2016-04-24 09:38:24 +02:00

51 lines
1.2 KiB
Lua

function default.drop_items(pos, oldnode, oldmetadata, digger)
local meta = minetest.get_meta(pos)
meta:from_table(oldmetadata)
local inv = meta:get_inventory()
for i = 1, inv:get_size("main") do
local stack = inv:get_stack("main", i)
if not stack:is_empty() then
local p = { x = pos.x + math.random(0, 5)/5 - 0.5,
y = pos.y,
z = pos.z + math.random(0, 5)/5 - 0.5
}
minetest.add_item(p, stack)
end
end
end
default.sounds = {}
function default.sounds.wood(t)
t = t or {}
t.dug = table.dug or
{name = "default_wood_1", gain = 0.25}
t.place = table.place or
{name = "default_wood_1", gain = 0.7}
t.footstep = t.footstep or
{name = "default_stone_2", gain = 0.1}
return t
end
function default.sounds.stone(t)
t = t or {}
t.dug = table.dug or
{name = "default_stone_2", gain = 0.2}
t.place = table.place or
{name = "default_stone_1", gain = 0.5}
t.footstep = t.footstep or
{name = "default_stone_2", gain = 0.2}
return t
end
function default.sounds.dirt(t)
t = t or {}
t.dug = table.dug or
{name = "default_dirt_1", gain = 0.25}
t.place = table.place or
{name = "default_dirt_1", gain = 0.5}
t.footstep = t.footstep or
{name = "default_dirt_1", gain = 0.1}
return t
end