Tweaks to furnace and chests backgrounds. Add background for copper chests.

This commit is contained in:
RealBadAngel 2013-06-30 12:38:45 +02:00
parent 44de8240ec
commit 76aabbeb38
8 changed files with 26 additions and 18 deletions

View File

@ -603,8 +603,8 @@ default.chest_formspec =
"list[current_player;main;0,6;8,4;]"..
"label[0,0;Wooden Chest]"..
"background[-0.19,-0.25,;8.4,10.75;ui_form_bg.png]"..
"background[0.06,0.99;7.92,4.0;ui_wooden_chest_inventory.png]"..
"background[0.06,5.99;7.92,4.0;ui_main_inventory.png]"
"background[0,1;8,4;ui_wooden_chest_inventory.png]"..
"background[0,6;8,4;ui_main_inventory.png]"
function default.get_locked_chest_formspec(pos)
local spos = pos.x .. "," .. pos.y .. "," ..pos.z
@ -614,8 +614,8 @@ function default.get_locked_chest_formspec(pos)
"list[current_player;main;0,6;8,4;]"..
"label[0,0;Wooden Locked Chest]"..
"background[-0.19,-0.25,;8.4,10.75;ui_form_bg.png]"..
"background[0.06,0.99;7.92,4.0;ui_wooden_chest_inventory.png]"..
"background[0.06,5.99;7.92,4.0;ui_main_inventory.png]"
"background[0,1;8,4;ui_wooden_chest_inventory.png]"..
"background[0,6;8,4;ui_main_inventory.png]"
return formspec
end
@ -755,8 +755,8 @@ function default.get_furnace_active_formspec(pos, percent)
"list[current_player;main;0,6;8,4;]"..
"label[0,0;Furnace]"..
"background[-0.19,-0.25,;8.4,10.75;ui_form_bg.png]"..
"background[0.06,5.99;7.92,4.0;ui_main_inventory.png]"..
"background[0.06,0.99;7.92,4.0;ui_furnace_inventory.png]"
"background[0,6;8,4;ui_main_inventory.png]"..
"background[0,1;8,4;ui_furnace_inventory.png]"
return formspec
end
@ -769,8 +769,8 @@ default.furnace_inactive_formspec =
"list[current_player;main;0,6;8,4;]"..
"label[0,0;Furnace]"..
"background[-0.19,-0.25,;8.4,10.75;ui_form_bg.png]"..
"background[0.06,5.99;7.92,4.0;ui_main_inventory.png]"..
"background[0.06,0.99;7.92,4.0;ui_furnace_inventory.png]"
"background[0,6;8,4;ui_main_inventory.png]"..
"background[0,1;8,4;ui_furnace_inventory.png]"
minetest.register_node("default:furnace", {
description = "Furnace",

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@ -44,9 +44,13 @@ minetest.register_node(":technic:copper_chest", {
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"invsize[10,9;]"..
"list[current_name;main;0,0;10,4;]"..
"list[current_player;main;0,5;8,4;]")
"invsize[10,10;]"..
"label[0,0;Copper Chest]"..
"list[current_name;main;0,1;10,4;]"..
"list[current_player;main;0,6;8,4;]"..
"background[-0.19,-0.25,;10.4,10.75;ui_form_bg.png]"..
"background[0,1;10,4;ui_copper_chest_inventory.png]"..
"background[0,6;8,4;ui_main_inventory.png]")
meta:set_string("infotext", "Copper Chest")
local inv = meta:get_inventory()
inv:set_size("main", 10*4)
@ -76,9 +80,13 @@ minetest.register_node(":technic:copper_locked_chest", {
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_string("formspec",
"invsize[10,9;]"..
"list[current_name;main;0,0;10,4;]"..
"list[current_player;main;0,5;8,4;]")
"invsize[10,10;]"..
"label[0,0;Copper Locked Chest]"..
"list[current_name;main;0,1;10,4;]"..
"list[current_player;main;0,6;8,4;]"..
"background[-0.19,-0.25,;10.4,10.75;ui_form_bg.png]"..
"background[0,1;10,4;ui_copper_chest_inventory.png]"..
"background[0,6;8,4;ui_main_inventory.png]")
meta:set_string("infotext", "Copper Locked Chest")
meta:set_string("owner", "")
local inv = meta:get_inventory()

View File

@ -51,8 +51,8 @@ minetest.register_node(":technic:iron_chest", {
"list[current_name;main;0,1;9,4;]"..
"list[current_player;main;0,6;8,4;]"..
"background[-0.19,-0.25,;9.4,10.75;ui_form_bg.png]"..
"background[0.06,0.99;8.92,4.0;ui_iron_chest_inventory.png]"..
"background[0.06,5.99;7.92,4.0;ui_main_inventory.png]")
"background[0,1;9,4;ui_iron_chest_inventory.png]"..
"background[0,6;8,4;ui_main_inventory.png]")
meta:set_string("infotext", "Iron Chest")
local inv = meta:get_inventory()
inv:set_size("main", 9*4)
@ -86,8 +86,8 @@ minetest.register_node(":technic:iron_locked_chest", {
"list[current_name;main;0,1;9,4;]"..
"list[current_player;main;0,6;8,4;]"..
"background[-0.19,-0.25,;9.4,10.75;ui_form_bg.png]"..
"background[0.06,0.99;8.92,4.0;ui_iron_chest_inventory.png]"..
"background[0.06,5.99;7.92,4.0;ui_main_inventory.png]")
"background[0,1;9,4;ui_iron_chest_inventory.png]"..
"background[0,6;8,4;ui_main_inventory.png]")
meta:set_string("infotext", "Iron Locked Chest")
meta:set_string("owner", "")
local inv = meta:get_inventory()

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