2020-05-09 23:33:51 +03:00
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local cardgroups = { crumbly=1, falling_node=1, dig_immediate=3, card=1 }
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2020-05-09 21:41:18 +03:00
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local pilegroups = { crumbly=1 }
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2020-05-03 00:30:37 +03:00
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local descriptions = {"Three of diamonds","Seven of diamonds","Ace of diamonds" }
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--, "Ace of clubs","Ace of hearts","Ace of spades" }
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local textures = { "3d","7d","ad" }
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--, "ac", "ah", "as" }
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local cardnames = {}
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local cardprefix="deck:card_"
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local cardprefixlen=string.len(cardprefix)
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2020-05-09 23:33:51 +03:00
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local function pile_add_card(inv,cardname)
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local s=inv:get_size("main")
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minetest.log("inv size="..s)
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local place=s
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for i=1,s,1 do
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local stack=inv:get_stack("main",i)
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if stack:get_count() > 0 then
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place=i-1
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break
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end
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end
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if place > 0 then
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inv:set_stack("main",place,cardname)
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minetest.log("deck_add_card done")
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return true
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end
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return false
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end
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local function pile_add_card_from_pos(inv,pos)
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local cardname=ItemStack(minetest.get_node(pos).name)
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return pile_add_card(inv,cardname)
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end
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local function flip_card(pos,formname,fields,sender)
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local n=minetest.get_node(pos)
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local pile
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if fields.to_stockpile then
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pile="deck:stockpile"
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elseif fields.to_chestpile then
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pile="deck:chestpile"
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else
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minetest.log("not flipped")
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return
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end
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minetest.log(n.name.." to "..pile)
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minetest.remove_node(pos)
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minetest.place_node(pos,{name=pile})
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local meta=minetest.get_meta(pos)
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local inv=meta:get_inventory()
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pile_add_card(inv,n.name)
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minetest.close_formspec(sender:get_player_name(),"")
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end
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2020-05-03 00:30:37 +03:00
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for i = 1,table.getn(textures),1 do
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local name=cardprefix..textures[i]
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table.insert(cardnames,name)
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minetest.register_node(name, {
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description = descriptions[i],
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groups = cardgroups,
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2020-05-09 23:33:51 +03:00
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on_construct = function(pos, placer, itemstack, pointed_thing)
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local meta=minetest.get_meta(pos)
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meta:set_string("formspec", "size[3,3]"..
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"label[0,0;Flip card to make a]"..
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"button[0,1;2,1;to_stockpile;Stockpile]"..
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"button[0,2;2,1;to_chestpile;Chestpile]")
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end,
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on_receive_fields = flip_card,
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2020-05-03 00:30:37 +03:00
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tiles = { textures[i]..".png" }
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})
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end
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local function pile_inv_setup(pos, placer, itemstack, pointed_thing)
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local meta=minetest.get_meta(pos)
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local inv=meta:get_inventory()
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local invsize=13*4
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if inv:set_size("main",invsize) then
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inv:set_width("main",13)
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minetest.log("deck_setup: size set to "..invsize)
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else
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minetest.log("deck_setup: failed to set size")
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end
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--for i=1,invsize,1 do
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-- local stack=inv:get_stack("main",i)
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--end
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end
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local function pile_pop(inv)
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local s=inv:get_size("main")
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for i=1,s,1 do
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local stack=inv:get_stack("main",i)
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if stack:get_count() > 0 then
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local item=stack:take_item(1)
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inv:set_stack("main",i,stack)
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return item
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end
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end
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end
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local function pile_peek_first(inv)
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local s=inv:get_size("main")
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for i=1,s,1 do
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local stack=inv:get_stack("main",i)
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if stack:get_count() > 0 then
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return stack:get_name()
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end
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end
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end
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local function add_to_inv(inv, cardname)
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local s=inv:get_size("main")
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for i=1,s,1 do
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local stack=inv:get_stack("main",i)
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if stack:get_count() == 0 then
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minetest.log(cardname)
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inv:set_stack("main",i,ItemStack(cardname))
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return true
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end
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end
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return false
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end
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local function draw_card(pos,formname,fields,sender)
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if fields.draw then
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local player_inv=minetest.get_inventory({type="player", name=sender:get_player_name()})
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local meta=minetest.get_meta(pos)
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local pile_inv=meta:get_inventory()
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if pile_inv == nil then minetest.log("pile inv=nil") return end
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local stack=pile_pop(pile_inv)
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if stack == nil then
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minetest.log("empty pile")
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else
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player_inv:add_item("main",stack)
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end
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end
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end
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2020-05-09 21:41:18 +03:00
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local function on_dig_pile(pos,node,digger)
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local meta=minetest.get_meta(pos)
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local pile_inv=meta:get_inventory()
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local player_inv=minetest.get_inventory({type="player", name=digger:get_player_name()})
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local stack=pile_pop(pile_inv)
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while stack ~= nil do
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player_inv:add_item("main",stack)
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stack=pile_pop(pile_inv)
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end
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minetest.remove_node(pos)
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end
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2020-05-03 00:30:37 +03:00
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minetest.register_node("deck:chestpile", {
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description = "Card pile that user has full access to. Works also like a minetest chest.",
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tiles = { "back.png","side.png" },
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groups = pilegroups,
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on_construct = function(pos, placer, itemstack, pointed_thing)
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pile_inv_setup(pos, placer, itemstack, pointed_thing)
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local meta=minetest.get_meta(pos)
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meta:set_string("formspec","size[13,10]list[context;main;0,0;13,4;]button[0,4;2,1;draw;Draw]list[current_player;main;0,6;8,4;]")
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end,
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2020-05-09 21:41:18 +03:00
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on_dig = on_dig_pile,
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2020-05-03 00:30:37 +03:00
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on_receive_fields = draw_card
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})
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minetest.register_node("deck:stockpile", {
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description = "Stock pile of cards. Can't be peeked.",
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groups = pilegroups,
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tiles = { "back.png" },
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on_construct = function(pos, placer, itemstack, pointed_thing)
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pile_inv_setup(pos, placer, itemstack, pointed_thing)
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local meta=minetest.get_meta(pos)
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meta:set_string("formspec","size[8,5]button[0,0;2,1;draw;Draw]list[current_player;main;0,1;8,4;]"
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)
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end,
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2020-05-09 21:41:18 +03:00
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on_dig = on_dig_pile,
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2020-05-03 00:30:37 +03:00
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on_receive_fields = draw_card
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})
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-- minetest.register_on_player_receive_fields(function(player, formname, fields)
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-- minetest.log("xformname="..formname)
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-- if fields.draw then
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-- minetest.chat_send_all("player "..player.name.."draw card")
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-- end
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-- end)
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minetest.register_abm({
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label="Drop a card to deck",
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nodenames={"deck:chestpile","deck:stockpile"},
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neighbors=cardnames,
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interval=1.0,
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chance = 1,
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action=function(pos,node,active_object_count,active_object_count_wider)
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local above = {x=pos.x,y=pos.y+1,z=pos.z}
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local abovenode = minetest.get_node(above)
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--minetest.log("abm1"..minetest.pos_to_string(pos).." "..node.name..
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--""..abovenode.name)
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if not string.sub(abovenode.name,1,cardprefixlen) == cardprefix then return end
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local meta=minetest.get_meta(pos)
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local inv=meta:get_inventory()
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2020-05-09 23:33:51 +03:00
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if pile_add_card_from_pos(inv,above) then
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2020-05-03 00:30:37 +03:00
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minetest.remove_node(above)
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while true do
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above={x=above.x,y=above.y+1,z=above.z}
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abovenode = minetest.get_node(above)
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if string.sub(abovenode.name,1,cardprefixlen) == cardprefix then
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minetest.spawn_falling_node(above)
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else
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return
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end
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end
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end
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end
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})
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2020-05-09 23:33:51 +03:00
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-- minetest.register_craft({
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-- output = "deck:stockpile",
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-- recipe = {{"group:card"}}
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-- })
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-- minetest.register_craft({
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-- output = "deck:chestpile",
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-- recipe = {{"group:card"}}
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-- })
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-- minetest.register_on_craft(function(itemstack,player,old_craft_grid,craft_inv)
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-- local s=craft_inv:get_size("craft")
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-- local i
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-- for i=1,s,1 do
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-- local stack=craft_inv:get_stack("craft",1)
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-- if stack:is_empty() then
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-- minetest.log("empty")
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-- else
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-- minetest.log(stack:get_name())
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-- end
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-- end
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-- end)
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