2016-03-12 11:45:04 +01:00

47 lines
1.1 KiB
Lua

paraglider = {}
paraglider.use = {}
paraglider.automatic = false
minetest.register_craftitem("paraglider:paraglider", {
description = "Paraglider",
inventory_image = "paraglider_item.png",
on_use = function(itemstack, user, pointed_thing)
if not user then
return
end
if paraglider.use[user:get_player_name()] == true then
user:set_physics_override({
gravity = 1,
jump = 1,
})
paraglider.use[user:get_player_name()] = false
else
user:set_physics_override({
gravity = 0.02,
jump = 0,
})
paraglider.use[user:get_player_name()] = true
end
end
})
if paraglider.automatic then
minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
--local controls = player:get_player_control()
if paraglider.use[name] == true then
local pos = player:getpos()
if minetest.get_node(vector.new(pos.x, pos.y-1, pos.z)).name ~= "air" then
player:set_physics_override({
gravity = 1,
jump = 1,
})
paraglider.use[name] = false
end
end
end
end)
end