Resize player inventory, part1
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df3ff16d10
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8
init.lua
8
init.lua
@ -280,11 +280,11 @@ minetest.register_node("deck:chestpile", {
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on_construct = function(pos)
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pile_inv_setup(pos)
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local meta=minetest.get_meta(pos)
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meta:set_string("formspec", "size[13,10]"..
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meta:set_string("formspec", "size[13,11]"..
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"list[context;main;0,0;13,4;]"..
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"button[0,4;2,1;draw;Draw]"..
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"button[2,4;2,1;drawall;Draw all]"..
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"list[current_player;main;0,6;8,4;]")
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"list[current_player;main;0,6;13,5;]")
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end,
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on_dig = on_dig_pile_getpile,
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stack_max = 1,
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@ -428,3 +428,7 @@ end)
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minetest.register_craft_predict(function(itemstack,player,old_craft_grid,craft_inv)
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return craft_pile(itemstack,player,old_craft_grid,craft_inv,false)
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end)
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minetest.register_on_joinplayer(function(player)
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player:get_inventory():set_size("main", 60)
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end)
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