2016-03-26 13:58:54 +01:00

97 lines
2.7 KiB
Lua

classes.skills = {}
classes.skills.all = {}
function classes.skills.register_skill(name, def)
minetest.register_craftitem("classes:skill_" .. name, {
description = def.description,
inventory_image = def.img,
class = def.class,
on_use = function(itemstack, user, pointed_thing)
if user == nil then return end
if classes.selected[user:get_player_name()] == def.class then
if xp.player_levels[user:get_player_name()] and xp.player_levels[user:get_player_name()] > def.lvl-1 then
def.on_use(itemstack, user, pointed_thing)
else
cmsg.push_message_player(user, "[info] You have to be level "..tostring(def.lvl).. " to use this skill!")
end
return nil
else
cmsg.push_message_player(user, "[info] You cant use this skill.")
return itemstack
end
end
})
table.insert(classes.skills.all, "classes:skill_" .. name)
end
minetest.register_craftitem("classes:skill_book", {
description = "Skill Book",
inventory_image = "classes_skills_book.png",
on_use = function(itemstack, user, pointed_thing)
if user == nil then return end
user:get_inventory():add_item("main", classes.skills.all[math.random(#classes.skills.all)])
itemstack:take_item()
return itemstack
end
})
table.insert(default.treasure_chest_items, "classes:skill_book")
classes.skills.register_skill("super_jump", {
description = "Super Jump\nLevel: 15\nClass: thief\nTime: 7.0\nEffect: gravity = 0.1",
img = "classes_skills_super_jump.png",
class = "thief",
lvl = 15,
on_use = function(itemstack, user, pointed_thing)
user:set_physics_override({
gravity = 0.1,
})
cmsg.push_message_player(user, "[skill] + super jump")
minetest.after(7.0, function(player)
if not player or not player:is_player() then
return
end
player:set_physics_override({
gravity = 1,
})
cmsg.push_message_player(player, "[skill] - super jump")
end, user)
end
})
classes.skills.register_skill("lift", {
description = "Lift\nLevel: 25\nClass: thief\nTime: 2.0\nEffect: gravity = -0.5",
img = "classes_skills_smooth_fall.png",
class = "thief",
lvl = 25,
on_use = function(itemstack, user, pointed_thing)
user:set_physics_override({
gravity = -0.5,
})
cmsg.push_message_player(user, "[skill] + lift")
minetest.after(2.0, function(player)
if not player or not player:is_player() then
return
end
player:set_physics_override({
gravity = 1,
})
cmsg.push_message_player(player, "[skill] - lift")
end, user)
end
})
classes.skills.register_skill("heal", {
description = "Heal\nLevel: 13\nClass: farmer\nEffect: hp + 4",
img = "classes_skills_heal.png",
class = "farmer",
lvl = 13,
on_use = function(itemstack, user, pointed_thing)
user:set_hp(user:get_hp()+4)
cmsg.push_message_player(user, "[skill][hp] + 4")
end
})