2013-06-16 08:39:29 +02:00

240 lines
6.5 KiB
Lua

-- Load translation library if intllib is installed
local S
if (minetest.get_modpath("intllib")) then
dofile(minetest.get_modpath("intllib").."/intllib.lua")
S = intllib.Getter(minetest.get_current_modname())
else
S = function ( s ) return s end
end
-- xPanes mod by xyz
local function rshift(x, by)
return math.floor(x / 2 ^ by)
end
pane_directions = {
{x = 1, y = 0, z = 0},
{x = 0, y = 0, z = 1},
{x = -1, y = 0, z = 0},
{x = 0, y = 0, z = -1},
}
function update_nearby_panes(pos)
for i = 1,4 do
update_pane_glass({x = pos.x + pane_directions[i].x, y = pos.y + pane_directions[i].y, z = pos.z + pane_directions[i].z})
end
end
local half_blocks = {
{0, -0.5, -0.06, 0.5, 0.5, 0.06},
{-0.06, -0.5, 0, 0.06, 0.5, 0.5},
{-0.5, -0.5, -0.06, 0, 0.5, 0.06},
{-0.06, -0.5, -0.5, 0.06, 0.5, 0}
}
local full_blocks = {
{-0.5, -0.5, -0.06, 0.5, 0.5, 0.06},
{-0.06, -0.5, -0.5, 0.06, 0.5, 0.5}
}
function register_pane(modname, subname, recipeitem, light, walkable, description)
for i = 1, 15 do
local need = {}
local cnt = 0
for j = 1, 4 do
if rshift(i, j - 1) % 2 == 1 then
need[j] = true
cnt = cnt + 1
end
end
local take = {}
if need[1] == true and need[3] == true then
need[1] = nil
need[3] = nil
table.insert(take, full_blocks[1])
end
if need[2] == true and need[4] == true then
need[2] = nil
need[4] = nil
table.insert(take, full_blocks[2])
end
for k in pairs(need) do
table.insert(take, half_blocks[k])
end
local texture = modname .. "_" .. subname .. ".png"
if cnt == 1 then
texture = modname .. "_pane_" .. subname .. "_half.png"
end
minetest.register_node(modname .. ":pane_" .. subname .. "_" .. i, {
drawtype = "nodebox",
description = S("%s Pane"):format(S(description)),
tile_images = {modname .. "_pane_" .. subname .. "_half.png", modname .. "_pane_" .. subname .. "_half.png", texture},
paramtype = "light",
walkable = walkable,
light_source = light,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
drop = modname .. ":pane_" .. subname,
sunlight_propagates = true,
sounds = default.node_sound_glass_defaults(),
node_box = {
type = "fixed",
fixed = take
},
selection_box = {
type = "fixed",
fixed = take
}
})
end
minetest.register_node(modname .. ":pane_" .. subname, {
description = S("%s Pane"):format(S(description)),
drawtype = airlike,
inventory_image = modname .. "_" .. subname .. ".png",
paramtype = "light",
walkable = false,
light_source = light,
sunlight_propagates = true,
drop = modname .. ":pane_" .. subname,
wield_image = modname .. "_" .. subname .. ".png",
node_placement_prediction = modname .. ":pane_" .. subname .. "_15",
sounds = default.node_sound_glass_defaults(),
on_construct = update_pane_glass
})
minetest.register_craft({
output = modname .. ":pane_" .. subname .. " 16",
recipe = {
{recipeitem, recipeitem, recipeitem},
{recipeitem, recipeitem, recipeitem}
}
})
minetest.register_on_placenode(update_nearby_panes)
minetest.register_on_dignode(update_nearby_panes)
end
-- xFences mod by xyz
-- most code is taken from xPanes
local replace_default_fences = false
local function rshift(x, by)
return math.floor(x / 2 ^ by)
end
local function merge(lhs, rhs)
local merged_table = {}
for _, v in ipairs(lhs) do
table.insert(merged_table, v)
end
for _, v in ipairs(rhs) do
table.insert(merged_table, v)
end
return merged_table
end
local directions = {
{x = 1, y = 0, z = 0},
{x = 0, y = 0, z = 1},
{x = -1, y = 0, z = 0},
{x = 0, y = 0, z = -1},
}
function update_fence(pos)
if minetest.env:get_node(pos).name:find("moreblocks:fence_wood") == nil then
return
end
local sum = 0
for i = 1, 4 do
local node = minetest.env:get_node({x = pos.x + directions[i].x, y = pos.y + directions[i].y, z = pos.z + directions[i].z})
if minetest.registered_nodes[node.name].walkable ~= false then
sum = sum + 2 ^ (i - 1)
end
end
minetest.env:add_node(pos, {name = "moreblocks:fence_wood_"..sum})
end
function update_nearby_fences(pos)
for i = 1,4 do
update_fence({x = pos.x + directions[i].x, y = pos.y + directions[i].y, z = pos.z + directions[i].z})
end
end
local blocks = {
{{0, 0.25, -0.06, 0.5, 0.4, 0.06}, {0, -0.15, -0.06, 0.5, 0, 0.06}},
{{-0.06, 0.25, 0, 0.06, 0.4, 0.5}, {-0.06, -0.15, 0, 0.06, 0, 0.5}},
{{-0.5, 0.25, -0.06, 0, 0.4, 0.06}, {-0.5, -0.15, -0.06, 0, 0, 0.06}},
{{-0.06, 0.25, -0.5, 0.06, 0.4, 0}, {-0.06, -0.15, -0.5, 0.06, 0, 0}}
}
local limiters = {
{{0, 1.0, -0.1, 0.5, 1.0, -0.0999}, {0, 1.0, 0.0999, 0.5, 1.0, 0.1}},
{{-0.1, 1.0, 0, -0.0999, 1.0, 0.5}, {0.0999, 1.0, 0, 0.1, 1.0, 0.5}},
{{-0.5, 1.0, -0.1, 0, 1.0, -0.0999}, {-0.5, 1.0, 0.0999, 0, 1.0, 0.1}},
{{-0.1, 1.0, -0.5, -0.0999, 1.0, 0}, {0.0999, 1.0, -0.5, 0.1, 1.0, 0}},
}
local base = {-0.1, -0.5, -0.1, 0.1, 0.5, 0.1}
function register_fence(modname, subname, recipeitem, light, walkable, description)
for i = 0, 15 do
local take = {base}
local take_with_limits = {base}
for j = 1, 4 do
if rshift(i, j - 1) % 2 == 1 then
take = merge(take, blocks[j])
take_with_limits = merge(take_with_limits, merge(blocks[j], limiters[j]))
end
end
local texture = modname .. "_" .. subname .. ".png"
minetest.register_node(modname .. ":fence_" .. subname .. "_" .. i, {
drawtype = "nodebox",
tile_images = {texture},
paramtype = "light",
walkable = walkable,
light_source = light,
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
drop = modname .. ":fence_" .. subname,
sunlight_propagates = true,
node_box = {
type = "fixed",
fixed = take_with_limits
},
selection_box = {
type = "fixed",
fixed = take
},
sounds = default.node_sound_wood_defaults(),
})
end
minetest.register_node(modname .. ":fence_" .. subname, {
description = S("%s Fence"):format(S(description)),
drawtype = airlike,
inventory_image = modname .."_fence_" .. subname .. ".png",
paramtype = "light",
light_source = light,
walkable = false,
sunlight_propagates = true,
wield_image = modname .."_fence_" .. subname .. ".png",
node_placement_prediction = "moreblocks:fence_wood_1",
on_construct = update_fence
})
minetest.register_craft({
output = "moreblocks:fence_wood 2",
recipe = {
{"moreblocks:jungle_stick", "moreblocks:jungle_stick", "moreblocks:jungle_stick"},
{"moreblocks:jungle_stick", "moreblocks:jungle_stick", "moreblocks:jungle_stick"}
}
})
end
register_fence("moreblocks", "wood", "default:stick", 0, true, "Wooden")
register_fence("moreblocks", "jungle_wood", "moreblocks:jungle_stick", 0, true, "Jungle Wood")