Fix some texture stuff: remove item_fence.png, use fence.png, remove inexisting cactus.png from texture atlas (replace with nothing because cactus is rare)

master
Perttu Ahola 2011-09-06 17:13:24 +03:00
parent 570a8dbf22
commit b82952bdba
3 changed files with 1 additions and 2 deletions

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.2 KiB

View File

@ -293,7 +293,7 @@ void content_mapnode_init()
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->solidness = 0; // drawn separately, makes no faces
f->air_equivalent = true; // grass grows underneath
f->setInventoryTexture("item_fence.png");
f->setInventoryTexture("fence.png");
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
i = CONTENT_RAIL;

View File

@ -524,7 +524,6 @@ void TextureSource::buildMainAtlas()
sourcelist.push_back("cobble.png");
sourcelist.push_back("mossycobble.png");
sourcelist.push_back("gravel.png");
sourcelist.push_back("cactus.png");
sourcelist.push_back("jungletree.png");
sourcelist.push_back("stone.png^mineral_coal.png");