240 lines
6.5 KiB
Lua
240 lines
6.5 KiB
Lua
-- Load translation library if intllib is installed
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local S
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if (minetest.get_modpath("intllib")) then
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dofile(minetest.get_modpath("intllib").."/intllib.lua")
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S = intllib.Getter(minetest.get_current_modname())
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else
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S = function ( s ) return s end
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end
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-- xPanes mod by xyz
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local function rshift(x, by)
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return math.floor(x / 2 ^ by)
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end
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pane_directions = {
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{x = 1, y = 0, z = 0},
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{x = 0, y = 0, z = 1},
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{x = -1, y = 0, z = 0},
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{x = 0, y = 0, z = -1},
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}
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function update_nearby_panes(pos)
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for i = 1,4 do
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update_pane_glass({x = pos.x + pane_directions[i].x, y = pos.y + pane_directions[i].y, z = pos.z + pane_directions[i].z})
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end
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end
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local half_blocks = {
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{0, -0.5, -0.06, 0.5, 0.5, 0.06},
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{-0.06, -0.5, 0, 0.06, 0.5, 0.5},
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{-0.5, -0.5, -0.06, 0, 0.5, 0.06},
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{-0.06, -0.5, -0.5, 0.06, 0.5, 0}
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}
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local full_blocks = {
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{-0.5, -0.5, -0.06, 0.5, 0.5, 0.06},
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{-0.06, -0.5, -0.5, 0.06, 0.5, 0.5}
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}
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function register_pane(modname, subname, recipeitem, light, walkable, description)
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for i = 1, 15 do
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local need = {}
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local cnt = 0
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for j = 1, 4 do
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if rshift(i, j - 1) % 2 == 1 then
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need[j] = true
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cnt = cnt + 1
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end
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end
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local take = {}
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if need[1] == true and need[3] == true then
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need[1] = nil
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need[3] = nil
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table.insert(take, full_blocks[1])
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end
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if need[2] == true and need[4] == true then
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need[2] = nil
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need[4] = nil
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table.insert(take, full_blocks[2])
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end
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for k in pairs(need) do
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table.insert(take, half_blocks[k])
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end
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local texture = modname .. "_" .. subname .. ".png"
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if cnt == 1 then
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texture = modname .. "_pane_" .. subname .. "_half.png"
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end
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minetest.register_node(modname .. ":pane_" .. subname .. "_" .. i, {
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drawtype = "nodebox",
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description = S("%s Pane"):format(S(description)),
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tile_images = {modname .. "_pane_" .. subname .. "_half.png", modname .. "_pane_" .. subname .. "_half.png", texture},
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paramtype = "light",
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walkable = walkable,
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light_source = light,
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groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
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drop = modname .. ":pane_" .. subname,
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sunlight_propagates = true,
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sounds = default.node_sound_glass_defaults(),
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node_box = {
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type = "fixed",
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fixed = take
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},
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selection_box = {
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type = "fixed",
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fixed = take
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}
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})
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end
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minetest.register_node(modname .. ":pane_" .. subname, {
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description = S("%s Pane"):format(S(description)),
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drawtype = airlike,
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inventory_image = modname .. "_" .. subname .. ".png",
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paramtype = "light",
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walkable = false,
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light_source = light,
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sunlight_propagates = true,
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drop = modname .. ":pane_" .. subname,
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wield_image = modname .. "_" .. subname .. ".png",
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node_placement_prediction = modname .. ":pane_" .. subname .. "_15",
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sounds = default.node_sound_glass_defaults(),
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on_construct = update_pane_glass
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})
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minetest.register_craft({
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output = modname .. ":pane_" .. subname .. " 16",
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recipe = {
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{recipeitem, recipeitem, recipeitem},
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{recipeitem, recipeitem, recipeitem}
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}
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})
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minetest.register_on_placenode(update_nearby_panes)
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minetest.register_on_dignode(update_nearby_panes)
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end
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-- xFences mod by xyz
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-- most code is taken from xPanes
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local replace_default_fences = false
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local function rshift(x, by)
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return math.floor(x / 2 ^ by)
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end
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local function merge(lhs, rhs)
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local merged_table = {}
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for _, v in ipairs(lhs) do
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table.insert(merged_table, v)
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end
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for _, v in ipairs(rhs) do
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table.insert(merged_table, v)
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end
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return merged_table
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end
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local directions = {
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{x = 1, y = 0, z = 0},
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{x = 0, y = 0, z = 1},
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{x = -1, y = 0, z = 0},
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{x = 0, y = 0, z = -1},
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}
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function update_fence(pos)
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if minetest.env:get_node(pos).name:find("moreblocks:fence_wood") == nil then
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return
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end
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local sum = 0
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for i = 1, 4 do
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local node = minetest.env:get_node({x = pos.x + directions[i].x, y = pos.y + directions[i].y, z = pos.z + directions[i].z})
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if minetest.registered_nodes[node.name].walkable ~= false then
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sum = sum + 2 ^ (i - 1)
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end
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end
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minetest.env:add_node(pos, {name = "moreblocks:fence_wood_"..sum})
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end
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function update_nearby_fences(pos)
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for i = 1,4 do
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update_fence({x = pos.x + directions[i].x, y = pos.y + directions[i].y, z = pos.z + directions[i].z})
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end
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end
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local blocks = {
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{{0, 0.25, -0.06, 0.5, 0.4, 0.06}, {0, -0.15, -0.06, 0.5, 0, 0.06}},
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{{-0.06, 0.25, 0, 0.06, 0.4, 0.5}, {-0.06, -0.15, 0, 0.06, 0, 0.5}},
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{{-0.5, 0.25, -0.06, 0, 0.4, 0.06}, {-0.5, -0.15, -0.06, 0, 0, 0.06}},
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{{-0.06, 0.25, -0.5, 0.06, 0.4, 0}, {-0.06, -0.15, -0.5, 0.06, 0, 0}}
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}
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local limiters = {
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{{0, 1.0, -0.1, 0.5, 1.0, -0.0999}, {0, 1.0, 0.0999, 0.5, 1.0, 0.1}},
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{{-0.1, 1.0, 0, -0.0999, 1.0, 0.5}, {0.0999, 1.0, 0, 0.1, 1.0, 0.5}},
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{{-0.5, 1.0, -0.1, 0, 1.0, -0.0999}, {-0.5, 1.0, 0.0999, 0, 1.0, 0.1}},
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{{-0.1, 1.0, -0.5, -0.0999, 1.0, 0}, {0.0999, 1.0, -0.5, 0.1, 1.0, 0}},
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}
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local base = {-0.1, -0.5, -0.1, 0.1, 0.5, 0.1}
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function register_fence(modname, subname, recipeitem, light, walkable, description)
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for i = 0, 15 do
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local take = {base}
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local take_with_limits = {base}
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for j = 1, 4 do
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if rshift(i, j - 1) % 2 == 1 then
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take = merge(take, blocks[j])
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take_with_limits = merge(take_with_limits, merge(blocks[j], limiters[j]))
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end
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end
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local texture = modname .. "_" .. subname .. ".png"
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minetest.register_node(modname .. ":fence_" .. subname .. "_" .. i, {
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drawtype = "nodebox",
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tile_images = {texture},
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paramtype = "light",
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walkable = walkable,
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light_source = light,
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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drop = modname .. ":fence_" .. subname,
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sunlight_propagates = true,
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node_box = {
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type = "fixed",
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fixed = take_with_limits
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},
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selection_box = {
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type = "fixed",
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fixed = take
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},
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sounds = default.node_sound_wood_defaults(),
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})
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end
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minetest.register_node(modname .. ":fence_" .. subname, {
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description = S("%s Fence"):format(S(description)),
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drawtype = airlike,
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inventory_image = modname .."_fence_" .. subname .. ".png",
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paramtype = "light",
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light_source = light,
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walkable = false,
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sunlight_propagates = true,
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wield_image = modname .."_fence_" .. subname .. ".png",
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node_placement_prediction = "moreblocks:fence_wood_1",
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on_construct = update_fence
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})
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minetest.register_craft({
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output = "moreblocks:fence_wood 2",
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recipe = {
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{"moreblocks:jungle_stick", "moreblocks:jungle_stick", "moreblocks:jungle_stick"},
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{"moreblocks:jungle_stick", "moreblocks:jungle_stick", "moreblocks:jungle_stick"}
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}
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})
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end
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register_fence("moreblocks", "wood", "default:stick", 0, true, "Wooden")
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register_fence("moreblocks", "jungle_wood", "moreblocks:jungle_stick", 0, true, "Jungle Wood")
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