Add formspec to cards for turning them into pile of cards.

This commit is contained in:
Mikko Tuumanen 2020-05-09 23:33:51 +03:00 committed by Mikko Tuumanen
parent f95a77182b
commit 21f1fb3789

View File

@ -1,4 +1,4 @@
local cardgroups = { crumbly=1, falling_node=1 }
local cardgroups = { crumbly=1, falling_node=1, dig_immediate=3, card=1 }
local pilegroups = { crumbly=1 }
@ -12,12 +12,64 @@ local cardnames = {}
local cardprefix="deck:card_"
local cardprefixlen=string.len(cardprefix)
local function pile_add_card(inv,cardname)
local s=inv:get_size("main")
minetest.log("inv size="..s)
local place=s
for i=1,s,1 do
local stack=inv:get_stack("main",i)
if stack:get_count() > 0 then
place=i-1
break
end
end
if place > 0 then
inv:set_stack("main",place,cardname)
minetest.log("deck_add_card done")
return true
end
return false
end
local function pile_add_card_from_pos(inv,pos)
local cardname=ItemStack(minetest.get_node(pos).name)
return pile_add_card(inv,cardname)
end
local function flip_card(pos,formname,fields,sender)
local n=minetest.get_node(pos)
local pile
if fields.to_stockpile then
pile="deck:stockpile"
elseif fields.to_chestpile then
pile="deck:chestpile"
else
minetest.log("not flipped")
return
end
minetest.log(n.name.." to "..pile)
minetest.remove_node(pos)
minetest.place_node(pos,{name=pile})
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
pile_add_card(inv,n.name)
minetest.close_formspec(sender:get_player_name(),"")
end
for i = 1,table.getn(textures),1 do
local name=cardprefix..textures[i]
table.insert(cardnames,name)
minetest.register_node(name, {
description = descriptions[i],
groups = cardgroups,
on_construct = function(pos, placer, itemstack, pointed_thing)
local meta=minetest.get_meta(pos)
meta:set_string("formspec", "size[3,3]"..
"label[0,0;Flip card to make a]"..
"button[0,1;2,1;to_stockpile;Stockpile]"..
"button[0,2;2,1;to_chestpile;Chestpile]")
end,
on_receive_fields = flip_card,
tiles = { textures[i]..".png" }
})
end
@ -60,25 +112,6 @@ local function pile_peek_first(inv)
end
end
local function pile_add_card(inv,pos)
minetest.log("add card "..minetest.pos_to_string(pos))
local s=inv:get_size("main")
minetest.log("inv size="..s)
local place=s
for i=1,s,1 do
local stack=inv:get_stack("main",i)
if stack:get_count() > 0 then
place=i-1
break
end
end
if place > 0 then
inv:set_stack("main",place,ItemStack(minetest.get_node(pos).name))
minetest.log("deck_edd_card done")
return true
end
return false
end
local function add_to_inv(inv, cardname)
local s=inv:get_size("main")
@ -169,7 +202,7 @@ minetest.register_abm({
if not string.sub(abovenode.name,1,cardprefixlen) == cardprefix then return end
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
if pile_add_card(inv,above) then
if pile_add_card_from_pos(inv,above) then
minetest.remove_node(above)
while true do
above={x=above.x,y=above.y+1,z=above.z}
@ -183,3 +216,25 @@ minetest.register_abm({
end
end
})
-- minetest.register_craft({
-- output = "deck:stockpile",
-- recipe = {{"group:card"}}
-- })
-- minetest.register_craft({
-- output = "deck:chestpile",
-- recipe = {{"group:card"}}
-- })
-- minetest.register_on_craft(function(itemstack,player,old_craft_grid,craft_inv)
-- local s=craft_inv:get_size("craft")
-- local i
-- for i=1,s,1 do
-- local stack=craft_inv:get_stack("craft",1)
-- if stack:is_empty() then
-- minetest.log("empty")
-- else
-- minetest.log(stack:get_name())
-- end
-- end
-- end)