Move the clamping of hp/breath when their maximums change to read_object_properties(). (#8689)

This prevents set_properties() calls that have nothing to do with hp_max or breath_max overriding the saved hp before another mod has the chance to set a player's intended hp_max (such as in on_joinplayer).
master
Beha 2019-07-30 11:29:45 -04:00 committed by sfan5
parent 2dd645134e
commit b8aaef704d
6 changed files with 26 additions and 22 deletions

View File

@ -331,7 +331,7 @@ void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
if(m_registered){
// Get properties
m_env->getScriptIface()->
luaentity_GetProperties(m_id, &m_prop);
luaentity_GetProperties(m_id, this, &m_prop);
// Initialize HP from properties
m_hp = m_prop.hp_max;
// Activate entity, supplying serialized state

View File

@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common/c_types.h"
#include "nodedef.h"
#include "object_properties.h"
#include "content_sao.h"
#include "cpp_api/s_node.h"
#include "lua_api/l_object.h"
#include "lua_api/l_item.h"
@ -182,7 +183,7 @@ void push_item_definition_full(lua_State *L, const ItemDefinition &i)
/******************************************************************************/
void read_object_properties(lua_State *L, int index,
ObjectProperties *prop, IItemDefManager *idef)
ServerActiveObject *sao, ObjectProperties *prop, IItemDefManager *idef)
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
@ -190,10 +191,24 @@ void read_object_properties(lua_State *L, int index,
return;
int hp_max = 0;
if (getintfield(L, -1, "hp_max", hp_max))
if (getintfield(L, -1, "hp_max", hp_max)) {
prop->hp_max = (u16)rangelim(hp_max, 0, U16_MAX);
getintfield(L, -1, "breath_max", prop->breath_max);
if (prop->hp_max < sao->getHP()) {
PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP);
sao->setHP(prop->hp_max, reason);
if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER)
sao->getEnv()->getGameDef()->SendPlayerHPOrDie((PlayerSAO *)sao, reason);
}
}
if (getintfield(L, -1, "breath_max", prop->breath_max)) {
if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
PlayerSAO *player = (PlayerSAO *)sao;
if (prop->breath_max < player->getBreath())
player->setBreath(prop->breath_max);
}
}
getboolfield(L, -1, "physical", prop->physical);
getboolfield(L, -1, "collide_with_objects", prop->collideWithObjects);

View File

@ -62,6 +62,7 @@ struct HitParams;
struct EnumString;
struct NoiseParams;
class Schematic;
class ServerActiveObject;
ContentFeatures read_content_features (lua_State *L, int index);
@ -107,6 +108,7 @@ void push_item_definition_full (lua_State *L,
const ItemDefinition &i);
void read_object_properties (lua_State *L, int index,
ServerActiveObject *sao,
ObjectProperties *prop,
IItemDefManager *idef);
void push_object_properties (lua_State *L,

View File

@ -157,7 +157,7 @@ std::string ScriptApiEntity::luaentity_GetStaticdata(u16 id)
}
void ScriptApiEntity::luaentity_GetProperties(u16 id,
ObjectProperties *prop)
ServerActiveObject *self, ObjectProperties *prop)
{
SCRIPTAPI_PRECHECKHEADER
@ -170,11 +170,11 @@ void ScriptApiEntity::luaentity_GetProperties(u16 id,
prop->hp_max = 10;
// Deprecated: read object properties directly
read_object_properties(L, -1, prop, getServer()->idef());
read_object_properties(L, -1, self, prop, getServer()->idef());
// Read initial_properties
lua_getfield(L, -1, "initial_properties");
read_object_properties(L, -1, prop, getServer()->idef());
read_object_properties(L, -1, self, prop, getServer()->idef());
lua_pop(L, 1);
}

View File

@ -35,7 +35,7 @@ public:
void luaentity_Remove(u16 id);
std::string luaentity_GetStaticdata(u16 id);
void luaentity_GetProperties(u16 id,
ObjectProperties *prop);
ServerActiveObject *self, ObjectProperties *prop);
void luaentity_Step(u16 id, float dtime);
bool luaentity_Punch(u16 id,
ServerActiveObject *puncher, float time_from_last_punch,

View File

@ -757,20 +757,7 @@ int ObjectRef::l_set_properties(lua_State *L)
if (!prop)
return 0;
read_object_properties(L, 2, prop, getServer(L)->idef());
PlayerSAO *player = getplayersao(ref);
if (prop->hp_max < co->getHP()) {
PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP);
co->setHP(prop->hp_max, reason);
if (player)
getServer(L)->SendPlayerHPOrDie(player, reason);
}
if (player && prop->breath_max < player->getBreath())
player->setBreath(prop->breath_max);
read_object_properties(L, 2, co, prop, getServer(L)->idef());
co->notifyObjectPropertiesModified();
return 0;
}