,12 +0,0 @@
|
|||
[mod] Hazmat Suit [hazmat_suit]
|
||||
===============================
|
||||
|
||||
Adds hazmat suit to 3d_armor. It protects rather well from fire (if enabled in configuration) and radiation*, and it has built-in oxygen supply.
|
||||
|
||||
Requires technic mod.
|
||||
|
||||
*Requires patched version of technic mod - https://github.com/minetest-technic/technic/pull/275
|
||||
|
||||
Depends: 3d_armor, technic
|
||||
|
||||
Textures by HybridDog and numberZero
|
|
@ -1,2 +0,0 @@
|
|||
3d_armor
|
||||
technic?
|
|
@ -1,105 +0,0 @@
|
|||
-- support for i18n
|
||||
local S = armor_i18n.gettext
|
||||
|
||||
if not minetest.get_modpath("technic") then
|
||||
minetest.log("warning", S("hazmat_suit: Mod loaded but unused."))
|
||||
return
|
||||
end
|
||||
|
||||
minetest.register_craftitem("hazmat_suit:helmet_hazmat", {
|
||||
description = S("Hazmat Helmet"),
|
||||
inventory_image = "hazmat_suit_inv_helmet_hazmat.png",
|
||||
stack_max = 1,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("hazmat_suit:chestplate_hazmat", {
|
||||
description = S("Hazmat Chestplate"),
|
||||
inventory_image = "hazmat_suit_inv_chestplate_hazmat.png",
|
||||
stack_max = 1,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("hazmat_suit:sleeve_hazmat", {
|
||||
description = S("Hazmat Sleeve"),
|
||||
inventory_image = "hazmat_suit_inv_sleeve_hazmat.png",
|
||||
stack_max = 1,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("hazmat_suit:leggings_hazmat", {
|
||||
description = S("Hazmat Leggins"),
|
||||
inventory_image = "hazmat_suit_inv_leggings_hazmat.png",
|
||||
stack_max = 1,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("hazmat_suit:boots_hazmat", {
|
||||
description = S("Hazmat Boots"),
|
||||
inventory_image = "hazmat_suit_inv_boots_hazmat.png",
|
||||
stack_max = 1,
|
||||
})
|
||||
|
||||
armor:register_armor("hazmat_suit:suit_hazmat", {
|
||||
description = S("Hazmat Suit"),
|
||||
inventory_image = "hazmat_suit_inv_suit_hazmat.png",
|
||||
groups = {armor_head=1, armor_torso=1, armor_legs=1, armor_feet=1,
|
||||
armor_heal=20, armor_fire=4, armor_water=1, armor_use=1000,
|
||||
physics_jump=-0.1, physics_speed=-0.2, physics_gravity=0.1},
|
||||
armor_groups = {fleshy=35, radiation=50},
|
||||
damage_groups = {cracky=3, snappy=3, choppy=2, crumbly=2, level=1},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "hazmat_suit:helmet_hazmat",
|
||||
recipe = {
|
||||
{"", "technic:stainless_steel_ingot", ""},
|
||||
{"technic:stainless_steel_ingot", "default:glass", "technic:stainless_steel_ingot"},
|
||||
{"technic:rubber", "technic:rubber", "technic:rubber"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "hazmat_suit:chestplate_hazmat",
|
||||
recipe = {
|
||||
{"technic:lead_ingot", "dye:yellow", "technic:lead_ingot"},
|
||||
{"technic:stainless_steel_ingot", "technic:lead_ingot", "technic:stainless_steel_ingot"},
|
||||
{"technic:lead_ingot", "technic:stainless_steel_ingot", "technic:lead_ingot"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "hazmat_suit:sleeve_hazmat",
|
||||
recipe = {
|
||||
{"technic:rubber", "dye:yellow"},
|
||||
{"", "technic:stainless_steel_ingot"},
|
||||
{"", "technic:rubber"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "hazmat_suit:leggings_hazmat",
|
||||
recipe = {
|
||||
{"technic:rubber", "technic:lead_ingot", "technic:rubber"},
|
||||
{"technic:stainless_steel_ingot", "technic:rubber", "technic:stainless_steel_ingot"},
|
||||
{"technic:lead_ingot", "", "technic:lead_ingot"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "hazmat_suit:boots_hazmat",
|
||||
recipe = {
|
||||
{"", "", ""},
|
||||
{"technic:rubber", "", "technic:rubber"},
|
||||
{"technic:stainless_steel_ingot", "", "technic:stainless_steel_ingot"},
|
||||
},
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = "hazmat_suit:suit_hazmat",
|
||||
type = "shapeless",
|
||||
recipe = {
|
||||
"hazmat_suit:helmet_hazmat",
|
||||
"hazmat_suit:chestplate_hazmat",
|
||||
"hazmat_suit:leggings_hazmat",
|
||||
"hazmat_suit:boots_hazmat",
|
||||
"hazmat_suit:sleeve_hazmat",
|
||||
"hazmat_suit:sleeve_hazmat",
|
||||
},
|
||||
})
|
Before Width: | Height: | Size: 359 B |
Before Width: | Height: | Size: 334 B |
Before Width: | Height: | Size: 409 B |
Before Width: | Height: | Size: 355 B |
Before Width: | Height: | Size: 334 B |
Before Width: | Height: | Size: 383 B |
Before Width: | Height: | Size: 614 B |
Before Width: | Height: | Size: 492 B |
|
@ -1 +0,0 @@
|
|||
hazmat_suit/textures/hazmat_suit_suit_hazmat.png:all
|
BIN
screenshot.png
Before Width: | Height: | Size: 145 KiB After Width: | Height: | Size: 65 KiB |
|
@ -1,8 +1,8 @@
|
|||
[mod] Shields [shields]
|
||||
=======================
|
||||
|
||||
License Source Code: Copyright (C) 2013-2017 Stuart Jones - LGPL v2.1
|
||||
License Source Code: Copyright (C) 2013-2018 Stuart Jones - LGPL v2.1
|
||||
|
||||
License Textures: Copyright (C) 2017 davidthecreator - CC-BY-SA 3.0
|
||||
License Textures: Copyright (C) 2017-2018 davidthecreator - CC-BY-SA 3.0
|
||||
|
||||
https://github.com/daviddoesminetest/3d-armors-new-textures
|
||||
|
|
|
@ -7,3 +7,10 @@ Depends: 3d_armor
|
|||
|
||||
Originally a part of 3d_armor, shields have been re-included as an optional extra.
|
||||
If you do not what shields then simply remove the shields folder from the modpack.
|
||||
|
||||
Shields Configuration
|
||||
---------------------
|
||||
|
||||
Override the following default settings by adding them to your minetest.conf file.
|
||||
|
||||
shields_disable_sounds = false
|
||||
|
|
|
@ -1,14 +1,14 @@
|
|||
-- support for i18n
|
||||
local S = armor_i18n.gettext
|
||||
|
||||
local disable_sounds = minetest.settings:get_bool("shields_disable_sounds")
|
||||
local use_moreores = minetest.get_modpath("moreores")
|
||||
local function play_sound_effect(player, name)
|
||||
if player then
|
||||
if not disable_sounds and player then
|
||||
local pos = player:getpos()
|
||||
if pos then
|
||||
minetest.sound_play({
|
||||
minetest.sound_play(name, {
|
||||
pos = pos,
|
||||
name = name,
|
||||
max_hear_distance = 10,
|
||||
gain = 0.5,
|
||||
})
|
||||
|
@ -28,15 +28,6 @@ armor:register_armor("shields:shield_admin", {
|
|||
description = S("Admin Shield"),
|
||||
inventory_image = "shields_inv_shield_admin.png",
|
||||
groups = {armor_shield=1000, armor_heal=100, armor_use=0, not_in_creative_inventory=1},
|
||||
on_punched = function(player, hitter, time_from_last_punch, tool_capabilities)
|
||||
if type(hitter) == "userdata" then
|
||||
if hitter:is_player() then
|
||||
hitter:set_wielded_item("")
|
||||
end
|
||||
play_sound_effect(player, "default_dig_metal")
|
||||
end
|
||||
return false
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_alias("adminshield", "shields:shield_admin")
|
||||
|
|
|
@ -1,7 +0,0 @@
|
|||
[mod] Technic Armor [technic_armor]
|
||||
===================================
|
||||
|
||||
License Source Code: Copyright (C) 2013-2017 Stuart Jones - LGPL v2.1
|
||||
|
||||
License Textures: poet.nohit and numberZero - 2015-2017 WTFPL
|
||||
|
|
@ -1,9 +0,0 @@
|
|||
[mod] Technic Armor [technic_armor]
|
||||
===================================
|
||||
|
||||
Adds tin, silver and technic materials to 3d_armor.
|
||||
Requires technic (technic_worldgen at least) mod.
|
||||
|
||||
Depends: 3d_armor, technic_worldgen
|
||||
|
||||
Textures by poet.nohit and numberZero
|
|
@ -1,3 +0,0 @@
|
|||
3d_armor
|
||||
technic_worldgen?
|
||||
moreores?
|
|
@ -1,66 +0,0 @@
|
|||
-- support for i18n
|
||||
local S = armor_i18n.gettext
|
||||
local F = armor_i18n.fgettext
|
||||
|
||||
if not minetest.get_modpath("technic_worldgen") then
|
||||
minetest.log("warning", S("technic_armor: Mod loaded but unused."))
|
||||
return
|
||||
end
|
||||
|
||||
local stats = {
|
||||
lead = { name=S("Lead"), material="technic:lead_ingot", armor=1.6, heal=0, use=500, radiation=80*1.1 },
|
||||
brass = { name=S("Brass"), material="technic:brass_ingot", armor=1.8, heal=0, use=650, radiation=43 },
|
||||
cast = { name=S("Cast Iron"), material="technic:cast_iron_ingot", armor=2.5, heal=8, use=200, radiation=40 },
|
||||
carbon = { name=S("Carbon Steel"), material="technic:carbon_steel_ingot", armor=2.7, heal=10, use=100, radiation=40 },
|
||||
stainless = { name=S("Stainless Steel"), material="technic:stainless_steel_ingot", armor=2.7, heal=10, use=75, radiation=40 },
|
||||
}
|
||||
if minetest.get_modpath("moreores") then
|
||||
stats.tin = { name=S("Tin"), material="moreores:tin_ingot", armor=1.6, heal=0, use=750, radiation=37 }
|
||||
stats.silver = { name=S("Silver"), material="moreores:silver_ingot", armor=1.8, heal=6, use=650, radiation=53 }
|
||||
end
|
||||
|
||||
local parts = {
|
||||
helmet = { place="head", name=S("Helmet"), level=5, radlevel = 0.10, craft={{1,1,1},{1,0,1}} },
|
||||
chestplate = { place="torso", name=S("Chestplate"), level=8, radlevel = 0.35, craft={{1,0,1},{1,1,1},{1,1,1}} },
|
||||
leggings = { place="legs", name=S("Leggings"), level=7, radlevel = 0.15, craft={{1,1,1},{1,0,1},{1,0,1}} },
|
||||
boots = { place="feet", name=S("Boots"), level=4, radlevel = 0.10, craft={{1,0,1},{1,0,1}} },
|
||||
}
|
||||
if minetest.get_modpath("shields") then
|
||||
parts.shield = { place="shield", name=S("Shield"), level=5, radlevel=0.00, craft={{1,1,1},{1,1,1},{0,1,0}} }
|
||||
end
|
||||
|
||||
-- Makes a craft recipe based on a template
|
||||
-- template is a recipe-like table but indices are used instead of actual item names:
|
||||
-- 0 means nothing, everything else is treated as an index in the materials table
|
||||
local function make_recipe(template, materials)
|
||||
local recipe = {}
|
||||
for j, trow in ipairs(template) do
|
||||
local rrow = {}
|
||||
for i, tcell in ipairs(trow) do
|
||||
if tcell == 0 then
|
||||
rrow[i] = ""
|
||||
else
|
||||
rrow[i] = materials[tcell]
|
||||
end
|
||||
end
|
||||
recipe[j] = rrow
|
||||
end
|
||||
return recipe
|
||||
end
|
||||
|
||||
for key, armor in pairs(stats) do
|
||||
for partkey, part in pairs(parts) do
|
||||
local partname = "technic_armor:"..partkey.."_"..key
|
||||
minetest.register_tool(partname, {
|
||||
-- Translators: @1 stands for material and @2 for part of the armor, so that you could use a conjunction if in your language part name comes first then material (e.g. in french 'Silver Boots' is translated in 'Bottes en argent' by using '@2 en @1' as translated string)
|
||||
description = S("@1 @2", armor.name, part.name),
|
||||
inventory_image = "technic_armor_inv_"..partkey.."_"..key..".png",
|
||||
groups = {["armor_"..part.place]=math.floor(part.level*armor.armor), armor_heal=armor.heal, armor_use=armor.use, armor_radiation=math.floor(part.radlevel*armor.radiation)},
|
||||
wear = 0,
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = partname,
|
||||
recipe = make_recipe(part.craft, {armor.material}),
|
||||
})
|
||||
end
|
||||
end
|
|
@ -1,41 +0,0 @@
|
|||
technic_armor/textures/technic_armor_helmet_brass.png:head
|
||||
technic_armor/textures/technic_armor_chestplate_brass.png:torso
|
||||
technic_armor/textures/technic_armor_leggings_brass.png:legs
|
||||
technic_armor/textures/technic_armor_boots_brass.png:feet
|
||||
technic_armor/textures/technic_armor_shield_brass.png:shield
|
||||
|
||||
technic_armor/textures/technic_armor_helmet_cast.png:head
|
||||
technic_armor/textures/technic_armor_chestplate_cast.png:torso
|
||||
technic_armor/textures/technic_armor_leggings_cast.png:legs
|
||||
technic_armor/textures/technic_armor_boots_cast.png:feet
|
||||
technic_armor/textures/technic_armor_shield_cast.png:shield
|
||||
|
||||
technic_armor/textures/technic_armor_helmet_stainless.png:head
|
||||
technic_armor/textures/technic_armor_chestplate_stainless.png:torso
|
||||
technic_armor/textures/technic_armor_leggings_stainless.png:legs
|
||||
technic_armor/textures/technic_armor_boots_stainless.png:feet
|
||||
technic_armor/textures/technic_armor_shield_stainless.png:shield
|
||||
|
||||
technic_armor/textures/technic_armor_helmet_tin.png:head
|
||||
technic_armor/textures/technic_armor_chestplate_tin.png:torso
|
||||
technic_armor/textures/technic_armor_leggings_tin.png:legs
|
||||
technic_armor/textures/technic_armor_boots_tin.png:feet
|
||||
technic_armor/textures/technic_armor_shield_tin.png:shield
|
||||
|
||||
technic_armor/textures/technic_armor_helmet_lead.png:head
|
||||
technic_armor/textures/technic_armor_chestplate_lead.png:torso
|
||||
technic_armor/textures/technic_armor_leggings_lead.png:legs
|
||||
technic_armor/textures/technic_armor_boots_lead.png:feet
|
||||
technic_armor/textures/technic_armor_shield_lead.png:shield
|
||||
|
||||
technic_armor/textures/technic_armor_helmet_carbon.png:head
|
||||
technic_armor/textures/technic_armor_chestplate_carbon.png:torso
|
||||
technic_armor/textures/technic_armor_leggings_carbon.png:legs
|
||||
technic_armor/textures/technic_armor_boots_carbon.png:feet
|
||||
technic_armor/textures/technic_armor_shield_carbon.png:shield
|
||||
|
||||
technic_armor/textures/technic_armor_helmet_silver.png:head
|
||||
technic_armor/textures/technic_armor_chestplate_silver.png:torso
|
||||
technic_armor/textures/technic_armor_leggings_silver.png:legs
|
||||
technic_armor/textures/technic_armor_boots_silver.png:feet
|
||||
technic_armor/textures/technic_armor_shield_silver.png:shield
|
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