spawn position seems to vary a bit

This commit is contained in:
Yves-Marie Haussonne 2024-10-03 16:53:19 +02:00
parent 5d08b02283
commit f99c66daed

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@ -14,7 +14,7 @@ register_test("save_players", function()
assert(player_data ~= nil)
assert(player_data["player1"] ~= nil)
assert(player_data["player1"].position ~= nil)
assert(player_data["player1"].position == vec(0,0,0))
assert(vector.distance(player_data["player1"].position,vec(0,0,0)) < 2)
assert(player_data["player1"].privs ~= nil)
assert(player_data["player1"].inventory ~= nil)
assert(player_data["player1"].inventory.main ~= nil)
@ -42,7 +42,7 @@ register_test("restore_players", function()
local player1 = minetest.get_player_by_name("player1")
assert(not (player1:get_inventory():contains_item("main", "default:stone")))
assert(player1:get_pos() == vec(0,0,0))
assert(vector.distance(player1:get_pos(),vec(0,0,0)) < 2)
assert(minetest.get_player_privs("player1")["fast"])
assert(not minetest.get_player_privs("player1")["shout"])