71 lines
1.7 KiB
Lua

mobs = {}
function mobs.get_velocity(v, yaw, y)
local x = -math.sin(yaw) * v
local z = math.cos(yaw) * v
return {x = x, y = y, z = z}
end
function mobs.register_mob(name, def)
minetest.register_entity(name, {
hp_max = def.hp,
physical = true,
collisionbox = def.collisionbox,
visual = "mesh",
mesh = def.mesh,
visual_size = {x=1, y=1},
textures = def.textures,
spritediv = {x=1, y=1},
initial_sprite_basepos = {x=0, y=0},
is_visible = true,
makes_footstep_sound = false,
automatic_rotate = true,
speed = 0,
on_step = function(self, dtime)
if math.random(0, 50) == 15 then
self.object:setvelocity({x=math.random(-2, 2), y=-4, z=math.random(-2, 2)})
local all_objects = minetest.get_objects_inside_radius(self.object:getpos(), def.range)
local _,obj
for _,obj in ipairs(all_objects) do
if obj:is_player() then
print("[mob] PUNCH")
obj:punch(self.object, 10, def.dmg, nil)
end
end
end
end,
})
minetest.register_craftitem(name, {
description = def.description,
inventory_image = "mobs_spawn.png",
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
minetest.add_entity(pointed_thing.above, name)
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end,
})
end
mobs.register_mob("mobs:angry_player", {
mesh = "character.x",
textures = {"character.png",},
hp = 40,
dmg = {
full_punch_interval = 0.9,
max_drop_level = 0,
groupcaps = {
},
damage_groups = {friendly=3},
},
collisionbox = {-0.3, -1, -0.3, 0.3, 0.5, 0.3},
description = "Angry Player",
range = 3,
})