minetest/src
est31 82e35edff5 Make early protocol auth mechanism generic, and add SRP
Adds everything needed for SRP (and everything works too),
but still deactivated, as protocol v25 init packets aren't final yet.
Can be activated by changing the LATEST_PROTOCOL_VERSION header to 25
inside networkprotocol.h.
2015-05-11 18:40:27 +02:00
..
cguittfont Clean up and tweak build system 2015-03-27 15:00:48 -04:00
client Make early protocol auth mechanism generic, and add SRP 2015-05-11 18:40:27 +02:00
gmp Add LibGMP 2015-05-11 17:48:33 +02:00
json Fix several MSVC issues numeric.h 2015-05-01 07:34:51 +02:00
jthread Clean up and tweak build system 2015-03-27 15:00:48 -04:00
lua Clean up and tweak build system 2015-03-27 15:00:48 -04:00
network Make early protocol auth mechanism generic, and add SRP 2015-05-11 18:40:27 +02:00
script Make early protocol auth mechanism generic, and add SRP 2015-05-11 18:40:27 +02:00
unittest Schematics: Add per-node force placement option 2015-05-09 18:44:00 -04:00
util Make early protocol auth mechanism generic, and add SRP 2015-05-11 18:40:27 +02:00
CMakeLists.txt Add LibGMP 2015-05-11 17:48:33 +02:00
activeobject.h Ignore old entities from 0.3. 2015-02-17 15:07:05 +01:00
ban.cpp ban.cpp refactoring 2014-08-22 22:03:08 +02:00
ban.h Always use builtin JThread library 2013-09-15 23:00:01 -04:00
camera.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
camera.h Change error_message from wstring to string 2015-03-27 20:24:04 -04:00
cavegen.cpp Cavegen: Remove now unnecessary checks for water, lava, ice 2015-04-07 04:43:24 +01:00
cavegen.h Cavegen, mgv5: Cleanup code 2015-03-04 23:53:58 +00:00
chat.cpp For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
chat.h Add paste command (Ctrl-V) in GUIChatConsole 2014-12-10 07:12:08 +01:00
client.cpp Make early protocol auth mechanism generic, and add SRP 2015-05-11 18:40:27 +02:00
client.h Make early protocol auth mechanism generic, and add SRP 2015-05-11 18:40:27 +02:00
clientiface.cpp Make early protocol auth mechanism generic, and add SRP 2015-05-11 18:40:27 +02:00
clientiface.h Make early protocol auth mechanism generic, and add SRP 2015-05-11 18:40:27 +02:00
clientmap.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
clientmap.h Performance of main client loop up to 2x faster In places, up to 3 times faster 2014-12-07 00:51:01 +10:00
clientmedia.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
clientmedia.h Reduce indentation of HTTPFetchOngoing 2014-09-18 21:54:22 -04:00
clientobject.cpp SAO: re-add old ActiveObjectTypes for a future migration layer 2015-02-17 11:37:55 +01:00
clientobject.h SAO: re-add old ActiveObjectTypes for a future migration layer 2015-02-17 11:37:55 +01:00
clientsimpleobject.h Update Copyright Years 2013-02-24 20:15:24 +01:00
clouds.cpp Cache enable_3d_clouds flag 2015-05-04 22:50:04 +02:00
clouds.h Cache enable_3d_clouds flag 2015-05-04 22:50:04 +02:00
cmake_config.h.in Add LibGMP 2015-05-11 17:48:33 +02:00
cmake_config_githash.h.in Clean up and tweak build system 2015-03-27 15:00:48 -04:00
collision.cpp Use std::vector instead of std::set for Environment::getObjectsInsideRadius 2015-04-16 18:37:29 +02:00
collision.h Add an option to disable object <-> object collision for Lua entities 2013-07-20 20:43:11 +02:00
config.h Revert the upper-case PROJECT_NAME nonsense that was part of #2402 2015-04-27 16:24:49 +02:00
constants.h Change format of screenshot names 2015-03-31 16:24:25 +10:00
content_abm.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
content_abm.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_cao.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
content_cao.h SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused 2015-02-17 09:09:50 +01:00
content_cso.cpp Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. 2015-03-31 16:56:33 +10:00
content_cso.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapblock.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
content_mapblock.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapnode.cpp Update Copyright Years 2013-02-24 20:15:24 +01:00
content_mapnode.h Update Copyright Years 2013-02-24 20:15:24 +01:00
content_nodemeta.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
content_nodemeta.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
content_sao.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
content_sao.h Send Position packet on event, don't check it at each AsyncRunStep. 2015-03-04 12:19:26 +01:00
convert_json.cpp Fix mod store rating 2015-04-20 22:48:14 -04:00
convert_json.h Remove ugly curl struct pointer from jsonFetchValue signature 2014-06-19 21:24:53 +02:00
craftdef.cpp Fix release build warning 2015-05-08 07:23:41 +02:00
craftdef.h Remove craftdef serialisation 2015-04-26 21:30:52 +02:00
database-dummy.cpp Make the dummy backend only look up blocks once 2015-03-08 03:16:40 -04:00
database-dummy.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database-leveldb.cpp Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database-leveldb.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database-redis.cpp Improve Redis error messages 2015-05-06 15:28:22 -04:00
database-redis.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database-sqlite3.cpp Fix missing SQLite3 statement pointer initialization 2015-04-07 00:31:41 -04:00
database-sqlite3.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database.cpp Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
database.h Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
daynightratio.h Update Copyright Years 2013-02-24 20:15:24 +01:00
debug.cpp Fix MSVC compile error 2015-03-27 15:16:41 -04:00
debug.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
defaultsettings.cpp Clouds: Make cloud area radius settable in .conf 2015-05-04 22:41:13 +02:00
defaultsettings.h Implement proper font handling 2014-11-30 17:50:09 +01:00
drawscene.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
drawscene.h Implement proper font handling 2014-11-30 17:50:09 +01:00
dungeongen.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
dungeongen.h Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
emerge.cpp Revert the upper-case PROJECT_NAME nonsense that was part of #2402 2015-04-27 16:24:49 +02:00
emerge.h Respect game mapgen flags and save world noise params 2015-03-07 15:53:39 -05:00
environment.cpp Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da... 2015-04-22 11:47:22 +02:00
environment.h Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da... 2015-04-22 11:47:22 +02:00
event.h Update Copyright Years 2013-02-24 20:15:24 +01:00
event_manager.h Update Copyright Years 2013-02-24 20:15:24 +01:00
exceptions.h Replace PRNG assertions with PrngException 2015-04-27 01:24:37 -04:00
filecache.cpp Network Layer 7 rework (Packet handling) 2015-02-10 20:04:08 +10:00
filecache.h Rewrite client media download and support hash-based remote download 2013-12-13 18:05:20 +01:00
filesys.cpp Tests: Modularize unit testing 2015-04-26 15:08:54 -04:00
filesys.h Tests: Modularize unit testing 2015-04-26 15:08:54 -04:00
fontengine.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
fontengine.h Fix MSVC compiling warnings and remove an unused texture 2014-12-12 16:09:34 -05:00
game.cpp Fix connection speed unit names 2015-05-06 15:41:37 -04:00
game.h Change error_message from wstring to string 2015-03-27 20:24:04 -04:00
gamedef.h Biomes: Remove referenced biomes from Decorations on clear 2015-04-16 23:38:05 -04:00
gameparams.h main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLauncher now owns print_video_modes and speed_tests functions (they are only called by him) * Move GameParams to shared/gameparams.h because it's shared between server and client and launcher need to know it * Move InputHandlers class to client/inputhandler.h * Cleanup includes 2015-02-12 15:00:03 +01:00
genericobject.cpp Add sneak and sneak_glitch to set_physics_override() 2013-12-03 23:20:00 +01:00
genericobject.h Add sneak and sneak_glitch to set_physics_override() 2013-12-03 23:20:00 +01:00
gettext.cpp Revert "Only lowercase project name at compile time" 2015-04-27 16:24:49 +02:00
gettext.h Fix Android text bug (no text displaying) 2015-03-07 20:51:07 +10:00
gettime.h Update timestamp to include date 2015-03-25 02:30:17 +10:00
guiChatConsole.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
guiChatConsole.h Remove unused variables to make clang happy 2015-02-12 11:13:27 +01:00
guiEngine.cpp Revert the upper-case PROJECT_NAME nonsense that was part of #2402 2015-04-27 16:24:49 +02:00
guiEngine.h Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/ 2015-03-05 11:59:40 +01:00
guiFileSelectMenu.cpp Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiFileSelectMenu.h Fix win32/msvc i18n (quite UGLY version, blame Microsoft) 2013-11-11 19:56:49 +01:00
guiFormSpecMenu.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
guiFormSpecMenu.h Disable double-click -> ESC translation for main menu 2015-03-14 23:41:42 +10:00
guiKeyChangeMenu.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
guiKeyChangeMenu.h Reduce gettext wide/narrow and string/char* conversions 2015-02-05 03:24:22 -05:00
guiMainMenu.h Allow SIGINT to kill mainmenu again 2013-08-19 15:49:36 +02:00
guiPasswordChange.cpp Refactor around translatePassword 2015-04-17 06:10:30 +02:00
guiPasswordChange.h Update Copyright Years 2013-02-24 20:15:24 +01:00
guiTable.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
guiTable.h Add formspec table 2014-01-13 18:11:08 -05:00
guiVolumeChange.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
guiVolumeChange.h Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
guiscalingfilter.cpp Fix crash caused by null texture in GUI formspec/HUD. 2015-04-02 23:56:46 +10:00
guiscalingfilter.h Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
httpfetch.cpp Revert the upper-case PROJECT_NAME nonsense that was part of #2402 2015-04-27 16:24:49 +02:00
httpfetch.h Reduce indentation of HTTPFetchOngoing 2014-09-18 21:54:22 -04:00
hud.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
hud.h Make hud use fontengine too 2014-11-30 18:06:54 +01:00
imagefilters.cpp Fix some minor details from 6d61375 2015-04-01 00:19:10 -04:00
imagefilters.h Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
inventory.cpp For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
inventory.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
inventorymanager.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
inventorymanager.h Don't send an InventoryAction at each setInventoryModified, we only need one SendInventory per inventory modification 2015-03-24 14:13:17 +01:00
irr_aabb3d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_v2d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irr_v3d.h Update Copyright Years 2013-02-24 20:15:24 +01:00
irrlichttypes.h Fix builds failing on BSD-like (such as OSX) due to an irrlicht bug (temporary fix) 2014-12-09 20:40:52 +10:00
irrlichttypes_bloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
irrlichttypes_extrabloated.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
itemdef.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
itemdef.h Make range of tools configureable 2013-07-20 20:37:59 +02:00
itemgroup.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
keycode.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
keycode.h Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
light.cpp Change lower limit of display_gamma to 1.0 (linear light) 2015-05-11 02:03:09 +10:00
light.h Add display_gamma option for client 2014-12-31 02:44:31 +10:00
localplayer.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
localplayer.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
log.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
log.h Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
logoutputbuffer.h Update Copyright Years 2013-02-24 20:15:24 +01:00
luaentity_common.h Update Copyright Years 2013-02-24 20:15:24 +01:00
main.cpp Revert the upper-case PROJECT_NAME nonsense that was part of #2402 2015-04-27 16:24:49 +02:00
mainmenumanager.h Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
map.cpp Ensure that Map::findNodesWithMetadata() reports nodes strictly within the node-granular area 2015-05-08 13:31:03 -04:00
map.h Add core.find_nodes_with_meta() script API 2015-05-05 16:21:59 -04:00
mapblock.cpp For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
mapblock.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
mapblock_mesh.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
mapblock_mesh.h Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/ 2015-03-05 11:59:40 +01:00
mapchunk.h Update Copyright Years 2013-02-24 20:15:24 +01:00
mapgen.cpp ObjDefManager: Set replacement object's handle info after calling set() 2015-05-03 22:19:35 -04:00
mapgen.h ObjDefManager: Set replacement object's handle info after calling set() 2015-05-03 22:19:35 -04:00
mapgen_singlenode.cpp Respect game mapgen flags and save world noise params 2015-03-07 15:53:39 -05:00
mapgen_singlenode.h Respect game mapgen flags and save world noise params 2015-03-07 15:53:39 -05:00
mapgen_v5.cpp Mgv5: Fix above/below ground spawn when water level is altered 2015-04-16 06:36:57 +01:00
mapgen_v5.h Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated 2015-03-19 10:18:42 +00:00
mapgen_v6.cpp Mgv6: Fix taiga, allow pine tree spawning on snowblocks 2015-04-12 05:52:41 +01:00
mapgen_v6.h Mgv6: Add optional snow biomes 2015-04-12 04:27:26 +01:00
mapgen_v7.cpp Mgv5/v7: Add check for water for deciding biome node stability 2015-04-16 04:01:58 +01:00
mapgen_v7.h Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk 2015-03-12 02:33:16 +00:00
mapnode.cpp RotateAlongYAxis: For facedir case, return if param2 >= 4 2015-05-03 03:43:51 +01:00
mapnode.h Optimise MapBlockMesh related functions 2015-02-23 23:20:31 +10:00
mapsector.cpp For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
mapsector.h Replace std::list by std::vector into ClientMap::updateDrawList, Map::timerUpdate and ServerMap::save(). 2015-02-17 15:28:49 +01:00
mesh.cpp Port createForsythOptimizedMesh from Irrlicht 1.8 2014-11-23 00:51:08 +01:00
mesh.h Port createForsythOptimizedMesh from Irrlicht 1.8 2014-11-23 00:51:08 +01:00
mg_biome.cpp NodeResolver: Remove NodeResolveMethod 2015-05-07 02:36:01 -04:00
mg_biome.h Biome API: Add biome-specific river water 2015-04-19 06:09:57 +01:00
mg_decoration.cpp NodeResolver: Remove NodeResolveMethod 2015-05-07 02:36:01 -04:00
mg_decoration.h Schematics: Remove referenced schematics from Decorations on clear 2015-04-17 00:53:05 -04:00
mg_ore.cpp Fix sign-compare compiler warnings in mg_ore.cpp 2015-04-20 22:57:30 -04:00
mg_ore.h Ore: Add biomes parameter 2015-04-20 20:25:33 -04:00
mg_schematic.cpp Schematics: Add per-node force placement option 2015-05-09 18:44:00 -04:00
mg_schematic.h Schematics: Add per-node force placement option 2015-05-09 18:44:00 -04:00
modalMenu.h Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism 2014-10-24 21:14:48 +02:00
modifiedstate.h Update Copyright Years 2013-02-24 20:15:24 +01:00
mods.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
mods.h Remove ugly curl struct pointer from jsonFetchValue signature 2014-06-19 21:24:53 +02:00
nameidmapping.cpp Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
nameidmapping.h Update Copyright Years 2013-02-24 20:15:24 +01:00
nodedef.cpp NodeResolver: Remove NodeResolveMethod 2015-05-07 02:36:01 -04:00
nodedef.h Fix compilation for non-client builds, and fix signed comparison warning 2015-05-08 01:21:34 -04:00
nodemetadata.cpp Add core.find_nodes_with_meta() script API 2015-05-05 16:21:59 -04:00
nodemetadata.h Add core.find_nodes_with_meta() script API 2015-05-05 16:21:59 -04:00
nodetimer.cpp Use std::string::empty() instead of size() where applicable 2014-12-12 15:16:24 -05:00
nodetimer.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
noise.cpp Fix MSVC compatibility 2015-04-29 13:20:01 -04:00
noise.h Replace PRNG assertions with PrngException 2015-04-27 01:24:37 -04:00
object_properties.cpp Add offset to automatic_face_movement_dir 2013-09-10 23:31:44 +02:00
object_properties.h Add offset to automatic_face_movement_dir 2013-09-10 23:31:44 +02:00
particles.cpp fix infinite spawners 2015-04-18 20:14:34 +02:00
particles.h Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/ 2015-03-05 11:59:40 +01:00
pathfinder.cpp Fix pathfinder to produce more useful paths 2015-05-03 22:36:11 -04:00
pathfinder.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
player.cpp Fix uninitialized variable Player::local_animation_speed 2015-03-28 10:46:01 +01:00
player.h Fix usage of destroyed mutex 2015-03-31 23:50:38 -04:00
porting.cpp Revert the upper-case PROJECT_NAME nonsense that was part of #2402 2015-04-27 16:24:49 +02:00
porting.h Porting: Refactor initalizePaths() 2015-04-19 16:52:58 -04:00
porting_android.cpp Android: Backport changes from stable-0.4 2015-03-14 19:59:14 +01:00
porting_android.h Add support for Android 2.3+ 2014-06-29 18:17:56 +02:00
profiler.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
profiler.h Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
quicktune.cpp Cleanup jthread and fix win32 build 2013-12-01 16:25:46 +01:00
quicktune.h Update Copyright Years 2013-02-24 20:15:24 +01:00
quicktune_shortcutter.h Create faster key cache for main game loop (client) 2014-11-10 12:26:19 +10:00
rollback.cpp Clean up rollback 2014-11-19 16:21:59 -05:00
rollback.h Fix struct vs. class in forward declarations 2014-12-08 09:06:31 +01:00
rollback_interface.cpp Clean up rollback 2014-11-19 16:21:59 -05:00
rollback_interface.h Clean up rollback 2014-11-19 16:21:59 -05:00
serialization.cpp Add compression API 2014-09-20 14:02:54 -04:00
serialization.h Fix a crash (assert) when client set serial version < 24 in INIT 2015-01-27 16:55:25 +01:00
server.cpp Make early protocol auth mechanism generic, and add SRP 2015-05-11 18:40:27 +02:00
server.h Make early protocol auth mechanism generic, and add SRP 2015-05-11 18:40:27 +02:00
serverlist.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
serverlist.h Send real port to server list 2015-01-23 21:38:34 +10:00
serverobject.cpp Send Inventory packet on event, don't check it at each AsyncRunStep. 2015-03-04 11:29:39 +01:00
serverobject.h Remove Queue class which uses std::list and use native std::queue 2015-03-05 16:49:51 +10:00
settings.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
settings.h Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
shader.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
shader.h Unite nodes shaders. 2014-06-15 05:40:33 +02:00
sky.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
sky.h Fix use of uninit data in Sky and (potentially) GUIChatConsole constructors 2015-01-18 13:16:01 +01:00
socket.cpp Link against shlwapi.lib and unify linker input sources for Windows 2015-04-08 12:56:53 -04:00
socket.h Fix unit tests failing if IPv6 not available 2014-11-02 02:27:26 -05:00
sound.cpp Update Copyright Years 2013-02-24 20:15:24 +01:00
sound.h Update Copyright Years 2013-02-24 20:15:24 +01:00
sound_openal.cpp For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
sound_openal.h Update Copyright Years 2013-02-24 20:15:24 +01:00
staticobject.cpp Use std::vector instead of std::list in StaticObjectList and MutexedMap::getValues() 2015-03-04 17:22:37 +01:00
staticobject.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
strfnd.h Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu 2013-08-14 21:03:33 +02:00
subgame.cpp Move globals from main.cpp to more sane locations 2015-04-01 23:04:25 +10:00
subgame.h Fix game minetest.conf default settings 2015-03-18 13:03:02 -04:00
threads.h Always use builtin JThread library 2013-09-15 23:00:01 -04:00
tool.cpp Fix inversion of full_punch_interval 2014-07-02 16:48:11 +02:00
tool.h New damage system, add damageGroups to ToolCapabilities, bump protocol version 2013-03-29 20:14:09 +01:00
touchscreengui.cpp Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
touchscreengui.h Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
treegen.cpp Treegen: Add pine tree. Force place trunks 2015-04-01 22:54:49 +01:00
treegen.h Treegen: Add pine tree. Force place trunks 2015-04-01 22:54:49 +01:00
version.cpp Clean up and tweak build system 2015-03-27 15:00:48 -04:00
version.h Clean up and tweak build system 2015-03-27 15:00:48 -04:00
voxel.cpp Optimise MapBlockMesh related functions 2015-02-23 23:20:31 +10:00
voxel.h For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
voxelalgorithms.cpp Remove emerge and speedup addArea by using memcopy instead of one by one assignment 2014-06-23 00:13:41 +02:00
voxelalgorithms.h Migrate to STL containers/algorithms. 2013-03-11 19:08:39 -04:00
wieldmesh.cpp Fix typo in WieldMesh::setItem() 2015-05-08 23:30:56 -04:00
wieldmesh.h Add a check for animation when getting an extruded mesh 2015-05-04 02:11:36 -04:00