226 lines
6.2 KiB
Lua

xp = {}
xp.lvl = 20
xp.player_xp = {}
xp.player_levels = {}
xp.xp_hud = {}
xp.level_hud = {}
xp.xp_file = minetest.get_worldpath() .. "/xp"
xp.lvl_file = minetest.get_worldpath() .. "/levels"
xp.custom_level_system = false
function xp.set_level_hud_text(player, str)
player:hud_change(xp.level_hud[player:get_player_name()], "text", str)
end
function xp.get_xp(lvl, x)
return (xp.lvl * lvl) / x
end
function xp.add_xp(player, num)
if xp.player_xp[player:get_player_name()] then
xp.player_xp[player:get_player_name()] = xp.player_xp[player:get_player_name()] + num
else
xp.player_xp[player:get_player_name()] = num
if not xp.player_levels[player:get_player_name()] then
xp.player_levels[player:get_player_name()] = 1
end
end
if num > 0 then
cmsg.push_message_player(player, "[xp] +"..tostring(num))
end
if xp.player_levels[player:get_player_name()] then
if xp.player_xp[player:get_player_name()] > xp.lvl*xp.player_levels[player:get_player_name()] then
xp.player_xp[player:get_player_name()] = xp.player_xp[player:get_player_name()] - xp.lvl*xp.player_levels[player:get_player_name()]
xp.add_lvl(player)
end
else
xp.player_levels[player:get_player_name()] = 1
end
print("[info] xp for player ".. player:get_player_name() .. " " .. xp.player_xp[player:get_player_name()].."/"..xp.lvl*xp.player_levels[player:get_player_name()].." = " .. (xp.player_xp[player:get_player_name()])/(xp.lvl*xp.player_levels[player:get_player_name()]))
player:hud_change(xp.xp_hud[player:get_player_name()], "number", 20*((xp.player_xp[player:get_player_name()])/(xp.lvl*xp.player_levels[player:get_player_name()])))
xp.save_xp()
xp.save_levels()
end
function xp.add_lvl(player)
if xp.player_levels[player:get_player_name()] then
xp.player_levels[player:get_player_name()] = xp.player_levels[player:get_player_name()] + 1
else
xp.player_levels[player:get_player_name()] = 1
end
xp.save_levels()
if not(xp.custom_level_system) then
player:hud_change(xp.level_hud[player:get_player_name()], "text", xp.player_levels[player:get_player_name()])
end
cmsg.push_message_player(player, "Level up! You are now Level " .. tostring(xp.player_levels[player:get_player_name()]))
end
minetest.register_on_joinplayer(function(player)
if not player then
return
end
if xp.player_xp[player:get_player_name()] and xp.player_levels[player:get_player_name()] then
xp.xp_hud[player:get_player_name()] = player:hud_add({
hud_elem_type = "statbar",
position = {x=0.5,y=1.0},
size = {x=16, y=16},
offset = {x=-(32*8+16), y=-(48*2+16)},
text = "xp_xp.png",
number = 20*((xp.player_xp[player:get_player_name()])/(xp.lvl*xp.player_levels[player:get_player_name()])),
})
xp.level_hud[player:get_player_name()] = player:hud_add({
hud_elem_type = "text",
position = {x=0.5,y=1},
text = xp.player_levels[player:get_player_name()],
number = 0xFFFFFF,
alignment = {x=0.5,y=1},
offset = {x=0, y=-(48*2+16)},
})
else
xp.player_xp[player:get_player_name()] = 0
xp.player_levels[player:get_player_name()] = 1
xp.xp_hud[player:get_player_name()] = player:hud_add({
hud_elem_type = "statbar",
position = {x=0.5,y=1.0},
size = {x=16, y=16},
offset = {x=-(32*8+16), y=-(48*2+16)},
text = "xp_xp.png",
number = 0,
})
xp.level_hud[player:get_player_name()] = player:hud_add({
hud_elem_type = "text",
position = {x=0.5,y=1},
text = "1",
number = 0xFFFFFF,
alignment = {x=0.5,y=1},
offset = {x=0, y=-(48*2+16)},
})
end
end)
function xp.load_xp()
local input = io.open(xp.xp_file, "r")
if input then
local str = input:read()
if str then
for k, v in str.gmatch(str,"(%w+)=(%w+)") do
xp.player_xp[k] = tonumber(v)
end
end
io.close(input)
end
end
function xp.save_xp()
if xp.player_xp then
local output = io.open(xp.xp_file, "w")
local str = ""
for k, v in pairs(xp.player_xp) do
str = str .. k .. "=" .. v .. ","
end
str = str:sub(1, #str - 1)
output:write(str)
io.close(output)
end
end
function xp.load_levels()
local input = io.open(xp.lvl_file, "r")
if input then
local str = input:read()
if str then
for k, v in str.gmatch(str,"(%w+)=(%w+)") do
xp.player_levels[k] = tonumber(v)
end
end
io.close(input)
end
end
function xp.save_levels()
if xp.player_xp then
local output = io.open(xp.lvl_file, "w")
local str = ""
for k, v in pairs(xp.player_levels) do
str = str .. k .. "=" .. v .. ","
end
str = str:sub(1, #str - 1)
output:write(str)
io.close(output)
end
end
function xp.explorer_xp()
minetest.register_on_generated(function(minp, maxp, blockseed)
local center={x=minp.x+math.abs(minp.x-maxp.x),y=minp.y+math.abs(minp.y-maxp.y),z=minp.z+math.abs(minp.z-maxp.z)}
local nearest=nil
for i,v in pairs(minetest.get_connected_players()) do
local pos =v:getpos()
local dist=vector.distance(center, pos)
if nearest==nil then
nearest={name=v,dist=dist}
elseif dist < nearest.dist then
nearest.dist = dist
nearest.name=v
end
end
xp.add_xp(nearest.name, 0.1)
end)
end
function xp.crafter_xp()
minetest.register_on_craft(function(itemstack, player)
local craft_xp = itemstack:get_definition().craft_xp
if craft_xp then
xp.add_xp(player, craft_xp)
end
end)
end
function xp.miner_xp()
minetest.register_on_dignode(function(pos, oldnode, digger)
local miner_xp = minetest.registered_nodes[oldnode.name].miner_xp
local player = digger:get_player_name()
local player_lvls = skills.lvls[player]
if not miner_xp then
elseif miner_xp.rm then
if player_lvls then
xp.add_xp(digger, (player_lvls["miner"]-1))
end
elseif miner_xp.lvls then
if player_lvls and player_lvls["miner"] > 5 then
xp.add_xp(digger,xp.get_xp(xp.player_levels[player], 14))
end
elseif miner_xp.rnd then
if math.random(miner_xp.rnd) == miner_xp.rnd then
xp.add_xp(digger, miner_xp.xp)
end
elseif miner_xp.xp then
xp.add_xp(digger, miner_xp.xp)
end
end)
end
function xp.builder_xp()
minetest.register_on_placenode(function(pos, newnode, placer)
local builder_xp = minetest.registered_nodes[newnode.name].builder_xp
if builder_xp then
xp.add_xp(placer, builder_xp)
end
end)
end
xp.miner_xp()
xp.crafter_xp()
xp.explorer_xp()
xp.builder_xp()
xp.load_xp()
xp.load_levels()