Create mod_request.md (#69)

* Create mod_request.md

I've intentionally worded the questions to imply that we are asking for more than 1 word answers

* Move mod_request file to be in proper location.

💢 still upset that the github web editor didn't put it where I
expressly told it to. 💢

* Remove link checkboxes and dependancy section
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.github/ISSUE_TEMPLATE/mod_request.md vendored Normal file
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---
name: Mod Request
about: Request a new mod to be added to Whynot-Game
title: '[Mod Request]: `mod name here`'
labels: bug
assignees: 'New mod proposal'
---
## Request
This is the URL for the mod I would like to be added:
https://www.example.com
## My opinion on how it fits with the whynot rules:
> Refer to the [Whynot Readme](https://github.com/minetest-whynot/whynot-game#readme) for full rule descriptions/reasons.
1. In what ways might this mod take over the game?
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2. When could this mod be a strain on the server when no players are using the mod?
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3. When does this mod destroy player's work?
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4. Have you looked at the code? If so, what stood out as things that might need fixing?
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5. In what way might this mod be reduced to be more simple (as in "Keep it Simple Stupid") (ex: "the foobar mod could be made more simple by splitting into two mods, foo and bar")
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6. Is this mod survival freindly? What items that it provides that _should_ be craftable/obtainable, but arent?
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7. When does this mod feel like cheating?
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8. Does this mod use the software "git" for version control? (note: we are asking about git. Github, Gitlab, notabug and hundreds of other git _providers_ exist but are not specificly needed, although these do qualify).
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## Other comments