2016-01-16 12:37:34 +01:00

163 lines
4.4 KiB
Lua

classes = {}
classes.all_classes = {}
classes.selected = {}
classes.classes_file = minetest.get_worldpath() .. "/classes"
classes.register_weapon = function(name,fromLevel,levels, def)
for i = fromLevel, levels, 1 do
minetest.register_tool("classes:"..name .. "_lvl_" .. tostring(i), {
description = def.description.."\n For Level: ".. tostring(i).. "\n Damage: " .. tostring(def.damage+ i-fromLevel) .." \n Class: " .. def.class,
inventory_image = def.inventory_image,
wield_scale = def.wield_scale,
tool_capabilities = {
max_drop_level=3,
damage_groups = {fleshy=def.damage+ i-fromLevel},
},
class = def.class,
on_use = function(itemstack, user, pointed_thing)
if user == nil then return end
if minetest.registered_tools[itemstack:get_name()].class then print(minetest.registered_tools[itemstack:get_name()].class) end
if classes.selected[user:get_player_name()] == minetest.registered_tools[itemstack:get_name()].class then
if pointed_thing.type == "object" then
pointed_thing.ref:punch(user, 10,minetest.registered_tools[itemstack:get_name()].tool_capabilities)
print("[info]" .. user:get_player_name() .. " is fighting!")
return nil
end
else
minetest.chat_send_player(user:get_player_name(), "You cant use this item!")
return itemstack
end
end
})
if i < levels then
minetest.register_craft({
output = "classes:"..name .. "_lvl_" .. tostring(i+1),
recipe = {
{"classes:"..name .. "_lvl_" .. tostring(i), "potions:upgrading"},
}
})
end
end
end
-- load save
function classes.load_selected_classes()
local input = io.open(classes.classes_file, "r")
if input then
local str = input:read()
if str then
for k, v in str.gmatch(str,"(%w+)=(%w+)") do
classes.selected[k] = v
end
end
io.close(input)
end
end
function classes.save_selected_classes()
if classes.selected then
local output = io.open(classes.classes_file, "w")
local str = ""
for k, v in pairs(classes.selected) do
str = str .. k .. "=" .. v .. ","
end
str = str:sub(1, #str - 1)
output:write(str)
io.close(output)
end
end
-- cmd
minetest.register_chatcommand("class", {
params = "<class>",
description = "Set your class to <class>",
privs = {},
func = function(name, text)
if classes.selected[name] then
return true, "Your class is : ".. classes.selected[name] .. "\nYou cant switch your class. If you want to player an other class, you should ask an admin :)"
end
if classes.all_classes[text] then
classes.selected[name] = text
minetest.chat_send_all(name .. " is now a " .. text)
classes.save_selected_classes()
return true, "Your class is now "..text
else
return true, "You cant be a "..text
end
end,
})
minetest.register_chatcommand("myclass", {
params = "",
description = "This command will show you your class",
privs = {},
func = function(name, text)
if classes.selected[name] == nil then return true, "You havent coosen your class, yet!" end
return true, "Your class is "..classes.selected[name]
end,
})
classes.register_class = function(name)
classes.all_classes[name] = true
end
classes.register_class("farmer")
classes.register_class("warrior")
classes.register_class("thief")
classes.register_class("healer")
classes.load_selected_classes()
classes.register_weapon("spear",0, 5, {
description = "Spear",
inventory_image = "classes_spear.png",
wield_scale = {x = 2, y=2, z = 1},
damage = 15,
class = "warrior",
})
classes.register_weapon("chemical_spear",0, 7, {
description = "Chemical Spear",
inventory_image = "classes_chemical_spear.png",
wield_scale = {x = 2, y=2, z = 1},
damage = 17,
class = "warrior",
})
classes.register_weapon("sword",20, 30, {
description = "Sword",
inventory_image = "classes_sword.png",
wield_scale = {x = 1.5, y=1.5, z = 1},
damage = 20,
class = "warrior",
})
classes.register_weapon("hoe",0, 20, {
description = "Hoe",
inventory_image = "classes_hoe.png",
wield_scale = {x = 1, y=1, z = 1},
damage = 10,
class = "farmer",
})
classes.register_weapon("pitchfork",20, 30, {
description = "Pitchfork",
inventory_image = "classes_pitchfork.png",
wield_scale = {x = 1, y=1, z = 1},
damage = 20,
class = "farmer",
})
classes.register_weapon("stick",0, 30, {
description = "Stick",
inventory_image = "classes_stick.png",
wield_scale = {x = 1, y=1, z = 1},
damage = 7,
class = "thief",
})