Commit Graph

138 Commits (2baa191a64c4a0f4475bfd12540672dc99405f4f)

Author SHA1 Message Date
zaoqi c9ac722ea9 Add minetest.spawn_falling_node(pos) (#5339)
* Add minetest.spawn_falling_node(pos)

* lua_api.txt: Add minetest.spawn_falling_node(pos)

* Update minetest.spawn_falling_node(pos)
2017-03-04 18:36:37 +01:00
red-001 4d634ef675 Fix crash that can be caused by the shutdown command. (#5292) 2017-02-25 09:28:25 +01:00
Dániel Juhász 00123ee04d Fixes for colorwallmounted and colorfacedir nodes
Correct node placement prediction for attached colorwallmounted nodes.
Correct placement direction for colorfacedir and colorwallmounted nodes.
Correct detatch mechanism for attached colorwallmounted nodes.
2017-02-18 22:47:24 +00:00
tenplus1 e9cd7187e8 Statbars.lua: Cache enable_damage setting 2017-02-18 22:46:06 +00:00
red-001 3d25914986 Add support for the new arguments of `request_shutdown` to the `/shutdown` chatcommand. (#5252) 2017-02-18 12:16:11 +01:00
Wuzzy f5d4494a51 Add textures for air and ignore items (#5196) 2017-02-10 08:19:31 +01:00
Nathanaël Courant 3e355ab7d5 Make facedir_to_dir and wallmounted_to_dir work with coloured nodes as well. (#5153) 2017-01-31 15:02:30 -08:00
Auke Kok 7fc6719968 core: Add dir_to_yaw and yaw_to_dir helpers
These are needed to go from things like entity yaw to a vector
and vice versa.
2017-01-23 07:38:39 +00:00
Elijah Duffy efa54f9c46 Add chatcommand unregister and override API (#5076)
Introduces two functions to unregister and override chatcommands.
minetest.unregister_chatcommand("<name>") and
minetest.override_chatcommand("<name>", {<redifinition>})
2017-01-20 19:49:20 +01:00
rubenwardy c5967f75f0 Add minetest.player_exists() (#5064) 2017-01-18 11:19:57 +01:00
Ezhh d218baa3ac Improve priv descriptions (#5047) 2017-01-17 15:41:25 +01:00
red-001 2f56a00d9e Remove client-side chat prediction. (#5055)
Network lag isn't really a big issue with chat and chat prediction makes writing mods harder.
2017-01-17 00:09:47 +01:00
Rui ec30d49e02 Add staticdata parameter to add_entity (#5009)
* Add staticdata parameter to add_entity
* Add add_entity_with_staticdata to core.features
2017-01-09 20:39:45 +01:00
sfan5 73fdb63597 builtin/.../falling.lua: Avoid crash when hitting unknown nodes 2017-01-09 16:39:40 +01:00
rubenwardy e8b7179ccd Expose and document chatcommands as minetest.registered_chatcommands 2017-01-04 20:56:07 +00:00
Dorian Wouters a1346c916e Fix /grant & /revoke not working with custom auth handler (#4974)
core.auth_table is not supposed to be accessed directly.
2016-12-31 18:12:26 +01:00
paramat 5e4d6468a3 Builtin/../falling.lua: Avoid crash when object pos over limit
If the object pos is over limit, 'add entity' will not add an entity,
causing 'obj' to be nil.
2016-12-21 13:30:10 +00:00
red-001 fb1406bdff Don't send a join message in singleplayer mode. 2016-12-03 00:13:02 +01:00
sfan5 c38985825f Allow restricting detached inventories to one player
This combats the problem of sending the hundreds of
"creative" / "armor" or whatever detached invs that
exist on popular servers to each and every player
on join or on change of said invs.
2016-11-28 13:41:19 +01:00
orwell96 0d1c9598a0 Make supplying empty formspec strings close the formspec (#4737)
This will only happen if the formname matches or if formname is "".
2016-11-23 02:15:22 +10:00
paramat c6ca7a81cc Tool break: Reduce gain of break sounds 2016-11-20 04:43:09 +00:00
Auke Kok 4a0a6723af Builtin/../item: Enable tool breaking sounds
If a tool wears out and is destroyed, it's itemstack count
goes to 0, and we can optionally play a breaking sound.

This patch implements playing a breaking sound when this
occurs. Sounds need to be added to the tool itemdef
registration as the sound name string in the .sound.breaks
member.
2016-11-18 06:15:08 +00:00
est31 afc48c802a Introduce builtin_shared and use it to fix #4778
Fixes #4778 which was about the error:

ServerError: Lua: Runtime error from mod '' in callback item_OnPlace():
/usr/local/share/minetest/builtin/game/item.lua:278: attempt to call global 'check_attached_node' (a nil value)

The issue was a regression of commit 649448a2a9

"Rename nodeupdate and nodeupdate_single and make them part of the official API"
2016-11-16 18:51:36 +01:00
est31 649448a2a9 Rename nodeupdate and nodeupdate_single and make them part of the official API
Now, the renamed forms of nodeupdate and nodeupdate_single are part of the official API.

As nodeupdate has been used by Minetest Game and in mods despite of not
being part of the official API, we ease the transition by still supporting
it for the 0.4.15 release. After the release, the two functions can be removed.

The removal will not violate the stability promise, as that promise only
includes the official and documented API.

Also, make some formerly global functions local. They most likely haven't
been used by mods, therefore they won't get stubs with deprecation warnings,
hard erroring directly.
2016-11-14 13:08:22 +01:00
paramat 3c5da70d7c Builtin/../falling: Fix bugs caused by 'ignore' nodes
Original commit by t4im, rebased and developed by paramat.
Fix CONTENT_IGNORE being replaced by falling nodes or causing large
areas of sand to collapse into itself.
Format some conditional code for clarity.
Add and clarify some comments.
2016-11-07 21:55:17 +00:00
Wuzzy e82bd3f067 Privileges: Only give singleplayer 4 basic privs
- interact
- shout
- privs
- basic_privs
2016-11-07 21:55:17 +00:00
lhofhansl f8fd432dca Add debug priv, and allow player to display the scene as wire-frame. (#4709) 2016-11-04 03:14:32 +01:00
red-001 c7d569b863 Chat commands: Trim whitespaces from input of `/privs` command 2016-10-20 03:39:03 +01:00
red-001 c31e354342 Builtin/../chatcommands: Add /grantme command 2016-10-16 01:13:50 +01:00
tenplus1 a468acce2c Builtin/../falling.lua: Code optimisation 2016-10-14 02:12:32 +01:00
HybridDog 9978d0796f VoxelArea: faster iter function (#4490) 2016-10-08 22:42:17 +10:00
paramat 89dbc0a25d Builtin/falling: Add fallback vector in case of nil 'wallmounted to dir'
The fallback vector is in case 'wallmounted to dir' is nil due
to voxelmanip placing a wallmounted node without resetting a
pre-existing param2 value that is out-of-range for wallmounted.
The fallback vector corresponds to param2 = 0.
2016-10-03 01:56:08 +01:00
raymoo 2516c516bc Forceloading: Transient forceloads
Adds a flag to forceload_block which lets you turn off persistence for
that forceload.
2016-10-03 01:54:36 +01:00
Rui 3a95054db5 Fix typo in core.after (#4560) 2016-10-01 16:16:50 +02:00
paramat 5091cb5ecd Builtin: Change error to warning for light_source > 14 2016-09-21 08:04:11 +02:00
paramat 3aefa5d3ce Register.lua: Throw error if node 'light_source' > core.LIGHT_MAX
Add 'core.LIGHT_MAX = 14' to builtin/game/constants.lua with the intention
to replace misplaced 'default.LIGHT_MAX = 14' in Minetest Game.
Add comment in light.h requiring the constant be changed in both places.
Add lighting bug warning to note in lua_api.txt.
There are hundreds of mod uses of 15 which causes a lighting bug.
2016-09-17 09:33:25 +01:00
paly2 aa33166386 Add minetest.unregister_item and minetest.register_alias_force 2016-09-08 03:26:52 -04:00
SmallJoker 51e13ae588 Builtin: Disallow registering users with the same name
Prevents duplicate names: 'NickName', 'nickname', 'NICKNAME'.
Skips already registered users, so they can connect as usual.
2016-08-29 00:58:39 +01:00
Xunto 0b0075e6ad Move on join and on leave messages to lua (#4460) 2016-08-22 20:21:48 +02:00
Ben Deutsch 82494b8cc1 Zooming the camera requires the 'zoom' privilege 2016-08-10 12:18:25 +02:00
Tim c8b4bedaa8 Builtin: Add core.MAP_BLOCKSIZE constant 2016-07-26 04:17:07 +01:00
Tim 58eb5f39d4 Builtin: Fix check for a player object in core.check_player_privs
core.check_player_privs accepts as first argument a name or player object, but just tested for a string.
This caused crashes inside builtin, when being passed any unexpected types.

This provides a better (duck-typing like) test, better error reporting.
2016-07-26 04:15:06 +01:00
Tim d7060c212f Builtin/profiler: Replace game profiler (#4245)
Use the setting "profiler.load" to enable profiling.
Other settings can be found in settingtypes.txt.

* /profiler print [filter] - report statistics to in-game console
* /profiler dump [filter] - report statistics to STDOUT and debug.txt
* /profiler save [format [filter]] - saves statistics to a file in your worldpath
	* txt (default) - same treetable format as used by the dump and print commands
	* csv - ready for spreadsheet import
	* json - useful for adhoc D3 visualizations
	* json_pretty - line wrapped and intended json for humans
	* lua - serialized lua table of the profile-data, for adhoc scripts
* /profiler reset - reset all gathered profile data.
	This can be helpful to discard of any startup measurements that often spike during loading or to get more useful min-values.

[filter] allows limiting the output of the data via substring/pattern matching against the modname.

Note: Serialized data structures might be subject to change with changed or added measurements.
	csv might be the most stable, due to flat structure.

Changes to the previous version include:

* Updated and extended API monitoring
* Correct calculation of average (mean) values (undistorted by idleness)
* Reduce instrumentation overhead.
* Fix crashes related to missing parameters for the future and occasional DIV/0's.
* Prevent issues caused by timetravel (overflow, timejump, NTP corrections)
* Prevent modname clashes with internal names.
* Measure each instrumentation individually and label based on registration order.
* Labeling of ABM's and LBM's for easier classification.
  Giving several ABM's or LBM's the same label will treat them as one.
  Missing labels will be autogenerated based on name or registration order.
* Configurable instrumentation and reporting. Skip e.g. builtin if you don't need it.
* Profile the profiler to measure instrumentation overhead.
2016-07-12 21:51:10 +02:00
Auke Kok 39a9e9874e Builtin/game/item: Add `place_param2` nodedef field
This allows a nodedef to specify a fixed value for param2 to be
used for all normal placements.

There are several uses for this:

- nodes that require param2 to be set to a non-zero value for
  internal mod use. E.g. leafdecay could use this to detect that
  leaves are played by players.
- force wallmounted or facedir value at placement at placement

This overrides any player look direction or other on-the-fly
param2 setting during placement.
2016-06-17 04:41:20 +01:00
Ekdohibs 14ef2b445a Add colored text (not only colored chat).
Add documentation, move files to a proper place and avoid memory leaks.
Make it work with most kind of texts, and allow backgrounds too.
2016-05-31 17:34:29 +02:00
TriBlade9 1d40385d4a Colored chat working as expected for both freetype and non-freetype builds. @nerzhul improvements * Add unit tests * Fix coding style * move guiChatConsole.hpp to client/ 2016-05-31 17:34:29 +02:00
Sokomine 4134d8ad13 protection_bypass priv can now be revoked in singleplayer (#4169) 2016-05-30 22:40:32 +10:00
paramat 643ac9dd7a Item entities: Don't show description as infotext
Partially reverts #3547
Infotext remains optional for objects, empty by default
2016-05-22 08:21:44 +01:00
Wayward One 8b940c005f Add on_punchnode callback 2016-05-17 22:16:21 +10:00
tenplus1 7baddd1735 Avoid teleporting player if /teleport coords are out-of-range 2016-04-29 00:00:35 +10:00