minetest/builtin
Loic Blot 2efae3ffd7 [CSM] Client side modding
* rename GameScripting to ServerScripting
* Make getBuiltinLuaPath static serverside
* Add on_shutdown callback
* Add on_receiving_chat_message & on_sending_chat_message callbacks
* ScriptApiBase: use IGameDef instead of Server
  This permits to share common attribute between client & server
* Enable mod security in client side modding without conditions
2017-03-13 23:56:05 +01:00
..
async Use "core" namespace internally 2014-05-08 13:02:04 -04:00
client [CSM] Client side modding 2017-03-13 23:56:05 +01:00
common Vector: Add vector.sort(a, b): return box edges 2017-01-23 07:38:39 +00:00
fstk Faster insertion into table 2016-03-06 23:42:04 +00:00
game Save metainfo for falling nodes 2017-03-11 23:42:19 -08:00
mainmenu Multiplayer menu: fix attempt to open nonexistant image 2017-02-18 22:46:45 +00:00
profiler Builtin/profiler: Replace game profiler (#4245) 2016-07-12 21:51:10 +02:00
init.lua [CSM] Client side modding 2017-03-13 23:56:05 +01:00
settingtypes.txt Enable server side occlusion culling by default. 2017-03-11 18:11:19 -08:00