Commit Graph

3212 Commits (aa474e4501f460ba853dc70ff4d97cbd061e6704)

Author SHA1 Message Date
Kahrl b7c0e4b333 Fix clipping rectangle of GUITable row highlight 2015-01-10 19:56:14 +01:00
sfan5 3b16103ca6 Change default font sizes to 14(freetype) and 10(non-freetype) 2015-01-10 18:59:43 +01:00
sfan5 8089d89a51 Set default value for ENABLE_REDIS to 0 2015-01-10 15:28:25 +01:00
sapier 30334b6b22 Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens instead of previous assumed 72"
which ain't required any longer as fonts are no longer autoadjusted
This reverts commit 7ad17a25f4.
2015-01-09 19:07:55 +01:00
sapier de3888ca09 Remove automatic consistent formspec size <-> font size (now has to be done manually)
Set builtin formspecs to autoscale in order to get consistent formspec look and feel
Uncouple label positioning from font size (May break some formspecs but is required to allow manual font adjustment)
2015-01-09 18:46:24 +01:00
Craig Robbins 3c8e372119 Removed superfluous facedir check in mapblock_mesh.cpp 2015-01-10 02:06:33 +10:00
Kahrl 2ab97a7821 Fix logic of checkbox formspec element validity checking 2015-01-09 16:57:54 +01:00
sapier 63867b1a37 Fix memory leaks due to messed up memory handling for particles as well as their spawners 2015-01-09 15:23:49 +01:00
sapier e201620ee1 Split gui_scaling to gui_scaling + hud_scaling as those elements need different handling on some devices 2015-01-09 14:31:33 +01:00
Craig Robbins d576235409 Fix facedir > 23 causes segfault in client
See issue #2017
Applied kahrl's gist
2015-01-09 15:42:03 +10:00
sapier 7ad17a25f4 Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens instead of previous assumed 72 2015-01-09 00:37:02 +01:00
ShadowNinja a3db918f78 Remove included SQLite3 2015-01-08 16:34:42 -05:00
sfan5 d8cf64a202 Add SQLite3 libraries to buildbot 2015-01-08 16:34:42 -05:00
paramat 56a89fd265 Return step smoothing value to 23 2015-01-08 15:06:28 +10:00
kwolekr 4a57ef12a1 Mapgen V6: Re-enable liquid flowing 2015-01-07 19:27:09 -05:00
rubenwardy 2504da28af Fix direction property of HUD 2015-01-07 20:51:47 +01:00
sapier ef140eb7b0 Fix emerge thread not cleaning up emerge queue on shutdown 2015-01-07 12:19:48 +01:00
sapier 42f3515c0e Fix andorid build error 2015-01-07 00:10:21 +01:00
sapier 0f1d33933d Implement X11 dpi autodetection 2015-01-06 22:41:07 +01:00
sapier 083d19b3fc Fixes for android
Copy only minetest_game to apk by default
Don't copy .git and .svn folders to apk
Fix bouncing asset copy scrollbar due to long filepaths
Reenable font scaling to fix broken menu on high dpi screens
Implement minetest loglevel to android loglevel mapping
Disable touch digging while moving around
2015-01-06 16:13:39 +01:00
Craig Robbins beb6b3e593 Prevent client crashing if an NDT_AIRLIKE node is dropped
The player dropping the node can either be themselves or another player (i.e. without this fix you can crash other people's clients)
Thanks CWz for reporting the issue
2015-01-05 22:55:02 +10:00
kwolekr 2d849b0a19 Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
kwolekr 7289d61e99 Optionally specify propagateSunlight area in calcLighting
This fixes the Mapgen V5 calcLighting segfault
2015-01-05 01:20:36 -05:00
kwolekr 3bdf3df223 Exclude vertical mapblock borders when setting light 2015-01-04 23:14:16 -05:00
kwolekr 091594e26e NodeDef: Clear NodeResolver related entries too in clear() 2015-01-04 22:39:57 -05:00
kwolekr bdcf03ae36 Add minetest.generate_ores() and minetest.generate_decorations() 2015-01-04 22:38:48 -05:00
kwolekr cd4d213ae0 NodeResolver: Perform callback immediately if node registration phase finished
Also add NodeResolver callbacks on the client
2015-01-04 16:32:31 -05:00
kwolekr 6fdb32361a Remove freezemelt (the remainder of proller nonsense) 2015-01-04 03:30:10 -05:00
kwolekr 8eb9cebdd0 Add warning about using deprecated fields in Mapgen API and update docs 2015-01-04 03:24:40 -05:00
kwolekr ef8ed5d127 LuaVoxelManip: Error when given out-of-bounds area 2015-01-04 03:07:28 -05:00
kwolekr 7233a1228e Lighting: Fix nearly all issues
The cause of a single light source seemingly being lit without spread
was due to its creation in the +Y mapblock boundary layer during map
generation, which was ignored as the overtop.  This overtop explicitly
needs to be omitted during sunlight propagation, however.  To accomplish
this, Mapgen::calcLighting() was split into separate functions taking
separate parameters.
Additionally, do not diminish light too early during spread.  This fixes the
output inconsistency between Map::updateLighting and Mapgen::calcLighting.
2015-01-04 02:42:31 -05:00
Kahrl 060ae29eaf Update bundled SQLite to 3.8.7.4 2015-01-04 05:21:59 +01:00
ShadowNinja 3c3887bb19 Deduplicate code and use stdlib in string functions 2015-01-03 14:50:16 -05:00
kwolekr d91559b8f0 Fix crash if NodeResolver destroyed before pending any node resolutions 2015-01-03 11:05:31 -05:00
sapier 0db73bd83e More consistent progress bar from 0-100 on startup 2015-01-02 17:53:42 +01:00
sapier aaec558f85 Fix rounding error in font size making main menu and in game font sizes inconsistent 2015-01-02 16:52:02 +01:00
paramat 7452d5399b MgV5/6/7: Generate dungeons above water level
Use/add stone_surface_max_y to speed-optimise/guide dungeon generation
MgV7: Don't let mountain terrain chop dungeons at mapchunk borders
Make mountain terrain update stone_surface_max_y for caves in mountains
2015-01-01 15:44:26 -05:00
paramat 938a3f2976 Mgv7: Remove range limits on mountain height to enable modification through .conf 2015-01-01 12:51:49 -05:00
kwolekr a3d7203be5 Fix map parameter load order 2014-12-30 12:30:42 -05:00
Craig Robbins 3d29be24e0 Add display_gamma option for client 2014-12-31 02:44:31 +10:00
Dmitry Marakasov 2414580754 Fix endian.h include for FreeBSD 2014-12-30 23:00:01 +10:00
Craig Robbins 53bc56dc3c Cleanup updateCameraDirection and fix random input not working 2014-12-30 22:59:55 +10:00
kwolekr 9b0d77a549 Replace instances of height_min/height_max with y_min/y_max to remove ambiguity 2014-12-30 01:48:20 -05:00
kwolekr b589353d89 Decoration: Fix default parameter values 2014-12-30 00:52:40 -05:00
kwolekr c6df2bc42c Add support back for resolving group names in NodeResolver 2014-12-29 23:15:53 -05:00
kwolekr f12118c38b Fix some lingering code style issues 2014-12-29 22:04:47 -05:00
kwolekr 0974337804 Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity) 2014-12-29 21:44:52 -05:00
kwolekr ca89e63b27 Add core.get_mapgen_names() to Main Menu API (and use it)
Also rewrite mapgen registration for static initialization
2014-12-29 21:23:51 -05:00
kwolekr 5e2753c712 Expose mapgen parameters on scripting init
Add minetest.get_mapgen_params()
Deprecate minetest.register_on_mapgen_init()
2014-12-29 12:59:59 -05:00
Kodexky a79a116ac8 Center status text for better visibility. 2014-12-30 00:30:28 +10:00
Kodexky 62feade05d Add extra buttons to Android GUI. All icons are licensed by freepik.com under CC BY 3.0 2014-12-30 00:30:28 +10:00
Craig Robbins 3993102e88 Fix -Wtype-limits warnings and remove disabling of -Wtype-limits 2014-12-29 23:56:40 +10:00
kwolekr 5038b9aaec Print unit test failures to dstream 2014-12-29 02:30:03 -05:00
kwolekr 9eb492229b FontEngine: Don't use file extension to check font file compatibility 2014-12-29 01:46:13 -05:00
kwolekr cc3ab5efa5 LuaVoxelManip: Remove blank allocator 2014-12-29 01:31:37 -05:00
kwolekr 3c637b4baf LuaItemStack: Fix and document behavior of set_name, set_count, set_wear, set_metadata 2014-12-28 23:59:24 -05:00
sapier acb3519502 Fix MSVC compiler warning about passing this pointer in initializer list 2014-12-28 23:40:44 -05:00
Christophe Piveteau 91c00d29a5 Skip further loading of client if there was an exit signal 2014-12-28 22:46:53 -05:00
kwolekr 863379a4c6 Decoration: Add height_min and height_max parameters
Also set default height_min/height_max to -31000 and 31000,
respectively, for ore and biomes
2014-12-28 22:37:27 -05:00
kwolekr c5faa64405 Cavegen: Fix copy & paste error (solves #2020) 2014-12-28 22:35:14 -05:00
paramat 570c2042b1 Biome API: Add shore top and shore filler nodes, underwater node, water top node. Add water top depth and shore height parameters. Remove water dust node 2014-12-28 21:37:43 -05:00
kwolekr 61dfa912f5 Ore: Add Vein ore type 2014-12-28 21:17:12 -05:00
kwolekr 900fa26965 Ore: Add Blob ore type 2014-12-28 03:11:00 -05:00
kwolekr 8c98f497d9 PseudoRandom: Expose constant PSEUDORANDOM_MAX 2014-12-28 03:09:32 -05:00
kwolekr 8334100fe1 LuaVoxelManip: Add option to allocate blank data 2014-12-27 23:09:36 -05:00
kwolekr ae2721f2c8 VoxelManipulator: Remove unnecessary deallocation steps 2014-12-27 22:35:05 -05:00
kwolekr 08d259cf41 Set fallback content if resolving content vector requires everything 2014-12-27 22:20:04 -05:00
kwolekr b67f37f27e Redefine NodeResolver interface and replace with callback mechanism 2014-12-27 02:12:21 -05:00
ShadowNinja 33eed6eb84 Fix fs::GetRecursiveSubPaths trying to get directory lists for files 2014-12-24 17:23:07 -05:00
Craig Robbins 8621e6de5d Large increase in performance 2014-12-24 23:13:24 +10:00
kwolekr 565959db86 Silence misc. warnings 2014-12-23 01:09:50 -05:00
Craig Robbins 7b93408884 Make limiting of the reflow liquids queue size optional
If liquid_queue_purge_time == 0 then disable the queue size limiting and make this the default setting
Additionally, liquid_loop_max now defaults to 100000
2014-12-23 15:47:06 +10:00
kwolekr 249749dd8c Temporarily fix always bright wieldhand with shaders enabled 2014-12-22 22:37:11 -05:00
Kahrl 7109e8f9fd Fix weird (and wrong) comment in test.cpp 2014-12-21 13:20:42 +01:00
paramat 173e1f6014 Re-add hacky fix for underwater grass, to fix mgv7 user's biomes 2014-12-20 14:50:13 -05:00
unknown 1e8e700ee6 Change TileSpec::frames to be std::vector not std::map
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-21 02:41:17 +10:00
Vanessa Ezekowitz 0d55f43977 Fix visual_scale for plantlike nodes (again)
fixes #1989

move the plant to the bottom of its node properly, without affecting its scale.  See isue #1989
2014-12-19 12:25:32 +10:00
Craig Robbins 815876e709 Fix visual_scale for NDT_PLANTLIKE being set too small 2014-12-18 20:28:14 +10:00
Craig Robbins f5211bbd59 Suppress compiler warning 2014-12-18 19:29:04 +10:00
kwolekr 67063ed59f Remove manual biome noise translation 2014-12-17 16:28:28 -05:00
Craig Robbins 082256a9f8 Do not allow the m_transforming_liquid queue to increase until all RAM is consumed 2014-12-18 03:32:19 +10:00
Pavel Puchkin 3b902fd574 Fix OSX packaging finally
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-16 20:33:54 +10:00
kwolekr 8661b3587b Set WM_CLASS window hint for Xorg 2014-12-15 13:52:10 -05:00
kwolekr 8fe1d3fc2e Expose mapgen chunksize in on_mapgen_init callbacks 2014-12-14 18:46:46 -05:00
Pavel Puchkin a0ac471c1a Fixes #1687 by extra semaphore retval handle code for OSX
See https://github.com/minetest/minetest/issues/1687#issuecomment-56830173

Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-15 02:12:39 +10:00
kwolekr dcbf1b3ce5 Noise: Don't assume Noise is used for 2D unless gradientMap2D is actually called 2014-12-14 00:18:31 -05:00
Craig Robbins b5e11e0e9a Fix misleading error when exiting the client from the main menu 2014-12-14 00:07:44 +10:00
Craig Robbins 784a452ed5 Provide more info if a subgame is not valid/found 2014-12-13 23:01:16 +10:00
kwolekr 035e6bfc18 LuaPerlinNoiseMap: Fix 3d noise safety check 2014-12-12 22:58:44 -05:00
Kahrl c4624639e6 Fix segfault when dragging mouse out of mainmenu window (#1910) 2014-12-13 00:39:07 +01:00
ShadowNinja 8af9d8b6ac Fix missing call to std::ostringstream::str 2014-12-12 16:32:11 -05:00
SmallJoker 19ccc27d37 Fix MSVC compiling warnings and remove an unused texture 2014-12-12 16:09:34 -05:00
kwolekr 093b1b47d9 Log: Silence errorstream during unittests 2014-12-12 15:51:55 -05:00
Anton 10e0cf8b2c Use std::string::empty() instead of size() where applicable 2014-12-12 15:16:24 -05:00
kwolekr 8066743a83 Settings: Fix invalid memory access when setting not found in working mem 2014-12-12 14:39:36 -05:00
kwolekr 2c9bbe2736 NodeResolver: Fix some comments and use const references for params 2014-12-12 14:21:41 -05:00
kwolekr cf8213ea82 Add minetest.clear_registered_decorations() and clear_registered_ores() 2014-12-12 14:08:04 -05:00
MirceaKitsune cec141adc1 Allow footstep sounds to play for liquid and ladder nodes, making swimming and climbing sounds possible 2014-12-12 16:47:47 +01:00
Kodexky 6ba50aa8f9 Responsive tooltip offset for Android.
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-13 00:43:37 +10:00
Craig Robbins 9f65fd6819 Fix typo in mapblock.h 2014-12-12 20:46:37 +10:00
kwolekr 4e5d17f666 LuaPerlinNoiseMap: Prevent invalid memory access when attempting to generate 3d noise with a buffer created for 2d 2014-12-12 02:46:52 -05:00
kwolekr 00fc0babe0 Mapgens: Rename m_emerge to prevent name collisions 2014-12-12 02:38:39 -05:00
kwolekr 2b8180a417 Add support for NoiseParams in minetest.get_perlin() and add docs on NoiseParams to lua_api.txt 2014-12-12 02:02:44 -05:00
kwolekr d3dc88fe6b Settings: Fail on invalid sequence and throw exception for LuaSettings 2014-12-12 00:44:17 -05:00
kwolekr b0c4fd6d3f Settings: Sanitize value for multiline terminator tokens 2014-12-11 23:26:13 -05:00
kwolekr fb80a7c111 Clean up Noise macros 2014-12-11 02:53:10 -05:00
kwolekr c07f15e910 NodeResolver: Fix cancelNode and cancelNodeList 2014-12-11 00:41:54 -05:00
kwolekr 16baed0467 Noise: Automatically transform noise maps if needed 2014-12-10 23:35:37 -05:00
kwolekr dcc48976ce Move get_schematic and read_schematic to l_mapgen.cpp 2014-12-10 01:49:57 -05:00
paramat 4cf8042b7c Biome API: Reduce heat and humidity persistences to 0.5 2014-12-10 01:39:08 -05:00
kwolekr a89f37bb65 Add support for lacunarity in legacy NoiseParams string format 2014-12-10 01:31:43 -05:00
Kahrl daefd0ab36 Add paste command (Ctrl-V) in GUIChatConsole 2014-12-10 07:12:08 +01:00
kwolekr cfba55ba0a Remove get_noiseparams function. read_noiseparams should be used from now on 2014-12-10 00:56:44 -05:00
kwolekr fb2bc956b1 Noise: Create a deep copy of NoiseParams 2014-12-10 00:37:09 -05:00
kwolekr 88c28414f4 Settings: Sanitize setting name everywhere, not just LuaSettings 2014-12-09 23:52:13 -05:00
kwolekr d50878d608 Rename and repurpose minetest.set_noiseparam_defaults to set_noiseparams 2014-12-09 23:44:04 -05:00
kwolekr f2c18511a4 Settings: Make setting entry group and values mutually exclusive
This greatly reduces the complexity of Settings code.
Additionally, several memory leaks were fixed.
2014-12-09 23:29:34 -05:00
SmallJoker 2f8fbdb9f5 Rewrite fs:GetDirListing(file) by kahrl 2014-12-10 02:59:10 +10:00
SmallJoker 5229a229a6 Ignore .name directories and files
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-10 02:49:02 +10:00
Craig Robbins c5f6f9f77a Increase performance of getLight() by at least 2x
Leads to the following increases:
getSmoothLight() approx.     40% increase
getTileInfo() approx.        25% increase
MapBlockMesh::MapBlockMesh() 25-30%
2014-12-10 00:52:02 +10:00
Pavel Puchkin a1ea017b51 Fix builds failing on BSD-like (such as OSX) due to an irrlicht bug (temporary fix)
Details:
- https://sourceforge.net/p/irrlicht/bugs/433/
- https://github.com/minetest/minetest/issues/1687#issuecomment-61368769
- https://forum.minetest.net/viewtopic.php?f=42&t=9190&start=125#p159364

In case when "settings.h" is included from "emerge.cpp" or
"environment.cpp", u64 type has "unsigned long" length because
previously <stdint> was included. When "settings.h" is included from
"settings.cpp", u64 has "unsigned long long" length because no <stdint>
was included previously. This leads to different signatures of "setU64" method
and linker cannot find appropriate symbol.

The best fix of this bug should be done in the Irrlicht, but as hotfix I
think this is OK and better than types changing.

Previously this bug didn't appear because there was no "settings.cpp" file and
implementation of all methods was done in the header file.
2014-12-09 20:40:52 +10:00
kwolekr 941d000fc6 Noise: Update Noise::resizeNoiseBuf to account for lacunarity not equal to 2 2014-12-09 00:50:58 -05:00
kwolekr 29b413b376 Biomes: Make biome heat and humidity noise parameters user-configurable 2014-12-09 00:38:04 -05:00
Craig Robbins 7490368984 Fix compiler warning (signed vs. unsigned) 2014-12-08 23:00:49 +10:00
kwolekr 2a7c6d27b3 Optimize noise implementations 2014-12-08 03:26:29 -05:00
Kahrl 0183c05ee0 Fix struct vs. class in forward declarations 2014-12-08 09:06:31 +01:00
RealBadAngel 4f23778e53 Fix lighting artifacts (Issue #1887). 2014-12-08 08:53:31 +01:00
kwolekr 2fd3d52020 Add flags and lacunarity as new noise parameters
Add 'absolute value' option to noise map functions
Extend persistence modulation to 3D noise
Extend 'eased' option to noise2d_perlin* functions
Some noise.cpp formatting fixups
2014-12-07 21:59:32 -05:00
RealBadAngel 638f3a8454 Disable loading .mtl files. Theyre not used anyway. 2014-12-08 02:24:46 +01:00
MirceaKitsune c5f6656f99 Make directional fog colors respect tonemap 2014-12-08 01:44:28 +01:00
Craig Robbins 5c55738276 Fix f6 debug/profiler display
After fonts were re-engineered the height of the f6 debug/profiler display would only display about 2-3 lines of text.
2014-12-08 00:01:22 +10:00
Calinou bc2b8e9eef Increase third person view distance
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-07 21:54:44 +10:00
Muhammad Rifqi Priyo Susanto 5ffddc94c0 Add space between client names in status text (client)
Before:
Server: version=0.4.10, uptime=190.5, max_lag=0.001, clients={user1,user2,user3,user4,user5,foobar,userplayedminetestthismorning}

After:
Server: version=0.4.10, uptime=190.5, max_lag=0.001, clients={user1, user2, user3, user4, user5, foobar, userplayedminetestthismorning}
2014-12-07 21:32:08 +10:00
RealBadAngel 535c473103 Restore finalColorBlend implementation in shaders. 2014-12-07 11:05:00 +01:00
Craig Robbins 500f691426 Fix regression (increase/decrease viewing range with +/- keys) 2014-12-07 18:32:30 +10:00
kwolekr 2f134ce24f Mapgen V5: Fix use of uninitialized value in ctor 2014-12-07 01:19:42 -05:00
kwolekr 390c0cd691 Schematics: Fix minetest.place_schematic() when defined by a Lua table 2014-12-06 18:39:05 -05:00
kwolekr 60feb4ad25 Add minetest.clear_registered_biomes() api 2014-12-06 18:08:23 -05:00
Kahrl f3abaec83b Ignore some mouse events sent from scrollbar to GUITable
Fixes #1567, #1806.
2014-12-06 22:45:23 +01:00
SmallJoker d75f0b0360 Close settings files and save them correctly 2014-12-06 14:08:01 -05:00
sfan5 4fcf9fb66a Add workaround for failing clang build 2014-12-06 19:56:31 +01:00
kwolekr 5062b99cb0 Rewrite generate notification mechanism
Add support for notify-on-decoration
Clean up mapgen constructors
Clean up mapgen.cpp code style somewhat
Remove trailing whitespace from some files
2014-12-06 13:53:35 -05:00
Craig Robbins 2b119e1e19 Performance of main client loop up to 2x faster In places, up to 3 times faster
NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps
NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released
2014-12-07 00:51:01 +10:00
Craig Robbins 0e78aa296e Add name of node 'pointed at' to debug
This is "Add name of node pointed at to debug #1677" by @rubenwardy updated to work with game.cpp after it was refactored.
2014-12-05 16:14:50 +10:00
SmallJoker 5da6896d51 Fix MSVC build
Note: The unit test was technically incorrect for all platforms but passes due to implicit casting
2014-12-05 16:09:53 +10:00
RealBadAngel a648120d54 Recalculate normals for mesh #0. Fix for issue #1902. 2014-12-05 01:05:18 +01:00
Craig Robbins f7f7fec497 (INTERIM) Make sizes of the font in formspecs consistent and not so large
Until a permanent fix can be developed
2014-12-05 02:35:21 +10:00
Craig Robbins c16b1e2639 Optimise VoxelManipulator::copyFrom
~3-4x faster

This indirectly optimises MapBlock:copyTo() which in turn improves performance of MeshMakeData::fill()
2014-12-04 23:37:04 +10:00
Craig Robbins f6912f4241 Right mouse button behaviour for craft/inventory If right mousebutton clicked once then don't drop single items into slots. If right mouse button has been clicked and held a second time, drop items as the mouse is moved. In the second case (automatically drop/place items as mouse is moved) only auto-drop into blank slots, or slots that contain the same item. 2014-12-04 23:30:53 +10:00
kwolekr f0cd59034c Settings: Various setting group fixes and enhancements
- Remove blank setting values when setting has a group
 - Pair setting values with groups in file when possible
 - Preserve user-set whitespace in setting objects
 - Delete setting value when setting NoiseParams group
 - Delete overwritten groups outside of lock
2014-12-04 03:20:07 -05:00
paramat 0a5373d400 Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack 2014-12-03 19:45:29 -05:00
kwolekr fcb1ea903f Settings: Fix getNoiseParamsFromValue() 2014-12-02 21:09:16 -05:00
kwolekr 68c799bf99 Use setting groups for NoiseParams
Add format example to minetest.conf.example
Add Settings::setU16()
Throw exception on attempted access of NULL settings groups
2014-12-02 04:03:37 -05:00
sapier 93aab0362c Fix settings callback "call" lost on rebase 2014-12-01 19:47:57 +01:00
Craig Robbins 691b18c41b Fix node 0,0,0 being highlighted when enable_node_highlighting == false
Without this patch node 0,0,0 is highlighted when enable_node_highligting is false
There is a minor lighting issue remaining, however it seems to be related to a different bug (https://github.com/minetest/minetest/issues/1887)
2014-12-01 22:13:21 +10:00
Craig Robbins d4f42938a5 Fix build
Note: this does not fix the warnings generated by clang
2014-12-01 15:17:47 +10:00
kwolekr 360660947b LuaSettings: Sanitize setting name strings 2014-11-30 19:01:54 -05:00
Kahrl 16781da4f9 Fix segfault at exit caused by non grabbed font 2014-11-30 23:21:14 +01:00
kwolekr 175b7a28e5 settings: Add setting groups and multiline entries 2014-11-30 16:11:21 -05:00
sapier 39162de15a Make hud use fontengine too
Fix non coding style conforming glb_fontengine to g_fontengine
Fix fonts never been deleted due to grabbed to often
2014-11-30 18:06:54 +01:00
Zefram d1d6a97b1c Scale form elements consistently
The ratios between the sizes of form elements, including text, is now
fixed, aside from variations caused by rounding.  This makes form layout
almost fully predictable, and particularly independent of player's
screen size.  The proportions of non-text elements are the traditional
proportions.

For compatibility, the way in which element positions and sizes are
specified remains unchanged, in all its baroqueness, with one exception.
The exception is that the position of a label[] element is now defined
in terms of the vertically center of the first line of the label,
rather than the bottom of the first line of the label.  This change
allows a label to be precisely aligned with button text or an edit box,
which are positioned in a centering manner.  Label positioning remains
consistent with the previous system, just more precisely defined.

Make multi-line label[] elements work properly.  Previously the code set
a bounding rectangle assuming that there would be only a single line,
and as a result a multi-line label would be cut somewhere in the middle
of the second line.  Now multi-line labels not only work, but have
guaranteed line spacing relative to inventory slots, to aid alignment.

Incidentally fix tabheader[] elements which were being constrained to
the wrong width.

Given an unusually large form, in variable-size mode, the form rendering
system now chooses a scale that will fit the entire form on the screen,
if that doesn't make elements too small.  Fixed-size forms, including the
main menu, are have their sizes fixed in inch terms.  The fixed size for
fixed-size forms and the preferred and minimum sizes for variable-size
forms all scale according to the gui_scaling parameter.
2014-11-30 17:50:09 +01:00
sapier dceb9f7d60 Implement proper font handling 2014-11-30 17:50:09 +01:00
kwolekr 25945dc539 noise: Throw exception on noise allocation failure 2014-11-29 16:52:45 -05:00
SmallJoker a3e019c4f6 Fix MSVC compiling error (argc/argv not available to pass to init_gettext)
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-29 22:31:40 +10:00
Craig Robbins edb125837c Fix regression with command line --go option 2014-11-28 22:48:46 +10:00
Ciaran Gultnieks 77137a92cf Don't corrupt stepheight when setting other properties 2014-11-26 20:02:48 +01:00
Kahrl 264d740c9d Wield: always obey anisotropic_filter setting, not just for hi res textures 2014-11-26 19:54:04 +01:00
Kahrl 571ba5d9c5 EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or below
This is not optimal as it will cause minor graphical glitches for
Irrlicht 1.7 users, but at least it fixes the build.
2014-11-26 19:17:50 +01:00
Sokomine 9f9279008c added enable_build_where_you_stand option
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-27 01:07:11 +10:00
Kahrl ec5188a49a Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps
This should fix #1844. Thanks to oleastre for making the first version
of this commit (#1848).
2014-11-26 15:17:17 +01:00
rubenwardy 8df8554fce Only set the camera update keymap when using a debug build
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-26 21:53:01 +10:00
Kodexky 9aaf67ebe0 Fix Android main menu crash, and user data directory check.
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-26 18:11:08 +10:00
Calinou 1c9f05d792 Increase step smoothing to fit 1:1 stairs (works well on slabs too)
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-26 17:28:02 +10:00
Craig Robbins 26cf98ccfc Fix client "double saving" simple singleplayer local maps 2014-11-26 00:49:54 +10:00
KodexKy 5413ed1195 Fixes for Android build errors. Enable sensor landscape rotation.
Fix typo in Android Makefile ndk path.
Fix touchscreen parts of game.cpp to work after Zeno's refactor.
Fix isdigit and isspace overload conflict with Android Irrlicht in string.h
Enable sensor landscape rotation in Android Manifiest.
Add mapgen v5 to Android build.
Fix Makefile not checking leveldb.

Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-25 13:28:51 +10:00
RealBadAngel 0164483310 Port createForsythOptimizedMesh from Irrlicht 1.8
Mesh rotation helpers.
2014-11-23 00:51:08 +01:00
Craig Robbins 21464639b3 Fix regression with USE_REDIS (refactor_main) 2014-11-23 01:12:25 +10:00
Craig Robbins d6cc0d8223 refactor main.cpp 2014-11-23 00:27:02 +10:00
Craig Robbins cb2d467665 Fix smooth lighting (ambient occlusion)
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-22 21:58:00 +10:00
Pavel Puchkin f7f24d1470 Fix compiling if no endian.h found
f7d6509 introduces error when no endian.h found in the system.

Since "CHECK_INCLUDE_FILE" returns empty string instead of "0", when
"cmake_config.h" is generated it has "#define CMAKE_HAVE_ENDIAN_H " line.
Later we have "#define HAVE_ENDIAN_H CMAKE_HAVE_ENDIAN_H" in the
"config.h", an thus "HAVE_ENDIAN_H" is also empty sting. Because of
this, "#if HAVE_ENDIAN_H" is incorrect preprocessor directive.

Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-22 21:56:38 +10:00
Rafael Reilova f7d65091f8 serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000()
nodemetadata.cpp, nodetimer.cpp
	optimzation: simpler deserialize node position method

staticobject.cpp:
	cleanup: use util/serialize.h inlines instead of its own de/serialization

serialize.cpp:
	minor optimization/cleanup: avoid generation of unneeded string temporary

CMakeLists.txt, cmake_config.h.in: detection of endian.h

config.h: added HAVE_ENDIAN_H

Commits due to feedback squashed

Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-21 22:33:48 +10:00
Craig Robbins d406ac994b Optimise functions from CNodeDefManager and VoxelManipulator
CNodeDefManager::get()
VoxelManipulator::addArea()
2014-11-21 14:56:45 +10:00
Craig Robbins ea404979e1 Optimise getTileInfo()
getTileInfo() ~1.5x faster
getSmoothLight ~2.0x faster
2014-11-21 14:56:45 +10:00
paramat fcdb1a8fc2 Mgv5 1 up 1 down overgeneration for biome surface continuity 2014-11-20 23:13:09 -05:00
paramat d39887dadd Mgv5 get ground level at point function. Fast spawn player version 2014-11-20 21:07:20 -05:00
ShadowNinja c4e393deea Simplify loading of Android version of menu 2014-11-20 15:37:20 -05:00
Kodexky b9bc8dadb2 Fix raillike bug (currently manifests itself on Android), and minor improvement to readability.
NB: Minor edits to patch made by Zeno- (int to short and minor formatting)
2014-11-20 15:41:59 +10:00
ShadowNinja b1965ac209 Clean up rollback 2014-11-19 16:21:59 -05:00
ShadowNinja da0f1e5497 Fix wallmounted mesh rotations 2014-11-19 16:17:54 -05:00
sfan5 9d69436052 Add (optional) client-side saving of server map to disk 2014-11-19 15:11:23 +01:00
Kahrl 55e4c35eaf Remove unused rangelim function (the macro still exists) 2014-11-19 10:19:52 +01:00
Craig Robbins f0a8f655c0 Fix double free bug when server is shut down
Thanks @oleastre
2014-11-15 22:33:52 +10:00
kwolekr 8831703428 Fix NoisePerlin3DEased return value 2014-11-14 21:19:46 -05:00
kwolekr 8d3a68f343 Fix warnings and other misc. minor changes 2014-11-14 03:07:12 -05:00
Craig Robbins 5b8855e83c Remove most exceptions from getNode() (and variants) 2014-11-14 18:05:34 +10:00
SmallJoker 874109c520 Add option 'eased' to NoiseParams
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-13 23:06:38 +10:00
kwolekr b57478b93b Fix compilation under some Linux distributions 2014-11-13 00:16:37 -05:00
kwolekr c3ad08708f Mapgen v7: Fix uninitialized spflags
Mapgen v5: Fix minor style issue
2014-11-12 23:58:50 -05:00
kwolekr fc9521874c Add eased 3d point-value noise functions 2014-11-12 23:49:45 -05:00
kwolekr 7616537bc0 Add Generator Element Management framework
Add BiomeManager, OreManager, DecorationManager, and SchematicManager
2014-11-12 23:02:41 -05:00