technic_game_2/mods/mg/init.lua

759 lines
23 KiB
Lua

mg = {}
local ENABLE_SNOW = false
local DMAX = 20
local AREA_SIZE = 80
dofile(minetest.get_modpath(minetest.get_current_modname()).."/nodes.lua")
c_air = minetest.get_content_id("air")
c_grass = minetest.get_content_id("default:dirt_with_grass")
c_dry_grass = minetest.get_content_id("mg:dirt_with_dry_grass")
c_dirt_snow = minetest.get_content_id("default:dirt_with_snow")
c_snow = minetest.get_content_id("default:snow")
c_sapling = minetest.get_content_id("default:sapling")
c_tree = minetest.get_content_id("default:tree")
c_leaves = minetest.get_content_id("default:leaves")
c_junglesapling = minetest.get_content_id("default:junglesapling")
c_jungletree = minetest.get_content_id("default:jungletree")
c_jungleleaves = minetest.get_content_id("default:jungleleaves")
c_savannasapling = minetest.get_content_id("mg:savannasapling")
c_savannatree = minetest.get_content_id("mg:savannatree")
c_savannaleaves = minetest.get_content_id("mg:savannaleaves")
c_pinesapling = minetest.get_content_id("mg:pinesapling")
c_pinetree = minetest.get_content_id("mg:pinetree")
c_pineleaves = minetest.get_content_id("mg:pineleaves")
c_dirt = minetest.get_content_id("default:dirt")
c_stone = minetest.get_content_id("default:stone")
c_water = minetest.get_content_id("default:water_source")
c_ice = minetest.get_content_id("default:ice")
c_sand = minetest.get_content_id("default:sand")
c_sandstone = minetest.get_content_id("default:sandstone")
c_desert_sand = minetest.get_content_id("default:desert_sand")
c_desert_stone = minetest.get_content_id("default:desert_stone")
c_snowblock = minetest.get_content_id("default:snowblock")
c_cactus = minetest.get_content_id("default:cactus")
c_grass_1 = minetest.get_content_id("default:grass_1")
c_grass_2 = minetest.get_content_id("default:grass_2")
c_grass_3 = minetest.get_content_id("default:grass_3")
c_grass_4 = minetest.get_content_id("default:grass_4")
c_grass_5 = minetest.get_content_id("default:grass_5")
c_grasses = {c_grass_1, c_grass_2, c_grass_3, c_grass_4, c_grass_5}
c_jungle_grass = minetest.get_content_id("default:junglegrass")
c_dry_shrub = minetest.get_content_id("default:dry_shrub")
c_papyrus = minetest.get_content_id("default:papyrus")
minetest.register_on_mapgen_init(function(mgparams)
minetest.set_mapgen_params({mgname="singlenode", flags="nolight", flagmask="nolight"})
end)
local cache = {}
local function cliff(x, n)
return 0.2*x*x - x + n*x - n*n*x*x - 0.01 * math.abs(x*x*x) + math.abs(x)*100*n*n*n*n
end
local function get_base_surface_at_point(x, z, vn, vh, ni, noise1, noise2, noise3, noise4)
local index = 65536*x+z
if cache[index] ~= nil then return cache[index] end
cache[index] = 25*noise1[ni]+noise2[ni]*noise3[ni]/3
if noise4[ni] > 0.8 then
cache[index] = cliff(cache[index], noise4[ni]-0.8)
end
if vn<40 then
cache[index] = vh
elseif vn<200 then
cache[index] = (vh*(200-vn) + cache[index]*(vn-40))/160
end
return cache[index]
end
local function surface_at_point(x, z, ...)
return get_base_surface_at_point(x, z, unpack({...}))
end
local SMOOTHED = AREA_SIZE+2*DMAX
local HSMOOTHED = AREA_SIZE+DMAX
local INSIDE = AREA_SIZE-DMAX
local function smooth(x, z, ...)
local s=0
local w=0
for xi=-DMAX, DMAX do
for zi=-DMAX, DMAX do
local d2=xi*xi+zi*zi
if d2<DMAX*DMAX then
local w1 = 1-d2/(DMAX*DMAX)
local w2 = 15/16*w1*w1
w = w+w2
s=s+w2*surface_at_point(x+xi, z+zi, unpack({...}))
end
end
end
return s/w
end
local function smooth_surface(x, z, vnoise, vx, vz, vs, vh, ...)
local vn
if vs ~= 0 then
vn = (vnoise:get2d({x=x, y=z})-2)*20+(40/(vs*vs))*((x-vx)*(x-vx)+(z-vz)*(z-vz))
else
vn = 1000
end
return surface_at_point(x, z, vn, vh, unpack({...}))
end
function inside_village(x, z, vx, vz, vs, vnoise)
return ((vnoise:get2d({x=x, y=z})-2)*20+(40/(vs*vs))*((x-vx)*(x-vx)+(z-vz)*(z-vz)))<=40
end
minetest.register_on_mapgen_init(function(mgparams)
wseed = math.floor(mgparams.seed/10000000000)
end)
function get_bseed(minp)
return wseed + math.floor(5*minp.x/47) + math.floor(873*minp.z/91)
end
function get_bseed2(minp)
return wseed + math.floor(87*minp.x/47) + math.floor(73*minp.z/91) + math.floor(31*minp.y/12)
end
c_air = minetest.get_content_id("air")
c_ignore = minetest.get_content_id("ignore")
c_water = minetest.get_content_id("default:water_source")
local function add_leaves(data, vi, c_leaves, c_snow)
if data[vi]==c_air or data[vi]==c_ignore or data[vi] == c_snow then
data[vi] = c_leaves
end
end
function add_tree(data, a, x, y, z, minp, maxp, pr)
local th = pr:next(3, 4)
for yy=math.max(minp.y, y), math.min(maxp.y, y+th) do
local vi = a:index(x, yy, z)
data[vi] = c_tree
end
local maxy = y+th
for xx=math.max(minp.x, x-1), math.min(maxp.x, x+1) do
for yy=math.max(minp.y, maxy-1), math.min(maxp.y, maxy+1) do
for zz=math.max(minp.z, z-1), math.min(maxp.z, z+1) do
add_leaves(data, a:index(xx, yy, zz), c_leaves)
end
end
end
for i=1,8 do
local xi = pr:next(x-2, x+1)
local yi = pr:next(maxy-1, maxy+1)
local zi = pr:next(z-2, z+1)
for xx=math.max(minp.x, xi), math.min(maxp.x, xi+1) do
for yy=math.max(minp.y, yi), math.min(maxp.y, yi+1) do
for zz=math.max(minp.z, zi), math.min(maxp.z, zi+1) do
add_leaves(data, a:index(xx, yy, zz), c_leaves)
end
end
end
end
end
function add_jungletree(data, a, x, y, z, minp, maxp, pr)
local th = pr:next(7, 11)
for yy=math.max(minp.y, y), math.min(maxp.y, y+th) do
local vi = a:index(x, yy, z)
data[vi] = c_jungletree
end
local maxy = y+th
for xx=math.max(minp.x, x-1), math.min(maxp.x, x+1) do
for yy=math.max(minp.y, maxy-1), math.min(maxp.y, maxy+1) do
for zz=math.max(minp.z, z-1), math.min(maxp.z, z+1) do
add_leaves(data, a:index(xx, yy, zz), c_jungleleaves)
end
end
end
for i=1,30 do
local xi = pr:next(x-3, x+2)
local yi = pr:next(maxy-2, maxy+1)
local zi = pr:next(z-3, z+2)
for xx=math.max(minp.x, xi), math.min(maxp.x, xi+1) do
for yy=math.max(minp.y, yi), math.min(maxp.y, yi+1) do
for zz=math.max(minp.z, zi), math.min(maxp.z, zi+1) do
add_leaves(data, a:index(xx, yy, zz), c_jungleleaves)
end
end
end
end
end
function add_savannatree(data, a, x, y, z, minp, maxp, pr)
local th = pr:next(7, 11)
for yy=math.max(minp.y, y), math.min(maxp.y, y+th) do
local vi = a:index(x, yy, z)
data[vi] = c_savannatree
end
local maxy = y+th
for xx=math.max(minp.x, x-1), math.min(maxp.x, x+1) do
for yy=math.max(minp.y, maxy-1), math.min(maxp.y, maxy+1) do
for zz=math.max(minp.z, z-1), math.min(maxp.z, z+1) do
add_leaves(data, a:index(xx, yy, zz), c_savannaleaves)
end
end
end
for i=1,20 do
local xi = pr:next(x-3, x+2)
local yi = pr:next(maxy-2, maxy)
local zi = pr:next(z-3, z+2)
for xx=math.max(minp.x, xi), math.min(maxp.x, xi+1) do
for yy=math.max(minp.y, yi), math.min(maxp.y, yi+1) do
for zz=math.max(minp.z, zi), math.min(maxp.z, zi+1) do
add_leaves(data, a:index(xx, yy, zz), c_savannaleaves)
end
end
end
end
for i=1,15 do
local xi = pr:next(x-3, x+2)
local yy = pr:next(maxy-6, maxy-5)
local zi = pr:next(z-3, z+2)
for xx=math.max(minp.x, xi), math.min(maxp.x, xi+1) do
for zz=math.max(minp.z, zi), math.min(maxp.z, zi+1) do
if minp.y<=yy and maxp.y>=yy then
add_leaves(data, a:index(xx, yy, zz), c_savannaleaves)
end
end
end
end
end
function add_savannabush(data, a, x, y, z, minp, maxp, pr)
local bh = pr:next(1, 2)
local bw = pr:next(2, 4)
for xx=math.max(minp.x, x-bw), math.min(maxp.x, x+bw) do
for zz=math.max(minp.z, z-bw), math.min(maxp.z, z+bw) do
for yy=math.max(minp.y, y-bh), math.min(maxp.y, y+bh) do
if pr:next(1, 100) < 95 and math.abs(xx-x) < pr:next(bh, bh+2)-math.abs(y-yy) and math.abs(zz-z) < pr:next(bh, bh+2)-math.abs(y-yy) then
add_leaves(data, a:index(xx, yy, zz), c_savannaleaves)
for yyy=math.max(minp.y, yy-2), yy do
add_leaves(data, a:index(xx, yyy, zz), c_savannaleaves)
end
end
end
end
end
if x<=maxp.x and x>=minp.x and y<=maxp.y and y>=minp.y and z<=maxp.z and z>=minp.z then
local vi = a:index(x, y, z)
data[vi] = c_savannatree
end
end
function add_pinetree(data, a, x, y, z, minp, maxp, pr, snow)
if snow == nil then snow = c_snow end
local th = pr:next(9, 13)
for yy=math.max(minp.y, y), math.min(maxp.y, y+th) do
local vi = a:index(x, yy, z)
data[vi] = c_pinetree
end
local maxy = y+th
for xx=math.max(minp.x, x-3), math.min(maxp.x, x+3) do
for yy=math.max(minp.y, maxy-1), math.min(maxp.y, maxy-1) do
for zz=math.max(minp.z, z-3), math.min(maxp.z, z+3) do
if pr:next(1, 100) < 80 then
add_leaves(data, a:index(xx, yy, zz), c_pineleaves, snow)
add_leaves(data, a:index(xx, yy+1, zz), snow)
end
end
end
end
for xx=math.max(minp.x, x-2), math.min(maxp.x, x+2) do
for yy=math.max(minp.y, maxy), math.min(maxp.y, maxy) do
for zz=math.max(minp.z, z-2), math.min(maxp.z, z+2) do
if pr:next(1, 100) < 85 then
add_leaves(data, a:index(xx, yy, zz), c_pineleaves, snow)
add_leaves(data, a:index(xx, yy+1, zz), snow)
end
end
end
end
for xx=math.max(minp.x, x-1), math.min(maxp.x, x+1) do
for yy=math.max(minp.y, maxy+1), math.min(maxp.y, maxy+1) do
for zz=math.max(minp.z, z-1), math.min(maxp.z, z+1) do
if pr:next(1, 100) < 90 then
add_leaves(data, a:index(xx, yy, zz), c_pineleaves, snow)
add_leaves(data, a:index(xx, yy+1, zz), snow)
end
end
end
end
if maxy+1<=maxp.y and maxy+1>=minp.y then
add_leaves(data, a:index(x, maxy+1, z), c_pineleaves, snow)
add_leaves(data, a:index(x, maxy+2, z), snow)
end
local my = 0
for i=1,20 do
local xi = pr:next(x-3, x+2)
local yy = pr:next(maxy-6, maxy-5)
local zi = pr:next(z-3, z+2)
if yy > my then
my = yy
end
for xx=math.max(minp.x, xi), math.min(maxp.x, xi+1) do
for zz=math.max(minp.z, zi), math.min(maxp.z, zi+1) do
if minp.y<=yy and maxp.y>=yy then
add_leaves(data, a:index(xx, yy, zz), c_pineleaves, snow)
add_leaves(data, a:index(xx, yy+1, zz), snow)
end
end
end
end
for xx=math.max(minp.x, x-2), math.min(maxp.x, x+2) do
for yy=math.max(minp.y, my+1), math.min(maxp.y, my+1) do
for zz=math.max(minp.z, z-2), math.min(maxp.z, z+2) do
if pr:next(1, 100) < 85 then
add_leaves(data, a:index(xx, yy, zz), c_pineleaves, snow)
add_leaves(data, a:index(xx, yy+1, zz), snow)
end
end
end
end
for xx=math.max(minp.x, x-1), math.min(maxp.x, x+1) do
for yy=math.max(minp.y, my+2), math.min(maxp.y, my+2) do
for zz=math.max(minp.z, z-1), math.min(maxp.z, z+1) do
if pr:next(1, 100) < 90 then
add_leaves(data, a:index(xx, yy, zz), c_pineleaves, snow)
add_leaves(data, a:index(xx, yy+1, zz), snow)
end
end
end
end
end
dofile(minetest.get_modpath(minetest.get_current_modname()).."/we.lua")
dofile(minetest.get_modpath(minetest.get_current_modname()).."/rotate.lua")
dofile(minetest.get_modpath(minetest.get_current_modname()).."/buildings.lua")
dofile(minetest.get_modpath(minetest.get_current_modname()).."/villages.lua")
dofile(minetest.get_modpath(minetest.get_current_modname()).."/ores.lua")
function get_biome_table(minp, humidity, temperature, range)
if range == nil then range = 1 end
local l = {}
for xi = -range, range do
for zi = -range, range do
local mnp, mxp = {x=minp.x+xi*80,z=minp.z+zi*80}, {x=minp.x+xi*80+80,z=minp.z+zi*80+80}
local pr = PseudoRandom(get_bseed(mnp))
local bxp, bzp = pr:next(mnp.x, mxp.x), pr:next(mnp.z, mxp.z)
local h, t = humidity:get2d({x=bxp, y=bzp}), temperature:get2d({x=bxp, y=bzp})
l[#l+1] = {x=bxp, z=bzp, h=h, t=t}
end
end
return l
end
local function get_distance(x1, x2, z1, z2)
return (x1-x2)*(x1-x2)+(z1-z2)*(z1-z2)
end
function get_nearest_biome(biome_table, x, z)
local m = math.huge
local k = 0
for key, bdef in ipairs(biome_table) do
local dist = get_distance(bdef.x, x, bdef.z, z)
if dist<m then
m=dist
k=key
end
end
return biome_table[k]
end
local function get_perlin_map(seed, octaves, persistance, scale, minp, maxp)
local sidelen = maxp.x - minp.x +1
local pm = minetest.get_perlin_map(
{offset=0, scale=1, spread={x=scale, y=scale, z=scale}, seed=seed, octaves=octaves, persist=persistance},
{x=sidelen, y=sidelen, z=sidelen}
)
return pm:get2dMap_flat({x = minp.x, y = minp.z, z = 0})
end
local function copytable(t)
local t2 = {}
for key, val in pairs(t) do
t2[key] = val
end
return t2
end
local function mg_generate(minp, maxp, emin, emax, vm)
local a = VoxelArea:new{
MinEdge={x=emin.x, y=emin.y, z=emin.z},
MaxEdge={x=emax.x, y=emax.y, z=emax.z},
}
local treemin = {x=emin.x, y=minp.y, z=emin.z}
local treemax = {x=emax.x, y=maxp.y, z=emax.z}
local sidelen = maxp.x-minp.x+1
local noise1 = get_perlin_map(12345, 6, 0.5, 256, minp, maxp)
local noise2 = get_perlin_map(56789, 6, 0.5, 256, minp, maxp)
local noise3 = get_perlin_map(42, 3, 0.5, 32, minp, maxp)
local noise4 = get_perlin_map(8954, 8, 0.5, 1024, minp, maxp)
local noise1raw = minetest.get_perlin(12345, 6, 0.5, 256)
--local noise2 = minetest.get_perlin(56789, 6, 0.5, 256)
--local noise3 = minetest.get_perlin(42, 3, 0.5, 32)
--local noise4 = minetest.get_perlin(8954, 8, 0.5, 1024)
local vcr = VILLAGE_CHECK_RADIUS
local vx,vz,vs,vh
local exitloop = false
for xi = -vcr, vcr do
for zi = -vcr, vcr do
vx,vz,vs,vh = village_at_point({x=minp.x+xi*80,z=minp.z+zi*80}, noise1raw)
if vs ~= 0 then
--goto out
exitloop = true
break
end
end
if exitloop then break end
end
--::out::
local pr = PseudoRandom(get_bseed(minp))
local village_noise = minetest.get_perlin(7635, 3, 0.5, 16)
--local noise_top_layer = minetest.get_perlin(654, 6, 0.5, 256)
--local noise_second_layer = minetest.get_perlin(123, 6, 0.5, 256)
local noise_top_layer = get_perlin_map(654, 6, 0.5, 256, minp, maxp)
local noise_second_layer = get_perlin_map(123, 6, 0.5, 256, minp, maxp)
local noise_temperature_raw = minetest.get_perlin(763, 7, 0.5, 512)
local noise_humidity_raw = minetest.get_perlin(834, 7, 0.5, 512)
--local noise_beach = minetest.get_perlin(452, 6, 0.5, 256)
local noise_temperature = get_perlin_map(763, 7, 0.5, 512, minp, maxp)
local noise_humidity = get_perlin_map(834, 7, 0.5, 512, minp, maxp)
local noise_beach = get_perlin_map(452, 6, 0.5, 256, minp, maxp)
local biome_table = get_biome_table(minp, noise_humidity_raw, noise_temperature_raw)
local data = vm:get_data()
local ni = 1
local above_top
local liquid_top
local top
local top_layer
local second_layer
local humidity
local temperature
local villages_to_grow = {}
local ni = 0
for z = minp.z, maxp.z do
for x = minp.x, maxp.x do
ni = ni + 1
local y=math.floor(smooth_surface(x, z, village_noise, vx, vz, vs, vh, ni, noise1, noise2, noise3, noise4))
humidity = noise_humidity[ni]
temperature = noise_temperature[ni] - math.max(y, 0)/50
biome = get_nearest_biome(biome_table, x, z)
biome_humidity = biome.h
biome_temperature = biome.t
if biome_temperature<-0.4 then
liquid_top = c_ice
else
liquid_top = c_water
end
if y < -1 then
above_top = c_air
top = c_dirt
top_layer = c_dirt
second_layer = c_stone
elseif y < 3 and noise_beach[ni]<0.2 then
above_top = c_air
top = c_sand
top_layer = c_sand
second_layer = c_sandstone
else
above_top = c_air
if biome_temperature>0.4 then
if biome_humidity<-0.4 then
top = c_desert_sand
top_layer = c_desert_sand
second_layer = c_desert_stone
elseif biome_humidity<0.4 then
top = c_dry_grass
top_layer = c_dirt
second_layer = c_stone
else
top = c_grass
top_layer = c_dirt
second_layer = c_stone
end
elseif biome_temperature<-0.4 then
above_top = c_snow
top = c_dirt_snow
top_layer = c_dirt
second_layer = c_stone
else
top = c_grass
top_layer = c_dirt
second_layer = c_stone
end
end
if y>=100 then
above_top = c_air
top = c_snow
top_layer = c_snowblock
end
if y<0 then
above_top = c_air
end
if y<=maxp.y and y>=minp.y then
local vi = a:index(x, y, z)
if y >= 0 then
data[vi] = top
else
data[vi] = top_layer
end
end
local add_above_top = true
for id, tree in ipairs(mg.registered_trees) do
if tree.min_humidity <= humidity and humidity <= tree.max_humidity
and tree.min_temperature <= temperature and temperature <= tree.max_temperature
and tree.min_biome_humidity <= biome_humidity and biome_humidity <= tree.max_biome_humidity
and tree.min_biome_temperature <= biome_temperature and biome_temperature <= tree.max_biome_temperature
and tree.min_height <= y+1 and y+1 <= tree.max_height
and ((not tree.grows_on) or tree.grows_on == top)
and pr:next(1, tree.chance) == 1 then
if inside_village(x, z, vx, vz, vs, village_noise) and not tree.can_be_in_village then
villages_to_grow[#villages_to_grow+1] = {x=x, y=y+1, z=z, id=id}
else
tree.grow(data, a, x, y+1, z, minp, maxp, pr)
end
add_above_top = false
break
end
end
if add_above_top and y+1<=maxp.y and y+1>=minp.y then
local vi = a:index(x, y+1, z)
data[vi] = above_top
end
if y<0 and minp.y<=0 and maxp.y>y then
for yy = math.max(y+1, minp.y), math.min(0, maxp.y) do
local vi = a:index(x, yy, z)
data[vi] = c_water
end
if maxp.y>=0 then
data[a:index(x, 0, z)] = liquid_top
end
end
local tl = math.floor((noise_top_layer[ni]+2.5)*2)
if y-tl-1<=maxp.y and y-1>=minp.y then
for yy = math.max(y-tl-1, minp.y), math.min(y-1, maxp.y) do
local vi = a:index(x, yy, z)
data[vi] = top_layer
end
end
local sl = math.floor((noise_second_layer[ni]+5)*3)
if y-sl-1<=maxp.y and y-tl-2>=minp.y then
for yy = math.max(y-sl-1, minp.y), math.min(y-tl-2, maxp.y) do
local vi = a:index(x, yy, z)
data[vi] = second_layer
end
end
if y-sl-2>=minp.y then
for yy = minp.y, math.min(y-sl-2, maxp.y) do
local vi = a:index(x, yy, z)
data[vi] = c_stone
end
end
end
end
local va = VoxelArea:new{MinEdge=minp, MaxEdge=maxp}
for _, ore_sheet in ipairs(mg.registered_ore_sheets) do
local sidelen = maxp.x - minp.x + 1
local np = copytable(ore_sheet.noise_params)
np.seed = np.seed + minp.y
local pm = minetest.get_perlin_map(np, {x=sidelen, y=sidelen, z=1})
local map = pm:get2dMap_flat({x = minp.x, y = minp.z})
local ni = 0
local trh = ore_sheet.threshhold
local wherein = minetest.get_content_id(ore_sheet.wherein)
local ore = minetest.get_content_id(ore_sheet.name)
local hmin = ore_sheet.height_min
local hmax = ore_sheet.height_max
local tmin = ore_sheet.tmin
local tmax = ore_sheet.tmax
for z = minp.z, maxp.z do
for x = minp.x, maxp.x do
ni = ni+1
local noise = map[ni]
if noise > trh then
local thickness = pr:next(tmin, tmax)
local y0 = math.floor(minp.y + (noise-trh)*4)
for y = math.max(y0, hmin), math.min(y0+thickness-1, hmax) do
local vi = a:index(x, y, z)
if data[vi] == wherein or wherein == c_ignore then
data[vi] = ore
end
end
end
end
end
end
for _, ore in ipairs(mg.registered_ores) do
generate_vein(minetest.get_content_id(ore.name), minetest.get_content_id(ore.wherein), minp, maxp, ore.seeddiff, ore, data, a, va)
end
local to_add = generate_village(vx, vz, vs, vh, minp, maxp, data, a, village_noise, villages_to_grow)
vm:set_data(data)
vm:calc_lighting(
{x=minp.x-16, y=minp.y, z=minp.z-16},
{x=maxp.x+16, y=maxp.y, z=maxp.z+16}
)
vm:write_to_map(data)
local meta
for _, n in pairs(to_add) do
minetest.set_node(n.pos, n.node)
if n.meta ~= nil then
meta = minetest.get_meta(n.pos)
meta:from_table(n.meta)
if n.node.name == "default:chest" then
local inv = meta:get_inventory()
local items = inv:get_list("main")
for i=1, inv:get_size("main") do
inv:set_stack("main", i, ItemStack(""))
end
local numitems = pr:next(3, 20)
for i=1,numitems do
local ii = pr:next(1, #items)
local prob = items[ii]:get_count() % 2 ^ 8
local stacksz = math.floor(items[ii]:get_count() / 2 ^ 8)
if pr:next(0, prob) == 0 and stacksz>0 then
stk = ItemStack({name=items[ii]:get_name(), count=pr:next(1, stacksz), wear=items[ii]:get_count(), metadata=items[ii]:get_metadata()})
local ind = pr:next(1, inv:get_size("main"))
while not inv:get_stack("main",ind):is_empty() do
ind = pr:next(1, inv:get_size("main"))
end
inv:set_stack("main", ind, stk)
end
end
end
end
end
end
minetest.register_on_generated(function(minp, maxp, seed)
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
mg_generate(minp, maxp, emin, emax, vm)
end)
local function mg_regenerate(pos, name)
local minp = {x = 80*math.floor((pos.x+32)/80)-32,
y = 80*math.floor((pos.y+32)/80)-32,
z = 80*math.floor((pos.z+32)/80)-32}
local maxp = {x = minp.x+79, y = minp.y+79, z = minp.z+79}
local vm = minetest.get_voxel_manip()
local emin, emax = vm:read_from_map(minp, maxp)
local data = {}
for i = 1, (maxp.x-minp.x+1)*(maxp.y-minp.y+1)*(maxp.z-minp.z+1) do
data[i] = c_air
end
vm:set_data(data)
vm:write_to_map()
mg_generate(minp, maxp, emin, emax, vm)
minetest.chat_send_player(name, "Regenerating done, fixing lighting. This may take a while...")
-- Fix lighting
local nodes = minetest.find_nodes_in_area(minp, maxp, "air")
local nnodes = #nodes
local p = math.floor(nnodes/5)
local dig_node = minetest.dig_node
for _, pos in ipairs(nodes) do
dig_node(pos)
if _%p == 0 then
minetest.chat_send_player(name, math.floor(_/nnodes*100).."%")
end
end
minetest.chat_send_player(name, "Done")
end
minetest.register_chatcommand("mg_regenerate", {
privs = {server = true},
func = function(name, param)
local player = minetest.get_player_by_name(name)
if player then
local pos = player:getpos()
mg_regenerate(pos, name)
end
end,
})
mg.registered_ores = {}
function mg.register_ore(oredef)
if oredef.wherein == nil then
oredef.wherein = "ignore"
end
if DEBUG then
oredef.wherein = "ignore"
oredef.maxheight = 31000
end
mg.registered_ores[#mg.registered_ores+1] = oredef
end
mg.registered_ore_sheets = {}
function mg.register_ore_sheet(oredef)
if oredef.wherein == nil then
oredef.wherein = "ignore"
end
if DEBUG then
oredef.wherein = "ignore"
oredef.height_max = 31000
end
mg.registered_ore_sheets[#mg.registered_ore_sheets+1] = oredef
end
mg.registered_trees = {}
function mg.register_tree(treedef)
if treedef.min_humidity == nil then
treedef.min_humidity = -2
end
if treedef.max_humidity == nil then
treedef.max_humidity = 2
end
if treedef.min_biome_humidity == nil then
treedef.min_biome_humidity = -2
end
if treedef.max_biome_humidity == nil then
treedef.max_biome_humidity = 2
end
if treedef.min_temperature == nil then
treedef.min_temperature = -2
end
if treedef.max_temperature == nil then
treedef.max_temperature = 2
end
if treedef.min_biome_temperature == nil then
treedef.min_biome_temperature = -2
end
if treedef.max_biome_temperature == nil then
treedef.max_biome_temperature = 2
end
mg.registered_trees[#mg.registered_trees+1] = treedef
end
dofile(minetest.get_modpath(minetest.get_current_modname()).."/oredesc.lua")
dofile(minetest.get_modpath(minetest.get_current_modname()).."/trees.lua")
if ENABLE_SNOW then
dofile(minetest.get_modpath(minetest.get_current_modname()).."/snow.lua")
end