Minor fix in check order

master
sapier 2014-06-08 14:16:48 +02:00
parent fcfd53aed1
commit d5de0cbf71
1 changed files with 51 additions and 49 deletions

View File

@ -59,7 +59,7 @@ void MeshMakeData::fill(MapBlock *block)
m_blockpos = block->getPos(); m_blockpos = block->getPos();
v3s16 blockpos_nodes = m_blockpos*MAP_BLOCKSIZE; v3s16 blockpos_nodes = m_blockpos*MAP_BLOCKSIZE;
/* /*
Copy data Copy data
*/ */
@ -84,7 +84,7 @@ void MeshMakeData::fill(MapBlock *block)
Copy neighbors. This is lightning fast. Copy neighbors. This is lightning fast.
Copying only the borders would be *very* slow. Copying only the borders would be *very* slow.
*/ */
// Get map // Get map
Map *map = block->getParent(); Map *map = block->getParent();
@ -102,7 +102,7 @@ void MeshMakeData::fill(MapBlock *block)
void MeshMakeData::fillSingleNode(MapNode *node) void MeshMakeData::fillSingleNode(MapNode *node)
{ {
m_blockpos = v3s16(0,0,0); m_blockpos = v3s16(0,0,0);
v3s16 blockpos_nodes = v3s16(0,0,0); v3s16 blockpos_nodes = v3s16(0,0,0);
VoxelArea area(blockpos_nodes-v3s16(1,1,1)*MAP_BLOCKSIZE, VoxelArea area(blockpos_nodes-v3s16(1,1,1)*MAP_BLOCKSIZE,
blockpos_nodes+v3s16(1,1,1)*MAP_BLOCKSIZE*2-v3s16(1,1,1)); blockpos_nodes+v3s16(1,1,1)*MAP_BLOCKSIZE*2-v3s16(1,1,1));
@ -257,6 +257,12 @@ static u8 getSmoothLight(enum LightBank bank, v3s16 p, MeshMakeData *data)
for(u32 i=0; i<8; i++) for(u32 i=0; i<8; i++)
{ {
MapNode n = data->m_vmanip.getNodeNoEx(p - dirs8[i]); MapNode n = data->m_vmanip.getNodeNoEx(p - dirs8[i]);
if (n.getContent() == CONTENT_IGNORE) {
ambient_occlusion++;
continue;
}
const ContentFeatures &f = ndef->get(n); const ContentFeatures &f = ndef->get(n);
if(f.light_source > light_source_max) if(f.light_source > light_source_max)
light_source_max = f.light_source; light_source_max = f.light_source;
@ -267,15 +273,11 @@ static u8 getSmoothLight(enum LightBank bank, v3s16 p, MeshMakeData *data)
light += decode_light(n.getLight(bank, ndef)); light += decode_light(n.getLight(bank, ndef));
light_count++; light_count++;
} }
else if(n.getContent() != CONTENT_IGNORE)
{
ambient_occlusion++;
}
} }
if(light_count == 0) if(light_count == 0)
return 255; return 255;
light /= light_count; light /= light_count;
// Boost brightness around light sources // Boost brightness around light sources
@ -323,7 +325,7 @@ u16 getSmoothLight(v3s16 p, v3s16 corner, MeshMakeData *data)
else assert(corner.Y == -1); else assert(corner.Y == -1);
if(corner.Z == 1) p.Z += 1; if(corner.Z == 1) p.Z += 1;
else assert(corner.Z == -1); else assert(corner.Z == -1);
return getSmoothLight(p, data); return getSmoothLight(p, data);
} }
@ -630,16 +632,16 @@ static u8 face_contents(content_t m1, content_t m2, bool *equivalent,
if(m1 == CONTENT_IGNORE || m2 == CONTENT_IGNORE) if(m1 == CONTENT_IGNORE || m2 == CONTENT_IGNORE)
return 0; return 0;
bool contents_differ = (m1 != m2); bool contents_differ = (m1 != m2);
const ContentFeatures &f1 = ndef->get(m1); const ContentFeatures &f1 = ndef->get(m1);
const ContentFeatures &f2 = ndef->get(m2); const ContentFeatures &f2 = ndef->get(m2);
// Contents don't differ for different forms of same liquid // Contents don't differ for different forms of same liquid
if(f1.sameLiquid(f2)) if(f1.sameLiquid(f2))
contents_differ = false; contents_differ = false;
u8 c1 = f1.solidness; u8 c1 = f1.solidness;
u8 c2 = f2.solidness; u8 c2 = f2.solidness;
@ -648,12 +650,12 @@ static u8 face_contents(content_t m1, content_t m2, bool *equivalent,
if(makes_face == false) if(makes_face == false)
return 0; return 0;
if(c1 == 0) if(c1 == 0)
c1 = f1.visual_solidness; c1 = f1.visual_solidness;
if(c2 == 0) if(c2 == 0)
c2 = f2.visual_solidness; c2 = f2.visual_solidness;
if(c1 == c2){ if(c1 == c2){
*equivalent = true; *equivalent = true;
// If same solidness, liquid takes precense // If same solidness, liquid takes precense
@ -662,7 +664,7 @@ static u8 face_contents(content_t m1, content_t m2, bool *equivalent,
if(f2.isLiquid()) if(f2.isLiquid())
return 2; return 2;
} }
if(c1 > c2) if(c1 > c2)
return 1; return 1;
else else
@ -712,7 +714,7 @@ TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data)
facedir = 0; facedir = 0;
static const u16 dir_to_tile[24 * 16] = static const u16 dir_to_tile[24 * 16] =
{ {
// 0 +X +Y +Z -Z -Y -X -> value=tile,rotation // 0 +X +Y +Z -Z -Y -X -> value=tile,rotation
0,0, 2,0 , 0,0 , 4,0 , 0,0, 5,0 , 1,0 , 3,0 , // rotate around y+ 0 - 3 0,0, 2,0 , 0,0 , 4,0 , 0,0, 5,0 , 1,0 , 3,0 , // rotate around y+ 0 - 3
0,0, 4,0 , 0,3 , 3,0 , 0,0, 2,0 , 1,1 , 5,0 , 0,0, 4,0 , 0,3 , 3,0 , 0,0, 2,0 , 1,1 , 5,0 ,
0,0, 3,0 , 0,2 , 5,0 , 0,0, 4,0 , 1,2 , 2,0 , 0,0, 3,0 , 0,2 , 5,0 , 0,0, 4,0 , 1,2 , 2,0 ,
@ -733,15 +735,15 @@ TileSpec getNodeTile(MapNode mn, v3s16 p, v3s16 dir, MeshMakeData *data)
0,0, 0,1 , 2,3 , 5,1 , 0,0, 4,3 , 3,3 , 1,1 , 0,0, 0,1 , 2,3 , 5,1 , 0,0, 4,3 , 3,3 , 1,1 ,
0,0, 0,0 , 4,3 , 2,1 , 0,0, 3,3 , 5,3 , 1,2 , 0,0, 0,0 , 4,3 , 2,1 , 0,0, 3,3 , 5,3 , 1,2 ,
0,0, 1,1 , 2,1 , 4,3 , 0,0, 5,1 , 3,1 , 0,1 , // rotate around x- 16 - 19 0,0, 1,1 , 2,1 , 4,3 , 0,0, 5,1 , 3,1 , 0,1 , // rotate around x- 16 - 19
0,0, 1,2 , 4,1 , 3,3 , 0,0, 2,1 , 5,1 , 0,0 , 0,0, 1,2 , 4,1 , 3,3 , 0,0, 2,1 , 5,1 , 0,0 ,
0,0, 1,3 , 3,1 , 5,3 , 0,0, 4,1 , 2,1 , 0,3 , 0,0, 1,3 , 3,1 , 5,3 , 0,0, 4,1 , 2,1 , 0,3 ,
0,0, 1,0 , 5,1 , 2,3 , 0,0, 3,1 , 4,1 , 0,2 , 0,0, 1,0 , 5,1 , 2,3 , 0,0, 3,1 , 4,1 , 0,2 ,
0,0, 3,2 , 1,2 , 4,2 , 0,0, 5,2 , 0,2 , 2,2 , // rotate around y- 20 - 23 0,0, 3,2 , 1,2 , 4,2 , 0,0, 5,2 , 0,2 , 2,2 , // rotate around y- 20 - 23
0,0, 5,2 , 1,3 , 3,2 , 0,0, 2,2 , 0,1 , 4,2 , 0,0, 5,2 , 1,3 , 3,2 , 0,0, 2,2 , 0,1 , 4,2 ,
0,0, 2,2 , 1,0 , 5,2 , 0,0, 4,2 , 0,0 , 3,2 , 0,0, 2,2 , 1,0 , 5,2 , 0,0, 4,2 , 0,0 , 3,2 ,
0,0, 4,2 , 1,1 , 2,2 , 0,0, 3,2 , 0,3 , 5,2 0,0, 4,2 , 1,1 , 2,2 , 0,0, 3,2 , 0,3 , 5,2
}; };
u16 tile_index=facedir*16 + dir_i; u16 tile_index=facedir*16 + dir_i;
@ -770,14 +772,14 @@ static void getTileInfo(
v3s16 blockpos_nodes = data->m_blockpos * MAP_BLOCKSIZE; v3s16 blockpos_nodes = data->m_blockpos * MAP_BLOCKSIZE;
MapNode n0 = vmanip.getNodeNoEx(blockpos_nodes + p); MapNode n0 = vmanip.getNodeNoEx(blockpos_nodes + p);
// Don't even try to get n1 if n0 is already CONTENT_IGNORE // Don't even try to get n1 if n0 is already CONTENT_IGNORE
if (n0.getContent() == CONTENT_IGNORE ) { if (n0.getContent() == CONTENT_IGNORE ) {
makes_face = false; makes_face = false;
return; return;
} }
MapNode n1 = vmanip.getNodeNoEx(blockpos_nodes + p + face_dir); MapNode n1 = vmanip.getNodeNoEx(blockpos_nodes + p + face_dir);
// This is hackish // This is hackish
bool equivalent = false; bool equivalent = false;
u8 mf = face_contents(n0.getContent(), n1.getContent(), u8 mf = face_contents(n0.getContent(), n1.getContent(),
@ -790,7 +792,7 @@ static void getTileInfo(
} }
makes_face = true; makes_face = true;
if(mf == 1) if(mf == 1)
{ {
tile = getNodeTile(n0, p, face_dir, data); tile = getNodeTile(n0, p, face_dir, data);
@ -805,7 +807,7 @@ static void getTileInfo(
face_dir_corrected = -face_dir; face_dir_corrected = -face_dir;
light_source = ndef->get(n1).light_source; light_source = ndef->get(n1).light_source;
} }
// eg. water and glass // eg. water and glass
if(equivalent) if(equivalent)
tile.material_flags |= MATERIAL_FLAG_BACKFACE_CULLING; tile.material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
@ -826,7 +828,7 @@ static void getTileInfo(
vertex_dirs[i], data); vertex_dirs[i], data);
} }
} }
return; return;
} }
@ -845,16 +847,16 @@ static void updateFastFaceRow(
std::vector<FastFace> &dest) std::vector<FastFace> &dest)
{ {
v3s16 p = startpos; v3s16 p = startpos;
u16 continuous_tiles_count = 0; u16 continuous_tiles_count = 0;
bool makes_face = false; bool makes_face = false;
v3s16 p_corrected; v3s16 p_corrected;
v3s16 face_dir_corrected; v3s16 face_dir_corrected;
u16 lights[4] = {0,0,0,0}; u16 lights[4] = {0,0,0,0};
TileSpec tile; TileSpec tile;
u8 light_source = 0; u8 light_source = 0;
getTileInfo(data, p, face_dir, getTileInfo(data, p, face_dir,
makes_face, p_corrected, face_dir_corrected, makes_face, p_corrected, face_dir_corrected,
lights, tile, light_source); lights, tile, light_source);
@ -862,27 +864,27 @@ static void updateFastFaceRow(
{ {
// If tiling can be done, this is set to false in the next step // If tiling can be done, this is set to false in the next step
bool next_is_different = true; bool next_is_different = true;
v3s16 p_next; v3s16 p_next;
bool next_makes_face = false; bool next_makes_face = false;
v3s16 next_p_corrected; v3s16 next_p_corrected;
v3s16 next_face_dir_corrected; v3s16 next_face_dir_corrected;
u16 next_lights[4] = {0,0,0,0}; u16 next_lights[4] = {0,0,0,0};
TileSpec next_tile; TileSpec next_tile;
u8 next_light_source = 0; u8 next_light_source = 0;
// If at last position, there is nothing to compare to and // If at last position, there is nothing to compare to and
// the face must be drawn anyway // the face must be drawn anyway
if(j != MAP_BLOCKSIZE - 1) if(j != MAP_BLOCKSIZE - 1)
{ {
p_next = p + translate_dir; p_next = p + translate_dir;
getTileInfo(data, p_next, face_dir, getTileInfo(data, p_next, face_dir,
next_makes_face, next_p_corrected, next_makes_face, next_p_corrected,
next_face_dir_corrected, next_lights, next_face_dir_corrected, next_lights,
next_tile, next_light_source); next_tile, next_light_source);
if(next_makes_face == makes_face if(next_makes_face == makes_face
&& next_p_corrected == p_corrected + translate_dir && next_p_corrected == p_corrected + translate_dir
&& next_face_dir_corrected == face_dir_corrected && next_face_dir_corrected == face_dir_corrected
@ -922,7 +924,7 @@ static void updateFastFaceRow(
} }
continuous_tiles_count++; continuous_tiles_count++;
if(next_is_different) if(next_is_different)
{ {
/* /*
@ -950,11 +952,11 @@ static void updateFastFaceRow(
{ {
scale.Z = continuous_tiles_count; scale.Z = continuous_tiles_count;
} }
makeFastFace(tile, lights[0], lights[1], lights[2], lights[3], makeFastFace(tile, lights[0], lights[1], lights[2], lights[3],
sp, face_dir_corrected, scale, light_source, sp, face_dir_corrected, scale, light_source,
dest); dest);
g_profiler->avg("Meshgen: faces drawn by tiling", 0); g_profiler->avg("Meshgen: faces drawn by tiling", 0);
for(int i=1; i<continuous_tiles_count; i++){ for(int i=1; i<continuous_tiles_count; i++){
g_profiler->avg("Meshgen: faces drawn by tiling", 1); g_profiler->avg("Meshgen: faces drawn by tiling", 1);
@ -962,7 +964,7 @@ static void updateFastFaceRow(
} }
continuous_tiles_count = 0; continuous_tiles_count = 0;
makes_face = next_makes_face; makes_face = next_makes_face;
p_corrected = next_p_corrected; p_corrected = next_p_corrected;
face_dir_corrected = next_face_dir_corrected; face_dir_corrected = next_face_dir_corrected;
@ -973,7 +975,7 @@ static void updateFastFaceRow(
tile = next_tile; tile = next_tile;
light_source = next_light_source; light_source = next_light_source;
} }
p = p_next; p = p_next;
} }
} }
@ -1077,12 +1079,12 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
const u16 indices[] = {0,1,2,2,3,0}; const u16 indices[] = {0,1,2,2,3,0};
const u16 indices_alternate[] = {0,1,3,2,3,1}; const u16 indices_alternate[] = {0,1,3,2,3,1};
if(f.tile.texture == NULL) if(f.tile.texture == NULL)
continue; continue;
const u16 *indices_p = indices; const u16 *indices_p = indices;
/* /*
Revert triangles for nicer looking gradient if vertices Revert triangles for nicer looking gradient if vertices
1 and 3 have same color or 0 and 2 have different color. 1 and 3 have same color or 0 and 2 have different color.
@ -1091,7 +1093,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
if(f.vertices[0].Color.getRed() != f.vertices[2].Color.getRed() if(f.vertices[0].Color.getRed() != f.vertices[2].Color.getRed()
|| f.vertices[1].Color.getRed() == f.vertices[3].Color.getRed()) || f.vertices[1].Color.getRed() == f.vertices[3].Color.getRed())
indices_p = indices_alternate; indices_p = indices_alternate;
collector.append(f.tile, f.vertices, 4, indices_p, 6); collector.append(f.tile, f.vertices, 4, indices_p, 6);
} }
} }
@ -1105,7 +1107,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
*/ */
mapblock_mesh_generate_special(data, collector); mapblock_mesh_generate_special(data, collector);
/* /*
Convert MeshCollector to SMesh Convert MeshCollector to SMesh
@ -1198,7 +1200,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
if (enable_shaders) { if (enable_shaders) {
material.MaterialType = shdrsrc->getShaderInfo(p.tile.shader_id).material; material.MaterialType = shdrsrc->getShaderInfo(p.tile.shader_id).material;
p.tile.applyMaterialOptionsWithShaders(material); p.tile.applyMaterialOptionsWithShaders(material);
material.setTexture(2, tsrc->getTexture("disable_img.png")); material.setTexture(2, tsrc->getTexture("disable_img.png"));
if (enable_bumpmapping || enable_parallax_occlusion) { if (enable_bumpmapping || enable_parallax_occlusion) {
if (tsrc->isKnownSourceImage("override_normal.png")){ if (tsrc->isKnownSourceImage("override_normal.png")){
@ -1211,7 +1213,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
std::string fname_normal = fname_base.substr(0, pos) + normal_ext; std::string fname_normal = fname_base.substr(0, pos) + normal_ext;
if (tsrc->isKnownSourceImage(fname_normal)) { if (tsrc->isKnownSourceImage(fname_normal)) {
// look for image extension and replace it // look for image extension and replace it
size_t i = 0; size_t i = 0;
while ((i = fname_base.find(".", i)) != std::string::npos) { while ((i = fname_base.find(".", i)) != std::string::npos) {
fname_base.replace(i, 4, normal_ext); fname_base.replace(i, 4, normal_ext);
@ -1241,7 +1243,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
} }
m_camera_offset = camera_offset; m_camera_offset = camera_offset;
/* /*
Do some stuff to the mesh Do some stuff to the mesh
*/ */
@ -1267,7 +1269,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
the hardware buffer and then delete the mesh the hardware buffer and then delete the mesh
*/ */
} }
//std::cout<<"added "<<fastfaces.getSize()<<" faces."<<std::endl; //std::cout<<"added "<<fastfaces.getSize()<<" faces."<<std::endl;
// Check if animation is required for this mesh // Check if animation is required for this mesh
@ -1331,7 +1333,7 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
m_last_crack = crack; m_last_crack = crack;
} }
// Texture animation // Texture animation
for(std::map<u32, TileSpec>::iterator for(std::map<u32, TileSpec>::iterator
i = m_animation_tiles.begin(); i = m_animation_tiles.begin();